"What can kill this vampire?" "Fire, magic, supernatural attacks, ect." "Nothing mundane?" "Well I suppose they won't like grenades and heavy industrial equipment...." "Gotcha, my character works in Soviet strip mining operations!" Hunter: The Reckon player who wants to SURVIVE
Werewolf was the game for that in my day, we actually had both a vampire and a werewolf GM on our campus who ran a shared universe, so the D&D club started a Mage game to do this lol.
I currently live between several of the old White Wolf offices. I took a photo outside of one, years back. While D&D 2nd Edition was my entry point to tabletop roleplaying games, Vampire was the game which connected me to the friends I still have today. It gave me so many fun late nights and weird adventures. Also, Yvonne de Carlo as Lily Munster was the most beautiful woman ever to appear on a television screen.
i bought Dirty Secrets of the Black Hand at whichever 90s GenCon it came out. I'm old, so my memory is going. But I do recall the lunch I had in one of Mecca's lounges. Nachos and a tall Miller, and that book. It made the nachos and beer taste better....said no me ever.
VtM isn't really my game, but one of my favorite RPG characters of all time is my Nosferatu surfer with an Intelligence of 1. Imagine Malibu from American Gladiators, but pale, with bat ears, a leaf-nose and huge canines. A buddy ran a cross-over once, with a Cult of Ecstasy mage and a Red Talon werewolf, and the mage asked us Kindred about our origins. A PC wanted to explain, but my Nos butted in with "Well, there was that Cain dude." Everybody rolled on the floor for ten minutes.
@7:24 "Because the shotgun rules in White Wolf games have always been broken..." Tell me about it! I played the only Malkavian in a LARP who WASN'T a happy childlike idiot (he was more of a cold methodical manipulatior) and I pissed off the Prince by mastering the LARP influence rules. Long story short, the Prince sends his pet Werewolf and ALL THE BRUJAH to attack my character as he is getting in his limo...I had gotten a shotgun with dragonsbrrath rounds approved by the Storyteller, and as the group of players descended on me, I proceeded to Rock/Paper/Scissors three Vampires into torpor and the Werewolf into a coma before the horrified Storyteller declared that I had escaped, lest I wind up killing an entire Clan! :P
I'm running a campaign right now and one of my Malk NPCs is a neat-freak obsessive compulsive guy who wants everything to be neat and orderly and lined up just-so. He's not wacky, and he doesn't freak out, but he always takes steps to make any place he's in just a little bit less agrevating to his nerves. What the players don't know is that his hatred of discord and love of order basically have him trying to enact that on larger and larger scales over the years. Trying to balance a perfectly neat house of cards made up of vampire society, and fixing it when it wobbles by whatever means he has available. He also runs an army surplus store so he's probably going to fix things via surgical application of shotgun.
It was interesting that the whole game line had an end goal in mind with the Gehenna, although that proved to be not what the grognards wanted. It's also interesting seeing how the Mummy spin-off eventually basically morphed into Exalted and how that was supposed to be "World of Darkness before World of Darkness" with a crossover potential that never got realised until a fan supplement from one of Exalted 3rd developers. Good stuff all around...
Gehenna is probably the best out of the 'end times' books in my own opinion. Mostly because it doesn't just have good guys win vs bad guys win endings, but it also has some really cool, weird endings like Wormwood where God himself begins punishing the vampires and it ends with morality plays and tests of the character's nature instead of going full bore action (though, the ending where The Eldest basically puppeteers Tremere into giving him access to all life on earth at once is a personal favorite).
@ 13:28 Samuel Height actually dies in Chaos Factor (a Mage based crossover adventure) when he gets nuked by a Paradox storm of his own creation. I remember at the time that Phil Brucato (among others) stating that Height was intended as their warning to powergamers. Instead of course, Sam became the personal yardstick for many powergamers to emulate. :P
I got it confused with Blood Red Moon. I remember the players upset because they didn't kill him. Except the It X player who was too busy soloing the Sabbat pack.
Ahh the Memories. White wolf was my first system But Aeon Trinity was my first RPG. Vampire the Masquerade was the game I got introduced into a year later along with werewolf/mage/changeling/hunter the hunted all at the same time. so I thought it was an all at once game. lol.
