This video is so jam-packed full of useful information, that I should have been taking notes! I learned a LOT! Thank you for taking the time to do this! :D Does luck only effect Critical Hit rate? What about landing debuffs or resisting them? A lot of games have luck influence those things too.
18:42 I had to learn this the hard way too, way late in the post game. I put Luminant Armguards on a Skeleton and couldn't figure out why I couldn't start battles with Boon of Swiftness.
That moment when the new bone diet's downsides were discovered and their market share crashed. I love how many classes get BoS from those being more open now.
The part about the AI not seeing cards is really interesting. It always seemed to me like the enemy AI is specifically going for picking up cards as efficiently as possible on their way to my own units (and in some cases even going out of their way to deny me cards), while if I set my own characters to AI-control they seem to be avoiding cards like the plague. xD
To add onto Loyalty, Palace of the Dead has Loyalty issues, or at least did, because a lot of the Undead units are one of the races technically, and if you have people who are from the same race, and use them in PotD, you can tank your loyalty really bad, and sometimes might not be able to level weapon skills to help them.
There must be more to it, because I've been farming those areas on multiple playthroughs and never seen an issue. I'd love to know what kind of methods folks are using that are seeing such a serious drop. Not directly related, but zombies are a bit of a sitting duck in POTD if you miss that they have a necromancer, Pumpkins, or clerics. We always say it's zombie heaven, but there's a surprising amount of stuff that can kill them off there.
I was intrigued with new game Sword of Convallaria, but the grinding mechanism and time framed quest gave me the ick. So I polished my card and bought tactics ogre reborn. I don't have plenty of times to play a videogame as i were. Thanks for all the content ❤
recuit clerics. you can change their classes and still hold holy element without using a charm, you can take them, turn them into rune fencers or whatever and still have holy, divine.
Yup, element cross classing is fun to play around with. Same goes for Terror Knights and making Dark Archers and such. Really handy for hunting down clerics.
@@CoffeePotato Maybe. Once I used a third level lighting ability and it mostly missed, hitting a bunch of shrubs and other things. Three... four buff cards spawned. Got to about 13. As for the 15 -- I was letting my characters die purposefully (on A.I.) and maybe three of my characters were left? So maybe it is very slightly weighted in your favour when you are getting destroyed. This is all main campaign stuff fyi.
@@blairwich1935 If you're counting deaths, are we counting stat cards in this count? I'm counting only the buff tokens, though if you're talking about their ability to hide behind bags and such, it's possible that's a count manip method. Breaking props for cards is normal.
@@CoffeePotato Buff cards, if you include the auto activation ones ... yes for sure. No red ones. And I know breaking things is normal... I've just never saw three come out at once... lol.
Kind of a stupid question because I’ve never really thought about it.. if enemy drops loot and no unit picks it up is it still added to the loot at the end of battle? Sometimes it seems like a get a lot of loot without picking up a lot of bags
You have to steal it back. In older versions it would just disappear, now you can just kill that unit to get the drop back. They have to actually drop the item, just like you'd lose any equipped items if a unit falls into a pit, you'd also lose the drops if they're shot into a pit.
The frustration for me so far just starting chapter 2 is that my characters are max level and i keep having characters get killed. That and i keep buying spells at the shop that no one can use. Clerics serm to be able to not use barely any spells that i thought were for them
@@LandofMert76 Ok, a couple of tips. A- Hit Square/X/Y + Right to switch tabs to see which classes can use what. Clerics heal and get like 99% of their offense from Finisher bonuses and Grenades. B- Use Breach and Elemental Advantages often. Add to this that 100%s also guarantee secondary effects. Craft a Zweihander+1 at the store, use it with the Terror Knight's Fearful Impact. Watch as your bows went from 100 to 1000. Main takeaway: Don't worry about Levels. A level is like a 2-5% difference. Debuffs are like 15-50%, Elements are 30% Most debuffs can be made to never miss.
Can confirm, naked is really not worth it in both LUCT and Reborn. I say this from experience. Don't ask. I think we should review the three Free Actions you can do when you're not chunking 30-90% of an enemy's hp: -normal attack to generate mp -pop an item to heal or buff someone -throw a rock to generate a card somewhere These are generally worth the RT cost compared to running around extra tiles, and certain classes are better at each Free Action. Anyone with Pincer and Counter loves normal attacks so much they don't even need to spend their actual turn doing them. Lobbers are the simplest, fastest, safest way to neuter a boss with debuffs, and that's before you get the slightly more technical BOMB. Pretty much every monster can throw BIG rocks, doing 2 damage to crates at range and being surprisingly fast at picking them up.
This video is so jam-packed full of useful information, that I should have been taking notes! I learned a LOT! Thank you for taking the time to do this! :D
Does luck only effect Critical Hit rate? What about landing debuffs or resisting them? A lot of games have luck influence those things too.
Sorry for the late reply, and glad to help! Luck affects everything a little. Crit rate is clear, but it seems to always look to play a part.
18:42 I had to learn this the hard way too, way late in the post game. I put Luminant Armguards on a Skeleton and couldn't figure out why I couldn't start battles with Boon of Swiftness.
That moment when the new bone diet's downsides were discovered and their market share crashed. I love how many classes get BoS from those being more open now.
I found this very helpful and well put together as a newbie. Thanks for sharing!
Glad to help, thank you for watching!
