Oh my god, the timing of Kenosha beginning is incredible. And I don't mean the end lines up, that's the usual thing. I mean that it doesn't start in random spots, it almost always starts after some statement from Hyce about him doign the job. This is how you know it won't end well lol.
Bad news Hyce... Your next challenge with kAn has to be caboose racing in Derail Valley... Who can get the furthest down the steepest hill before burning up the parking brake and going off the track :D Maybe add a few cars if the hill doesn't support it.
At 46:23 if you pay attention to the gages it's not that it got hot he over reved it and the temp just flew up when it broke and when you were stuck I was screaming to summon the slug so the one de2 could run full power
Yes the DM3 is EXTREMELY sensitive to being over-revved, it only takes a few seconds to kill it completely. There are so many ways you can accidentally kill a DM3 it's hilarious
To Hyce, ES&D CDO Fees and fines cost are at the end of your shift is 294,041.11 dollars. We appreciate it if you pay your copay of 251,418 dollars . This is your second warning. Please pay off your fees and fines. Derail Valley Debt Collector, John Doe
@@Cerebral404 no what I am going to have is “if you don’t pay I will take you car” (I can’t remember off the top of my head what is classic car was, I think it is a GTO)
@@Johndoe-jd Yea, its a '68-'70 GTO. I don't remember which year exactly because all of those General Motors A-Body muscle cars shared the same chassis (Pontiac LeMans, Oldsmobile Cutlass, Chevy Chevelle, and all their sub-variants like the GTO, 442, etc.
@@Cerebral404 The same body look. Not the same engines. Buick is on the list you typed, not the same engine or trim, shared the type of body, not the same panels. LeMans and a Tempest had very different trim, and seats. The mid 60s to early 70s was a cluster of lookie-loo.
Kudos Mickely, the broken fourth wall at 15:00 or so had me rolling. And I said later: the broken choo choo heard the story of Peaches going on an adventure across the Alamosa yards all by herself, and decided to try it. Tee hee. Thanks for another fun episode!
I've run that segment half a dozen times at half speed and still haven't found the cat. But I have four in my house and they have this disappear/reappear thing going on even IRL.
@@Hyce777i noticed that too. it was hidden behind your lantern, when you did the turn to the right, it pops into view from behind the lantern. at first, youre looking at the crossing, where you can also see the turntable in the top left corner, then you do your turn to the right, and face the street lights. the cat is then visible in the bottom left corner, as you stumble over it^^ btw i love your vids, they are relaxing and fun to watch. thx
At work: Managment: Hyce, could you tell us, why one of our engines is lying besides the track in a turn?! Hyce: Well...I didn't wanna tie the handbrake after it ran away...
10:05 All switches in DV have the same dimensions, so 60-70km/h will always be the speed limit for the diverging track. The track afterwards is a different story of course
The episode where Smells Like Kenosha earn the most royalties and the only thing more densly packed in the air is the comedic timing of that magnificent editor, masterclass *Chef's kiss* Magnificent! Hyce just delivers on every metrics, it's just a criminally low sub count still, but I hope he remembers to order the 100k play button that he now have deservedly earned! So button reveal in 4-6 months?
Just now getting to this video because I had family in town for Thanksgiving. Loved the reaction to the easter egg in the caboose. Now, the ES&D one also got some fun bits added :)
As someone who has tried 1200 tons from the SW forestry industry to the sawmill with just a DM3 and stalled out that last curved... twice. I knew where this was going as soon as Hyce decided to get all 3 jobs. It is a tough last pull up that hill. Both of my attempts required cutting the train up and pulling up the individual cuts the final stretch.
I'm not sure he actually stepped on it to be honest. Of course it's difficult to tell because it's night in derail valley, but I didn’t see any cat, although I did see a black patch that looked like the cat, it just didn’t move.
Maybe not your next challenge, but once you've got all the licenses (including McGuffin as it'll be necessary) then you should see if you can recreate Ca Boye's epic career mode endgame completionist challenge he did recently. Collect one of every locomotive together, go for a tour around all the shops getting all the purchasable items, do all the harbour shunting jobs, then use the gestalt monstrosity to pull EVERYTHING out of the harbour at once (including the logistical hauls etc generated by the shunting, though skipping the military yard) on the ultimate multiple job mission. Somewhere north of fourteen hours over two nights. Can you tick off the same list any faster? Maybe include the military ones as well? And yes, running all the DEs, slug and DH in MU by remote, and jumping between the DM and steamers to keep them going without explosions... Given this fustercluck I'm envisaging maybe a month long miniseries adding up to an easy 24 hours total XD
if you have the dm3 stuck in forward, you can put it in first, rip out on the throttle, apply the independant and while sliding the wheels put it in reverse
The perfect comedic timing at the end around 1:19:10 where Hyce is looking through the fees, "That's the DE6, that's the DM3 that we killed ... oh crap" it's just 😙👌
Hyce, you've spent time in Croatia from what I recall. Haven't you ever taken a trip to Bosnia and run into one of those kinda toilets at the worst possible time? 😂 Good lord I was driving at ludicrous speed on some mountain death-road with basically no guardrail and a nasty drop off the side. Desperately trying not to have a full blown pants-Kenosha. Saw a sign I assumed meant my salvation was near. Boy was I wrong. Pulled over into this scenic overlook, picnic/rest area thing. Ran inside the toilet area with the quickness, and saw nothing but but the old squat toilets. Jebeeeeeem tiiii!! In the interest of keeping things somewhat G-rated... I went home without my socks that day. 🤣
If you want to run the DM3 without every gear combo (basically as a 5 speed), you'll want to, starting from 1-1, move the right forward, then left, then left again, then right. So 1-1, 1-2, 2-2, 3-2, 3-3
Given how slowly L-84 is ticking up in cost, it's probably a steamer with the lubricator left on. Even stationary, it drips oil in that state. Probably not realistic, but y'know, gameplay!