10:50 All Paths of Enlightenment were a bad thing, even the most benign seeming or chivalrous ones, because they demanded an inhumanely rigid adherence to certain principles. They lore reason was that they were meant to be a desperation move, an option for when Humanity was incredibly low. In adopting them, the vampire risked reaching Humanity 0. Even if they succeeded, it meant the Beast won. Because eventually you would hit Path 0 with the same consequence as Humanity 0, or you would carry on as monster far more inhumane than a Humanity adhering vampire or you would likely draw someone to put you down by becoming said monster. The Sabbat revel in this, because it acts as natural selection and makes it easier for upstarts to fall, but its one of the reasons why the sect had less non-elder vampires with significant power than the Camarilla.
I played one changeling campaign walked out after the human police officer saw some fresh overturned dirt in our backyard, came onto the property and started digging finding a murder weapon made of cold steel that was steralised and accusing our group of a murder we didn't actually commit nor could they possibly pin the weapon to the murder. Also the only campaign where the storyteller had allowed a player to go into detail involving a sexual episode as far as rolling dice for stamina and constitution all while having me and the player's fiance still in the room. We just wanted our xp so we could leave. Granted this is all on the fault of the storyteller but its hard to get coaxed into a game run by other people now.
Yeah for those of you haven't played masquerade before I'd like to point out that yeah non-aggravated damage won't kill you but technically you're still damaged by regular damage. So if you literally chop a vampire into a fine mist with a with a M60 he's not dead but he is in several pieces. And in masquerade that's either good or very very bad depending on what type of vampire it is.
Love it! I would love to learn some more White Wolf lore. I was mainly into Mage, and recently went all in on M20. I would also love to hear you talk about Ars Magica (a game I wrote a little bit for).
@@Mr_Welch wow! I own every edition *except* that one! Almost impossible to find, and easily a few hundred bucks! I picked up on the game with 4th ed, after White Wolf cannibalized it for Vampire and sold it to Atlas. The current 5th edition is sixteen years old now. That is the one I wrote a tiny bit for.
@@markfaulkner8191 Got it from a game store going out of business. It was collecting dust on a rack and they just threw it at me. Never played it actually.
@@Mr_Welch I don't even know if that 1st edition is even playable. I think it was written as HRs for AD&D back in 88. All the setting and metaplot stuff didn't come around until the 90s. As you read the core mechanics, you will see pices Rein*Hagen took into Vampire and other bits Tweet took with when he wrote 3rd ed D&D. The d20 mechanic of one-die-for-everything comes straight out of Ars. I would be willing to make a swap to add that 1e Ars to my collection. I don't know what I have that you don't. I have a lot of Mystara material, but it is all stuff I am sure you have already.
The 91 edition also had to go away because of the lawsuit from Stellar Games due to alot of things being lifted from Nightlife whole cloth without changing the wording much.
Thank you again Mr. Welch. I really enjoy these overviews of games. It does make me wish we could go back to the grim dark darkness of the grim dark 90's game design.
Hello Vampire my old friend. Back in the day I loved this game however for every truly good memory I have of this game I think I have three or four bad ones. This game goes down as the one that nearly killed my love of games. Still between running a vampire LARP and RHPS I got a lot of very welcomed if somewhat unearned female attention.
Probably a weak point: VtM is not really for kids, thus difficult to find fellow kids wanting to play it. Here the old classic war game D&D do match the 12 to 14 years old boys perfectly.
I didn't like much of what they did with 5e. The only thing I thought well of was the alternative Discipline picks at each level you could make. What did you think?
Covered them briefly, wanted to cover the impact of the game and the basics more than the little details. Same reason. I didn't cover differences in previous editions
I *HATED* Vampire: The Masquerade when it came out...I was a Werewolf dude. And yes, I dove into Werewolf: The Apocalypse when it came out a year later. ;)
@@Mr_Welch at the end of the global story before WW relaunched the game, I had a Get that was with a crowd that met a pile of mages, and we all sat and chatted, and afterwards a few took me to the global mage storyteller, and explained they were going to resurrect my Get so he could fight in the final Mage showdown. She was understandably confused how they thought they could pull that off, but apparently three or four had like four or five dots in a several of the spheres or arts or whatever, and as they explained how it would work mechanically you could see the dawning look of horror as she realized it was well thought out enough she could only deny it by just SAYING no, and not reasoning it away.
