"This card is completely broken and I think to myself would this even be possible to print... but then I realised Shudderwock exists and for that reason I say 'Go for it!'" Basically every utterly broken card in custom hearthstone.
yeah looking for specific battlecries in a class which doesn't have a lot of battlecry synergy, is the same as putting 1 pugg in a hunter deck where you'll run tundra and high attack deathrattle beasts anyway. Very comparable. /s Shudderwalk is strong against control cause it's a combo deck. as a control deck against aggro though it's far from the best.
Not saying you’re entirely wrong, but Shaman definitely has one of if not the best battlecry synergies consistently across formats, with all of the Elemental battlecries, Rumbling Elemental, 1 mana discover a battlecry, it has one of if not the most battlecry class specific synergies (even discounting shudderwock)
I bothered with a whole response, and I didn't even realize rumbling was league of explorers. Shame on me. Anyway, rumbling wasn't even played back then. It might be now with grumble, but that's hard to pull off. Shaman has very little battlecry synergy. No well-described-as battlecry deck is played above rank 5. They put all the design space into shudderwalk, so they can't print that strong synergy. So just wake me up when all their cards are battlecries, buff battlecries, recruit and activate battlecries, their hero power becomes summon elven archer. Then we can talk like you actually know something.
Murmuring Elemental, double the next Battlecry you play. Grumble, who indirectly wants to abuse Battlecries since he's throwing minions back in your hand for cheap (and usually Shadowstep-type effects are for things with Charge or really good Battlecries). Rumbling Elemental was bad back in the day but Grumble would fit that vein nicely. Elementals are all typically based around a Battlecry: If You Played and Elemental... effects, so Kalimos, Stone Elemental, etc. Shaman had the most Jade Battlecries with Jade Claws and Jade Chieftan, whereas Druid only had Jade Behemoth. They are the class with the second-most Battlecries in the game, falling just behind Warlock in both Standard and Wild, really only because of Warlock's abundance of Discard and Deal Self Damage cards.
Hey, I am the creator of the Cobra card. It only upgrades whenever the player holding the Cobra performs an action that results in the death of an enemy minion, not just whenever an enemy minion dies. Examples are minion trading on the owner’s turn, friendly battlecrys, weapon attacks, hard removal / board clear. Nevertheless, I really like the idea of giving the last form Rush. Thanks for reviewing my card!
I think since poisonous is generally stronger than rush, you could also add rush to the 2nd form and add poisonous in the last step :) Then you also can just use the 2nd form if you need a fast dmg source and can't wait for the last one
Timon Rein Forgotten King Kun and Soulthief in wild... also you can put a deathwing in your deck in standard so it basically draws a twisting nether when your getting rekt situation
Xander Moore you are basically having the same result as if you never played Agonize (you would have drawn other cards instead if Agonize and the quest) at the cost of 2 extra mana. That's a pretty bad play.
While I loved the idea of lakkari sacrifice... the card is absolute garbo, they were too afraid of making an enchantment overpowered and thus made the card laughably weak.. Now a fix that would make the card playable? 4/4s instead of 3/2s, by that point in the game it’s typically been decided already and summoning 3/2s just isn’t impactful enough. Or maybe even just one 6/6.
Dr. Badtimes Because Discolock got pushed by Blizzard like 4 expansions in a row, never worked, finally got a bunch of stupid OP cards in Medivh stuff, became a retarded RNG deck, got nerfed with the rotation and left Warlock with no playable deck during Un'goro. Discolock is an abomination design-wise and shouldn't be pushed ever again.
I think that while Luna's Pocket Galaxy is fantastic, it seems so disruptive that it should probably be a quest. "Dimensional Research. 1 Mana Mage Spell. Quest: Empty your deck. Reward: Pocket Galaxy."
Seems a bit strong. Most quests, you have to go out of your way to complete, often at some cost. That quest can be thrown into any Mage deck and can still be completed.
Im not sure a quest that just wants you to draw into fatigue wont work properly as a quest since you wouldnt have to play it at the start like you usualy would have to do with most quests. I guess if it both wanted you to get into fatigue aswell as do something like play x amount of x card it'd work Also not all decks go into fatigue so it cant go into any random deck, itd have to be a control mage of sorts ------ on a side note it could just work like this Shuffle Pocket galaxy in your deck. When Pocket galaxy has been played and is in your deck: When you would draw a card, gain a random card instead. -Can be countered by Azari, or a lucky Gnomeferatu. -Deck can be stolen with the galaxy card by Archbishop and they'd get the pocket galaxy at some point too. -The new rogue legendary draw deck would just simply draw the deck as normal. -Togwaggle would get the random card each turn instead while the mage gets normal draws again. -Any card that looks for cards in your deck would find what is in your original deck. -Cards that wants to be drawn to activate something like The Darkness candles or spiders would never trigger aslong as Pocket galaxy is in effect.