FYI you don't have to hold the torch & remote to charge them, you can drop them on any of the cab shelves & they'll charge while you drive (well, if it's daylight).
How to celebrate 100k? Of course you pour best whiskey you can afford without ruining the economy into a pee cup (to the brimm, no "dillutant" allowed) and drink it all at once! This is ES&D Railroad with DRGW ancestors watching from heavens after all! Drink it, shrug it, and send a steam loco to say hi to the boys at the oil well! Thanks for beeing yourself all this time. I love your channel. Keep it going into a million or maybe ten!
Heads up, now that you have the caboose, I'd strongly recommend getting the loco remote, as the caboose acts as a repeater for the remote, upping max range to two km from the caboose.
In this episode: Hyce becomes the urban legend of the American tourist in UK/Europe who rents the cheapest car they can find, which is thus manual instead of automatic, crunches it into 2nd gear in place of Drive, burns the engine out by massively over-revving it, then complains to the rental company about how unreliable their cars are and how they had to keep using the starter to get it moving because it stalled every time they forced it into gear or braked to a halt... XD And also becomes the fastest man on Earth, sprinting at somewhere north of 50km/h to catch a runaway loco...
@@s.mittle i appreciate the appreciation, but really I'm just recycling a very well worn gag used by generations of British comedians (and maybe other Europeans, i dunno, but more often they make jokes at our expense instead). Probably got a version of it on a bootleg audio tape somewhere ;) And he really did catch up to and jump onto the dead DM3 with its meter showing 50 :o Which begs the question, if that's the slow/short hop distance he keeps complaining about, what's the scale speed of the normal sandbox hops, even if you DON'T destroy the keyboard in the process?
First off, congrats on 100k subs! That's a wonderful milestone and you should 100% be proud of it! I'm just an up-and-coming UA-camr myself, with only 3 videos out and 6 subs (half of which are family/close friends) as of typing this, so I hope to one day reach this level of awesomeness. Your content has not only been entertaining, but very educational too as I've learned a lot about trains from you. Plus you and a few others have been my inspiration to put some content on UA-cam and try my hand at entertaining the masses. Here's to your next 100k subs, and please keep the awesome content coming!
Congratulations on 100K! Huge milestone for what was a tiny, but funny, UA-camr. Have you looked at all at Derail Valley's plans for Foundation Four? They're supposedly going to expand the map out and add a bunch more facilities. And add a DH6?!?
12:58 OHHHHhhhhh, that's the remote control booster!! That's so cool, I've never noticed that before! One of the perks of the caboose is that it boosts the signal of the remote control, so that you can operate RC compatible locomotives from a greater distance. And THAT must be the relay/modem that does it. Awesome!! Edit: Credit to @LazyBoot for saying it first... *_guess I'm quite late to the party_*
A message from the Derail Valley Gods: As Punishment for Not paying your debt last episode and worse running over Mr. Mittens at the start of this episode, your punishment this episode shall be great. You will blow up engines, stall on hills, and be stuck with the saddest of DE2. We shall be lenient and alow for some time bonus but this will be your first time not getting a time bonus in career mode. We The Derail Valley Gods hope this punishment will make you do better next time and remember to pay your debt on time and to watch for cats better in our horror train game. We the Derail Valley Gods have spoken.
Our original sumpter valley cabooses only have handbrakes on one end In fact we only have one car with a hand brake on both sides but even then that is an 1880s standard gauge car that we have sitting on narrow gauge trucks
Idea, since you're getting close to finishing Career: Run at least one of every job. That's one of each route for each cargo. Might be too much to be worth it, but would let you run some of the jobs you otherwise wouldn't.
31:31: Not really if you think in ratios. On the right side, between 2 and 3 it's a larger ratio change than the left side. So, to get to a smaller ratio change, you lower the left one when you move the right on to maximum.
Once you're out of first gear, horsepower rules over torque for getting speed, on the flat or uphill. Torque is for determining starting power and how low you can let it slog before HAVING to downshift. Though the spacing between some of the gears makes that kind of academic given that you go pretty much from 1000 to 500rpm or vice versa, so you just do it as late as possible in both directions to avoid either bogging down or blowing the engine...
