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It's called Call of Duty my man. Specially the Modern Warfare games, most missions start with stealth and then mess up, resulting in the Cockup Cascade
Benny Hill theme might work, but let me propose: Some kind of original track that has a vibe of James Bond/Mission Impossible movie soundtrack stealth/I'm a cool spy guy sort of sound, mixed with the Spiderman 2 pizza delivery theme (funiculi, funicula), wherein the track gets faster and more frantic the bigger the cockup. The earlier in the game or the more under control the situation, you might feel more Bondian and slick as the music as a cool, slow, chill sound. but late game where the cockups are bigger and big swaths of enemies are on you, the track is fast and stressful, inducing anxiety as you try to figure out how to uncock your character. If done right, and assuming each level has a fail proof way to beat each level, with ample other ways to stumble into victory, such a game could be awesome to watch speedruns of, and hilarious to watch lets players fumble through and fail multiple times as the music puts them increasingly on edge.
To anyone else thinking, "This gameplay description sounds eerily familiar", turns out this was made by the same developers as Shadow Tactics: Blades of the Shogun. Go figure.
The game that originally had this type of gameplay was Commandos. Pretty good series. After that came Desperados. Shadow tactics was a spiritual successor to these games, so obviously it has similar gameplay.
I finished Shadow Tactics only days before Desperados 3 came out and I can say it’s basically a complete re-skin. And I fucking love everything they added.
*cough* commandos's 1-3 ,robin hood prince of thiefs ( or something of that nature ), There is supposedly one with samrajs with magical powers fighting demons ( god knows its name though ) as well as desperados 1-3 *cough* . It is a whole genre of oldschool stealth game with a small sqaud with unique abilities which all ended up being ballbustingly hard. Basicly don't get caught you can only fight that much off before the endless reinforcement crush your soul. The enemies isn't blind and there are ALOT of them and you are on average no more than 4-5 on average IF THAT. Ambushes or quick in quick out combat will be your bread and butter. Anything else will get you killed...and yea these titles could probably be used as IQ test because they are massive puzzles with 20+ moving pieces at times.
Is "save scumming" a modern term? I know that the term has been around for some time but why is it scummy to save to not lose too much progress and then trying again? I feel like this was normal some 20 years ago and it was just called "the game being hard and I don't want to do this shit all over again". I feel like there are games where you can make an argument about save scumming (X-Com maybe, the new ones;...) but Desperados/Commando style games ain't those.
I’m honestly *quicksaves* very surprised that Helldorado wasn’t *quicksaves* called Helldorado: Desporados III. Or at *quicksaves* Helldorado: Return to the Rodeo.
Reviews like this are the epitome of “all press is good press.” I have bought so many games because they ticked Yahtzee off and almost without fail I’ve had a great time. The cockup cascade is one of my favorite game types lol
Desperado Oh, you ain't getting no younger Your pain and your hunger They're driving you home And freedom, oh, freedom Well that's just some people talking Your prison is walking through this world all alone Lyrics from the Eagles song.
(continue the chain without looking up the lyrics) Don't you draw the Queen of Diamonds, boy She'll beat you if she's able But the Queen of Hearts is always your best bet Now it seems to me some fine things Have been laid upon your table But you only want the ones that you can't get
I love how Yahtzee is so pessimistic and shitty towards every game he reviews that even when he straight up says "It was so tedious i couldn't be bothered to finish it," there are still people in the comments saying "sounds like a solid reccomendation!" 😄😄😄
@Christopher Johnson With current technology, it's arguably possible to make a more natural AI. But considering how last of us 2 still have stupid enemies who get distracted with bottle noises, maybe we will still have retarded guards for another 10 years or so
@@RRRRRRRRR33 We'll never get rid of stupid AI in stealth games, simply because the games wouldn't work otherwise. If you made a stealth game with 100% true-to-life human guards, it'd be impossibly unfair. There's a really good reason for why fictional characters like Sam Fisher and Solid Snake are the first thing you think of when you think "infiltration", because that type of stealth simply isn't a thing in real life due to how lucky you'd need to be to pull it off. It's not very hard to guard an area, and the human senses are just too sharp for sneaking past dudes to be a reliable tactic. This is why Hitman is probably the most realistic stealth game franchise on the market right now. Any real stealthy military operation that doesn't utilize disguises ends up more like the Swat or Rainbow Six games. Edit: I'm no expert, take none of this as gospel. I've just been thinking about exactly this for a while.
@@basic5926 And I don't disagree, but... if we apply the infamous "suspension of disbelief", it's possible to imagine an infiltrator like Sam Fisher. No noise whatsoever and in complete darkness, a special agent like that is in the realm of possibility. That's why I think the revamped AI should be based on Chaos Theory, that game had some limitations and etc.. but the light and sound meter makes perfect sense depending on how you work with the scenery. Enemies will not be limited by a cone vision, instead they will notice immediately when you make noise or reveal himself into the light. And instead of them chasing the noise like idiots, they will act very carefully and methodically (not following patterns). You also have to play methodically (again, the slow pace of Chaos Theory) and if you have information about the noise/light meters you can't blame the AI or faulty gameplay, it's your own mistake. That's it, it's not rocket science. As a game designers, you just have to base your stealth on tangible concepts (camouflage and disguises also works), not only on something limited like tunnel vision or noises. A nextgen Splinter Cell with huge "sandbox" maps were you perform missions, mixing the best of MGSV and Hitman... That is my dream game. Think about a time limit, you have the entire night to perform the operation, as the sun rises the global light will change slowly, making it harder for Sam to hide. If you get caught but get away, guards will be alert the entire time, starts to use flashlights in an more aggressive way, random shifts of patrol, looking at their blind spots by surprise, etc that will force you to climb the scenario like in old Splinter Cell games and so on. And just like in Hitman, the quick save is optional, checkpoints are optional as well.
don't mind Yahtzee, he's Australian and lives in California. i'm surprised he doesn't start all his vids with a "hell yeah were gonna take your guns" ala Beto
@@Shyl1ght Shadow tactics blades of the shogun would like to have a word with you. Allthough the older Commando's 1-3 ( remasters made recently ), Robin hood, and desperado 1-2 is certainly older. I also recall a samraj vs demons top down tactical game as well, first level was a few samraj trying to get out of an overrun mansion fighting back with swords bows and magic. Would really like to get to know the name of it if any know of it because I sure don't recall it.