MoDRun It can still work, a bunch of mages draw into fatigue now anyways because of aluneth. Making it a quest gives a fatigue deck a small window to try and otk the mage. Most mages would rather use their own cards over random ones anyway, so it doesn't limit the use of the reward all that much.
I wonder if there'll be some sort of "Demagnetise" card this expansion. Like a spell that splits a mech that is magnetised to another mech from its host, leaving the two mechs as separate minions on the field.
Simply summons the minions based on when they were played, meaning one mech will just be destroyed. a pseudo-related concept can be seen on Vanish, which just destroys some minions if the owner's hand is full.
Shlabedeshlub Probably the same thing that happens with vanish or grumble, the last minion played/summoned gets destroyed, since there's no room for it
It already exists. It's called Spellbreaker, with the extra bonus of destroying the magnetizing mech. Let's be realistic, if such a card existed, it would never see play because Spellbreaker would just do that infinitely better.
Lunas Pocket Galaxy should be the reward for a quest; for example; Quest: Luna's Lunacy "Play 10 cards with a "Random" effect." That would make it really good.
Thats way too hard to archieve though...10 cards is literally 1/3 of your deck... I think 7 or maybe even 5 cards would make it more balanced, but thats a really good idea...you should work for blizzard :3
Well, I decided to just check, and theres currently 9 (8 if we subtract Shifting Scroll, as it might be hard to pull off) Mage cards with a random effect. Of course you can have 2 of all of these, except Toki, and things like Primordial Glyph will still loop into itself. Thats not including Neutral cards either sooo, shall we say 7 cards, and the actual reward also costs 7, for flavour :P Remember, the cards dont neccessarily have to work. You can play an MCT on an empty board and still get 1/7 for your quest :)
Ye, I think that would be a good idea, because even if you could play 10 "random"-effect cards in one game, your deck wouldnt have enough other cards to keep you alive till you complete your quest, and the quest effect isn't actually game-breaking as you can still just draw shitty cards and lose. So 7 cards should be good
For Luna's Pocket Galaxy I imagine it opens a "portal" where your deck should be, and whenever you "drew" a card, it'd just get one from there. You can get random secrets from Arcanologist, drawing just makes cards, and so and so.
Luna’s Pocket Galaxy seems like such a fun card, but I think it should be a quest with the objective being ”play 10 cards with random effects”, meaning cards like Cabalists Tome and Primordial Glyph
"luna's pocket galaxy" actually is a card to reveal, the artwork was showed and if you see hearthpwn countdown, its appear in 58 hrs lefts, but i dont know what its gonna do or the mana its cost, but "luna's pocket galaxy" seems to be a good name, looking that all the legendary spells have a relationship with the other legendary class card
I think a possibly better fix for Luna’s Pocket Galaxy would be “if you burn a card, remove this effect” or something equivalent. That way there is a possibility of counterplay, stops the combo with Aluneth being completely broken and generally gives some play options that affect thinking and options
Shane Okakpu ??? I honestly don't understand what you're talking about here A. I gave a couple of reasons to change a card, not just because of Aluneth B. How do you think balance works? I'm rebalancing a card based on other available cards. Like how warsong commander was obliterated because of Patron and Frothing Cards are made in relation to other cards So could you clarify what you meant a bit?
I was thinking something like "instead of drawing your first card each turn, put a random card into your hand" would be close to (my interpretation of) the intent of the card without having to mess with deck swapping or aluneth issues. If you wanted it to work with aluneth (or other draw cards), the first part could read "each time you would draw a card, instead...".
What do you mean by removing the effect. Do you have no deck? or the rest that was left when you played lunas pocket. Its also a bad Idea because it makes it more RNG because you want low cost cards.
That's a pretty bad fix IMO, for the one playing the card it means a decent number of classes will have pretty degenerate 1 card counters to your big effect that you likely built your deck around and for the rest of classes with no concivable way to make the oppnent burn a card they have to deal with a stupidly low-cost control winner.
Timid Cobra doesn't require 2 enemy minions die, YOU have to kill 2 enemy minions, meaning the opponent can't have traded them in. Wording is correct. Also, Luna's Pocket Galaxy would at least still get countered by Azari the Conqueror, I believe. My REAL question, is what happens if a priest uses Archbishop Benedictus on it, as trump mentioned. Was thinking that as soon as I saw it popped up. Really is an interesting card!
If it's just whenever an enemy minion dies, then yikes, that IS broken. And for pocket galaxy, if THAT'S how it worked, then it would just get countered by gnomeferatu, and things like thoughsteal would work very oddly with it.
