GUILE Combo guide Flash Kick Cancel | Street Fighter 6
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- Опубліковано 4 вер 2024
- In this Guile combo guide is about flash kick cancel to level 3 super! Optimal damage guile combo guide for optimal damage! Get optimal with guile using this guile combo flash kick cnacel!
#streetfighter6 #streetfighter #capcom
Very helpful tip, might give Guile a try since he is a character I'm interested in learning
Guile is super fun to play! Hope you have a great time learning the character :)
Please try him out. Guile is the man. My favorite character in SF6.
Same here, and I'm completely new to fighting games
I almost read that as I might give guile a try because he's a character
@@FGCCentraldoes guile turtling still work?
Good tutorial for Guile beginners! For those who are interested in learning him and/or charge characters in general ; know that Guile is the quintessential charge character. When you learn Guile, you learn charges. SF6 Guile is the most accessible Guile ever made.
Ikr! Guile was fairly easy to learn compared to the other characters!
@@FGCCentral Yes really. Once you get a hold of charges, SF6 Guile is very approachable for anyone and very strong. He can absolutely be a secondary, easier than he was in V, just different.
@@FGCCentral he is easy to pick up hard to master. Especially with his hard af combos
this is so old that Street Fighter EX sent you a hug from the 90's.
Feels the love and nostalgia from the 90s
This comment wins!!! I just said this in another reply.
Down back charge - up forward + kick - back - forward + kick.
the true Illuminati motion
Exactly! We don't have to overcomplicate this. You don't need the second down-back, up-forward input. True since the days of Guile in Street Fighter EX. #yesimanOG
nice to see ppl helping the noobs instead of just letting them get recked with this kinda stuff
Just happy to share info!
This was a very clear and easy to understand video that explained a difficult to understand input mechanic... especially for the new players having SF6 as their first fighting game. And a Short as well! You did a great job here.
Thanks for the support man!
I can't do that Guille super at all. The back forward back forward motion is basically impossible. Same for EHonda. Level 2 I wasn't able to use whatsoever.
This video just show the amount of new players and it’s nice to see
I should also add: you will only get the animated super (extra damage) if the flash kick hit low enough to the ground against the opponent. Sometimes the super cutscene doesn’t happen, so be sure that the opponent is ON THE GROUND when you do this!
I think its almost the same if not the same damage, it only has no cutscene
@@PrivateJoker0119absolutely not. It’s a big difference, at least for ken. i dont know in guiles case though. it’s like not hitting the full thing, wouldnt make much sense to make it make the same damage for guile but not for the others.
I remember testing it, and its the same damage with Guile, maybe very small difference, I'll test it again later@@bigboyfinesse8310
Avoid this by not using the CMP-CMP target combo
This is where the double flash kick (double somersault) cancel from flash kick training from Street Fighter EX comes in handy...
Legacy skill comes into play haha!
It definitely does
I was looking all over for this. Thank you
as a guile main this vid was useful , thanks.
Appreciate the support man!
Thank you so much, with this I can actually do it consistently finally.
I'm on pad, and before, I tried to do Somersault into lv 3 with
⇙ ← ↖ + 🦶 ▶ ← → ← → + 🦶 .
I figured that my lv 3 charge wouldn't go away if i stayed in the left quarter of the directional inputs. I would then input the lv 3 horizontally. But that's so much more precise and complicated than just moving the inputs in one diagonal line.
I’ll probably never play street fighter in my life but this tip has enlightened me
Thanks for taking me back 25 years 😂
I gatchu old-timer 😂
😅😅😅
The ways we learned.
Wonder if he knows the more efficient way 🤔
Thats been the way to do it with guile since the 90s, but not everyone knows that, nice to share info with others, guile is a difficult character to grasp for most that arent used to charge characters
Yes! Just sharing some tech for new players :)
@@FGCCentral now share some zangief stuff, even i always had difficulty with that guy 😅😅😅
the last 2 directional input doesn't actually need the down/up (because the super command is B,f~b~f+K)
so the sequence can be done with: DB,uf+K~b~f+K
if it makes it easier for anyone.
Uf????
@@chaqueileaunil8980 uf = up-forward
Im not even a charge character player, but this is actually some cool info to learn. Might give them a try at some point.
This doesn't need tutorial. Standing light kick into sonic boom or flash kick is a must.
Yup i have a video on it in my channel :)
@@FGCCentral that's like the hardest thing to do in street fighter. Period.
I remember finding this out to do Balrog headbutt in to ultra 1 in sf4! Best day ever 😅😅😅
Legacy skill is so helpful in fighting games haha!
I was wondering about this for a while, I felt like this was impossible with the different charges but the solution is big brain and also simple
Yup! Once you know how the mechanics work, things just makes sense haha!
As a Skullgirls player……. It makes me smile to see people learning more about charge inputs in the comments.