From the 1,590 "Overwhelmingly Positive" reviews on Steam - I guess that it's safe to say this game is a niche, and probably Yahtzee isn't the targeted audience!
Exactly. I played the very first game 16 years ago, also loved the previous game from this developer (Shadow Tactics), so I was very hyped for this and it didn't disappoint at all. Finished all missions on normal and hard difficulty, 90% of the badges, all challenges and the DLC, and the only thing I really hated were the loading times of the console version (which admittedly suck in a save-spam game).
I loved the first game and was adequately entertained by the second one, but all the critiques of it are completely valid. It's at its best as a puzzle game, but without any exaggeration, the final confrontation of the second game was just a large room full of enemies staring at each other. As dodging vision cones was the main part of the game, it got rather silly with how heavily it came to rely on npc's metronome-like head rotations.
@@TheRenofox By "Second game" I guess you are referring to the 3rd one, right? Also, the final boss of the first game was much worst and boils down to pure RNG! At least the final act in this game goes along with the rest!
"can you succeed in this challenge? using only your wits, cunning and infinite 0 consequence restarts...?" Sooo, every souls game ever? (with less floor rolling)
I bought Shadow Tactics on deep discount last Christmas and slowly worked through it finishing just last week. I really, really liked it. When I saw they were making a cowboy sequel (never played Commandos or the original Desperado games) I was initially disappointed. It looked dreary and generic. I bought D3 a few days after release and... well, 12 hours in and I am f*cking in love with D3! I was 100% wrong to ever doubt it. So I’m gonna say get it. You’ll love it.
actually it pulled a lot more Sergio Leone type cliches, including the bit where it wasn't Frank who shot Papa Cooper, but it was little John himself , which was ripped straight out of that one movie I probably shouldn't spoil for the whole 3 people who haven't seen it yet
WHAT?! A western full of western cliches? nO wAy 😱 What did you expect? When has a western game or movie not been filled with cliches? It's part of the charm of the genre.
The reason theres a cooldown on the guns is to avoid the exploit that happened in the first game, where you'd stand behind a corner, fire a shot and kill everyone as they ran around the corner to you. I guess either a cooldown or limited ammo would work here, and in this case theres both! Its much needed if you've played Desperados 1
*Shot* Some talk of Alexander, and some of Hercules Of Hector and Lysander, and such great names as these. But of all the world's brave heroes, there's none that can compare. With a tow, row, row, row, row, row, to the British Grenadiers. Those heroes of antiquity ne'er saw a cannon ball, Or knew the force of powder to slay their foes withal. But our brave boys do know it, and banish all their fears, With a tow, row, row, row, row, row, for the British Grenadiers. Whene'er we are commanded to storm the palisades, Our leaders march with fusees, and we with hand grenades. We throw them from the glacis, about the enemies' ears.[n 1] With a tow, row, row, row, row, row, the British Grenadiers. And when the siege is over, we to the town repair. The townsmen cry, "Hurrah, boys, here comes a Grenadier! Here come the Grenadiers, my boys, who know no doubts or fears! Then sing tow, row, row, row, row, row, the British Grenadiers. Then let us fill a bumper, and drink a health of those Who carry caps and pouches, and wear the loupèd clothes. May they and their commanders live happy all their years. With a tow, row, row, row, row, row, for the British Grenadiers. *Shot*
With all that quick saving and loading, they could have made a system something similarwhat they do in Iron Danger - where the fights use what you could call a video editing system to move back and forward in time while giving commands.
This sounds identical to a review I saw long ago of Commandos 2, exact same kind of game except set in WWII with murderously difficult maps demanding save scumming to survive since if one of your commandos dies it's instant game over.
Right? The only difference is that in Dark Souls another try means playing the last 30 minutes of progress, while in Desperados III it's 20 seconds. The former is too frustrating to me.
It's a strange pleasure to know that, along with maybe three other people on the planet, Yahtzee and myself have watched the old late-60s Casino Royale - for the uninitiated, a spectacular blow-out of film-making cockups that resulting in a campy nonsensical plot, some genuinely gifted actors going along with insane scenarios, half the cast getting unceremoniously merked, and Woody Allen swallowing a nuclear bomb. Golden content.
"...the objective is to figure out the precise sequence of actions to pick off every enemy in ascending order of gregariousness." I've never heard such a masterly summation of stealth-action games. Just wow, I don't think I can ever play one again.
I’m gonna call the pun police on you for setting up the perfect opportunity to end with a pun and then not actually paying it off with one... pun blue balls, if you will.
It took me a while to remember what you were referring to when the endcard pointed out the “ball smashing” in Casino Royale. Made me squeeze my legs together just remembering it.
the trial and error part pretty much nailed it, if u were to ask me why i would play the predecessor on the hardest difficulty only to spend 2 hours on the same mission is probably the same reason i enjoy these games anyway and thats the rare moments where all the parts click together and you actually get to apply your aquired skill, it is the thinking ahead and really commiting yourself to solving a mission that immerses me
It is a prequel though. You can also force limit the quick save and turn off the reminder. I finish most missions on hard with 5 saves or less. It's a trial and error challenge, but that's kind of the point. It even says so, on the game.