RaventhortheWarrior Hey, I am the creator of the Cobra card. It only upgrades whenever the player holding the Cobra makes an attack that results in the death of an enemy minion, not just whenever an enemy minion dies.
For Luna's Universe I'd suggest something along the line of "Summon Luna's Pocket Universe".The pocket universe is a dark portal like effect that stays in play with 'At the end of turn add a random card into your deck'. Now you can be fatigued when forced to draw and it solves the issues with stealing the deck or toggwagling it.
I think the pocket galaxy could be inter sting if you took a damage for each card you drew. So fatigue has some play against it. One damage a turn can be overcome.
@@saubergt2390 not really, It's only Cards in your deck, so If you have drawn Them you can't use the advantage, and If you want it to be worth you have to run a ton of minions, but then you have No clears or Any of the very importent mage spells
Luna's implementation possibility: destroy deck, then shuffle 40 copies of "luna star" that says "When drawn, shuffle a copy into deck, then transform into a random card" 40 is high enough that it's unlikely to be ever actually tapped out via mill(since "when drawn" effect don't trigger on mill). But small enough so archbishop etc can have meaningful interaction. Or maybe less copies if you don't want it to hard counter mill. Thou I'd say at least 5 are needed, not sure how many is ideal.
I think the effect of Luna's Pocket Galaxy would be better worded as "Each time you would draw a card and your deck is empty, add a random card to your hand instead." That way it doesn't create confusion with deck manipulation, but still provides a an endless source of random cards and fatigue immunity.
I think that Luna's pocket galaxy would work like "destroy your deck, you can no longer draw cards(so you don't fatigue and no aluneth shenanigans) and at the start of your turn add a random card to your hand" so Memedictus and explore ungoro won't do nothing and tog wagle would work exactly like in fatigue
While this is not the place, I did come up with a brief thought of a shaman card that is probably for like...some kind of fatigue shaman? 10 mana 15/15 (or 20/20 but that may be pushing it) minion that overloads 10, and every turn this card is alive your mana only unlocks 1 crystal a turn.
I don't now if it was actually intended this way, but the wording on the fearful cobra might be correct, and more balanced that way. Maybe by saying destroy to upgrade it's referring specifically to effects that outright destroy a creature, like crushing walls or deadly shot. This would make it a lot harder to upgrade, as it isn't just any creature dying. Now Trumps point might still stand that the card is a bit too OP but I think looking at it this way definitely makes a bit more sense. I feel like if you could increase the mana cost to 3 on the final upgrade that might balance it, but that wouldn't be in line with any of the other upgrade effects in the game.
Luna's Pocket Galaxy transforms the deck into something else. Meaning that any card that does something with the 'deck' doesn't work as you don't have a deck anymore.
Does make sense that Luna's Pocket Galaxy + Benedictus gives the second player an infinite deck of random cards, since it would also contain the cards that was already in the deck.
That card "Luna's Pocket Galaxy" should be like the portal from Warlock's quest. Some portal on the bord that put 4 radon card's on your deck at the end of your turn. That shuld fix thous deck efects. [sorry for the bad english]
Maybe with a discord right most/left most. They could also print a new mechanic that moves cards around in your hand, and buffs them (because just moving a card around alone would be far too useless)
Luna's Pocket Galaxy is pretty balanced, random cards are pretty terrible in Hearthstone. Put it on a 3/3 taunt, 10 mana and it should be pretty decent. As Trump says, you'd have to wait for that mage weapon to rotate into wild, tho.
considering most cards are costed around 1-5 and getting card draw cards from random cards isnt very likely, this card wouldnt be any good without aluneth even if it was really cheap. Aswell as that most cards would be bad/very situational/have the deck based around it/useless etc
I would say Luna's pocket Galaxy could say... "Discard everything and destroy your weapons." And you play it as if you're using Astral Communion. If you happen to get an Aluneth, then great.
Make the puggernaut have can’t be targeted by spells and hero abilities so the hunter can’t play dead and get the reward multiple times and it is a slight buff
How about making Luna´s Pocket Galaxy a quest reward? Maybe something like "Draw X cards appart from your each-turn-draw" (for example drawing with Arcane Intelect gives a +2 on the quest, but your normal card draw at the beginning of your turn does not count for it). In that case you´ll have to work for it and not just play it turn 5, so the 5 mana cost would stil be balanced.
For boom Jr I think he's fine the way he is with one 'small' modification, and that's remove the word "friendly". I think that'd make it slightly more balanced and also more flavourful
2:30 Upgraded cards are always really strong once fully upgraded. Trump is judging it too harshly based on its last form alone. Where this card is too OP is that the first form is already an ok card. It needs to start out weak, upgrade to pretty good and then to VERY good. The fix should be for it to be a 1/3 all the way through. 2 mana 1/3 is bad... add poisonous and it's pretty good (the -1 attack no longer matters) then add the 1 damage ping and it's very good.