@@Mr_Welch I personally liked Wraith, but good luck ever finding a party mature enough to play it. When every player has to play the other person's dark half, it's never going to end well
Would probably be easier using the hunter rules though I'm not that familiar with those. As aside from drinking blood making him more powerful he doesn't work the same way as vampires
@@Mr_Welch You could absolutely play him as a thinblood with some of the more bullshit melee and firearms maneuvers, potence and fortitude. Maybe level 1 auspex to smell other vampires. Edit: Either that, or a revenant ghoul (like the ones clan Carl cultivates), as those can drink blood, benefitting from vampiric abilities and even make their own vitae to sustain themselves, but are otherwise alive, walk in the day, eat and sleep normally.
I never played Vampire, but I did play a Changeling the Lost campaign where we exploited a conflict between Vampires and Werewolves. One of the best tabletop campaigns I ever played in. Despite having worked on official D&D stuff, I think the WoD systems (while not without their own flaws) are overall superior to D&D.
What I love is that the Storyteller system allows for doing things on the fly, unlike D20 that requires some amount of planning. Even today I can throw something playable in few minutes. Then again, my world has over fifteen years worth of history and backstories. My friends and I still make references to "The Game" to this day. The other thing is I used all the different core books except "Demon" which I kitbashed "In Noime" in its stead.
Great game. Revised (3rd edition) is the best edition, 20th anniversary is essentially the same thing with updated art, streamlined rules, and 20 yrs worth of lore and splat book material included. Get yourself Vampire 20th anniversary edition and Vampire Dark Ages 20th anniversary edition and you’ve got everything you’ll ever need. Vampire 5e and vampire requiem suck (no pun intended).
I've enjoyed all your World of Darkness videos, but is it at all possible you might branch out into the Chronicles of Darkness? I'd love to hear your thoughts on the differences between comparable games like Masquerade and Requiem or Apocalypse and Forsaken... and, frankly, listening to you chew seventeen shades of shit out of Beast: The Primordial would be just the thing to brighten up a dark and dismal day.
Did the game get more complicated with V20? I remember everything else being super easy, but when I got to Disciplines I'd have to spend an hour going "...and if I add another dot to X I get this ability..."
V20 from what I have read of the book personally and from people I have talked to is excellent if you want to go reallt in depth but still have it be understandable. V5 is basically if you wanna grab a bunch of new people and roll dice quickly from what I gather.
Don't know the exact timing but he was killed in a car wreck about the same time the show was cancelled. But the show was getting killed in the ratings because of the complicated story and shoestring budget.
I never could get into the Masquerade. All of my characters have been Sabbat. It just never made sense to me why an immortal demigod is playing at monarchy when there's real power to be gained by eating an antideluvian.
Ive never played any of the White Wolf games, just read so much about how people like them. On one hand I would like to try playing them, on the other I expect to be horribly disappointed because the hype. People skip over the gameplay.
As I see it, then they entered "the uncanny valley": On the good side, they introduced role play. - A huge contrast to the war-games that dominated (and somewhat still do) the hobby. On the bad side, they made a clunky rule system with horrible dice mechanics. So for many it is either "hit" or "miss". Hit for those who could tone down rule mechanics in favour of role play. (Perhaps the advantage of horrible mechanics is: People are more likely skip/ignore the mechanics!) Miss for those who focus on "roll play" (dice), where (from my point of view) I think the new V5 is aiming for this miss, by introducing the "hunger dice", which interrupt the game annoying many times during play.
@@larsdahl5528 And that is exactly my issue. I actually like combat in my games, not acting combat, actually getting into weapons, tactics, and strategy like a wargame. When a game is 75%+ story and 0-25% combat, then things arent fun.
