Yo bro, love the vids. Just got a question to anyone who might answer, I'm aware of the duel teleport CN etiquette, but what was with the final circle? why did the 4 of you just chill around until the circle started going nonexistent? 2 ppl did agree to duel with the counters but was it just cause there was not enough space for everyone to duel properly?
Nah this is just final circle etiquette. It is symbolized by emotes or the parry, and a noticeable slowdown of all the players. 2 players 1v1 until the end. They do this because fights where everyone is fighting everyone can be a bit hectic and unpredictable. This way it leads to a more fair fight based on skill 1v1s. You ofc don't have to follow this, but you'll likely get jumped if you don't.
To go even further, Deemo here didn't want to start the 1v1. 2 characters are being played that heavily counter zai, and he recognized one of the players and knew that it wouldn't be favored. He also could not third party as the zinping would probably attack him. So he waited until the inevitable final circle, when their ults were down and they couldn't do anything about his ult. Call it whatever you like, unless the zin won her fight that was the only path for a zai to win in that situation at equal skill.
It's not cowardly, movement is one of the main mechanics in the game. Literally a skill. He's also playing correct, this isn't your bum lobbies, this is CN Unrivaled lobbies. Every single fight is third partied. Everyone tries to fight when they have the advantage, rarely any fair fights. It's up to you to use more than 1% of your brain to come out on top.
Basic general Battle Royal Mechanic, it s basically a game of dodging and disengaging, rotating into the map due to the storm where everyone tries to position themselves as best as they can so they re not the first to get jumped on or have easy escape routes if neccessary. The second one fails to do so and is forced into an encounter you can be sure the rest of the entire match will throw themselves into the result of that like a flock of crows, which ultimately makes the one to engage first loose for sure and the one who was engaged on secondly a prime target, especially if he s weakened. In call of duty that "waiting for a smart and decent opportunity" is full of campers that slowly get forced out of their hiding spot via the enclosing zone. In Naraka it feels a lot more fun and interactive than in any other battle royale imo, since you can t just get one shot from across the map out of the blue since it s relying a lot more onto the melee aspect. Due to the combat i ve had multiple times where over the minutes multiple enemies tried to come up to me and we exchanged some half hearted swings (no hits), so they noticed I myself wasn t easy prey either so we both just disengaged. Compared to it s insufferable counterparts in other battle royales, this phase of the match CAN be boring sometimes, but is mostly just hilarious to play imo. After forcing yourself through this wall of text i d like to round it off by saying most of the late game stuff can be a third party hell, so especially in casuals (but also in ranked the higher you go) most decidet that it s way too hectic with everyone fighting everyone. So basically Naraka Endgame etiquette. For example 4 people left; two distinct 1vs1 get chosen randomly and result in final 1vs1 into winner.
Tessa as 4:20 was really good, their only flaw was their counters were very predictable.
Another Deemo video to bright my morning! :)
bro is actually entertaining to watch
Time to play Zai i mean after watching his vods feels so easy and when you get into game you realize how hard it is but still time for Zai now 😁😁😁
The best Zai is back!💪
Yo bro, love the vids.
Just got a question to anyone who might answer, I'm aware of the duel teleport CN etiquette, but what was with the final circle? why did the 4 of you just chill around until the circle started going nonexistent?
2 ppl did agree to duel with the counters but was it just cause there was not enough space for everyone to duel properly?
the ones whove used up ult will prolly fight, those with ult are betting theyd kill more near the end, just my opinion
Nah this is just final circle etiquette. It is symbolized by emotes or the parry, and a noticeable slowdown of all the players. 2 players 1v1 until the end. They do this because fights where everyone is fighting everyone can be a bit hectic and unpredictable. This way it leads to a more fair fight based on skill 1v1s. You ofc don't have to follow this, but you'll likely get jumped if you don't.
To go even further, Deemo here didn't want to start the 1v1. 2 characters are being played that heavily counter zai, and he recognized one of the players and knew that it wouldn't be favored. He also could not third party as the zinping would probably attack him. So he waited until the inevitable final circle, when their ults were down and they couldn't do anything about his ult. Call it whatever you like, unless the zin won her fight that was the only path for a zai to win in that situation at equal skill.
I need ur setting camera in game bro
I just watch this randomly and want to start playing the game now 😂
The game is free, you should definitely try it out !
I really hate when someone playing dirty and cowardly and run across all the map
Wys bro? 😂
It's called tactic😂
It's not cowardly, movement is one of the main mechanics in the game. Literally a skill. He's also playing correct, this isn't your bum lobbies, this is CN Unrivaled lobbies. Every single fight is third partied. Everyone tries to fight when they have the advantage, rarely any fair fights. It's up to you to use more than 1% of your brain to come out on top.
It's playing safe bruh 🗿
It's like people play BR games but hate BR mechanics@@XilPrivChannel
what was everyones deal dropping down on you in them first couple of minutes LMAOOO
and how you was moving through that building @ 17:30 . * noted for sure *
Sensei can u show ur glyhp 🙏🏻
You can go on my twitch chat and type !glyphs
@@masterdeemo roger that
in which server do you play
if his name in stream is deemo its cn, if its masterdeemo its sea
cool
I cant seem to find anyone who plays Takeda these day.. so unfortunate that he's just too weak
he's a meta in trios
i dont understand, cuz im new to the game. But why you all just being AFK on endgame?
Basic general Battle Royal Mechanic, it s basically a game of dodging and disengaging, rotating into the map due to the storm where everyone tries to position themselves as best as they can so they re not the first to get jumped on or have easy escape routes if neccessary.
The second one fails to do so and is forced into an encounter you can be sure the rest of the entire match will throw themselves into the result of that like a flock of crows, which ultimately makes the one to engage first loose for sure and the one who was engaged on secondly a prime target, especially if he s weakened.
In call of duty that "waiting for a smart and decent opportunity" is full of campers that slowly get forced out of their hiding spot via the enclosing zone.
In Naraka it feels a lot more fun and interactive than in any other battle royale imo, since you can t just get one shot from across the map out of the blue since it s relying a lot more onto the melee aspect. Due to the combat i ve had multiple times where over the minutes multiple enemies tried to come up to me and we exchanged some half hearted swings (no hits), so they noticed I myself wasn t easy prey either so we both just disengaged. Compared to it s insufferable counterparts in other battle royales, this phase of the match CAN be boring sometimes, but is mostly just hilarious to play imo.
After forcing yourself through this wall of text i d like to round it off by saying most of the late game stuff can be a third party hell, so especially in casuals (but also in ranked the higher you go) most decidet that it s way too hectic with everyone fighting everyone. So basically Naraka Endgame etiquette.
For example 4 people left; two distinct 1vs1 get chosen randomly and result in final 1vs1 into winner.
cool