Myra draws until your hand is full and then it stops. Even if your deck is infinite it will stop at 10 cards in hand. But then if it burns the rest of the deck or just stops is a different question
If I had to guess I'd say casting Myra's Unstable Element would destroy your Pocket Galaxy and send you straight to fatigue. The animation suggests that it draws cards until your hand is full and then destroys your entire deck at once.
Shuffle Pocket galaxy in your deck. When Pocket galaxy has been played and is in your deck: When you would draw a card, gain a random card instead. -Can be countered by Azari, or Gnomeferatu. -Deck can be stolen with the galaxy card by Archbishop and they'd get the pocket galaxy at some point too. -The new rogue legendary draw deck would just simply draw the deck as normal. -Togwaggle would get the random card each turn instead while the mage gets normal draws again. -Any card that looks for cards in your deck would find what is in your original deck. -Cards that wants to be drawn to activate something like The Darkness candles or spiders would never trigger aslong as Pocket galaxy is in effect.
A point on pocket galaxy What if they changed it to refill your deck with random cards? That way it gives you 30 more cards to semi-counter fatigue but those other cards still work as they should. Hell you could even make it a purposeful combo; pocket galaxy into Togwaggle next tun; to give your opponent 29 random cards while you take their actual deck.
Galaxy would be a good quest reward. It gives you enless cards so quest should be "burn 6 cards" or sth. It gives you reward when you get space in hand. Or autocasts? Idk but it would make it high risk high reward card
They really looked at this video and borrowed some ideas. The Dark Librarian -> Boompistol Bully, The Silent -> Tight-Lipped Witness, Dark Iron Hydra -> Living Mountain...
Luna's Pocket Galaxy was officially revealed to be in the Boomsday expansion, but with completely different stats. Does Blizzard usually adopt custom cards like that?
No, Bilizzard didnt get it from custom cards, by the time that Lunas Pocket Galaxy custom card was made people knew that the card was coming to the game and its artwork but didnt know the efect
I don't see the problem with reviving a board of rush mechs. If you're playing a normal mech deck, it's not like they're always all going to be powerhouses. Gul'Dan already achieves something similar and better(?) with usually 2 charge minions for 10 damage and a massive taunt board. This takes a minimum of 2 turns and 2 cards to play without set-up. Unless I'm missing something huge, I don't see how N5074 is a problem.
The Cobra seams quite balanced if you leave the original text, hunter only has a few ways to 'destroy' minions, and a card that requires crushing walls is hilarious
Well Luna's Pocket Galaxy could be similar to Mechathun to balance it, "when this is the only card left, give an endless stream of cards from your deck"
Luna's Pocket Galaxy Long Post Warning: My understanding of Luna's Pocket Galaxy is that you no longer have a deck, based on the wording "endless source of random cards". It's like changing a single meal into an "All-You-Can-Eat" Buffet - making it an infinite number of meals, instead, it's an "All-You-Can-Draw" Card Librarium. This means cards that interact with your deck have no effect (recruit, shuffle into, place on top of, mill, discover from, destroy, summon from, copy from, draw [specific] from, copy of, even, odd, singleton, etc...) because the cards are infinite and completely unknowable in advance. Take Renounce Darkness, for example. It transforms all warlock cards into random cards from a different class. The difference is the deck size is finite and partially knowable (since the Hero Power transforms regardless). As such the opponent's: Azari has no target since you have no deck. Gnomeferatu has no effect because your cards are all random anyway so nothing really changes. King Togwaggle is a special case. Though he cannot "swap" decks because you no longer have a deck, he will give you your opponent's deck (which you'll start drawing from) instantly putting them in fatigue. Once the deck has been depleted you'll continue drawing from your random Card Librarium. Guess that makes it like Fatigue 2.0... Thus, Archbishop Benedictus cannot copy a deck you do not have. Yes, I realise there are a few flaws with this way of thinking but it's the best I can come up with.
I'd rework Luna's pocket galaxy into a 0 attack weapon that: Battlecry: Destroy your deck. At the start of your turn, draw a random card. That way it doesn't clash with Aluneth and there is an answer for mill decks so it isn't just an instant loss for mill.
Because druids dont have a way of giving taunts charge, so they cant OTK you the turn it comes out. Sure the next turn you might get overrun, but at least you have one turn of your own to react and maybe save yourself with board clears. Meanwile if Puggernaut pulls a Tundra Rhino (or a build-a-beast with the same effect) your'e just immediately dead if they cast "Play Dead" on it and you wont get a turn to react to it with silence or maybe just trading in to kill it then use board clears.
