What is estimated budget for budget and mid versions? Can budget version kill invitations? I have like 2 div LA character and about 15 divs to spend and wanted to transistion to TS :D
budget ver is prob 1div worth with current prices and can do some of invitations, not comfortably cuz the build is for early week 1. mid ver is 16div+ with self craft gears except enchant and hatred WE (these two are 40div now)
@@squarxenox6216 idk what budget you are at or what farm, but manaforged with less buttons is smoother imo. If you are doing essence on low budget, it's quite hard to farm in high tiers cuz essences are crazier than pinnacle bosses. If you are talking about legion generals, then I would go totems.
Hi, amazing guide - stunned by the efficiency of the build. I was wondering how you would make changes to make this build faster, maybe using kaom's spirit or otherwise. I don't mind not being able to do bosses and focusing purely on mapping. What kind of changes would you suggest?
haste mid budget pob: pobb.in/UjtNWIj-GGmE you have +100% ms on top of mid budget pob, also rampage buff +50% ms, but cost approx 25div more due to enlighten lvl4, WE, etc. you cannot use kaom's sprit because we need to convert phys to cold, alternatively you can use WE convert and quiver synthesis or influenced mod, but it's too hard. Even if you frees your glove you still need decent amount of life regen which is much harder than freeing your gloves slot.
@@konaga3510 Thanks a lot for your reply! Especially with a pob wow. What do you think about going ice shot both for early n mid game? Rage - True, we will need to free up an aura too and passives. The damage loss will be substantial. Is there any other way you recommend other than the haste aira? Also, why do people in general go for the same skill ballista setup instead of artillery ballista? Isn’t it better scaling? Another question if you have the time - how much effective dps can we expect from the cast on crit tornado setup?
LA is just better skill. You can use queen of the forest and get more ms than haste, but you will lose 20~30% single dps and prob clearing speed too. I'm not sure, but artillery ballista converts phys to fire FIRST, so it doesn't get benefit from heatshiver and others too. If you go tri ele version, it could be good, but not this version. TS can hit single target about 60% of # of arrows, and additional secondary fire makes it about 80%. Tornado chain can behave like the helmet enchant, so with the enchant, it will be almost 90-100% with 6-7 projectile (ROUGH CALC THO). but if TS have too many # of projectile like 9-10+, the angle of all the TS will be large thus less projectile actually hit single, but with tornado it's better.
Thanks a lot for your reply! appreciate it. You make a lot of sense . PoB shows just the cold damage from the bow being converted to extra fire on artillery ballista, and just that is way more dps than ts/is totems. Will try it out, if not, switch to normal totems. Do you have any gear recommendations outside of normal rares right after hitting maps before being able to afford the budget heatshiver setup? @@konaga3510
I would like to give a piece of advice for players going with that build, if they expect to have this damage for bosses (even map bosses with High HP aka high freeze threshold) while clearing the atlas... and feedback to you Find "Added lightning damage or fire" on gear, or find another way to trigger trinity on bosses. Why? Because your cold to fire damage ratio on a non-frozen enemy will not trigger trinity. So your resonance is 0 + You need to uncheck the "Is the enemy frozen" (less cold to fire gains from helmet). This means that your base hit damage drops to 1/3 of the value shown in the pob. On Bosses, it starts as non-frozen and most cases with no creeps to freeze/trigger trinity on. without those two buffs, you based cold damage is not enough to freeze high hp rares/bosses or even chill them to 30% as you did in the pob. Instead of crafting with essence of hatred (the chance to getting high lightning dmg is lower), use essence of Wrath (added lightning damage on 2HW) to hit cold or high phys/craft cold instead. For mapping, no problem, except for possessed rares with no creeps around. Peace. Edit: This is how I would adapt your build if I was to play it, pobb.in/P43CJAhU2iNT. Less damage, more consistency, full suppress, full ailments' immunity, usage of guardian blessing, trinity up all the time.
Thanks for your advise and you are right too in some parts. But I mentioned in this video I explained how heatshiver and trinity work in my previous video. 1:16 and link to How Heatshiver and Trinity work as budget build: ua-cam.com/video/pINtZQstkLs/v-deo.html and hatred essence is fine in that case.
丁寧な解説助かる!
