If rein and orisa had their worst abilities in one character you get Mauga. Life steal with damage is a cool concept but supports just do it better so having an ability dedicated to it is a waste.
He needs armor. I know he's shirtless... But he needs armor health so he doesn't get blown up. But since everyone picks Ana Zen to counter him, that makes Genji, Tracer and Sombra viable.
Had like 3 quickplay matches in a row where the enemy picks ana and antis me off cooldown. Antinade needs a change against tanks or he needs a buff which i think would be worse
Literally cut it down to 3 seconds on everyone but tanks and 2 seconds on tanks so it matches Discord orb,makes it require a lot more precise while still having blow up potential if they really don't feel like nerfing the healing numbers first. I am saying this as an Ana main,the character will be fine with a 3 second nade on squishes you tend to just need one more shot for a kill anyway. And honestly Ana wouldn't stop being fun to play either.
The problem is this guy requires so much attention from supports to stay alive that of course antinade is going to counter him. I feel like in the time it takes Kiriko to reload her ofuda he loses 3/4 of his health. I literally can't do anything but heal him when he's on my team.
It’s characters like these that make Ana a problem in OW. She makes both Mauga and Roadhog completely useless because they don’t have shields. Ofc that doesn’t matter below GM really but you won’t be seeing this guy or hog in any tournaments.
@@taiteyard3567interesting how (As a diamond 3 Ana main) the design of anti nade was with 6 v 6 in mind , not this 5 v 5 crap. It's always going to be an oppressive ability no matter the cool down nerfs they want to implement Lol. Hardly anybody understands why 5 v 5 was such a dumbass decision that it's just hilarious at this point. There's so many maps and hero abilities that should of been COMPLETELY reworked. 5 v 5 created so many more problems and I saw this coming as soon as it was announced. Characters with a lack of mitigation are always going to be glass Cannons with no second tank to absorb any cool downs. Anti nade could be on a 50 second cool down and last for half a second and still be oppressive as hell because that half a second of no healing force is enough to be bursted down by just 2-3 people against characters that aren't designed for 5 v 5.
The charge makes him immune to literally everything in the game and it's on a 6 sec cooldown so it's definitely not useless. The other ability is debatable tho lol
If rein and orisa had their worst abilities in one character you get Mauga. Life steal with damage is a cool concept but supports just do it better so having an ability dedicated to it is a waste.
Mauga has one job and one job only. To sh*t on Orisa. You can crit her while she's in fortify.
I feel like mauga was made for orissa not so much to be meta just a meta breaker
Is he bad? Yes. Is he fucking fun? Yes.
I saw you in the video for the WoW deep dive, the camera showed you and Eva at least twice lol
Not even subbed to this dude but this early
ALGORITHM W
He needs armor. I know he's shirtless... But he needs armor health so he doesn't get blown up.
But since everyone picks Ana Zen to counter him, that makes Genji, Tracer and Sombra viable.
Had like 3 quickplay matches in a row where the enemy picks ana and antis me off cooldown. Antinade needs a change against tanks or he needs a buff which i think would be worse
Literally cut it down to 3 seconds on everyone but tanks and 2 seconds on tanks so it matches Discord orb,makes it require a lot more precise while still having blow up potential if they really don't feel like nerfing the healing numbers first.
I am saying this as an Ana main,the character will be fine with a 3 second nade on squishes you tend to just need one more shot for a kill anyway. And honestly Ana wouldn't stop being fun to play either.
The problem is this guy requires so much attention from supports to stay alive that of course antinade is going to counter him. I feel like in the time it takes Kiriko to reload her ofuda he loses 3/4 of his health. I literally can't do anything but heal him when he's on my team.
He's fun to play but just gets gatekept by supports... shocker, a tank being gatekept by support cooldowns... so lame
This is a punch bag character abilities are useless tbh
Bro his E gives his whole ass team 30% damage reduction and 60% lifesteal, that shit is so op lmao
It’s characters like these that make Ana a problem in OW. She makes both Mauga and Roadhog completely useless because they don’t have shields. Ofc that doesn’t matter below GM really but you won’t be seeing this guy or hog in any tournaments.
@@taiteyard3567interesting how (As a diamond 3 Ana main) the design of anti nade was with 6 v 6 in mind , not this 5 v 5 crap. It's always going to be an oppressive ability no matter the cool down nerfs they want to implement Lol. Hardly anybody understands why 5 v 5 was such a dumbass decision that it's just hilarious at this point. There's so many maps and hero abilities that should of been COMPLETELY reworked. 5 v 5 created so many more problems and I saw this coming as soon as it was announced. Characters with a lack of mitigation are always going to be glass Cannons with no second tank to absorb any cool downs. Anti nade could be on a 50 second cool down and last for half a second and still be oppressive as hell because that half a second of no healing force is enough to be bursted down by just 2-3 people against characters that aren't designed for 5 v 5.
The charge makes him immune to literally everything in the game and it's on a 6 sec cooldown so it's definitely not useless. The other ability is debatable tho lol