Luna's Pocket Galaxy + that rogue spell that draws your entire deck (which you could get from LPG) = a full hand and then either nothing or you just destroyed your pocket galaxy?
Execute + river crocolisk. For 4 mana? I mean, it’s basically 2 cards in 1. Wouldn’t that mean the space you are saving in the deck would make it more expensive?
Omg i wish that Luna's Pocket galaxy card was printed in some form... i want endless random :D So to balance it maybe have it say/mean I feel like it should be 6-8 mana since the majority of random cards are bad/situational/combo/useless cards and if you happen not to get the Aluneth or Aluneth gets destroyed its really hard to get card draw from random cards. Shuffle Pocket galaxy in your deck. When Pocket galaxy has been played and is in your deck: When you would draw a card, gain a random card instead. -Can be countered by Azari, or Gnomeferatu. -Deck can be stolen with the galaxy card by Archbishop and they'd get the pocket galaxy at some point too. -The new rogue legendary draw deck would just simply draw the deck as normal. -Togwaggle would get the random card each turn instead while the mage gets normal draws again. -Any card that looks for cards in your deck would find what is in your original deck. -Cards that wants to be drawn to activate something like The Darkness candles or spiders would never trigger aslong as Pocket galaxy is in effect. I cant think of any cards i might have missed but eeeeh maybe something
what are the chances that luna's pocket galaxy was actually printed but with a different effect and different mana cost, keeping in mind this video was made before the release of the actual card
YuGiOh Abridged, Episode 59 "Cloud Atlas" Kaiba: "Watch me activate my cheats! UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A START!" Yugi: "What did that do?" Kaiba: It gave me unlimited cards!" Yugi: "Won't that just make it harder for you to draw the cards you want?" Kaiba: "I HAVE UNLIMITED CARDS. YOU ONLY HAVE 40. THAT IS SIGNIFICANTLY LOWER THAN THE AMOUNT I HAVE."
"This card is completely broken and I think to myself would this even be possible to print... but then I realised Shudderwock exists and for that reason I say 'Go for it!'"
Basically every utterly broken card in custom hearthstone.
yeah looking for specific battlecries in a class which doesn't have a lot of battlecry synergy, is the same as putting 1 pugg in a hunter deck where you'll run tundra and high attack deathrattle beasts anyway. Very comparable. /s
Shudderwalk is strong against control cause it's a combo deck. as a control deck against aggro though it's far from the best.
Not saying you’re entirely wrong, but Shaman definitely has one of if not the best battlecry synergies consistently across formats, with all of the Elemental battlecries, Rumbling Elemental, 1 mana discover a battlecry, it has one of if not the most battlecry class specific synergies (even discounting shudderwock)
I bothered with a whole response, and I didn't even realize rumbling was league of explorers.
Shame on me. Anyway, rumbling wasn't even played back then. It might be now with grumble, but that's hard to pull off.
Shaman has very little battlecry synergy. No well-described-as battlecry deck is played above rank 5. They put all the design space into shudderwalk, so they can't print that strong synergy.
So just wake me up when all their cards are battlecries, buff battlecries, recruit and activate battlecries, their hero power becomes summon elven archer. Then we can talk like you actually know something.
Dragonknight w
Murmuring Elemental, double the next Battlecry you play. Grumble, who indirectly wants to abuse Battlecries since he's throwing minions back in your hand for cheap (and usually Shadowstep-type effects are for things with Charge or really good Battlecries). Rumbling Elemental was bad back in the day but Grumble would fit that vein nicely. Elementals are all typically based around a Battlecry: If You Played and Elemental... effects, so Kalimos, Stone Elemental, etc. Shaman had the most Jade Battlecries with Jade Claws and Jade Chieftan, whereas Druid only had Jade Behemoth. They are the class with the second-most Battlecries in the game, falling just behind Warlock in both Standard and Wild, really only because of Warlock's abundance of Discard and Deal Self Damage cards.
Do you think Luna’s Pocket Galaxy cares that you gave it only 1* for balance? It has billions of stars already.
( ͡° ͜ʖ ͡°)
Oof
It would be a shame if Luna’s Pocket Galaxy is awful in hearthstone
Ben Holsapple ikr.... its never gonna come out though.....
OvalBananaman pocket galaxy came out a long time ago
Hey, I am the creator of the Cobra card. It only upgrades whenever the player holding the Cobra performs an action that results in the death of an enemy minion, not just whenever an enemy minion dies. Examples are minion trading on the owner’s turn, friendly battlecrys, weapon attacks, hard removal / board clear. Nevertheless, I really like the idea of giving the last form Rush. Thanks for reviewing my card!