@@matthew1882 The reasons for it are pretty complicated and messy and stupid, but basically the only way Democrats ever have a chance against the manipulative and gerrymandering Republicans is for the party to consist of "anyone who's not Republican". This means that their candidates need to have the broadest appeal possible in order for the whole party to be able to get behind them, which means that the Democratic candidate usually stands for nothing at all except "Hey, at least I'm not technically a Republican." Biden was the most moderate, plain, whitebread do-nothing jackass they could find. Despite being by far the better candidate, people like Bernie never had a chance of being selected. Their policies were too divisive in a party that also includes conservatives and bigots and people who are either themselves very wealthy, or more often just in the pockets of the wealthy.
He doesn’t even (and didn’t) tear it to bloody chunks, all he had to do was point out how overbearing, hypocritical, and pointlessly miserable the game is.
The most annoying part of these games is successfully killing 2-10 enemies in glorious fashion and then forgetting to Quicksave only to have to redo the entire section. The quicksave reminder at the top of the screen saved me a ton of headache in Shadow Tactics.
If you liked shadow tactics: blades of shogun then you will like this game because it’s pretty much the same game made by the people who made shadow tactics
I kinda hope they get the rights to make a new Commandos game :D But whatever theme there is to come, the Devs really know what they are doing with the genre. Although they did not take many risks compared to Shadow Tactics imo. Some abilities are literally the same -which isnt a bad thing, just wish they go for a bit more innovation on their next game.
The first desperados is very nice in my opinion, the 2d graphics really hold up I feel. Not a big fan of the second one. In that one the graphics also hit the uncanny valley due to 3D being implemented while on a low budget. Many games that were originally 2D had this problem, I vividly remember how ugly Stronghold 2 was even for its days in comparison to the original.
It's very good. The studios previous game Shadow Tactics was also great, pretty much the exact same gameplay, but in Edo-era Japan (and it's like 85% off right now at the steam sale). I say try the demo and if you are still unsure pick up Shadow Tactics on the sale. If you like that one you will like this one.
@@couchpotatoe91 second part was good despite its haphazard mechanics. it takes time to get used to part commandos part metal gear solid mechanics but you cant say it is boring
While Desperados III has been somewhat fun, I do miss the sheer charm the first installment in the series had. Some of the loveliest hand-drawn isometric backgrounds in any game I've played. It's regretful they hadn't shifted back to the 2d drawn/prerendered isometric style -- especially seeing as how it's made a comeback with many recent-ish CRPG titles -- as it contributes to the gameplay: just seeing one enemy's vision cone was never much of a problem in Desperados I, as the perspective and design provided much better spacial awareness. I genuinely found it easier to play even though the mechanics are largely the same. Still was bitch of a difficult game, though.
"I'm monkeytypewritering this shit!" - yoinked with a vengeance! This goes straight to my ever increasing pile of rarely-used-but-oh-so-clever-when-you-manage-to-remember-them stock phrasessssssss!
The developer of desperados games, also made Shadow Tactics: Blades of the Shogun. Both are isometric stealth games, but the latter sounds more interesting to me because I’m a sucker for a Sengoku period japan motif. I can’t attest to the gameplay of either since I haven’t played them. Hopefully, one day I’ll get one of them on sale and find out if I actually like it or not.
You know this reminds me of Shadow Tactics: Blades of the Shogun. I feel like being unable to recover is a bad thing, so you gotta quick save a lot. It reminds me though of another game of a similar genre, Robin Hood: Legend of Sherwood Forest. Turns out you can't play it on modern machines because of incompatibility lag. But it was a game of the same kind. You know how they handled getting caught in stealth? 1. Run like hell, hide in environments. 2. Fight it out with a slightly weird sword fighting system. The best part is how it worked so well, because you're motivated to run and hide, since if you fight you have a huge chance of killing the other bloke which actually can damage your reputation, and make your recruitment drive slower, and therefore have less sods that you can get killed and replaced. Number two shakes it up a bit too because often times a guard will run to get reinforcements and your choice is to either fight it out with the first guys quick or risk getting overrun, so you'd be better off running.
How is save scumming different from the infinite respawns of the Souls games? Sure, there is a nuance there, that you lose some stuff in Souls, but the very base idea is virtually the same, isn't it? You repeatedly run head-first at a brick wall and try break it little by little with each fuck up. I'd have expected Yahtz to like that part. :P
The difference is that your skill level doesn't have to increase to succeed. In DS, you have to do it all in one go and it will always play out dynamically. It sounds like in this game you tiptoe inches at a time, never needing to get better, but just randomly choosing a path that works and quicksaving.
@@bugglesman That is simply not true. Beeing lazy, and NOT paying attention is NOT equal with "you never need to be better". You can actually get better by FUCKIN' PAYING ATTENTION -see where are the guards, what are their routes, what guards can be killed instantly, what guards can/cannot be lured with what skills/characters, seeing what advantage you can use by high ground, etc... you know, YOU Actually have to use your brain! In 2020, that seems to be to much to ask from a player it seems. Poor German developers, they expected to much from an era where "PRESS A TO WIN" is a common practice...
@@bugglesman Except it's not random (at least not until you mess up and have to hope the bullets don't hit you too hard). Learn to pay attention and make plans and then execute those plans and you don't really need to quicksave that much at all - everything is always pretty much right there on the map, there for your review and consideration. Mess up any of those aspects and you probably will need to reload, yes, but they're very much something you can get good at and what else would you even want from a game of this genre?
I was just thinking this sounds like a game I played, shadow tactics, but with a Wild West instead of feudal Japan and it turns out it was made by the same company
I downloaded a pirated version of Shadow Tactics out of curiosity, played the first level and I immediately bought the game soon after. For a stealth fan like me, these games are incredible. They tke all the stealth elements used through the years and condense them in one experience, it's pretty cool. And even the usual problems related with the stealth genre, the indie nature of these games justifies the "bottle noises" and stupid AI (looking at you last of us 2)
Watch today's Zero Punctuation episode on The Last of Us Part II - www.escapistmagazine.com/v2/the-last-of-us-part-ii-zero-punctuation/ OR join UA-cam Memberships and get it today on UA-cam!
