Amulet Chapter 2 - Creating UVW Maps in ZBrush

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  • Опубліковано 6 вер 2024
  • In this chapter we will learn how to create and modify UVW maps in ZBrush for our amulet base mesh.
    This tutorial series includes 19 chapters which will be released every two days for free at 11am PST ending on November 8th 2018. For those who want all of the videos and the bonus downloadable content showcased at the end of this video now, they are available for purchase on the following sites:
    Cubebrush: cbr.sh/i1cws1
    Gumroad: gum.co/dQOJr
    Steam: store.steampow...

КОМЕНТАРІ • 2

  • @ahamedshaasha
    @ahamedshaasha 6 років тому +2

    U could make use of polygroup by angle feature

  • @blackoynx5
    @blackoynx5 3 роки тому

    how do you save an alpha to the default palette........thanks again