@@ChaosTicket Then I am puzzled to why you then go for role playing games. I myself play quite a lot war-games, there are plenty of war-games; both for table top play, and for computer play. So war-gaming are a hobby I find easy to satisfy. Role play, on the other hand, is sparse, and can only really be done with other people. Computer programming is not good enough to do decent role play. That is why I do not like to waste the precious time, when we finally have gotten some people together, with more war-games. --- I say, for role play, the rule of 7: Measure how much time you spend, while playing, in these three categories: At least 4 out of 7 should be role play and NPC interaction. (57 %) Around 2 out of 7 should be investigation and exploration. (29 %) At most 1 out of 7 should be combat. (14 %) That is the recommended distribution for healthy role playing. (Based on a survey among five thousand role players.)
it's a shame what this line has become in the modern-day with its trigger warning cards, consent forms and ironically offensive token cardboard cut characters, the Troika RPG was good though
1:28 "Besides D&D, name another RPG that got turned into a TV show or a movie." Well...not an RPG, but Battletech had a cartoon in 1994 (which only got one season because of Harmony Gold's bullshit).
Legit question, why is the gypsy stereotype considered offensive to non-travvelers these days, I've worked with ethnic travelers in outdoor show business, and while they generally hate the word gypsy they didn't find the fortune teller, juggler, acrobat stereotype to be offensive, cause well, we were carnies that was in fact what we did for a living. Maybe an.edge case.
I don't have an informed opinion to be honest. I have been told that it's more of a European thing than an American issue. Mostly because there's more of them in Europe than there is in North America so we don't have the same history
@@Mr_Welch Makes sense, probably similar to all the baggage we americans have with American-Indian stuff (The cherokee around where I live prefer American-Indian to Native American.)
Ugh, that Mutant Chronicles movie. You could catch glimpses of good ideas and imagery among a vast sea of horrible lines, acting, and cheesiness. Plus it appeared to be set LONG before the time period of the game. What an unfortunate mess made of such potential.
"What can kill this vampire?"
"Fire, magic, supernatural attacks, ect."
"Nothing mundane?"
"Well I suppose they won't like grenades and heavy industrial equipment...."
"Gotcha, my character works in Soviet strip mining operations!"
Hunter: The Reckon player who wants to SURVIVE
Oh man, the memories. This game was a great way to set up conflicts between obnoxious people in my college.
Werewolf was the game for that in my day, we actually had both a vampire and a werewolf GM on our campus who ran a shared universe, so the D&D club started a Mage game to do this lol.
I currently live between several of the old White Wolf offices. I took a photo outside of one, years back.
While D&D 2nd Edition was my entry point to tabletop roleplaying games, Vampire was the game which connected me to the friends I still have today. It gave me so many fun late nights and weird adventures.
Also, Yvonne de Carlo as Lily Munster was the most beautiful woman ever to appear on a television screen.
i bought Dirty Secrets of the Black Hand at whichever 90s GenCon it came out. I'm old, so my memory is going. But I do recall the lunch I had in one of Mecca's lounges. Nachos and a tall Miller, and that book. It made the nachos and beer taste better....said no me ever.
My friends and I got into Vampire but we played the Dark Ages. SOOOOOO much!
VtM isn't really my game, but one of my favorite RPG characters of all time is my Nosferatu surfer with an Intelligence of 1. Imagine Malibu from American Gladiators, but pale, with bat ears, a leaf-nose and huge canines. A buddy ran a cross-over once, with a Cult of Ecstasy mage and a Red Talon werewolf, and the mage asked us Kindred about our origins. A PC wanted to explain, but my Nos butted in with "Well, there was that Cain dude." Everybody rolled on the floor for ten minutes.
The reason for the cancelation was the RL death of the City Prince in a motorcycle accident.
@7:24 "Because the shotgun rules in White Wolf games have always been broken..."
Tell me about it! I played the only Malkavian in a LARP who WASN'T a happy childlike idiot (he was more of a cold methodical manipulatior) and I pissed off the Prince by mastering the LARP influence rules. Long story short, the Prince sends his pet Werewolf and ALL THE BRUJAH to attack my character as he is getting in his limo...I had gotten a shotgun with dragonsbrrath rounds approved by the Storyteller, and as the group of players descended on me, I proceeded to Rock/Paper/Scissors three Vampires into torpor and the Werewolf into a coma before the horrified Storyteller declared that I had escaped, lest I wind up killing an entire Clan! :P
Nice
Shotguns are a treasure. My Sabbat boi has one-shotted a fucking Baron with a sawed-off thanks to those insane dice….and a botched soak roll.