@@tahrey With a diesel, you make 90% of your horsepower at peak torque. You get marginal gains above that, and it doesn't help you up a hill because you're losing 50% of your torque to make 10% more horsepower
I mean technically, you're right because the extra horsepower means more work is getting done. To apply torque to something that's moving faster requires more energy.
@@jankington216 flywheel torque alone means nothing. It has to go through the transmission first. The more you gear up for higher speeds, the less torque you have at the wheels. But your peak horsepower doesn't go anywhere, that's still the same, as is the (lesser) HP you're making at that torque peak. Besides, even if its only 10% that you lose (and i doubt it's that little unless your torque curve absolutely falls off a cliff right after the peak), that can be the difference between gradually gaining speed up a grade and gradually losing it until you roll to a stop or are forced to downshift anyway. The only time it truly matters other than as a measure of how low you can successfully lug on a lesser grade before the speed loss becomes unavoidable (because the torque is again falling off on the other side / power output is falling faster than demand for it) is when you're in the lowest gear trying to start a vehicle or train, or fighting to keep it moving at any speed at all. Max speed is always reached at max power if you have perfectly matched gearing. It's nothing more than a measure of energy expended per unit time, and the only thing that ultimately matters in terms of getting heavy things up a hill at speed is how much kinetic and potential energy you can shove into them. Torque determines the heaviest thing you can move *at all*, but that may be very slowly, as demonstrated with the DM3 in first gear. It'll sandpaper its wheels and the track to dust trying to haul one mountain to the top of another before it stalls, but it'll take forever doing it. If you're able to get going fast enough that you rev significantly past peak torque and are considering a gearchange, you'll always go faster if you can keep the engine closer to its peak power rpm than its torque. And the great thing is that when you're up there, the only thing that will happen as you slow down is that torque steadily builds up and increasingly resists further slowdown. The feeling of instant low end thrust from a diesel (most particularly turbos, you don't always get so strong an effect from naturally aspirated examples) is very nice and i do miss it now I'm back in a vanilla NA petrol car, but it was still faster to rev up and shift only after passing the point of max power. The actual benefit of it is that you still get a decent fraction of rated power whilst running at a more fuel efficient speed that also puts less frictional wear on the engine, as well as having the benefits of less air pumping resistance on part throttle. So it's good for cruising, or doing those extended slogs where speed isn't the absolute be all and end all. In other words, torque for maximum efficiency, driver/passenger comfort, and reduced maintenance. Power when you have a need for speed. Give it the beans and let it rev out. Just... You know... Remember not to go downhill at full throttle when in a gear two or three positions below the already seemingly underdrive top, because you got distracted by re-reading the job orders that don't actually matter until you reach the destination anyway. Sitting at governed speed for extended periods already isn't great for the engine, exceeding it is A Bad Idea...
@@tahrey it's harder to slow the engine down when it's putting out more torque, so it's nice to know that's happening when you start to slog it. And you have to rev it up in top gear once you're going fast enough anyway, like my old stick shift hyundai accent that revved up to 3000 going 60mph
Wow, that really went poorly. Especially that last pull into the sawmill. Still, you seemed to be doing decently well anyway...up until you tried that trick with the switch to remove the DM3. That was a SERIOUS mistake. Probably should have uncoupled them first. I know! Since you're now 0 for 2 on this hill, maybe you and kAN should try to race up it! That way he (who is probably 0 for 0) will have the advantage!
Hi Hyce. I like you information video like horsepower vs traction effort and pilot or cowcatcher video. I have a question and I was wondering if you can answer it. How do you properly measure a driving wheel on a steam locomotive. Do you measure from the flange of the tire of the wheel or the rim. May this could be a good topic for your next 101 video. Thank you and keep on making awesome video.
54:40 (or fight): I know what you're thinking. "Did he tie six brakes or only five?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a 1200 ton log train, which could roll down the mountain and empty your wallet clean out, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, Hyce?
Day 7 of asking Hyce to get the handcar. Save the f key. Line switches. Derail and rerail with no consequences. Buy for $5000 and never pay for it again. Blaze across the map at high speeds with no cost. Edit: The caboose was absolutely useless in this run. The handcar would've saved $1199 in teleportation fees since you can literally go in excess of 100 mph with it, taking you out of range of a station very fast.
@@tahrey That would be hilarious. Giving himself one of the fastest three vehicles in the game with no load to carry in order to make it fair. If kAN got it, it would be a fair race.
@@levibruner7553 that is indeed what i meant, but i like your idea as well. The only question is which of them would be running the cart and which an actual train?
Yeah, it's definitely not the easiest routes with tonnage especially if going from Forest Central to the Sawmill. It's easy to overspeed coming down from forest central to the farm and that hill on the SE side of the sawmill is brutal.
