Light Caster Progress. TouchDesigner. GLSL

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  • Опубліковано 5 вер 2024
  • Shadow/Light: done
    Spread: so so
    FPS: dancing
    토요일이니 이제 집에 갑니당~

КОМЕНТАРІ • 8

  • @bugtut
    @bugtut Місяць тому +1

    Nice experiment, have a big future

  • @noahnumberone
    @noahnumberone 13 днів тому

    Looks great ... what kind of FPS / res are you able to get?

    • @YhBAK
      @YhBAK  6 днів тому

      Thanks. The FPS depends on the complexity of the input texture, the output resolution, and the sample count. I think it dropped to around 18 at the end of this video (4K) but recovers once the frame rendering is done. I’ll upload an optimized version soon.

    • @noahnumberone
      @noahnumberone 6 днів тому

      @@YhBAK wow I'm surprised it's over 1 ... which technique are you using?

    • @YhBAK
      @YhBAK  6 днів тому

      ​@@noahnumberone SDFs and radiance cascade-I wasn’t implementing it correctly in this video.

    • @noahnumberone
      @noahnumberone 6 днів тому

      @@YhBAK ho hoooo OK! was about to attack radiance cascades myself. I think you said in another comment you're thinking of releasing this at some point?

    • @YhBAK
      @YhBAK  6 днів тому

      ​@@noahnumberone Sure. I’m still working out the details on how to do it, especially since I have some other filters I made before. Thanks for showing your interest!