Spoiler Alert:
He doesn't like it
@@OmNomRom *Gasp* really!? What next, he feels like The next Xbox system is a worse PC?
Finally!
When are you ready whit your next book?
This is where the fun begins
Cockup Cascade should be a game of itself. Each mission begins after the stealth fails and you have to sort shit out while the Benny Hill theme plays.
i would play that game.
It's called Call of Duty my man. Specially the Modern Warfare games, most missions start with stealth and then mess up, resulting in the Cockup Cascade
@@Axl4325 Now I understand why it's so popular...
Good sir/madame I must respectfully ask you to stop spying on my Hitman play sessions
Benny Hill theme might work, but let me propose: Some kind of original track that has a vibe of James Bond/Mission Impossible movie soundtrack stealth/I'm a cool spy guy sort of sound, mixed with the Spiderman 2 pizza delivery theme (funiculi, funicula), wherein the track gets faster and more frantic the bigger the cockup. The earlier in the game or the more under control the situation, you might feel more Bondian and slick as the music as a cool, slow, chill sound. but late game where the cockups are bigger and big swaths of enemies are on you, the track is fast and stressful, inducing anxiety as you try to figure out how to uncock your character.
If done right, and assuming each level has a fail proof way to beat each level, with ample other ways to stumble into victory, such a game could be awesome to watch speedruns of, and hilarious to watch lets players fumble through and fail multiple times as the music puts them increasingly on edge.
I have a question for those that have actually finished the game: did Yatzhee predict the ending correctly?
mostly. in the context of the overall series story - it veers on clusterfuck side of things because it is a prequel.
Revenge was had, the farm was not... Actually, the farm is never bought up again, so we don't know.
It ends right after you headshot the final boss!
Some of the things. Bad guy died, farm was successfully defended but uncle died. There wasn't a triumphant walk into the sunset.
@@adiveler Actually it ends after you headshot the eight guys standing around the boss.
Never thought meticulous stealth and the Wild West were two things that went well together. Maybe I’m just not creative
Desperados is an old series though, close to Commandos in age.
I mean, a large portion of western novels had at least 1 nighttime stealth assault, from the 200 of them I got for 10 cents each at a yard sale
@@peterbota1913 small question, why did you buy 200 novels for 10 cents?
Try Hunt: Showdown
@@prcervi Well, what else would you buy with 10 cents?
To anyone else thinking, "This gameplay description sounds eerily familiar", turns out this was made by the same developers as Shadow Tactics: Blades of the Shogun. Go figure.
Never played that one.
I was reminded quite firmly off the original one though: Commandos Behind enemy lines.
@@Bird_Dog00 There was a Robin Hood one too.
The game that originally had this type of gameplay was Commandos. Pretty good series. After that came Desperados.
Shadow tactics was a spiritual successor to these games, so obviously it has similar gameplay.
I finished Shadow Tactics only days before Desperados 3 came out and I can say it’s basically a complete re-skin. And I fucking love everything they added.
*cough* commandos's 1-3 ,robin hood prince of thiefs ( or something of that nature ), There is supposedly one with samrajs with magical powers fighting demons ( god knows its name though ) as well as desperados 1-3 *cough* . It is a whole genre of oldschool stealth game with a small sqaud with unique abilities which all ended up being ballbustingly hard. Basicly don't get caught you can only fight that much off before the endless reinforcement crush your soul.
The enemies isn't blind and there are ALOT of them and you are on average no more than 4-5 on average IF THAT. Ambushes or quick in quick out combat will be your bread and butter. Anything else will get you killed...and yea these titles could probably be used as IQ test because they are massive puzzles with 20+ moving pieces at times.
4.43 I have been called out!!
Is that .43 a in seconds or 43/100 of a minute?
Once again, I really didn't think Zero Punctuation would be your thing so it's really surprising to see you here lol
Let's be honest, nobody played Desperados 1 without hogging 20 save slots for every mission. Mimimi only decided to embrace what was already there.
Desperado 1 is really hard, like Commandos 1 DLC hard, sometimes I have to build a death crossfire zone to lure tons of enemies to pass
@@liubalthsar9820 Original Desperados was harder but also kind of more realistic, guns behaved like guns and there was no voodoo in any of the levels
@@stormtrooperelite1453 Still, you could lure enemies with corpses, and they will come closer to check instead of alarming everyone!
@errrrrrrrrrwhat I remember that mission, you could stand all your dudes inside a firing range so the gunshots didnt cause any alarms.
Is "save scumming" a modern term?
I know that the term has been around for some time but why is it scummy to save to not lose too much progress and then trying again?
I feel like this was normal some 20 years ago and it was just called "the game being hard and I don't want to do this shit all over again".
I feel like there are games where you can make an argument about save scumming (X-Com maybe, the new ones;...) but Desperados/Commando style games ain't those.
In terms of algorithms or finding solutions, I am deleting "Brute Force" from my vocabulary to make room for "Monkey Typewrittering".
As you should
I’m honestly *quicksaves* very surprised that Helldorado wasn’t *quicksaves* called Helldorado: Desporados III. Or at *quicksaves* Helldorado: Return to the Rodeo.
What are you? A drive thru evangelist?🤣🤣
You forgot to write least after at. Guess ya better reload and try again.
Reviews like this are the epitome of “all press is good press.” I have bought so many games because they ticked Yahtzee off and almost without fail I’ve had a great time. The cockup cascade is one of my favorite game types lol
Desperado
Oh, you ain't getting no younger
Your pain and your hunger
They're driving you home
And freedom, oh, freedom
Well that's just some people talking
Your prison is walking through this world all alone
Lyrics from the Eagles song.