The part about the AI not seeing cards is really interesting. It always seemed to me like the enemy AI is specifically going for picking up cards as efficiently as possible on their way to my own units (and in some cases even going out of their way to deny me cards), while if I set my own characters to AI-control they seem to be avoiding cards like the plague. xD
It's a spacing coincidence thing, just like the bags in PSP.
I am in agreement with OP. Cpu goess out of way on psp it seems
Keep em coming please:D
That's the plan, I'm trying to get 1-2 parts of this out a day.
THE SELECT BUTTON SKIPS SCROLLING?? AAAAA
I would've saved like TEN MINUTES combined so far if I'd realized that.
It's oddly specific, but awesome.
I was just thinking about this last night. What great timing!
To add onto Loyalty, Palace of the Dead has Loyalty issues, or at least did, because a lot of the Undead units are one of the races technically, and if you have people who are from the same race, and use them in PotD, you can tank your loyalty really bad, and sometimes might not be able to level weapon skills to help them.
Yeah you can only level weapon skills so much...one of the very few things about this game that irritate me.
potd can be brutal for loyalty. I've had units go for being loyal to the end to thinking I'm disgusting 😅
There must be more to it, because I've been farming those areas on multiple playthroughs and never seen an issue. I'd love to know what kind of methods folks are using that are seeing such a serious drop.
Not directly related, but zombies are a bit of a sitting duck in POTD if you miss that they have a necromancer, Pumpkins, or clerics. We always say it's zombie heaven, but there's a surprising amount of stuff that can kill them off there.
What kind of methods were you using when that happened?
What were you doing that it became an issue?
I was intrigued with new game Sword of Convallaria, but the grinding mechanism and time framed quest gave me the ick. So I polished my card and bought tactics ogre reborn. I don't have plenty of times to play a videogame as i were. Thanks for all the content ❤
@@Battaaaaaaa Glad to help make a solid choice!
Thank you for another great guide!
Thank You for watching it!
its 2am and i'm laughing like a dumbass about the zombie joke.
Hah, glad you liked it!
recuit clerics. you can change their classes and still hold holy element without using a charm, you can take them, turn them into rune fencers or whatever and still have holy, divine.
Yup, element cross classing is fun to play around with. Same goes for Terror Knights and making Dark Archers and such. Really handy for hunting down clerics.
36:51 I've counted 15 'buff' cards once.
Could be a map limit set individually, could be some exception in some cases.
@@CoffeePotato Maybe.
Once I used a third level lighting ability and it mostly missed, hitting a bunch of shrubs and other things.
Three... four buff cards spawned.
Got to about 13.
As for the 15 -- I was letting my characters die purposefully (on A.I.) and maybe three of my characters were left? So maybe it is very slightly weighted in your favour when you are getting destroyed.
This is all main campaign stuff fyi.
@@blairwich1935 If you're counting deaths, are we counting stat cards in this count? I'm counting only the buff tokens, though if you're talking about their ability to hide behind bags and such, it's possible that's a count manip method. Breaking props for cards is normal.
@@CoffeePotato Buff cards, if you include the auto activation ones ... yes for sure.
No red ones.
And I know breaking things is normal... I've just never saw three come out at once... lol.
awesome videos. my cousin has shown interest in this game and I'll direct him to your videos if he is looking for help.
Thank You, I'm glad to help however I can!
Kind of a stupid question because I’ve never really thought about it.. if enemy drops loot and no unit picks it up is it still added to the loot at the end of battle? Sometimes it seems like a get a lot of loot without picking up a lot of bags
You have to steal it back. In older versions it would just disappear, now you can just kill that unit to get the drop back. They have to actually drop the item, just like you'd lose any equipped items if a unit falls into a pit, you'd also lose the drops if they're shot into a pit.
Stacking defense pierce slash crush
Does it make any character more defense build any better
Yes, technically, but you're better off just focusing on either hard defense or particular offensive bonuses.
The frustration for me so far just starting chapter 2 is that my characters are max level and i keep having characters get killed. That and i keep buying spells at the shop that no one can use. Clerics serm to be able to not use barely any spells that i thought were for them
@@LandofMert76 Ok, a couple of tips. A- Hit Square/X/Y + Right to switch tabs to see which classes can use what. Clerics heal and get like 99% of their offense from Finisher bonuses and Grenades.
B- Use Breach and Elemental Advantages often. Add to this that 100%s also guarantee secondary effects. Craft a Zweihander+1 at the store, use it with the Terror Knight's Fearful Impact. Watch as your bows went from 100 to 1000.
Main takeaway: Don't worry about Levels. A level is like a 2-5% difference. Debuffs are like 15-50%, Elements are 30%
Most debuffs can be made to never miss.
I dont this actually happens but it would be hilarious *if your monsters loyalty go down anytime you sell their buddies in the auction*
Can confirm, naked is really not worth it in both LUCT and Reborn. I say this from experience. Don't ask.
I think we should review the three Free Actions you can do when you're not chunking 30-90% of an enemy's hp:
-normal attack to generate mp
-pop an item to heal or buff someone
-throw a rock to generate a card somewhere
These are generally worth the RT cost compared to running around extra tiles, and certain classes are better at each Free Action. Anyone with Pincer and Counter loves normal attacks so much they don't even need to spend their actual turn doing them. Lobbers are the simplest, fastest, safest way to neuter a boss with debuffs, and that's before you get the slightly more technical BOMB. Pretty much every monster can throw BIG rocks, doing 2 damage to crates at range and being surprisingly fast at picking them up.
Hhmm complicated