I'm running a campaign right now and one of my Malk NPCs is a neat-freak obsessive compulsive guy who wants everything to be neat and orderly and lined up just-so. He's not wacky, and he doesn't freak out, but he always takes steps to make any place he's in just a little bit less agrevating to his nerves. What the players don't know is that his hatred of discord and love of order basically have him trying to enact that on larger and larger scales over the years. Trying to balance a perfectly neat house of cards made up of vampire society, and fixing it when it wobbles by whatever means he has available.
He also runs an army surplus store so he's probably going to fix things via surgical application of shotgun.
Clanbook carl came new in an opaque sleeve with an MSRP warning!
Excellent review, and clever way of sneaking Bargle into a completely unrelated game.
You forgot Battletech/Mechwarrior was also made into a t.v. cartoon ;-)
MUH HOMEPLANET
You dare refuse my batchall
Ha! Good one. Everyone knows that show was fake.
@@leos5200 Refuse your what?
@@BlackIce3190 My Batchall freebirth. My Zellbrigen.
It was interesting that the whole game line had an end goal in mind with the Gehenna, although that proved to be not what the grognards wanted.
It's also interesting seeing how the Mummy spin-off eventually basically morphed into Exalted and how that was supposed to be "World of Darkness before World of Darkness" with a crossover potential that never got realised until a fan supplement from one of Exalted 3rd developers.
Good stuff all around...
Personally I actually really like the Gehenna book. It's an easy read and its interesting as heck.
@@Jsay18 Yeah, it was a pretty nice book.
Gehenna is probably the best out of the 'end times' books in my own opinion. Mostly because it doesn't just have good guys win vs bad guys win endings, but it also has some really cool, weird endings like Wormwood where God himself begins punishing the vampires and it ends with morality plays and tests of the character's nature instead of going full bore action (though, the ending where The Eldest basically puppeteers Tremere into giving him access to all life on earth at once is a personal favorite).
I must be one of the few people who prefer the Buffy movie to the series.
There are dozens of us! DOZENS!!!
@ 13:28 Samuel Height actually dies in Chaos Factor (a Mage based crossover adventure) when he gets nuked by a Paradox storm of his own creation. I remember at the time that Phil Brucato (among others) stating that Height was intended as their warning to powergamers. Instead of course, Sam became the personal yardstick for many powergamers to emulate. :P
I got it confused with Blood Red Moon. I remember the players upset because they didn't kill him. Except the It X player who was too busy soloing the Sabbat pack.
I always pronounced his name like "hate" rather than "height". Not that it matters now.
"I warned him. I warned him three times."
I believe the traditional pronunciation for 'Tzimisce' in the Southwest LARP community is 'Bob.'
In my group we called them Steven
TZIMISCE FTW
I only played the the old PC game but loved the universe.
Ahh the Memories. White wolf was my first system But Aeon Trinity was my first RPG. Vampire the Masquerade was the game I got introduced into a year later along with werewolf/mage/changeling/hunter the hunted all at the same time. so I thought it was an all at once game. lol.
10:50 All Paths of Enlightenment were a bad thing, even the most benign seeming or chivalrous ones, because they demanded an inhumanely rigid adherence to certain principles. They lore reason was that they were meant to be a desperation move, an option for when Humanity was incredibly low. In adopting them, the vampire risked reaching Humanity 0. Even if they succeeded, it meant the Beast won. Because eventually you would hit Path 0 with the same consequence as Humanity 0, or you would carry on as monster far more inhumane than a Humanity adhering vampire or you would likely draw someone to put you down by becoming said monster. The Sabbat revel in this, because it acts as natural selection and makes it easier for upstarts to fall, but its one of the reasons why the sect had less non-elder vampires with significant power than the Camarilla.
Making a Vampire hunters was fun. Because you realize how scary humans can be to Vampires.
