Thanks. The FPS depends on the complexity of the input texture, the output resolution, and the sample count. I think it dropped to around 18 at the end of this video (4K) but recovers once the frame rendering is done. I’ll upload an optimized version soon.
@@YhBAK ho hoooo OK! was about to attack radiance cascades myself. I think you said in another comment you're thinking of releasing this at some point?
@@noahnumberone Sure. I’m still working out the details on how to do it, especially since I have some other filters I made before. Thanks for showing your interest!
Nice experiment, have a big future
Looks great ... what kind of FPS / res are you able to get?
Thanks. The FPS depends on the complexity of the input texture, the output resolution, and the sample count. I think it dropped to around 18 at the end of this video (4K) but recovers once the frame rendering is done. I’ll upload an optimized version soon.
@@YhBAK wow I'm surprised it's over 1 ... which technique are you using?
@@noahnumberone SDFs and radiance cascade-I wasn’t implementing it correctly in this video.
@@YhBAK ho hoooo OK! was about to attack radiance cascades myself. I think you said in another comment you're thinking of releasing this at some point?
@@noahnumberone Sure. I’m still working out the details on how to do it, especially since I have some other filters I made before. Thanks for showing your interest!