(continue the chain without looking up the lyrics)
Don't you draw the Queen of Diamonds, boy
She'll beat you if she's able
But the Queen of Hearts is always your best bet
Now it seems to me some fine things
Have been laid upon your table
But you only want the ones that you can't get
"A drive-thru evangelist"
"A nervous gazelle in a tennis court"
Where does Yahtzee get these metaphors?
"What are you? A drive thru evangelist?"🤣🤣
Entire video feels like it was built up to that one joke
I love how Yahtzee is so pessimistic and shitty towards every game he reviews that even when he straight up says "It was so tedious i couldn't be bothered to finish it," there are still people in the comments saying "sounds like a solid reccomendation!" 😄😄😄
"oh no the guards have tunnel vision, thats bad"
"oh no, the guards DONT have tunnel vision, thats bad"
@Christopher Johnson With current technology, it's arguably possible to make a more natural AI. But considering how last of us 2 still have stupid enemies who get distracted with bottle noises, maybe we will still have retarded guards for another 10 years or so
@@RRRRRRRRR33 if the guards weren't that easily distracted the stealth would not work at all (or you'd have to quickload even more).
@@RRRRRRRRR33 We'll never get rid of stupid AI in stealth games, simply because the games wouldn't work otherwise. If you made a stealth game with 100% true-to-life human guards, it'd be impossibly unfair. There's a really good reason for why fictional characters like Sam Fisher and Solid Snake are the first thing you think of when you think "infiltration", because that type of stealth simply isn't a thing in real life due to how lucky you'd need to be to pull it off. It's not very hard to guard an area, and the human senses are just too sharp for sneaking past dudes to be a reliable tactic. This is why Hitman is probably the most realistic stealth game franchise on the market right now. Any real stealthy military operation that doesn't utilize disguises ends up more like the Swat or Rainbow Six games.
Edit: I'm no expert, take none of this as gospel. I've just been thinking about exactly this for a while.
@@basic5926 And I don't disagree, but... if we apply the infamous "suspension of disbelief", it's possible to imagine an infiltrator like Sam Fisher. No noise whatsoever and in complete darkness, a special agent like that is in the realm of possibility. That's why I think the revamped AI should be based on Chaos Theory, that game had some limitations and etc.. but the light and sound meter makes perfect sense depending on how you work with the scenery. Enemies will not be limited by a cone vision, instead they will notice immediately when you make noise or reveal himself into the light. And instead of them chasing the noise like idiots, they will act very carefully and methodically (not following patterns). You also have to play methodically (again, the slow pace of Chaos Theory) and if you have information about the noise/light meters you can't blame the AI or faulty gameplay, it's your own mistake. That's it, it's not rocket science. As a game designers, you just have to base your stealth on tangible concepts (camouflage and disguises also works), not only on something limited like tunnel vision or noises. A nextgen Splinter Cell with huge "sandbox" maps were you perform missions, mixing the best of MGSV and Hitman... That is my dream game. Think about a time limit, you have the entire night to perform the operation, as the sun rises the global light will change slowly, making it harder for Sam to hide. If you get caught but get away, guards will be alert the entire time, starts to use flashlights in an more aggressive way, random shifts of patrol, looking at their blind spots by surprise, etc that will force you to climb the scenario like in old Splinter Cell games and so on. And just like in Hitman, the quick save is optional, checkpoints are optional as well.
'Spamming the quicksave like a drive through televangelist'
I do INDEED see what he did there -nod-
Kind of disappointed the end screen didn't have the bullet ricochet into the general from Yahtzee's last Dev series game.
Desperados III: Quicksaverados
Shadow tactics was fantastic so I'm going to give this one a go. The higher difficulty is kinda the point I think.
Watching this game, I get the impression Yhatzee never played the original Commandos.
And now I feel realy old....
original commandos wasnt that hard after all - in comparison beyond call of duty addon was one hell of a difficulty bump.
Reading this comment section, I get an impression nobody played original Desperados. Which makes me feel like a really old hipster.
@@wahlex841 Yea me too :D But at the same time its nice the genre isnt dead and even people who never played the OG real-time tactic games love it.
Too many guns? Oh, Yahtzee, there’s no such thing.
whag.
don't mind Yahtzee, he's Australian and lives in California. i'm surprised he doesn't start all his vids with a "hell yeah were gonna take your guns" ala Beto
Bronze, I’ve always assumed that Yahtzee leans a lot farther left then the so-called leftists of the USA.
@@danielc4071 probably, my comment was less about about left vs right and more just the gun control bit
Lol yeah, you really can't! :)
i love the cockup cascade term, it's something i am familiar with every time i play a stealth game, cause i suck
And Shadow Tactics didn't even stop time when you set up simultaneous actions with multiple characters.
Has this man never played Commandos? It's a whole genre of games
Tbf the genre has been pretty much dead for about 10-15 years. I'm glad to see its resurrection though.
@@Shyl1ght Shadow tactics blades of the shogun would like to have a word with you. Allthough the older Commando's 1-3 ( remasters made recently ), Robin hood, and desperado 1-2 is certainly older. I also recall a samraj vs demons top down tactical game as well, first level was a few samraj trying to get out of an overrun mansion fighting back with swords bows and magic. Would really like to get to know the name of it if any know of it because I sure don't recall it.
"A cowboy is just another name for a man on a horse."
-Some cowboy wisdom.
From the 1,590 "Overwhelmingly Positive" reviews on Steam - I guess that it's safe to say this game is a niche, and probably Yahtzee isn't the targeted audience!
Exactly. I played the very first game 16 years ago, also loved the previous game from this developer (Shadow Tactics), so I was very hyped for this and it didn't disappoint at all. Finished all missions on normal and hard difficulty, 90% of the badges, all challenges and the DLC, and the only thing I really hated were the loading times of the console version (which admittedly suck in a save-spam game).