Yeah it's kinda a closed system between the forests and sawmill. Forests only have jobs going to and from the sawmill, no link to other industries. The only inbound jobs to the sawmill are logistical hauls from the goods factory, so to get to the sawmill you have to accept an entire train of empties or run light engine (or teleport which costs money and imho defeats the point of the game). If they included more links to and from other industries I feel like people would go there more. Hopefully they'll get a refresh like the farm did, maybe paper loads to city southwest or plank runs to the harbour
Wouldn't it make sense if you could teleport to the caboose and back to the head end? That would make it a great advantage on long jobs. Same thing if you have MU'd engines
Actually played some Derail Valley the other day and my first (successful) run was a lumber run in sandbox The not so successful run was some tankers that I binned down the side of a cliff bc I was going too fast around a corner lol
The thing you called a "radio" next to the charger is the range extender for the remote control.
14:31 that's a new one for me. I've always heard and said "uphill slow, downhill fast, tonnage first, safety last."
That's how the ES&D rolls!
Oh my god, the timing of Kenosha beginning is incredible.
And I don't mean the end lines up, that's the usual thing. I mean that it doesn't start in random spots, it almost always starts after some statement from Hyce about him doign the job.
This is how you know it won't end well lol.
1:19:20 “O crap” *Smells like Kenosha starts playing* funniest timing ever
Bad news Hyce... Your next challenge with kAn has to be caboose racing in Derail Valley... Who can get the furthest down the steepest hill before burning up the parking brake and going off the track :D
Maybe add a few cars if the hill doesn't support it.
I always feel bad for kAN in those, he always seems to lose.
Only issue is that the brakes on the caboose don't actually ever overheat. It's one of those "only makes sense for gameplay" features.
@@jondorthebrinkinatordoesn’t matter they’ll still probably bin it
@@jondorthebrinkinator tbf, IRL, they did usually make caboose brake shoes considerably better quality than cars, since they were quite important
Nice idea, just one problem with that...... *_the caboose handbrake doesn't burn up_*
Another day older and deeper in debt, Saint peter dont call me becuase I cant go. I owe my soul to the ES&DT caboose!
At 46:23 if you pay attention to the gages it's not that it got hot he over reved it and the temp just flew up when it broke and when you were stuck I was screaming to summon the slug so the one de2 could run full power
I was doing the same
oh piss I forgot you could call the slug with the comms radio lol
@@Hyce777you mentioned it IN THE EPISODE ITSELF! Time for a cup.
Yes the DM3 is EXTREMELY sensitive to being over-revved, it only takes a few seconds to kill it completely. There are so many ways you can accidentally kill a DM3 it's hilarious
1:19:12 oh my GOD the timing on this could not have been better. I think I woke my mom up with the laugh that got out of me.
Oh my he finishes making the whole train and smells like Kenosha starts playing and my reaction is just oh no
To Hyce,
ES&D CDO
Fees and fines cost are at the end of your shift is 294,041.11 dollars. We appreciate it if you pay your copay of 251,418 dollars . This is your second warning.
Please pay off your fees and fines.
Derail Valley Debt Collector,
John Doe
If he makes it another episode without paying you should hit him with the "per my last [correspondence]." haha
@@Cerebral404 no what I am going to have is “if you don’t pay I will take you car” (I can’t remember off the top of my head what is classic car was, I think it is a GTO)
@@Johndoe-jd Yea, its a '68-'70 GTO. I don't remember which year exactly because all of those General Motors A-Body muscle cars shared the same chassis (Pontiac LeMans, Oldsmobile Cutlass, Chevy Chevelle, and all their sub-variants like the GTO, 442, etc.
@@Cerebral404 The same body look. Not the same engines. Buick is on the list you typed, not the same engine or trim, shared the type of body, not the same panels. LeMans and a Tempest had very different trim, and seats. The mid 60s to early 70s was a cluster of lookie-loo.
“Choo Fast, Choo Furious”
Kudos Mickely, the broken fourth wall at 15:00 or so had me rolling. And I said later: the broken choo choo heard the story of Peaches going on an adventure across the Alamosa yards all by herself, and decided to try it. Tee hee. Thanks for another fun episode!
I need that story
hyce walking over the cat at 1:15 and not seeing it is so funny
My monitor must be too dark or I'm too blind, I genuinely still don't see the cat lmao
@@Hyce777 It pops into view just as you turn to face the traffic lights ;)
@@MrDrury27 Tbh I don't see it either - even at 0.25x speed xD
I've run that segment half a dozen times at half speed and still haven't found the cat. But I have four in my house and they have this disappear/reappear thing going on even IRL.
@@Hyce777i noticed that too. it was hidden behind your lantern, when you did the turn to the right, it pops into view from behind the lantern. at first, youre looking at the crossing, where you can also see the turntable in the top left corner, then you do your turn to the right, and face the street lights. the cat is then visible in the bottom left corner, as you stumble over it^^ btw i love your vids, they are relaxing and fun to watch. thx
I took one look at the length of this and went "Oh crap, What went that wrong"😂
To the skin creator, that caboose skin looks AMAZING 👏
It's part of the ES&D/ES&DT/SD&S Mega Pack, by FlyJunior, and just props to them for all of the great liveries they made!
