Ive been too busy lately so i didnt get the clips i wanted, also i chose the music really fast so prob not one of my best montages... i hope you guys enjoy this one :D i promisse the next ones are going to be much better even if it takes a little longer to make them.
Bro your vids are so sick to watch. Can tell you have put many hours into PvP and honed your craft. Can I ask your reason why 300 dex instead of split with str? Is the 300 dex node better than str one?
thank you bro! this comment really made my night!! and the reason i use 300 dex node is because weapon swaping will remove any stun or root ;) (more survability) and greatsword scales the same with dex or str so i only loose a little bit of dmg in hatchet but almost not noticeable :D basically every 30s i can get rid of any stun and i also have berserk so 2x times more survability. if you need anything bro i allways reply :D
@@MambiTV97 thanks for your reply bro, keep up the vids, it reminds me of old skool runescape pvp videos. pure action. would love to see you try a spear combo with GS just to mess ppl up with CC then hit big swings on them
@@Dedal123456 bc you can proc it out of critical retribution from GS tree, mana pots and tumblr feetwraps :D i find it useful since im allways without healer
Fs has like no cd, multiple fireballs and pillars in the span of 10 seconds. Weapon is beyond broken. Crazy thing is if he could actually aim his heavies there was more fireballs and pillars to come
Oh yes… if you stop the vid you can see the average hits are 4k 😂😂😂 imagine if he actually connected the heavy attacks… and I’m sure he is no more than 350 int bc of rapier + 200 con… If you think about it Fs dmg alone is not that big of a problem, but you have insane dots, backdraft is basically boltcaster perk, flare makes impossible to miss (like explosive shot from bow) the size of the projectile is big as a head, cooldown reduction on heavy attacks (you need to spend 10 points into GS for CDR on basic attacks) and every skill AOE 4m wide + aim lock…
@@MambiTV97 it’s crazy even without the ele exploit or deckhands it’s such a problem. Smolder is the mos broken mechanic in game. The damage is pretty crazy especially with how consistent it is to hit. It got insane cd reduction, low cds, distance closer, fortify, haste, an op infinite Ken jag essentially.
Nop , Firestaff was always a strong but never a broken weapon . Its a pure dps with almost no utility no stuns etc so it needs to have damage otherwise is uselesss ... the Fireball its a huge and slow projectile , just press shift when it comes ....the pillar yes is a problem not because of pillar itself but because its impossible to miss with aim lock but thats not a firestaff issue , is a aimlock issue ... same way that BB is not a BB issue but yes a auto lock issue . Auto lock broke all hitscan weapons or skills . I always play either melee assassin or mage ... before the melee homing nerfs no mage had a chance against me and im not even an amazing player ... so is mage that is that strong ? or melees that got worst ? just understand the vision of the devs ... Melees/Healers win games , Range have kills ... you are able to win a game and still complain about a mage that killed you a lot but lost the game.... Its not the game that is unbalanced is your ego that is affected .... learn to separate the stuff you cant be the best in every area , do you enjoy kills ? run a ranged , do you enjoy to win ? run a healer or bruiser . Want both ? be a ranged in a good healer/Bruiser team , there is no other chance .
@@sdsaints4559 fs almost no utility? I gotta disagree… the utility of the FS is to make more damage and connect everything easier. I can put as an example flare, backdraft, CDR on heavy attacks, close to no cooldown and everything AOE… the weapon was made to deal a massive damage, which I don’t think is a bad idea, but how easy is to do that dmg it is the problem I have with it… fs maybe don’t have lot of cc but for example hatchet is the same, imagine how difficult is to connect attacks with the hatchet that they needed to implement things like defy death and berserk so you can make it work… and I’m not even going to talk about throwing tree… fireball is slow if you are far away from the target but if you are closer than 8-9m is almost instantaneous, and pillar is even faster. As I said fs alone is not that big of a problem, that’s where I agree with you, aimlock completely ruined it and made it even easier… having things like lifetaker and bugs in certain items is what is making everyone think FS is so OP when is not really the case. My point is that FS is really easy to use for how much dmg it has… IMO FS is the SnS of the magical weapons before the patch, now is even dumber than SnS. And i have more kills being melee than majority of ranged players. That’s a skill issue not something to compare between weapons.
Ive been too busy lately so i didnt get the clips i wanted, also i chose the music really fast so prob not one of my best montages... i hope you guys enjoy this one :D i promisse the next ones are going to be much better even if it takes a little longer to make them.
Video is as good as usual, much love from canary brother
Its a good video bro, enjoyed it 😃
@@shirtinohenderson3960 Thank you so much :D you guys allways hype me!