I loved the first game and was adequately entertained by the second one, but all the critiques of it are completely valid. It's at its best as a puzzle game, but without any exaggeration, the final confrontation of the second game was just a large room full of enemies staring at each other. As dodging vision cones was the main part of the game, it got rather silly with how heavily it came to rely on npc's metronome-like head rotations.
@@TheRenofox By "Second game" I guess you are referring to the 3rd one, right?
Also, the final boss of the first game was much worst and boils down to pure RNG! At least the final act in this game goes along with the rest!
A three-legged dog walked into a saloon. The dog says; "I'm lookin' for the guy that shot my paw".
I miss Jim Varney.
WOAH LET'S LEAVE THAT THOUGHT PRECISELY WHERE IT IS
"But of all the worlds great heroes there's none that can compare
with a tow row row row row row to the British grenadiers!"
"can you succeed in this challenge? using only your wits, cunning and infinite 0 consequence restarts...?"
Sooo, every souls game ever? (with less floor rolling)
I was wondering when he would comment on current *occurances* in America, and he didn't disappoint. Not even a minute in, nice one Yahtzee!
And not only that, but he even had time to take jabs at every typical commentator's video essay.
I had no attractive female teachers holding a metre stick when I was in school.
I guess that's why I liked the male teachers
Oh hey, Fanboy.
Funny (but unsurprising) seeing you here.
So it's exactly like Shadow Tactics: Blades of the Shogun, a ninja game which I loved.
Sounds like a recommendation to me.
Same devs, great game
@@jonas_r Yeah, I was keeping an eye on this game, didn't realize it was already out until this video showed up though. I'll have to make time for it.
Which is unsurprising, considering they have the same developer.
I bought Shadow Tactics on deep discount last Christmas and slowly worked through it finishing just last week. I really, really liked it. When I saw they were making a cowboy sequel (never played Commandos or the original Desperado games) I was initially disappointed. It looked dreary and generic. I bought D3 a few days after release and... well, 12 hours in and I am f*cking in love with D3! I was 100% wrong to ever doubt it. So I’m gonna say get it. You’ll love it.
Decent review, but wish he’d mentioned the quick save
"The patron saint of cockup cascades". I like that.
Jesus this game has so many Western cliches John Wayne is telling them to tone it down.
The Darkplace of Westerns.
But that's the charm, lol Shadow Tactics also uses all the sengoku jidai cliches imaginable
actually it pulled a lot more Sergio Leone type cliches, including the bit where it wasn't Frank who shot Papa Cooper, but it was little John himself , which was ripped straight out of that one movie I probably shouldn't spoil for the whole 3 people who haven't seen it yet
WHAT?! A western full of western cliches? nO wAy 😱
What did you expect? When has a western game or movie not been filled with cliches? It's part of the charm of the genre.
The reason theres a cooldown on the guns is to avoid the exploit that happened in the first game, where you'd stand behind a corner, fire a shot and kill everyone as they ran around the corner to you. I guess either a cooldown or limited ammo would work here, and in this case theres both! Its much needed if you've played Desperados 1
"Why the obsession with quick save? What are you a drive through Evangelist?" got me good
*Shot*
Some talk of Alexander, and some of Hercules
Of Hector and Lysander, and such great names as these.
But of all the world's brave heroes, there's none that can compare.
With a tow, row, row, row, row, row, to the British Grenadiers.
Those heroes of antiquity ne'er saw a cannon ball,
Or knew the force of powder to slay their foes withal.
But our brave boys do know it, and banish all their fears,
With a tow, row, row, row, row, row, for the British Grenadiers.
Whene'er we are commanded to storm the palisades,
Our leaders march with fusees, and we with hand grenades.
We throw them from the glacis, about the enemies' ears.[n 1]
With a tow, row, row, row, row, row, the British Grenadiers.
And when the siege is over, we to the town repair.
The townsmen cry, "Hurrah, boys, here comes a Grenadier!
Here come the Grenadiers, my boys, who know no doubts or fears!
Then sing tow, row, row, row, row, row, the British Grenadiers.
Then let us fill a bumper, and drink a health of those
Who carry caps and pouches, and wear the loupèd clothes.
May they and their commanders live happy all their years.
With a tow, row, row, row, row, row, for the British Grenadiers.
*Shot*
Sound an awful lot like Commandos, there you had the option of alt+click the ground to put a marker that highlight any sigh cone that pases over it
This game has it too, but Yahtzee thinks he's a lot smarter than he actually is, so it's the developers fault.
@@GoogleRuinsAnythingItTouches
_Classic Yahtzee_
With all that quick saving and loading, they could have made a system something similarwhat they do in Iron Danger - where the fights use what you could call a video editing system to move back and forward in time while giving commands.
funny since they already made a system that record your every move, but only for a replay at the end of each mission.
Yea they played it really save with the game mechanics. Maybe next time there is some innovation like that.
This sounds identical to a review I saw long ago of Commandos 2, exact same kind of game except set in WWII with murderously difficult maps demanding save scumming to survive since if one of your commandos dies it's instant game over.
Brain: what are you doing?
Me: I'm playing desperato 3
Brain: play desposito
Ohhh man that table at the Parisian restaurant on the surface of Mars line fucking KILLED me! Best line I might have ever heard from you Yahtz!
"I don't like trial and erroring my way through a game!"
**Loves Dark Souls!**
Right? The only difference is that in Dark Souls another try means playing the last 30 minutes of progress, while in Desperados III it's 20 seconds. The former is too frustrating to me.
Forget it Jake, it's Zero Punctuation
Exactly what i imagined it would be. In the announcement presentation they even mention the quicksave.
It's a strange pleasure to know that, along with maybe three other people on the planet, Yahtzee and myself have watched the old late-60s Casino Royale - for the uninitiated, a spectacular blow-out of film-making cockups that resulting in a campy nonsensical plot, some genuinely gifted actors going along with insane scenarios, half the cast getting unceremoniously merked, and Woody Allen swallowing a nuclear bomb. Golden content.
