I’m implementing this with emitters but I’m having a problem where I can’t turn on emitters and the signal minipulator always turns on at the start of the scene
So, there's a setting in your puppet (L1 and square on the puppet group). It's called Min Jump Height and by default it's set to 25%. If you make it 100% then even with a tap your character will jump the full height 🤩🦘
Great vid per usual. I’ve been attempting to do the character transformation tutorial for a few days and having some trouble. I noticed it was an older vid and was wondering if any updates to Dreams nulled the instruction? Anyway, keep up the good work!
Thanks so much for the support mate :D I have recently checked out the transformation vid and it still seems to be working the same! You can check it out in Dreams here: indreams.me/scene/dsasBTbqNPH
I've kinda figured this out but not in like a perfect way. In your puppet interface there's an awesome feature (Left/Right Heel Strike) that detects when each of your feet hit the ground. What I would do is connect the output to an emitter that emits a painting (that looks like a crack) whenever there is a heel strike. I'm planning on making a footprint video soon! So stay tuned in case my explanation sucked XD
Funny you should say that friend. Muhahahahahahaha. (I may or may not be working on a secret project reminiscent of what you have just described). But I shall say no more, stay tuned mate!
Exactly what I have in mind but dragon ball having multiple characters battle it out issue I’m still figuring out is AI I could use controllers but hmm don’t know.
Bruh this is so helpful. Edit:do you do gameplay of other people's dreams? If so can you play my dream it's called the thunder project and my user on dreams is manTDMdude (I feel like I'm begging lol)
Very helpfull
Glad to help mate 😁
I didn't know i wanted this until now.
Eyyy, glad I can help mate 😂😁👍🏻
I’m implementing this with emitters but I’m having a problem where I can’t turn on emitters and the signal minipulator always turns on at the start of the scene
I tried turning on emitters with a key frame with keep changes
How interesting :D How do the emitters work for the charge jump?
Hey mean lad how could I adjust this set up for when I just tap it it gives off a full basic jump instead of a partial one?
So, there's a setting in your puppet (L1 and square on the puppet group). It's called Min Jump Height and by default it's set to 25%. If you make it 100% then even with a tap your character will jump the full height 🤩🦘
Great vid per usual. I’ve been attempting to do the character transformation tutorial for a few days and having some trouble. I noticed it was an older vid and was wondering if any updates to Dreams nulled the instruction? Anyway, keep up the good work!
Thanks so much for the support mate :D I have recently checked out the transformation vid and it still seems to be working the same! You can check it out in Dreams here: indreams.me/scene/dsasBTbqNPH
@@meanlad Thank you. I have no clue why I’m having trouble with this but persist I must.
Is their any chance you know how to do this same kind of charging mechanic with another gadget? I could really use that, either way, great tutoriel
Schweeet solution my dude! Nice work!
Also, where's the patron link!?
Thanks broski 😍😍🙌🏻🙌🏻 not as sweet as yours tho 😎🙌🏻
Thanks for the reminder 😂 just added to description! 🙌🏻
FINALLLY!!
Woop woop! XD
Can you do a charge punch
I'll see what I can do :D
Btw meanlad do you know how to make make the ground crack when you run
I've kinda figured this out but not in like a perfect way. In your puppet interface there's an awesome feature (Left/Right Heel Strike) that detects when each of your feet hit the ground. What I would do is connect the output to an emitter that emits a painting (that looks like a crack) whenever there is a heel strike. I'm planning on making a footprint video soon! So stay tuned in case my explanation sucked XD
Yes finnaly
Yisss! Thanks for the support mate :D
You should make a arena style fighting game
Funny you should say that friend. Muhahahahahahaha. (I may or may not be working on a secret project reminiscent of what you have just described). But I shall say no more, stay tuned mate!
Exactly what I have in mind but dragon ball having multiple characters battle it out issue I’m still figuring out is AI I could use controllers but hmm don’t know.
is game development one of your passions
It is indeed 🤩 I'm a bit of a noob but totally love it 🤓😁
Bruh this is so helpful.
Edit:do you do gameplay of other people's dreams? If so can you play my dream it's called the thunder project and my user on dreams is manTDMdude
(I feel like I'm begging lol)
Hey man, I haven't done much in terms of doing stuff on other people's dreams but I can certainly play it and give you some tips :D
@@meanlad thanks dude!