Me: thinking the episode would be over at 1:19:10 and then he steps out and the blown up DM3 is gone and Kenosha starts playing
At work:
Managment: Hyce, could you tell us, why one of our engines is lying besides the track in a turn?!
Hyce: Well...I didn't wanna tie the handbrake after it ran away...
10:05 All switches in DV have the same dimensions, so 60-70km/h will always be the speed limit for the diverging track. The track afterwards is a different story of course
The episode where Smells Like Kenosha earn the most royalties and the only thing more densly packed in the air is the comedic timing of that magnificent editor, masterclass *Chef's kiss* Magnificent!
Hyce just delivers on every metrics, it's just a criminally low sub count still, but I hope he remembers to order the 100k play button that he now have deservedly earned!
So button reveal in 4-6 months?
Something like that! Haha.
@@Hyce777
You really broke the fourth wall in this episode, in addition to that poor diesel-mechanic choo choo.
Alternative introduction for you Hyce: "Whats up guys this is Hyce and welcome back to the best series on UA-cam."
Just now getting to this video because I had family in town for Thanksgiving. Loved the reaction to the easter egg in the caboose. Now, the ES&D one also got some fun bits added :)
My man! :D
As someone who has tried 1200 tons from the SW forestry industry to the sawmill with just a DM3 and stalled out that last curved... twice. I knew where this was going as soon as Hyce decided to get all 3 jobs. It is a tough last pull up that hill. Both of my attempts required cutting the train up and pulling up the individual cuts the final stretch.
"We can spend 10 minutes looking for a cat" ... steps on it
oh my god lmao
I'm not sure he actually stepped on it to be honest. Of course it's difficult to tell because it's night in derail valley, but I didn’t see any cat, although I did see a black patch that looked like the cat, it just didn’t move.
"I believe the cat has found us"
Maybe not your next challenge, but once you've got all the licenses (including McGuffin as it'll be necessary) then you should see if you can recreate Ca Boye's epic career mode endgame completionist challenge he did recently. Collect one of every locomotive together, go for a tour around all the shops getting all the purchasable items, do all the harbour shunting jobs, then use the gestalt monstrosity to pull EVERYTHING out of the harbour at once (including the logistical hauls etc generated by the shunting, though skipping the military yard) on the ultimate multiple job mission. Somewhere north of fourteen hours over two nights. Can you tick off the same list any faster? Maybe include the military ones as well?
And yes, running all the DEs, slug and DH in MU by remote, and jumping between the DM and steamers to keep them going without explosions...
Given this fustercluck I'm envisaging maybe a month long miniseries adding up to an easy 24 hours total XD
if you have the dm3 stuck in forward, you can put it in first, rip out on the throttle, apply the independant and while sliding the wheels put it in reverse
That's some Tokyo drift shit right here
The perfect comedic timing at the end around 1:19:10 where Hyce is looking through the fees, "That's the DE6, that's the DM3 that we killed ... oh crap" it's just 😙👌
Hyce, you've spent time in Croatia from what I recall. Haven't you ever taken a trip to Bosnia and run into one of those kinda toilets at the worst possible time? 😂 Good lord I was driving at ludicrous speed on some mountain death-road with basically no guardrail and a nasty drop off the side. Desperately trying not to have a full blown pants-Kenosha. Saw a sign I assumed meant my salvation was near. Boy was I wrong. Pulled over into this scenic overlook, picnic/rest area thing. Ran inside the toilet area with the quickness, and saw nothing but but the old squat toilets. Jebeeeeeem tiiii!! In the interest of keeping things somewhat G-rated... I went home without my socks that day. 🤣
Pulling up to couple to the caboose
"Careful SpongeBob, careful SpongeBob, CAREFUL SPONGEBOB!!"
❤❤❤❤❤❤🎉🎉🎉🎉🎉🎉
Xd
1:05:31 As if the game mocks, the splash art is the DM3. 1:05:38 and again! 1:05:45 ...And now for real! Even the game makes fun of Hyce 🤣
If you want to run the DM3 without every gear combo (basically as a 5 speed), you'll want to, starting from 1-1, move the right forward, then left, then left again, then right. So 1-1, 1-2, 2-2, 3-2, 3-3
Loved the smell of canoisha 😂😂
Lots of epic moments Hyce 😂
Especially the DM3 spook in the sawmill 😊
Looking forward to the next video 🎉
You know it's going to be a good episode if Kenosha starts playing before Hyce even highballs it outta the yard.
The slug might have been an idea xD
But it's just the same as on the real railway; some days are just for the bin before they even started.
Hyce, you can flip pages individually in the Station Map after selecting the station and it will show a layout of each yard and switch.
.... are you serious
@@Hyce777 Yep. It's explained in the tutorial.
