originally from Advance Wars 2: Black Hole Rising for the GBA, but this minigame uses the dope-ass remixes it got in the recently released Switch remakes - Advance Wars 1+2: Re-Boot Camp (Slot Monster 1 uses the regular theme, Slot Monster 2 uses the newly added Power theme, which every character now has in the remakes)@@bobalinx8762
Anybody else get reminded of the Mario 3d World slot machine that can appear on the map and you would use the rhythm of the music in that room to get the jackpot, or am I the only one thinking this?
@@RightFaceTurn yeah, you can use the music in the stage, so when it goes "do, do, do do do-do" you would jump and hit the block on the last "do" i believe there are some videos online that show the trick! (Its super satisfying)
The only issue I have is that the "cash out" is a bit sharp, so it hurts a little to listen to it. Otherwise, it's really good; it's simple but can be elaborated on to make complex cues. (Also, nice choice of music.)
Unfortunately that’s just the sfx used in the og Slot Monster, so there’s not much the devs can do. However, I (think) they’re working on stuff to mute any sfx in the game but still play its animation
i had no idea this existed until yesterday and i got into rhythm heaven 4 years ago.... gonna have to replace a part in a rhre remix with this when i remake it in rhs because the theming is perfect
Imagine if you could play this in Megamix as a sort of separate option to the goat, with different songs being used each time. Of course they'd probably have to be shortened to not get tedious.
To exactly quote one of the commenters who’s response won’t show up for some reason: “Originally from Advance Wars 2: Black Hole Rising for the GBA, but this minigame uses the dope-ass remixes it got in the recently released Switch remakes - Advance Wars 1+2 Re-boot Camp. (Slot Monster 1 uses the regular theme [for Sensei], Slot Monster 2 uses the newly added Power theme, which every character now has in the remakes)
This is incredible! Can't wait to see it incorporated into future remixes!
This looks great I'm loving how everything is turning out so far
The drums in the background music are a bit too similar to the drums used for the cues. Other than that this looks really cool!
Glad you enjoyed it! The best I can do for the issue though is lower the music volume to better differentiate the two
@sinizspam I'm glad I enjoyed it too!
Yeah, entropy can be really annoying like that...
Nice use of Sensei's theme music here!
From which game?
originally from Advance Wars 2: Black Hole Rising for the GBA, but this minigame uses the dope-ass remixes it got in the recently released Switch remakes - Advance Wars 1+2: Re-Boot Camp
(Slot Monster 1 uses the regular theme, Slot Monster 2 uses the newly added Power theme, which every character now has in the remakes)@@bobalinx8762
@@bobalinx8762 Advance Wars
@@bobalinx8762Advance wars remake
@@bobalinx8762 Advance Wars
Fellow gambler's comment:
You have a great rhythm that surpass all those riches!
And you didn't panic in the dark!
*superb*
Feels like a rhythm toy than its own level, other than that, pretty great!
Cuz it originally was a rhythm toy lol
@@kuribirdie from what game?
@@cohblox rhythm heaven ds
@@katulito404 ok
Anybody else get reminded of the Mario 3d World slot machine that can appear on the map and you would use the rhythm of the music in that room to get the jackpot, or am I the only one thinking this?
Wait, you can use the music? I just timed my jumps right.
@@RightFaceTurn yeah, you can use the music in the stage, so when it goes "do, do, do do do-do" you would jump and hit the block on the last "do" i believe there are some videos online that show the trick! (Its super satisfying)
This is honestly really cool! Great job.
The only issue I have is that the "cash out" is a bit sharp, so it hurts a little to listen to it. Otherwise, it's really good; it's simple but can be elaborated on to make complex cues. (Also, nice choice of music.)
Unfortunately that’s just the sfx used in the og Slot Monster, so there’s not much the devs can do. However, I (think) they’re working on stuff to mute any sfx in the game but still play its animation
i had no idea this existed until yesterday and i got into rhythm heaven 4 years ago.... gonna have to replace a part in a rhre remix with this when i remake it in rhs because the theming is perfect
this looks amazing!
Imagine if you could play this in Megamix as a sort of separate option to the goat, with different songs being used each time. Of course they'd probably have to be shortened to not get tedious.
While trying to tap along, I kepy getting the song and cues mixed up.
Slot Monster 00:00
Slot Monster 1:10
Did anyone else discover that the slot monster is pulling the rope with its hand-tail?
cant wait for cafe goat custom game..
There should be an option to give him extra eyes for more complicated rhythms
Not easily possible unfortunately and very unlikely to be a feature - plus just use another Call and Response game instead of this one
The star coins have the same sprite as the skill star
The minigame is great but i have one question, how to get it to work? Its just showing me "no game"
You need to download the nightly version of Heaven Studio from their GitHub which has in-development features, which includes this game
Where did you get thee audio from?
To exactly quote one of the commenters who’s response won’t show up for some reason:
“Originally from Advance Wars 2: Black Hole Rising for the GBA, but this minigame uses the dope-ass remixes it got in the recently released Switch remakes - Advance Wars 1+2 Re-boot Camp.
(Slot Monster 1 uses the regular theme [for Sensei], Slot Monster 2 uses the newly added Power theme, which every character now has in the remakes)
Funny creature, I'd see It in an osamu sato game hoenstly
confusing