Glad they’ve added the big lamp on the ceiling to lighten the car up a bit but the garage could still use some more illumination. Would be cool if they gave us an option to change the time of day to make it brighter in there. As for the car model of the Escort RS. Despite it being present in Forza games for a longer time, it still holds up very well with the newly added cars in terms of car model details. Very nice video showing it off.
Cheers. The model gets let down because it's unfinished, and this seems to be an issue with some cars in the game. I wish they would have lowered the number of cars for launch, that way they could have put their effort into the detail of the launch cars. Also if you compare the interior detail and resolution, the Forza model is better. People using vr to show of the interior is 1) not indicative of most players experience. 2) of a lower resolution to begin with, and uses foveted rendering push the detail to where you are looking, so outside of that is blurry and of a lower Polly count. And for me the most important detail 3) having more immersion doesn't make the interior more detailed, as some people would like to have you believe. Vr is good for immersion, it doesn't make a game look better or increase it's detail just because you're viewing it in vr. Polyphony do take the time make sure their models are accurate, which the artists in Forza could take a lesson from, because (as seen with recent models) when they do take their time and put the effort into the detail, it's no competition.
Glad they’ve added the big lamp on the ceiling to lighten the car up a bit but the garage could still use some more illumination. Would be cool if they gave us an option to change the time of day to make it brighter in there.
As for the car model of the Escort RS. Despite it being present in Forza games for a longer time, it still holds up very well with the newly added cars in terms of car model details.
Very nice video showing it off.
Cheers. The model gets let down because it's unfinished, and this seems to be an issue with some cars in the game. I wish they would have lowered the number of cars for launch, that way they could have put their effort into the detail of the launch cars. Also if you compare the interior detail and resolution, the Forza model is better. People using vr to show of the interior is 1) not indicative of most players experience. 2) of a lower resolution to begin with, and uses foveted rendering push the detail to where you are looking, so outside of that is blurry and of a lower Polly count. And for me the most important detail 3) having more immersion doesn't make the interior more detailed, as some people would like to have you believe. Vr is good for immersion, it doesn't make a game look better or increase it's detail just because you're viewing it in vr.
Polyphony do take the time make sure their models are accurate, which the artists in Forza could take a lesson from, because (as seen with recent models) when they do take their time and put the effort into the detail, it's no competition.