when REAL fighting game characters take over smash #3
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- Опубліковано 21 сер 2024
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End screens music: • Kitsch | Super Smash B...
0:36 “This matchup is not favorable.”
Ken: “Wanna bet?”
That and 2:42, Trile$ is a menace.
call an ambulance, call an ambulance
These characters are the definition of players who dedicated more time to practice many comands to play them in the right way
Real shit. They’re some of the most execution heavy characters in the whole game.
@@SaulTeeNutz with many commands comes great neutral
@@angeljaredchaveztorres9531and with great neutral, comes many stocks to be taken.
@@SaulTeeNutzexcept for terry
@@bestplayerofalltime105
Terry is just as difficult.
1:11 I like these clips because the TOs clearly spent all their time making the custom HUD that they didn't bother to correct the blown out colors.
Heihachi at Mishima Dojo: “That’s one fine looking way to implement fighting game characters into a platform fighter.”
* Looks at PSASBR
“Why doesn’t mine look like that?!?”
Heihachi was mad fun in that though
God I love seeing Terry in action
If he had a better recovery he'd be a menace
6:23 Lmao not even last minute Shield art could save Shulk
He activated it a frame too late, so the Shield Art couldn't take effect.
He was really fucked
You know it's real when the fighting game characters are taking over the competitive scene of a party game
Smash is a platform fighter, not a traditional fighter. Even so, the traditional fighting game characters work well in a platform fighter like smash.
1:22 & 4:13 “It could be any of us.”
2:41 Ken been in the dojo with Sheik! He said let me try that out.
I missed this clip series! Glad to see it finally return, so we can watch the fighting game characters in all their glory.
6:50 This Terry combo is actually sick. He ladder climbed his moveset for that kill
Min Min: “Can I join your fighting game characters club?”
All the Fgc at the same time:
No
Do you have command inputs?
No? Ok then fuck off
Every characters in the game: "No."
*starts the video*
"It's over."
Me: aight. *leaves*
4:05 okay, that was pretty slick.
I count three clips where Corrin gets bodies.
Ryu and Ken are easily some of the most entertaining characters to watch
Alternate title: Wanna see Corrin get cooked?
Why does spiking with Ken and Ryu sound much more raw?
Bots goin crazy in this comment section
Report them, then!
fr - "Thank you for the interesting ideas you put into your content. I really appreciate your creativity.♀⁉🥐"
What the hell is that? and this one: "Thank you for your interesting ideas! Your videos always bring joy and add positivity to my day.🪱📹🤠"
Is also a bloody bot.
its just the ai generated message + 3 random emojis combo that’s unfortunately been a true combo for years now
In all respect, that doesn't do shit. @@Critick3000
Man’s out here puttin his life on the line implying super smash bros isn’t a REAL fighting game 💀🤣
1:27
Ryu: fuck you my shoryuken has priority
Damn! Wish Little Mac and Min Min were in this. XD
2:45 damn he drove that thang cross the fuckin stage
Holy DI batman
6:37 this set up was soo impressive I must say
That was lame man the person he fighting is lame that’s why he got caught
We need more fg characters gameplay. Love watching it
hopefully Chun Li is next
1:24 And we're still waiting on Tekken X street fighter....
Guess this'll have to do for now
As a guy that now prefers sf6 to smash this hits hard
My main guys because I play really fighting games
YEEEEEET❤
AndresFn mention LETS GOOOO
You need to see my ryu clips mate:)
What's the advantage of using hakoken over shakanetsu for Ryu or weak shoryu over strong shoryu for Ken? Doesn't skakanetsu come out and travel at the same speed as hadoken just with more damage? And if shoryuken is meant to kill, why would you ever want to use the weak version instead of the strong one, which does more damage? Just a question that I've wanted an answer to.
For Ryu:
Surprisingly, each Hadoken level is faster than its equivalent Shakunetsu level (Light Hado is faster than light Shaku, medium hado is faster than medium Shaku, etc.). In addition, Hadoken travels farther than its equivalent Shakunetsu level. Lastly, Hadoken is one hit while Shakunetsu is multi hit. This is important in some matchups such as Bowser and Kazuya, where they can armor through the weaker hits of Shakunetsu but not the single hit of Hadoken.
For Ken:
Medium shoryu is usually preferred over heavy shoryu after an up-air ladder because the medium version sends further in the air than the heavy version for some reason (the difference is pretty big). Also, it might be done for consistency reasons since heavy shoryu is notorious for not having all its hits connect, especially at higher percentages.
For both Ken and Ryu, hadoken (and Ryu's shaku) has three variants: weak, medium, strong. Strong ones are the fastest, weak is slowest. Strong of course does the most damage, but doesn't last on screen for long. A weak hadoken is way more of a stage hazard because it's out for so long. Opponents obviously don't wanna get hit by it, so they try to jump around it or shield it, which leaves them more vulnerable to a call-out aerial or grab from Ken/Ryu (example of this at 1:42). Weak hado/shaku is also great at catching opponents trying to roll away from Ken/Ryu, because 9/10 times the opponent will just roll along with the fireball and get hit by it.
For Ryu, shakunetsu hits multiple times and does great damage, but doesn't set up for tech chases as well as a regular hadoken because shaku sends the opponent up off the ground a little. In the clip of the day with Ikan's Ryu you see this very well where he first does shaku to send Mario to the platform, then does a hadoken to keep Mario in a lock state on that platform where he can't act until he's done flopping on the ground. Gives Ryu plenty of time to set up a reliable kill instead of just going unga-bunga and hope for the best.
As for Ken's shoryuken, you might want medium shoryu over strong because it's a DI mixup. I also think it's because some characters can fall out of Ken's strong shoryu (multi-hit moves in this game aren't the most consistent at times), so medium shoryu is a more reliable option. Ryu doesn't have this problem because his shoryu is a single hit but still massively strong.
I don't play either of these charcaters (I main Chrom and Doc lmao) so take this with a grain of salt.
theyre all good for pressure and conditioning.. send out a few weak hados that your opponent will easily get into the rhythm of shielding/parrying etc, then throw out a strong shakunetsu and go in for a combo is a fun thing I like to pull, then go back to slows and mediums.
Uhm, where was Mii Brawler?
👏🏿👏🏿👏🏿👏🏿👏🏿
Shouldnt lil mac and min min being included?
Where’s Little Mac?
Please tell me this is sarcasm.
@@ubadman1 its not, he's a fighting game character.
@@gapplssbnot a traditional one though lol
You know, Little Mac from Streets
@@ubadman1 This is an actual question and I’m down for 1v1 after work.
Esto es a lo que me refiero dominar a Ryu, Ken, Terry y kazuya los imputs son difíciles de sacar y mis respetos a quienes dominan a estos personajes y a los mains peachs, me dan náuseas los mains Bayonetas jugando con movimientos injustos de counter simplemente me dan aberración y los jugadores franceses son los más patéticos usando Bayonetas a diestra y siniestra 😂😂