@@Dr34m4x ty broooo :D
Can u link ur build?? i got serenity to looking builds
@@TheeAgoony Yeah bro! Got it on my other video 😉 ua-cam.com/video/SNGlYcl4M8c/v-deo.htmlsi=tzh8hpmR_U6S4wzG
Bro your vids are so sick to watch. Can tell you have put many hours into PvP and honed your craft. Can I ask your reason why 300 dex instead of split with str? Is the 300 dex node better than str one?
thank you bro! this comment really made my night!! and the reason i use 300 dex node is because weapon swaping will remove any stun or root ;) (more survability) and greatsword scales the same with dex or str so i only loose a little bit of dmg in hatchet but almost not noticeable :D basically every 30s i can get rid of any stun and i also have berserk so 2x times more survability. if you need anything bro i allways reply :D
@@MambiTV97 thanks for your reply bro, keep up the vids, it reminds me of old skool runescape pvp videos. pure action. would love to see you try a spear combo with GS just to mess ppl up with CC then hit big swings on them
the same build?
@@Dedal123456 yessir!!! Only changed the healing breeze in ring 😊😊 the rest is the exact same as my previous vid :D
@MambiTV97 why healing breeze?
@@Dedal123456 bc you can proc it out of critical retribution from GS tree, mana pots and tumblr feetwraps :D i find it useful since im allways without healer
@@MambiTV97 shirking heals work witk this perks? Life steal too?
@@Dedal123456 idk about life stealing but with tumblr feetwraps procs 100% need to test it without it tho
Fs has like no cd, multiple fireballs and pillars in the span of 10 seconds. Weapon is beyond broken. Crazy thing is if he could actually aim his heavies there was more fireballs and pillars to come
Oh yes… if you stop the vid you can see the average hits are 4k 😂😂😂 imagine if he actually connected the heavy attacks… and I’m sure he is no more than 350 int bc of rapier + 200 con…
If you think about it Fs dmg alone is not that big of a problem, but you have insane dots, backdraft is basically boltcaster perk, flare makes impossible to miss (like explosive shot from bow) the size of the projectile is big as a head, cooldown reduction on heavy attacks (you need to spend 10 points into GS for CDR on basic attacks) and every skill AOE 4m wide + aim lock…
And on top of that elemental band bug + that earring
@@MambiTV97 it’s crazy even without the ele exploit or deckhands it’s such a problem. Smolder is the mos broken mechanic in game. The damage is pretty crazy especially with how consistent it is to hit. It got insane cd reduction, low cds, distance closer, fortify, haste, an op infinite Ken jag essentially.
Nop , Firestaff was always a strong but never a broken weapon . Its a pure dps with almost no utility no stuns etc so it needs to have damage otherwise is uselesss ... the Fireball its a huge and slow projectile , just press shift when it comes ....the pillar yes is a problem not because of pillar itself but because its impossible to miss with aim lock but thats not a firestaff issue , is a aimlock issue ... same way that BB is not a BB issue but yes a auto lock issue . Auto lock broke all hitscan weapons or skills . I always play either melee assassin or mage ... before the melee homing nerfs no mage had a chance against me and im not even an amazing player ... so is mage that is that strong ? or melees that got worst ? just understand the vision of the devs ... Melees/Healers win games , Range have kills ... you are able to win a game and still complain about a mage that killed you a lot but lost the game.... Its not the game that is unbalanced is your ego that is affected .... learn to separate the stuff you cant be the best in every area , do you enjoy kills ? run a ranged , do you enjoy to win ? run a healer or bruiser . Want both ? be a ranged in a good healer/Bruiser team , there is no other chance .
@@sdsaints4559 fs almost no utility? I gotta disagree… the utility of the FS is to make more damage and connect everything easier. I can put as an example flare, backdraft, CDR on heavy attacks, close to no cooldown and everything AOE… the weapon was made to deal a massive damage, which I don’t think is a bad idea, but how easy is to do that dmg it is the problem I have with it… fs maybe don’t have lot of cc but for example hatchet is the same, imagine how difficult is to connect attacks with the hatchet that they needed to implement things like defy death and berserk so you can make it work… and I’m not even going to talk about throwing tree… fireball is slow if you are far away from the target but if you are closer than 8-9m is almost instantaneous, and pillar is even faster. As I said fs alone is not that big of a problem, that’s where I agree with you, aimlock completely ruined it and made it even easier… having things like lifetaker and bugs in certain items is what is making everyone think FS is so OP when is not really the case. My point is that FS is really easy to use for how much dmg it has… IMO FS is the SnS of the magical weapons before the patch, now is even dumber than SnS. And i have more kills being melee than majority of ranged players. That’s a skill issue not something to compare between weapons.