よっしゃ~LAでいきます😂😂
What is estimated budget for budget and mid versions? Can budget version kill invitations? I have like 2 div LA character and about 15 divs to spend and wanted to transistion to TS :D
budget ver is prob 1div worth with current prices and can do some of invitations, not comfortably cuz the build is for early week 1. mid ver is 16div+ with self craft gears except enchant and hatred WE (these two are 40div now)
ヘクブラPOBまだですか?
bro in youre pob are 3 6 links, where and what should i link?
should i use manaforde or single target totem, cause single target sucks and i die alot
@@squarxenox6216 idk what budget you are at or what farm, but manaforged with less buttons is smoother imo. If you are doing essence on low budget, it's quite hard to farm in high tiers cuz essences are crazier than pinnacle bosses. If you are talking about legion generals, then I would go totems.
What about Atlas talents used for this build?
you mean atlas passives?
I would take deli mirror, legion, box/shrine, red eldrich in maps like dune, beach where the fortunate, 2div card drops.
Hi, amazing guide - stunned by the efficiency of the build. I was wondering how you would make changes to make this build faster, maybe using kaom's spirit or otherwise. I don't mind not being able to do bosses and focusing purely on mapping. What kind of changes would you suggest?
haste mid budget pob: pobb.in/UjtNWIj-GGmE
you have +100% ms on top of mid budget pob, also rampage buff +50% ms, but cost approx 25div more due to enlighten lvl4, WE, etc.
you cannot use kaom's sprit because we need to convert phys to cold, alternatively you can use WE convert and quiver synthesis or influenced mod, but it's too hard.
Even if you frees your glove you still need decent amount of life regen which is much harder than freeing your gloves slot.
@@konaga3510
Thanks a lot for your reply! Especially with a pob wow.
What do you think about going ice shot both for early n mid game?
Rage - True, we will need to free up an aura too and passives. The damage loss will be substantial.
Is there any other way you recommend other than the haste aira?
Also, why do people in general go for the same skill ballista setup instead of artillery ballista? Isn’t it better scaling?
Another question if you have the time - how much effective dps can we expect from the cast on crit tornado setup?
LA is just better skill.
You can use queen of the forest and get more ms than haste, but you will lose 20~30% single dps and prob clearing speed too.
I'm not sure, but artillery ballista converts phys to fire FIRST, so it doesn't get benefit from heatshiver and others too. If you go tri ele version, it could be good, but not this version.
TS can hit single target about 60% of # of arrows, and additional secondary fire makes it about 80%.
Tornado chain can behave like the helmet enchant, so with the enchant, it will be almost 90-100% with 6-7 projectile (ROUGH CALC THO).
but if TS have too many # of projectile like 9-10+, the angle of all the TS will be large thus less projectile actually hit single, but with tornado it's better.
Thanks a lot for your reply! appreciate it. You make a lot of sense .
PoB shows just the cold damage from the bow being converted to extra fire on artillery ballista, and just that is way more dps than ts/is totems. Will try it out, if not, switch to normal totems.
Do you have any gear recommendations outside of normal rares right after hitting maps before being able to afford the budget heatshiver setup?
@@konaga3510
私もこれで遊ぼ~:3
I would like to give a piece of advice for players going with that build, if they expect to have this damage for bosses (even map bosses with High HP aka high freeze threshold) while clearing the atlas... and feedback to you
Find "Added lightning damage or fire" on gear, or find another way to trigger trinity on bosses. Why? Because your cold to fire damage ratio on a non-frozen enemy will not trigger trinity. So your resonance is 0 + You need to uncheck the "Is the enemy frozen" (less cold to fire gains from helmet). This means that your base hit damage drops to 1/3 of the value shown in the pob.
On Bosses, it starts as non-frozen and most cases with no creeps to freeze/trigger trinity on. without those two buffs, you based cold damage is not enough to freeze high hp rares/bosses or even chill them to 30% as you did in the pob.
Instead of crafting with essence of hatred (the chance to getting high lightning dmg is lower), use essence of Wrath (added lightning damage on 2HW) to hit cold or high phys/craft cold instead.
For mapping, no problem, except for possessed rares with no creeps around.
Peace.
Edit: This is how I would adapt your build if I was to play it, pobb.in/P43CJAhU2iNT. Less damage, more consistency, full suppress, full ailments' immunity, usage of guardian blessing, trinity up all the time.
Thanks for your advise and you are right too in some parts.
But I mentioned in this video I explained how heatshiver and trinity work in my previous video. 1:16
and link to How Heatshiver and Trinity work as budget build: ua-cam.com/video/pINtZQstkLs/v-deo.html
and hatred essence is fine in that case.
リターンgemいらないTSのほうが良さそうに見えてきたなぁ😀