Banterbox I got the wording wasn't a mistake did you make it for an egg deck. Be honest ;)
Ah, I liked the wording you had originally because it already matches a quest in the game. (the daily gold kind)
I think since poisonous is generally stronger than rush, you could also add rush to the 2nd form and add poisonous in the last step :) Then you also can just use the 2nd form if you need a fast dmg source and can't wait for the last one
Tim Mcgra Care to elaborate?
Your card is awesome
could you imagine a 4 mana druid card that draws a 7,8,9 and 10 Mana cost? nah I think that would be too OP even for a fanmade card.
Painer Reviews kek
Painer Reviews seems a bit weak, I mean it's not like you can combo it with other cards to draw a win condition with 1 card, right?
It's balanced because it's just minions, so no death knight or ultimate infestation, what is your 7 and 10?
Timon Rein 10 is Tyrantus, it's pretty good. As for 7 I think we can skip it.
Timon Rein Forgotten King Kun and Soulthief in wild... also you can put a deathwing in your deck in standard so it basically draws a twisting nether when your getting rekt situation
Why isn't Agonize an actual card? It could really help Discolock.
"it could really help discolock" that right there is why
The sick plays are to not play the quest and cast Agonize. Bam. Discard a worthless card 100% of the time.
Xander Moore you are basically having the same result as if you never played Agonize (you would have drawn other cards instead if Agonize and the quest) at the cost of 2 extra mana. That's a pretty bad play.
While I loved the idea of lakkari sacrifice... the card is absolute garbo, they were too afraid of making an enchantment overpowered and thus made the card laughably weak..
Now a fix that would make the card playable? 4/4s instead of 3/2s, by that point in the game it’s typically been decided already and summoning 3/2s just isn’t impactful enough. Or maybe even just one 6/6.
Dr. Badtimes Because Discolock got pushed by Blizzard like 4 expansions in a row, never worked, finally got a bunch of stupid OP cards in Medivh stuff, became a retarded RNG deck, got nerfed with the rotation and left Warlock with no playable deck during Un'goro. Discolock is an abomination design-wise and shouldn't be pushed ever again.
I forgot these were custom cards so when I saw Agonize, I thought, "Wow Blizzard is actually stepping up their discardlock."
I wonder what would happen if Blizzard snuck a new card into this, that would be quite funny.
Lol, indeed.
Deal 5 damage, draw 5 summon a 5/5 and gain 5 armor? What is this? Too strong, balance at one star.
lmao exactly
Was this written before or after the reveal of Luna's Pocket Galaxy 0_0
Before. Luna's was revealed on the 31st. Sneaky sneaky though Hearthstone, making Trump balance check your cards!
The Dark Librarian effect finally made it to hearthstone
Called it!
the 5 mana 5/5?
what if rogue burgled Luna's pocket galaxy and then played Myra's unstable element?
Fill hand, play the animation for burning the rest of the deck, but do nothing
Draw the pocket Galaxy itself
No, it should destroy the infinite deck if you assume the axiom of choice, otherwise it should crush the game I guess.
Shut up
(Responding to the first comment)
I think that while Luna's Pocket Galaxy is fantastic, it seems so disruptive that it should probably be a quest.
"Dimensional Research. 1 Mana Mage Spell. Quest: Empty your deck. Reward: Pocket Galaxy."
Ups the idea of draw mage
It's doable
Seems a bit strong. Most quests, you have to go out of your way to complete, often at some cost. That quest can be thrown into any Mage deck and can still be completed.
Nicholas Pinkerton The card can be thrown into any deck anyways, It limits the earliness at which the spell can be cast
Im not sure a quest that just wants you to draw into fatigue wont work properly as a quest since you wouldnt have to play it at the start like you usualy would have to do with most quests.
I guess if it both wanted you to get into fatigue aswell as do something like play x amount of x card it'd work
Also not all decks go into fatigue so it cant go into any random deck, itd have to be a control mage of sorts
------ on a side note it could just work like this
Shuffle Pocket galaxy in your deck.
When Pocket galaxy has been played and is in your deck:
When you would draw a card, gain a random card instead.
-Can be countered by Azari, or a lucky Gnomeferatu.
-Deck can be stolen with the galaxy card by Archbishop and they'd get the pocket galaxy at some point too.
-The new rogue legendary draw deck would just simply draw the deck as normal.
-Togwaggle would get the random card each turn instead while the mage gets normal draws again.
-Any card that looks for cards in your deck would find what is in your original deck.
-Cards that wants to be drawn to activate something like The Darkness candles or spiders would never trigger aslong as Pocket galaxy is in effect.
MoDRun It can still work, a bunch of mages draw into fatigue now anyways because of aluneth. Making it a quest gives a fatigue deck a small window to try and otk the mage. Most mages would rather use their own cards over random ones anyway, so it doesn't limit the use of the reward all that much.