Chemical weapons and Creative tactics.
Heavy Gear got a cartoon but no one remembers Heavy gear do they?
I still have a sizable Changeling collection. Though I've never played the game.
You too? lol
@@MrSpinachguy yeah, in fact I just found a cheap copy of the Asian supplement.
It's a beautiful game.
I loved how it was done in bright colors to counterbalance the dark monochromatic hopelessness of the other game lines.
I played one changeling campaign walked out after the human police officer saw some fresh overturned dirt in our backyard, came onto the property and started digging finding a murder weapon made of cold steel that was steralised and accusing our group of a murder we didn't actually commit nor could they possibly pin the weapon to the murder. Also the only campaign where the storyteller had allowed a player to go into detail involving a sexual episode as far as rolling dice for stamina and constitution all while having me and the player's fiance still in the room. We just wanted our xp so we could leave. Granted this is all on the fault of the storyteller but its hard to get coaxed into a game run by other people now.
Yeah for those of you haven't played masquerade before I'd like to point out that yeah non-aggravated damage won't kill you but technically you're still damaged by regular damage. So if you literally chop a vampire into a fine mist with a with a M60 he's not dead but he is in several pieces.
And in masquerade that's either good or very very bad depending on what type of vampire it is.
Gangrel, best clan \o/
Sir, you left out the greatest of vampire movies... Near Dark
Left out a ton of movies sadly. Too many movies not enough video.
Personally always liked the Samedi vampires, who are very much like voodoo zombie vampires
I see your starting the Year right very good
Love it! I would love to learn some more White Wolf lore. I was mainly into Mage, and recently went all in on M20. I would also love to hear you talk about Ars Magica (a game I wrote a little bit for).
I think I have a first edition copy lying around somewhere. But I'd have to find the updated versions to do a review
@@Mr_Welch wow! I own every edition *except* that one! Almost impossible to find, and easily a few hundred bucks! I picked up on the game with 4th ed, after White Wolf cannibalized it for Vampire and sold it to Atlas. The current 5th edition is sixteen years old now. That is the one I wrote a tiny bit for.
@@markfaulkner8191 Got it from a game store going out of business. It was collecting dust on a rack and they just threw it at me. Never played it actually.
@@Mr_Welch I don't even know if that 1st edition is even playable. I think it was written as HRs for AD&D back in 88. All the setting and metaplot stuff didn't come around until the 90s. As you read the core mechanics, you will see pices Rein*Hagen took into Vampire and other bits Tweet took with when he wrote 3rd ed D&D. The d20 mechanic of one-die-for-everything comes straight out of Ars.
I would be willing to make a swap to add that 1e Ars to my collection. I don't know what I have that you don't. I have a lot of Mystara material, but it is all stuff I am sure you have already.
@@Mr_Welch That 1st Edition softcover Vampire:The Masquerade is a collectors item. I bet you could fetch a sweet price if you ever want to sell
The 91 edition also had to go away because of the lawsuit from Stellar Games due to alot of things being lifted from Nightlife whole cloth without changing the wording much.
Man this brings back memories .. I miss my abomination nosferatu cursed with angelic beauty character .. man was that a tough guy to play.
I love all the semi-accurate information.
This is pretty cool! Thanks! Happy New Year!
I liked it at the time. In recent years it became to PC for me.
Yeah, the 5th edition is completely SJW, which betrays the iconoclastic origins of the game.
Thanks.
Thank you again Mr. Welch. I really enjoy these overviews of games. It does make me wish we could go back to the grim dark darkness of the grim dark 90's game design.
Clarissa slays them all!
Hello Vampire my old friend. Back in the day I loved this game however for every truly good memory I have of this game I think I have three or four bad ones. This game goes down as the one that nearly killed my love of games. Still between running a vampire LARP and RHPS I got a lot of very welcomed if somewhat unearned female attention.
The good memories are ruined by the people that had to be endured to get them.
man I miss playing vampire, and vtes too
Blackula! :)
Turns out this is much more fun to play this as a grownup people actually create chars that go above : im a mysterious dark character
I never played Vampire as a kid. Wish I had.
Probably a weak point: VtM is not really for kids, thus difficult to find fellow kids wanting to play it.