Thank you brother
Just happy to share some tech :)
I know down back but the up forward is wild wtf i hate not having a arcade scene so i never knew this type of shit untill people like you on yt explain it, thx for being dope
Glad you found it helpful man!
@@FGCCentral 💪🏾💪🏾💪🏾💪🏾
This is the kind of stuff people need to teach new players. A lot of new fighting game players just have a super hard time with learning motions
Well said! This was very helpful
This is why I love charge character.
Better than regular motion character 😂
You are joking right?
@@30ajgo clearly an exaggeration
@@FGCCentral Yeah, clearly. 😏
That’s why the down back charge delta motion was a thing in earlier games.
Thanks for showing the stick and inputs! I've been trying to get this down for a while 😅
Sure man! Glad i could help :)
i believe you can just do back forward for the two last inputs instead of specifically down-back and up-forward
Yep! As long as you input a back and forward input
Thank you for this, haven’t played SF 6 for about 8 months so I forgot how to do Guile’s lv 3 consistently.
I will definitely be doing this now. Thank u.
Hope you have fun man!
Thank you so much, now I know why I'm getting AA when I'm trying to do motion special.
the second motion doesn't have to be down+back>up+forward. can just be back>forward.
so something like (charge)down+back>up+forward+kick>back>forward+kick
I learned this in the 90s doing streetfighter ex training mode combos. Some of the combos in the sf ex series still give me nightmares.
Thought it was gonna be some charge partition stuff like in 3rd strike lol glad they make it simpler
This is why street fighter is 👑 king
So much thought went into design haha!
You can just do left right instead of second set of diagonal inputs so it’s less awkward. Notation would be [1]746K
But you need 2 right inputs.
lol i was like "haha i know this u just have to do a down back charge and then up, then forward, then back and forward again 🤓😎"
and now im just flabbergasted
It sounds easier on paper 😂
Charge is so much more intuitive to me than some motion inputs and I can do them consistently so much easier and idk why
Could you do back and forward on the second part (instead of down-back and up-forward) and still have it come out? I'm assuming you're using the diagonals at that point just because it's easier to keep momentum with the stick rather than changing directions accurately, but I'm just curious
Yes you can do back forward for the 2nd part. I just input ↙️↗️ cos its easier to hit the edges of the stick haha!
you can also do the motion as 19K46K which I find more comfortable on pad
what do you mean by 19k46k on pad.
im on guile now after ken.
And really don't know how to cancel my flash kick to any guiles super.
Thanx
@@jemangedupain. 19 is down-back to up-forward, and 46 is back to forward. So you do the flash kick from down-back to up-forward and then immediately do a sonic boom motion, and Super 3 will come out.
@rysaga1 for reference fighting games use numbers for direction in notation for motions.
Its in the same formation as a number pad.
7 8 9 7 up back - 8 up - 9 up forward
4 5 6 4 back 5 neutral (no input) 6 forward
1 2 3 1 down back 2 down 3 down forward.
So a hadoken when written would be 236 P. Hope this helps going forward!
I guess it's nice that supers are all the same motion. Though a part of me miss the old ways just because of the challenge. I could never get the hang of upside down [e] motion. I practiced the SF4 Dee Jay's Machinegun Upper into dash Climax Beat quite frequently but could never really get it. I probably only landed it once or twice.
This is quiet straight forward. I remember playin Remy in 3rd strike.....so much fun....
nice tip ... but i have a better form to execute this move.... charge db > uf + k > ub > df + k
Lmaooo.. I was legit tryna figure this out today.. thanks
To do it, you should only use 1 crouch M punch. Using 2 makes it whiff for only half the damage.
Yep. The usual route i use is lk lp
Down+back to up+forward to back to forward also works.
Yep! Its just that on stick i find it easier to hit the corners of the square gate haha!
I was wondering this answer since Street Fighter EX 1... Almost 25 years
I just charge down back and press upkick back forward back forward. Much easier (not) but it works for me
I am a Guile player, is my main since SF4 , right now I am a Diamond (4 stars) and sometimes I have problems pulling that flashKick to CA😅 and combo loops.😢 any more videos like this?
I want to get into sf6 but can't play on pad because of wrist issues... What brand and model is your arcade stick? 🙏🏽
Respect to you still using the old school I'm on to hitbox
Any one else just kinda wished for charge characters form them to show they got a charge
I did at first but you get used to it haha
@@FGCCentral Yeag but is it me or does some characters feel like they need longer to charge, maybe it’s me but blanka charge feels casters than DJ
Capcom did it with Bulleta / Baby Bonnie Hood shows her charge in Vampire Savior / Dark stalkers whenever the yellow birds land on her
@@metalslugfest that’s cool
Well if you wanna lab it, it’s around 40 frames of charge for both moves (could be 35).
Great explanation
Thanks man!