"...the objective is to figure out the precise sequence of actions to pick off every enemy in ascending order of gregariousness." I've never heard such a masterly summation of stealth-action games. Just wow, I don't think I can ever play one again.
I don't quite understand this joke, why would someone explaining a genre make it not play-worthy?
I really like the idea of the pun police. Glad they don't exist in real life though, because I would definitely be in jail by now if they did.
Given my appreciation for puns, I'd be guilty of aiding and abetting so much, the pun police would have a dossier on me the size of a dictionary.
I’m gonna call the pun police on you for setting up the perfect opportunity to end with a pun and then not actually paying it off with one... pun blue balls, if you will.
@@Tustin2121 Letting the pun fit the crime?
@@Tustin2121 So you want him to be.... pun-ished?
It took me a while to remember what you were referring to when the endcard pointed out the “ball smashing” in Casino Royale. Made me squeeze my legs together just remembering it.
the trial and error part pretty much nailed it, if u were to ask me why i would play the predecessor on the hardest difficulty only to spend 2 hours on the same mission is probably the same reason i enjoy these games anyway and thats the rare moments where all the parts click together and you actually get to apply your aquired skill, it is the thinking ahead and really commiting yourself to solving a mission that immerses me
Comes to game review for an escape as promised in the channel title: 1-1/2 minutes in and it still sounds like watching CNN. lol.
I enjoyed the first Desperados; standing around a corner and shooting everyone unfortunate enough to show their nose when they came looking.
It is a prequel though.
You can also force limit the quick save and turn off the reminder.
I finish most missions on hard with 5 saves or less.
It's a trial and error challenge, but that's kind of the point.
It even says so, on the game.
‘Maybe go elect a competent president’
*laughs in American*
It's a shame all the competent candidates got taken behind the woodshed but I'm keen for season 2 of who wants to be a trump'o'nare.
Well choices right now is either Trump, or the guy the can’t speak a straight. Already know who I’m going with.
Ralph Nader
@@turtlenator6249 Because tRump knows all the best words, isn't that right?
@@matthew1882 The reasons for it are pretty complicated and messy and stupid, but basically the only way Democrats ever have a chance against the manipulative and gerrymandering Republicans is for the party to consist of "anyone who's not Republican". This means that their candidates need to have the broadest appeal possible in order for the whole party to be able to get behind them, which means that the Democratic candidate usually stands for nothing at all except "Hey, at least I'm not technically a Republican." Biden was the most moderate, plain, whitebread do-nothing jackass they could find.
Despite being by far the better candidate, people like Bernie never had a chance of being selected. Their policies were too divisive in a party that also includes conservatives and bigots and people who are either themselves very wealthy, or more often just in the pockets of the wealthy.
Every step is a victory. Save to celebrate.
5:23 -“YOU KNOW, THE FIRST CASINO ROYALE, NOT THE ONE WITH THE BALL SMASHING”
thanks for the clarification; thought i had dementia!
I think this quote from the alien series describes Yahtzee the best.
"It's perfection is only matched by its hostility"
"In less time than it take UA-cam video essayists to get to the fucking point" YES YES YES! Oh my god I hate it, thank God I'm not alone
"I don't like trail and erroring my way through a game"
*Dark Souls has left the chat*
Hotline miami too. Though i think this one actually makes It good due to the short levels and rapid respawns
Ironic considering how much of a Souls fanboy he is
Can't wait for the Last Of Us 2 review. Either he's gonna tear it to bloody chucks, or give it the world's largest "Meh".
He doesn’t even (and didn’t) tear it to bloody chunks, all he had to do was point out how overbearing, hypocritical, and pointlessly miserable the game is.
@@MrMetalforever5 Also how dumb it is to retroactively write a character to be homosexual. Netflix could learn a thing or two from Yahtzee.
@@CompleteAnimation what show did Netflix do it to this time?
@@CompleteAnimation Retroactively? If you're referring to Ellie she was gay in the first game.
@@GrinningMarionette tbf do they even show that once until the dlc?
I live in Arizona so 0:35 is basically every day here.
Of Hector and Lysander, and such great names as these.
But of all the world's great heroes, there's none that can compare
I too have hooked my thumbs into the hoops of my jeans while waiting at a buss stop. I’ve wanted to be a cowboy this whole time
The beginning joke where you thought he was talking about the frontier but it was actually just the modern day was on point.
Helldorado... that actually happened. Let that sink in.
I LOVE the first Casino Royale!
Recently revisited and finished D1. While it has definatly aged and the ending is anti climactic it is still a very fun yet challenging time.
the first 30 seconds after the intro sure hit a sore spot in me, opened a box of repressed memories
"doesn't like trial and error" but likes darksouls
screams bias to me
But you can click on a point and see all the view cones that can see that point
Man, this Blades of the Shogun review is really late.
A retro review of the commandos series would be great!
The most annoying part of these games is successfully killing 2-10 enemies in glorious fashion and then forgetting to Quicksave only to have to redo the entire section. The quicksave reminder at the top of the screen saved me a ton of headache in Shadow Tactics.
0:40 well, when you put it that way, not much has changed.
Speedrunner dig was apt, bless 'em.
The game forces you to save scum until you execute the mission perfectly? Great! I'm exactly that kind of nutcase!
try commandos 3 - it has time limit and no hot buttons to make things worse
If you liked shadow tactics: blades of shogun then you will like this game because it’s pretty much the same game made by the people who made shadow tactics
Also if you're liking the genre check out "Partisans 1941" demo on Steam.
Is it better though?
faxln ug do you mean if this is better than shadow tactics if Idk same if it’s the other way around
@@lazilypunctual2863 just like which one is better ?