I wonder if there'll be some sort of "Demagnetise" card this expansion. Like a spell that splits a mech that is magnetised to another mech from its host, leaving the two mechs as separate minions on the field.
Planetesimal no because that is confusing as hell and simplicity is the biggest design goal of blizzard
Planetesimal what happens if 8 minions are magnetized together
Simply summons the minions based on when they were played, meaning one mech will just be destroyed. a pseudo-related concept can be seen on Vanish, which just destroys some minions if the owner's hand is full.
Shlabedeshlub Probably the same thing that happens with vanish or grumble, the last minion played/summoned gets destroyed, since there's no room for it
It already exists. It's called Spellbreaker, with the extra bonus of destroying the magnetizing mech. Let's be realistic, if such a card existed, it would never see play because Spellbreaker would just do that infinitely better.
To counteract fhe oozling. Puggernauts text could state
"Battlecry: gain the deathrattle x"
Lunas Pocket Galaxy should be the reward for a quest; for example;
Quest: Luna's Lunacy
"Play 10 cards with a "Random" effect."
That would make it really good.
Thats way too hard to archieve though...10 cards is literally 1/3 of your deck...
I think 7 or maybe even 5 cards would make it more balanced, but thats a really good idea...you should work for blizzard :3
Well, I decided to just check, and theres currently 9 (8 if we subtract Shifting Scroll, as it might be hard to pull off) Mage cards with a random effect. Of course you can have 2 of all of these, except Toki, and things like Primordial Glyph will still loop into itself. Thats not including Neutral cards either sooo, shall we say 7 cards, and the actual reward also costs 7, for flavour :P
Remember, the cards dont neccessarily have to work. You can play an MCT on an empty board and still get 1/7 for your quest :)
Ye, I think that would be a good idea, because even if you could play 10 "random"-effect cards in one game, your deck wouldnt have enough other cards to keep you alive till you complete your quest, and the quest effect isn't actually game-breaking as you can still just draw shitty cards and lose. So 7 cards should be good
Lunas Pocket Galaxy into Archbishop Benedictus - Infinity wars!
so basically like star wars xD
But remember the turn limit of (I think) 60
Oh, i dont know there is limit for not-fatigue turns, also its 89 (on 90th both explodes)
I think if a game lasts that long both players should be rewardet with an victory cause they faught so hard to not die
everybody gets to rank 1 legend lol (people can have the same legend rank at one time)
*So that's this cards custom Hearthstone cards of the week.*
Thanks Jens, you made me laugh like a little girl. Again.
Reminds me of Civ. We need a Great Writingplace to host this Great Worder so he can make more Great Sentences.
I love your editor for your videos. Probably said it before, but the understated humor that doesn't steal the focus from the video subject is premium
It's funny how Luna's Pocket Galaxy became a real card, but the card which was revealed was even more broken than the custom card.
To fix the aluneth + luna's pocket galaxy combo.
Luna's pocket galaxy could make you take fatigue damage everytime you overdraw.
For Luna's Pocket Galaxy I imagine it opens a "portal" where your deck should be, and whenever you "drew" a card, it'd just get one from there. You can get random secrets from Arcanologist, drawing just makes cards, and so and so.
Luna’s Pocket Galaxy seems like such a fun card, but I think it should be a quest with the objective being ”play 10 cards with random effects”, meaning cards like Cabalists Tome and Primordial Glyph
"luna's pocket galaxy" actually is a card to reveal, the artwork was showed and if you see hearthpwn countdown, its appear in 58 hrs lefts, but i dont know what its gonna do or the mana its cost, but "luna's pocket galaxy" seems to be a good name, looking that all the legendary spells have a relationship with the other legendary class card
I think a possibly better fix for Luna’s Pocket Galaxy would be “if you burn a card, remove this effect” or something equivalent. That way there is a possibility of counterplay, stops the combo with Aluneth being completely broken and generally gives some play options that affect thinking and options
Knuttonj but then you're changing a card just because of another card which isn't really right
Shane Okakpu ??? I honestly don't understand what you're talking about here
A. I gave a couple of reasons to change a card, not just because of Aluneth
B. How do you think balance works? I'm rebalancing a card based on other available cards. Like how warsong commander was obliterated because of Patron and Frothing
Cards are made in relation to other cards
So could you clarify what you meant a bit?
I was thinking something like "instead of drawing your first card each turn, put a random card into your hand" would be close to (my interpretation of) the intent of the card without having to mess with deck swapping or aluneth issues. If you wanted it to work with aluneth (or other draw cards), the first part could read "each time you would draw a card, instead...".
What do you mean by removing the effect. Do you have no deck? or the rest that was left when you played lunas pocket. Its also a bad Idea because it makes it more RNG because you want low cost cards.