1:01:11 That first looked like the DM3 jumped back onto the rails.
Given how slowly L-84 is ticking up in cost, it's probably a steamer with the lubricator left on. Even stationary, it drips oil in that state. Probably not realistic, but y'know, gameplay!
L o g i c
FYI you don't have to hold the torch & remote to charge them, you can drop them on any of the cab shelves & they'll charge while you drive (well, if it's daylight).
Yeah, but it's the other ADHD issue. If he doesn't need to use it he doesn't remember it exists or needs anything done with it ;)
1:06 I was literally screaming at my screen like THE CATS RIGHT THERE HYCE!!! Lmfao btw love your vids and keep up the great work!
(insert Cockatoo scream)
How to celebrate 100k? Of course you pour best whiskey you can afford without ruining the economy into a pee cup (to the brimm, no "dillutant" allowed) and drink it all at once! This is ES&D Railroad with DRGW ancestors watching from heavens after all!
Drink it, shrug it, and send a steam loco to say hi to the boys at the oil well!
Thanks for beeing yourself all this time. I love your channel. Keep it going into a million or maybe ten!
57:52 Uh-oh. Why does the rescue locomotive smell like Kenosha?
"Nice simple little run"
Video: Almost 90 mins
Well this looks like it's gonna be a literal trainwreck. :D
And congrats on 100k
Pun intended
Heads up, now that you have the caboose, I'd strongly recommend getting the loco remote, as the caboose acts as a repeater for the remote, upping max range to two km from the caboose.
In this episode: Hyce becomes the urban legend of the American tourist in UK/Europe who rents the cheapest car they can find, which is thus manual instead of automatic, crunches it into 2nd gear in place of Drive, burns the engine out by massively over-revving it, then complains to the rental company about how unreliable their cars are and how they had to keep using the starter to get it moving because it stalled every time they forced it into gear or braked to a halt... XD
And also becomes the fastest man on Earth, sprinting at somewhere north of 50km/h to catch a runaway loco...
You need so many likes with all the laughter I had just reading that right there 😂
@@s.mittle i appreciate the appreciation, but really I'm just recycling a very well worn gag used by generations of British comedians (and maybe other Europeans, i dunno, but more often they make jokes at our expense instead). Probably got a version of it on a bootleg audio tape somewhere ;)
And he really did catch up to and jump onto the dead DM3 with its meter showing 50 :o
Which begs the question, if that's the slow/short hop distance he keeps complaining about, what's the scale speed of the normal sandbox hops, even if you DON'T destroy the keyboard in the process?
20:53 , we call that pocket change and don’t even acknowledge it
First off, congrats on 100k subs! That's a wonderful milestone and you should 100% be proud of it! I'm just an up-and-coming UA-camr myself, with only 3 videos out and 6 subs (half of which are family/close friends) as of typing this, so I hope to one day reach this level of awesomeness. Your content has not only been entertaining, but very educational too as I've learned a lot about trains from you. Plus you and a few others have been my inspiration to put some content on UA-cam and try my hand at entertaining the masses. Here's to your next 100k subs, and please keep the awesome content coming!
The DM3 roller coaster
Congratulations on 100K! Huge milestone for what was a tiny, but funny, UA-camr.
Have you looked at all at Derail Valley's plans for Foundation Four? They're supposedly going to expand the map out and add a bunch more facilities. And add a DH6?!?
12:58 OHHHHhhhhh, that's the remote control booster!! That's so cool, I've never noticed that before! One of the perks of the caboose is that it boosts the signal of the remote control, so that you can operate RC compatible locomotives from a greater distance. And THAT must be the relay/modem that does it. Awesome!!
Edit: Credit to @LazyBoot for saying it first... *_guess I'm quite late to the party_*
23:20 don't forget, you can "print" a fee to see all the details about it.
ES&DT, How Tomorrow Flys Off The Rails And Explodes.
Should have got an EOT lantern to stick on the caboose at the same time.
oooo the rio grande southern #41 is gorgeous!
A message from the Derail Valley Gods: As Punishment for Not paying your debt last episode and worse running over Mr. Mittens at the start of this episode, your punishment this episode shall be great. You will blow up engines, stall on hills, and be stuck with the saddest of DE2. We shall be lenient and alow for some time bonus but this will be your first time not getting a time bonus in career mode.
We The Derail Valley Gods hope this punishment will make you do better next time and remember to pay your debt on time and to watch for cats better in our horror train game. We the Derail Valley Gods have spoken.
LIME THIS MAN!
How did it go? “Poorly”
But it needs to be in Bret’s voice
Our original sumpter valley cabooses only have handbrakes on one end
In fact we only have one car with a hand brake on both sides but even then that is an 1880s standard gauge car that we have sitting on narrow gauge trucks
Idea, since you're getting close to finishing Career: Run at least one of every job. That's one of each route for each cargo. Might be too much to be worth it, but would let you run some of the jobs you otherwise wouldn't.
ahh no no no, make him run a consist from MF to HB, but he has to add 1 order per station he runs thru.