I kinda hope they get the rights to make a new Commandos game :D
But whatever theme there is to come, the Devs really know what they are doing with the genre. Although they did not take many risks compared to Shadow Tactics imo. Some abilities are literally the same -which isnt a bad thing, just wish they go for a bit more innovation on their next game.
Not too familiar with the game series in questioning , is it any good?
Yeah but it is a very niche genre. maybe if you pöayed commandos back in the day, thats the same principle.
The first desperados is very nice in my opinion, the 2d graphics really hold up I feel. Not a big fan of the second one. In that one the graphics also hit the uncanny valley due to 3D being implemented while on a low budget.
Many games that were originally 2D had this problem, I vividly remember how ugly Stronghold 2 was even for its days in comparison to the original.
There is a free Demo with the Tutorial and the first mission and a small glimpes. You can try it this way.
It's very good. The studios previous game Shadow Tactics was also great, pretty much the exact same gameplay, but in Edo-era Japan (and it's like 85% off right now at the steam sale). I say try the demo and if you are still unsure pick up Shadow Tactics on the sale. If you like that one you will like this one.
@@couchpotatoe91 second part was good despite its haphazard mechanics. it takes time to get used to part commandos part metal gear solid mechanics but you cant say it is boring
While Desperados III has been somewhat fun, I do miss the sheer charm the first installment in the series had. Some of the loveliest hand-drawn isometric backgrounds in any game I've played. It's regretful they hadn't shifted back to the 2d drawn/prerendered isometric style -- especially seeing as how it's made a comeback with many recent-ish CRPG titles -- as it contributes to the gameplay: just seeing one enemy's vision cone was never much of a problem in Desperados I, as the perspective and design provided much better spacial awareness. I genuinely found it easier to play even though the mechanics are largely the same. Still was bitch of a difficult game, though.
"I'm monkeytypewritering this shit!" - yoinked with a vengeance! This goes straight to my ever increasing pile of rarely-used-but-oh-so-clever-when-you-manage-to-remember-them stock phrasessssssss!
Genius review!
The developer of desperados games, also made Shadow Tactics: Blades of the Shogun. Both are isometric stealth games, but the latter sounds more interesting to me because I’m a sucker for a Sengoku period japan motif. I can’t attest to the gameplay of either since I haven’t played them. Hopefully, one day I’ll get one of them on sale and find out if I actually like it or not.
Jokes on you my mom doesn't have any legs
Zero Punctuation is the only reason The Escapist still exists.
I love how "monkeytypwritering" is now a verb.
This is one of the funniest ones in a while
From THQ Nordic where not quite good enough is good enough for release.
0:12-0:22
This Pirate erasure will not stand.
Forcing through something you know to be morally wrong is a really interesting idea
You know this reminds me of Shadow Tactics: Blades of the Shogun. I feel like being unable to recover is a bad thing, so you gotta quick save a lot.
It reminds me though of another game of a similar genre, Robin Hood: Legend of Sherwood Forest. Turns out you can't play it on modern machines because of incompatibility lag. But it was a game of the same kind. You know how they handled getting caught in stealth?
1. Run like hell, hide in environments.
2. Fight it out with a slightly weird sword fighting system.
The best part is how it worked so well, because you're motivated to run and hide, since if you fight you have a huge chance of killing the other bloke which actually can damage your reputation, and make your recruitment drive slower, and therefore have less sods that you can get killed and replaced. Number two shakes it up a bit too because often times a guard will run to get reinforcements and your choice is to either fight it out with the first guys quick or risk getting overrun, so you'd be better off running.
Bloody excellent video! I love these so much, but this is one of the funniest ones I've watched. Lol
2:34 what keyboard is Yahtzee going to use to push F5? He’s back on a console now.
How is save scumming different from the infinite respawns of the Souls games? Sure, there is a nuance there, that you lose some stuff in Souls, but the very base idea is virtually the same, isn't it? You repeatedly run head-first at a brick wall and try break it little by little with each fuck up. I'd have expected Yahtz to like that part. :P
The difference is that your skill level doesn't have to increase to succeed. In DS, you have to do it all in one go and it will always play out dynamically. It sounds like in this game you tiptoe inches at a time, never needing to get better, but just randomly choosing a path that works and quicksaving.
@@bugglesman That is simply not true. Beeing lazy, and NOT paying attention is NOT equal with "you never need to be better". You can actually get better by FUCKIN' PAYING ATTENTION -see where are the guards, what are their routes, what guards can be killed instantly, what guards can/cannot be lured with what skills/characters, seeing what advantage you can use by high ground, etc... you know, YOU Actually have to use your brain! In 2020, that seems to be to much to ask from a player it seems.
Poor German developers, they expected to much from an era where "PRESS A TO WIN" is a common practice...
@@bugglesman Except it's not random (at least not until you mess up and have to hope the bullets don't hit you too hard). Learn to pay attention and make plans and then execute those plans and you don't really need to quicksave that much at all - everything is always pretty much right there on the map, there for your review and consideration. Mess up any of those aspects and you probably will need to reload, yes, but they're very much something you can get good at and what else would you even want from a game of this genre?
I was just thinking this sounds like a game I played, shadow tactics, but with a Wild West instead of feudal Japan and it turns out it was made by the same company
Your discussion of the saving mechanics immediately seems like it was fashioned after Shadow Tactics: Blades of the Shogun.
In that final Credits joke, I think you mean F8, Yahtz.
Now walking towards or away from an explosion sunset would be an awesome way to finish a game...
I downloaded a pirated version of Shadow Tactics out of curiosity, played the first level and I immediately bought the game soon after. For a stealth fan like me, these games are incredible. They tke all the stealth elements used through the years and condense them in one experience, it's pretty cool. And even the usual problems related with the stealth genre, the indie nature of these games justifies the "bottle noises" and stupid AI (looking at you last of us 2)
Hey everyone, The Last of Us 2 review is up on his website! Follow the pinned comment link!