Here the old classic war game D&D do match the 12 to 14 years old boys perfectly.
@@larsdahl5528 I'm pretty old now, I was referring to myself when I was 18-21.
The Retcon is strong with this one.
Oddly specific items to slay vampires..
No mention of 5e and it's different resolution mechanics?
I didn't like much of what they did with 5e. The only thing I thought well of was the alternative Discipline picks at each level you could make. What did you think?
Covered them briefly, wanted to cover the impact of the game and the basics more than the little details. Same reason. I didn't cover differences in previous editions
I wouldn't be oppossed if you did what you did to Cyberpunk for Vampire, seeing as Bloodlines 2 is coming out
I would have to find all the books. I already own the whole line of cyberpunk when I started the video series
Max Schreck cosplayers? Personally, I thought Christopher Walker's character in Batman Returns looked pretty normal 🤣
Vampire the masquerade inspired a popular WWE vampire gimmick.
I *HATED* Vampire: The Masquerade when it came out...I was a Werewolf dude. And yes, I dove into Werewolf: The Apocalypse when it came out a year later. ;)
Mage man myself
@@Mr_Welch at the end of the global story before WW relaunched the game, I had a Get that was with a crowd that met a pile of mages, and we all sat and chatted, and afterwards a few took me to the global mage storyteller, and explained they were going to resurrect my Get so he could fight in the final Mage showdown.
She was understandably confused how they thought they could pull that off, but apparently three or four had like four or five dots in a several of the spheres or arts or whatever, and as they explained how it would work mechanically you could see the dawning look of horror as she realized it was well thought out enough she could only deny it by just SAYING no, and not reasoning it away.
@@Mr_Welch I personally liked Wraith, but good luck ever finding a party mature enough to play it. When every player has to play the other person's dark half, it's never going to end well
I was a Werewolf kid too. The Pentex/Weaver mythos is still my favorite aspect.
I tried the game settings a few times but most wanting more play acting or cos play like. Rarely rolled dice, was annoying
How hard would it be to make an character like blade in vampire the masquerade?
Thematically or mechanically?
Most of the game rules were 'mother may I' and 'asspool GMwankery'...
Would probably be easier using the hunter rules though I'm not that familiar with those. As aside from drinking blood making him more powerful he doesn't work the same way as vampires
@@Mr_Welch You could absolutely play him as a thinblood with some of the more bullshit melee and firearms maneuvers, potence and fortitude. Maybe level 1 auspex to smell other vampires. Edit: Either that, or a revenant ghoul (like the ones clan Carl cultivates), as those can drink blood, benefitting from vampiric abilities and even make their own vitae to sustain themselves, but are otherwise alive, walk in the day, eat and sleep normally.
I never played Vampire, but I did play a Changeling the Lost campaign where we exploited a conflict between Vampires and Werewolves. One of the best tabletop campaigns I ever played in.
Despite having worked on official D&D stuff, I think the WoD systems (while not without their own flaws) are overall superior to D&D.
What I love is that the Storyteller system allows for doing things on the fly, unlike D20 that requires some amount of planning. Even today I can throw something playable in few minutes. Then again, my world has over fifteen years worth of history and backstories. My friends and I still make references to "The Game" to this day. The other thing is I used all the different core books except "Demon" which I kitbashed "In Noime" in its stead.
Great game. Revised (3rd edition) is the best edition, 20th anniversary is essentially the same thing with updated art, streamlined rules, and 20 yrs worth of lore and splat book material included.
Get yourself Vampire 20th anniversary edition and Vampire Dark Ages 20th anniversary edition and you’ve got everything you’ll ever need.
Vampire 5e and vampire requiem suck (no pun intended).
I just stumbled into this channel. To be clear, this is THE Mr. Welch? As in, the guy with the infamous list?
I am the person whom you are referring to
I've enjoyed all your World of Darkness videos, but is it at all possible you might branch out into the Chronicles of Darkness? I'd love to hear your thoughts on the differences between comparable games like Masquerade and Requiem or Apocalypse and Forsaken... and, frankly, listening to you chew seventeen shades of shit out of Beast: The Primordial would be just the thing to brighten up a dark and dismal day.