31:31: Not really if you think in ratios. On the right side, between 2 and 3 it's a larger ratio change than the left side. So, to get to a smaller ratio change, you lower the left one when you move the right on to maximum.
I think you get the most torque out of the DM3 between 550 and 620 RPM. You probably get a little more horsepower up top, but it's never worth it lol
Once you're out of first gear, horsepower rules over torque for getting speed, on the flat or uphill. Torque is for determining starting power and how low you can let it slog before HAVING to downshift.
Though the spacing between some of the gears makes that kind of academic given that you go pretty much from 1000 to 500rpm or vice versa, so you just do it as late as possible in both directions to avoid either bogging down or blowing the engine...
@@tahrey With a diesel, you make 90% of your horsepower at peak torque. You get marginal gains above that, and it doesn't help you up a hill because you're losing 50% of your torque to make 10% more horsepower
I mean technically, you're right because the extra horsepower means more work is getting done. To apply torque to something that's moving faster requires more energy.
@@jankington216 flywheel torque alone means nothing. It has to go through the transmission first. The more you gear up for higher speeds, the less torque you have at the wheels. But your peak horsepower doesn't go anywhere, that's still the same, as is the (lesser) HP you're making at that torque peak.
Besides, even if its only 10% that you lose (and i doubt it's that little unless your torque curve absolutely falls off a cliff right after the peak), that can be the difference between gradually gaining speed up a grade and gradually losing it until you roll to a stop or are forced to downshift anyway.
The only time it truly matters other than as a measure of how low you can successfully lug on a lesser grade before the speed loss becomes unavoidable (because the torque is again falling off on the other side / power output is falling faster than demand for it) is when you're in the lowest gear trying to start a vehicle or train, or fighting to keep it moving at any speed at all.
Max speed is always reached at max power if you have perfectly matched gearing. It's nothing more than a measure of energy expended per unit time, and the only thing that ultimately matters in terms of getting heavy things up a hill at speed is how much kinetic and potential energy you can shove into them.
Torque determines the heaviest thing you can move *at all*, but that may be very slowly, as demonstrated with the DM3 in first gear. It'll sandpaper its wheels and the track to dust trying to haul one mountain to the top of another before it stalls, but it'll take forever doing it.
If you're able to get going fast enough that you rev significantly past peak torque and are considering a gearchange, you'll always go faster if you can keep the engine closer to its peak power rpm than its torque. And the great thing is that when you're up there, the only thing that will happen as you slow down is that torque steadily builds up and increasingly resists further slowdown.
The feeling of instant low end thrust from a diesel (most particularly turbos, you don't always get so strong an effect from naturally aspirated examples) is very nice and i do miss it now I'm back in a vanilla NA petrol car, but it was still faster to rev up and shift only after passing the point of max power.
The actual benefit of it is that you still get a decent fraction of rated power whilst running at a more fuel efficient speed that also puts less frictional wear on the engine, as well as having the benefits of less air pumping resistance on part throttle. So it's good for cruising, or doing those extended slogs where speed isn't the absolute be all and end all.
In other words, torque for maximum efficiency, driver/passenger comfort, and reduced maintenance. Power when you have a need for speed. Give it the beans and let it rev out. Just... You know... Remember not to go downhill at full throttle when in a gear two or three positions below the already seemingly underdrive top, because you got distracted by re-reading the job orders that don't actually matter until you reach the destination anyway. Sitting at governed speed for extended periods already isn't great for the engine, exceeding it is A Bad Idea...
@@tahrey it's harder to slow the engine down when it's putting out more torque, so it's nice to know that's happening when you start to slog it. And you have to rev it up in top gear once you're going fast enough anyway, like my old stick shift hyundai accent that revved up to 3000 going 60mph
I mean honestly the DE2 is just a truck with flanged wheels so may as well use it as a runabout
Nice something to watch while cooking and eating dinner. DV never disappoints
19:34 I DID THE SAME THING!!!! Except I did it at the farm running a 1,000 ton iron train with a steam engine and ran right into the 0-6-0 😆😆😆😆
Wow, that really went poorly. Especially that last pull into the sawmill. Still, you seemed to be doing decently well anyway...up until you tried that trick with the switch to remove the DM3. That was a SERIOUS mistake. Probably should have uncoupled them first.
I know! Since you're now 0 for 2 on this hill, maybe you and kAN should try to race up it! That way he (who is probably 0 for 0) will have the advantage!
I'll never understand why Hyce's immediate thought when using a flashlight is that it's a horror game.
The night flashlights in this game look like Slender
Here's a suggestion: Make a run with the custom difficulty where you disable derailing and just see how ridiculous it will be
41:00 lol, i love black pepper though. especially from a grinder!
you know things are getting crazy when even hyce says ow when the cars dunk...