Now that was helpful 👍
Glad you found it helpful dude!
I'm almost certain you can't input the last up forward for super. Sonic boom alone requires you to do a forward motion, not down forward or up forward..
You see me do it. Up-forward counts for the super cos the game reads your the forward input still
Never played charge character before, i picked up sf6 guile and had to learn from scratch. For the fk into super cancel i do ↙️↗️k into ⬆️↖️⬅️➡️k in the same motion, its like making a half circle motion after the first k.
Might try guile with modern controls. I always struggled with charge commands.
You still have to charge in modern controls haha
Thanks!
Really good shortcut
Glad it helped!
I subscribed cuz of the arcade stick. Mayflash are amazing for a mid level stick
Thanks for the support man! Mayflash elite series coming with sanwa parts for the price is a game changer haha!
Thank you for the tip
I remember a tlme when i thought i was inputing things too fast. And thats why things didnt come out. Silly me though. It was barely quick enough.
Thank you!
Not really a Guile main, but I'll give him a try. Who knows, we might become friends.
Guile is so much fun! Once you get a hang of the charge timing, he just insane haha!
This is an advanced input to Blanka hop forward ultra from sf4
Old inputs still applicable haha!
Kinda reminds me of his old Super Flash Kick inputs or Charlie’s from Alpha. ↙️↘️↙️↗️🦶
I learned this when I started playing may in guilty gear
totsugeki goes hard haha!
I've been playing around with just doing double 360 motion. Been working out somewhat.
wow i think that's even harder man haha
@@FGCCentral funny enough I've been using the ps4 analogue stick to play this game because the dpad feels so bad. 360's are super easy like that.
Oh, I was doing it with forward and back on the second imput but this might be easier, even on pad
Good info thanks
Thanks
Hope it helps :)
You don't need the second diagonals. B F is enough
Yep! I just like to hit the corners of the gate on the stick
Man, coming from tekken to sf with a keyboard is hard on charge characters. I often just practice precise or fast timing in tekken and UF isn't really a common input there. Let alone the charge mechanic.
I feel you man. Learning charge character at the start can seem difficult but once you get the charge timing down, it gets easier :)
Great video.
There's a much easier way to do this though🤔....just saying 😏
There's a lot to explore in the execution of Guile's moves.
Search UA-cam to find more. It will be worth the effort.
actually only the first movement should be back/down->frw/up, the second can only be back and frw
Guile sniffing that muff
You should be charging diagonally any time you can, it gives you more options anyway.
This is why guile is better on stick than a hitbox
Respect
Funnily enough, I can do this with no problem. It just works for me. That said, Guile's sweep => Command Kick => Flash Kick, which by all rights should be an easier input...I can't get it. Not even once. I dunno what I'm doing wrong.
It works after wall splat. After drive impact punish, wait until the enemy kneels down and input sweep :)
Cool
I thought this video was going to be about charge partitioning, but this is different
i dont think that tech exists anymore haha
All i can say is im glad i play rashid and cammy
Huh, I've been doing up forward back forward
On pad trying to learn guile has injured my left thumb holding charge for so long
Same issues with pad tbh. My thumbs cramp up haha
This is day one Guile
Essential skill for guile
thankyou sir.
Please do one for Chun li, I see a lot of Chun new players who don’t even know about the charge moves for her and they never do them lol
Can you show how a standing lk into sonic boom works?
I have a video on canceling standing lk to flash kick. same tech should apply to sonic boom :)
I was expecting to hear playing modern
Very nice, now what was he teaching ? (For all the ppl focusing on cammy)
😂😂😂 focusing on the wrong thing
My poor crontoller...
Can you do a tutorial about flash kick into sonic hurricane?
so do a double flash kick with a down back charge.
You actually dont have to do that. This is especially complicated for hitbox players. Instead you can do these: charge 1, 9HK, 46HK OR charge 1, 8HK, 646HK. The second seems harder but i prefer it. Theres no reason to try to do this weird 19HK 19HK input on hitbox
Yup youre right! It just easier on stick to aim for the corners of the square gate
Im jus trying to learn how to charge motion in general😢
My brother is away right now an i wanted to learn Honda
Man... the gameplay ove been seeing with Guile makes me believe otherwise. I see them throwing booms better than Ryu and Ken's hado.
Okay but why are we still using charged inputs in this day and age? Especially for a fighting game.
Its part of the game ever since. So you could argue why we still using motion inputs in this day and age
@@FGCCentral it would be a pointless argument considering a simple down forward motion is a simple and commonly use input compared to one that requires a charge which takes considerably more time, time that could literally cost you a match. It's unnecessary, they simply just choose to create an artificial skill gap.
😮
Niiiiiceee
Why is his super doesn’t have a regular double QC motion like many other characters?
Guile is a charge character so his super moves are also charge motions haha