Did the game get more complicated with V20? I remember everything else being super easy, but when I got to Disciplines I'd have to spend an hour going "...and if I add another dot to X I get this ability..."
V20 from what I have read of the book personally and from people I have talked to is excellent if you want to go reallt in depth but still have it be understandable. V5 is basically if you wanna grab a bunch of new people and roll dice quickly from what I gather.
I thought I heard that the V:TM tv series got cancelled because the star died in a motorcycle accident?
Don't know the exact timing but he was killed in a car wreck about the same time the show was cancelled. But the show was getting killed in the ratings because of the complicated story and shoestring budget.
Mark Frankel (Julian Luna) died less than a year after the show ended production. His motorcycle skidded under a truck. :(
White Wolf games are one of those games where I love the lore / world, but really don't care about mechanics.
I never could get into the Masquerade. All of my characters have been Sabbat. It just never made sense to me why an immortal demigod is playing at monarchy when there's real power to be gained by eating an antideluvian.
Ive never played any of the White Wolf games, just read so much about how people like them. On one hand I would like to try playing them, on the other I expect to be horribly disappointed because the hype. People skip over the gameplay.
As I see it, then they entered "the uncanny valley":
On the good side, they introduced role play. - A huge contrast to the war-games that dominated (and somewhat still do) the hobby.
On the bad side, they made a clunky rule system with horrible dice mechanics.
So for many it is either "hit" or "miss".
Hit for those who could tone down rule mechanics in favour of role play. (Perhaps the advantage of horrible mechanics is: People are more likely skip/ignore the mechanics!)
Miss for those who focus on "roll play" (dice), where (from my point of view) I think the new V5 is aiming for this miss, by introducing the "hunger dice", which interrupt the game annoying many times during play.
@@larsdahl5528 And that is exactly my issue. I actually like combat in my games, not acting combat, actually getting into weapons, tactics, and strategy like a wargame.
When a game is 75%+ story and 0-25% combat, then things arent fun.
@@ChaosTicket Then I am puzzled to why you then go for role playing games.
I myself play quite a lot war-games, there are plenty of war-games; both for table top play, and for computer play.
So war-gaming are a hobby I find easy to satisfy.
Role play, on the other hand, is sparse, and can only really be done with other people. Computer programming is not good enough to do decent role play.
That is why I do not like to waste the precious time, when we finally have gotten some people together, with more war-games.
---
I say, for role play, the rule of 7:
Measure how much time you spend, while playing, in these three categories:
At least 4 out of 7 should be role play and NPC interaction.
(57 %)
Around 2 out of 7 should be investigation and exploration.
(29 %)
At most 1 out of 7 should be combat.
(14 %)
That is the recommended distribution for healthy role playing. (Based on a survey among five thousand role players.)
it's a shame what this line has become in the modern-day with its trigger warning cards, consent forms and ironically offensive token cardboard cut characters, the Troika RPG was good though
Remember when the larp switched to playing cards instead of RPS?
1:28 "Besides D&D, name another RPG that got turned into a TV show or a movie."
Well...not an RPG, but Battletech had a cartoon in 1994 (which only got one season because of Harmony Gold's bullshit).
: )
Legit question, why is the gypsy stereotype considered offensive to non-travvelers these days, I've worked with ethnic travelers in outdoor show business, and while they generally hate the word gypsy they didn't find the fortune teller, juggler, acrobat stereotype to be offensive, cause well, we were carnies that was in fact what we did for a living. Maybe an.edge case.
I don't have an informed opinion to be honest. I have been told that it's more of a European thing than an American issue. Mostly because there's more of them in Europe than there is in North America so we don't have the same history
@@Mr_Welch Makes sense, probably similar to all the baggage we americans have with American-Indian stuff (The cherokee around where I live prefer American-Indian to Native American.)
Great FLUFF
Bullshit RULES
Ugh, that Mutant Chronicles movie. You could catch glimpses of good ideas and imagery among a vast sea of horrible lines, acting, and cheesiness.
Plus it appeared to be set LONG before the time period of the game. What an unfortunate mess made of such potential.