Happy thanksgiving, congratulations on 100k and I hope we get to see some polar express
video
44:37 the logs 🪵 transport start here
Its been forever since I was a Knitts Berry Farm. Good to know its still running
Ive managed to get the DE2 up to around 80-85....however i had 4 DE2's and 1000+tons behind me going down hill lol
Absolutely love some of the new music I'm hearing! (At least, I think it's new. Either that or I don't remember it.) That banjo rips!
Hyce with DM3 is a great sight to be seen. I thought you were used to paying attention to avoid CABOOM, I guess that's only for steam...
Carl actually got it before my UA-cam did
Is this the Krusty Krab? NO THIS IS PATRICK!!!
If I’m not mistaken the gear ratio for the DM3 is 1:1, 1:2, 2:1, 2:2, 3:1, 3:2, 2:3, 3:3.
Sheesh the Dm3 though LIME THIS MANNNN!!!
Mmm yes limes
That banjo piece when you were moving the caboose onto the train was amazing! What’s the track called and who performed it?
Hi Hyce. I like you information video like horsepower vs traction effort and pilot or cowcatcher video. I have a question and I was wondering if you can answer it. How do you properly measure a driving wheel on a steam locomotive. Do you measure from the flange of the tire of the wheel or the rim. May this could be a good topic for your next 101 video. Thank you and keep on making awesome video.
46:37 Rip deasel geared one i the front
1:01:00 manual derailment
Congrats on 100k, and happy Thanksgiving
Anyways how is the rotary plow
Painted and unlettered. Waiting for it to snow. Lol
@Hyce777 so once it snows we'll get the 101 vid
10:20 o yessa the caboose
54:40 (or fight): I know what you're thinking. "Did he tie six brakes or only five?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a 1200 ton log train, which could roll down the mountain and empty your wallet clean out, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, Hyce?
@1:02:22 Hyce, you forgot you could summon the slug! There's no need for a DE6. DE6 service cost is way too expensive.
C-147 is a Rick and Morty reference. 11:56 Well, except Rick is from Earth Dimension C-137. But it’s close, haha.
41:00 Minnesotans be quivering in their snow boots at anything spicier than black pepper being mentioned.
Day 7 of asking Hyce to get the handcar. Save the f key. Line switches. Derail and rerail with no consequences. Buy for $5000 and never pay for it again. Blaze across the map at high speeds with no cost.
Edit: The caboose was absolutely useless in this run. The handcar would've saved $1199 in teleportation fees since you can literally go in excess of 100 mph with it, taking you out of range of a station very fast.
He has mentioned bringing it in at some point but I think he wants to feature it in a race with kAn first in order for it to be a fair fight.
@@tahrey That would be hilarious. Giving himself one of the fastest three vehicles in the game with no load to carry in order to make it fair. If kAN got it, it would be a fair race.
@@levibruner7553 They mean a race with both of them using the handcar. That's why it's important that Hyce doesn't learn how to use it beforehand.
@@theyeetus1428Oh, that makes more sense.
@@levibruner7553 that is indeed what i meant, but i like your idea as well. The only question is which of them would be running the cart and which an actual train?
I'm really new to the game and still learning. But couldn't the slug help out some in this "situation"?
1:08:34 i thought you said "sand on beans" lol .give it the sandy beans.
How many new pairs of pants did Hyce need for the episode ???
Many,Many pairs of pants ..
Have a great holiday season hyce!
People overlook lumber and stuff like that because they are out of the way but they can be sooo hard
Yeah, it's definitely not the easiest routes with tonnage especially if going from Forest Central to the Sawmill. It's easy to overspeed coming down from forest central to the farm and that hill on the SE side of the sawmill is brutal.
No it's usually because they don't pay that well.
Yeah it's kinda a closed system between the forests and sawmill. Forests only have jobs going to and from the sawmill, no link to other industries. The only inbound jobs to the sawmill are logistical hauls from the goods factory, so to get to the sawmill you have to accept an entire train of empties or run light engine (or teleport which costs money and imho defeats the point of the game).
If they included more links to and from other industries I feel like people would go there more. Hopefully they'll get a refresh like the farm did, maybe paper loads to city southwest or plank runs to the harbour
@@sawspitfire422 or bringing in tools and equipment from MF
Happy Thanksgiving Mark! Enjoy the holdays!
35:40 reminded me of a question: If two vegetarians are fighting, is it still called "beef"?
hyce running the management of trains?! somethings gotta go in the dirt im calling it(sarcasm)
Favorite channel to watch great videos
Hyce hooks up the load // SLK instantly starts playing
Wouldn't it make sense if you could teleport to the caboose and back to the head end? That would make it a great advantage on long jobs. Same thing if you have MU'd engines
Actually played some Derail Valley the other day and my first (successful) run was a lumber run in sandbox
The not so successful run was some tankers that I binned down the side of a cliff bc I was going too fast around a corner lol
43:25 smells like kenosha
1:22:39 another kenosha ended up
46:36, totally not freaking out after seeing the RPM gauge
That poor DM3 has been through objectively too much