That's a pretty bad fix IMO, for the one playing the card it means a decent number of classes will have pretty degenerate 1 card counters to your big effect that you likely built your deck around and for the rest of classes with no concivable way to make the oppnent burn a card they have to deal with a stupidly low-cost control winner.
Timid Cobra doesn't require 2 enemy minions die, YOU have to kill 2 enemy minions, meaning the opponent can't have traded them in. Wording is correct.
Also, Luna's Pocket Galaxy would at least still get countered by Azari the Conqueror, I believe. My REAL question, is what happens if a priest uses Archbishop Benedictus on it, as trump mentioned. Was thinking that as soon as I saw it popped up. Really is an interesting card!
RaventhortheWarrior I see the pocket galaxy as "when drawn, add a random card to your hand, put this card at the top of your deck"
In the stream when he was doing the review, in the original post of reddit the effect was that the cerd upgrade whenever a enemy minion die.
If it's just whenever an enemy minion dies, then yikes, that IS broken.
And for pocket galaxy, if THAT'S how it worked, then it would just get countered by gnomeferatu, and things like thoughsteal would work very oddly with it.
RaventhortheWarrior Hey, I am the creator of the Cobra card. It only upgrades whenever the player holding the Cobra makes an attack that results in the death of an enemy minion, not just whenever an enemy minion dies.
For Luna's Universe I'd suggest something along the line of "Summon Luna's Pocket Universe".The pocket universe is a dark portal like effect that stays in play with 'At the end of turn add a random card into your deck'. Now you can be fatigued when forced to draw and it solves the issues with stealing the deck or toggwagling it.
They actually just added Luna's Pocket Galaxy to the Boomsday Project except all it does is reduce the cost of minions to (1).
The Silent seems beautiful as a golden card
The 6th video in this series is missing from your Custom Hearthstone playlist, just so you know.
I think the pocket galaxy could be inter sting if you took a damage for each card you drew. So fatigue has some play against it. One damage a turn can be overcome.
Luna’s pocket galaxy became an actual card?
It did! 7 mana legendary spell that changes all minions in your deck (not hand) to 1 mana
Joseph Chang and it sucks
@@silasmarstein650 Until now! Now it is too OP at 5 mana!
@@saubergt2390 not really, It's only Cards in your deck, so If you have drawn Them you can't use the advantage, and If you want it to be worth you have to run a ton of minions, but then you have No clears or Any of the very importent mage spells
The editor is amazing lol
Luna's implementation possibility: destroy deck, then shuffle 40 copies of "luna star" that says "When drawn, shuffle a copy into deck, then transform into a random card"
40 is high enough that it's unlikely to be ever actually tapped out via mill(since "when drawn" effect don't trigger on mill). But small enough so archbishop etc can have meaningful interaction.
Or maybe less copies if you don't want it to hard counter mill. Thou I'd say at least 5 are needed, not sure how many is ideal.
I think the effect of Luna's Pocket Galaxy would be better worded as "Each time you would draw a card and your deck is empty, add a random card to your hand instead." That way it doesn't create confusion with deck manipulation, but still provides a an endless source of random cards and fatigue immunity.
I think that Luna's pocket galaxy would work like "destroy your deck, you can no longer draw cards(so you don't fatigue and no aluneth shenanigans) and at the start of your turn add a random card to your hand" so Memedictus and explore ungoro won't do nothing and tog wagle would work exactly like in fatigue
While this is not the place, I did come up with a brief thought of a shaman card that is probably for like...some kind of fatigue shaman? 10 mana 15/15 (or 20/20 but that may be pushing it) minion that overloads 10, and every turn this card is alive your mana only unlocks 1 crystal a turn.
I don't now if it was actually intended this way, but the wording on the fearful cobra might be correct, and more balanced that way. Maybe by saying destroy to upgrade it's referring specifically to effects that outright destroy a creature, like crushing walls or deadly shot. This would make it a lot harder to upgrade, as it isn't just any creature dying. Now Trumps point might still stand that the card is a bit too OP but I think looking at it this way definitely makes a bit more sense. I feel like if you could increase the mana cost to 3 on the final upgrade that might balance it, but that wouldn't be in line with any of the other upgrade effects in the game.
Luna's Pocket Galaxy transforms the deck into something else. Meaning that any card that does something with the 'deck' doesn't work as you don't have a deck anymore.
I think Benedictus would fill your deck to the maximum deck size with random cards in addition to the cards you already have in your deck
Does make sense that Luna's Pocket Galaxy + Benedictus gives the second player an infinite deck of random cards, since it would also contain the cards that was already in the deck.
That card "Luna's Pocket Galaxy" should be like the portal from Warlock's quest. Some portal on the bord that put 4 radon card's on your deck at the end of your turn. That shuld fix thous deck efects.
[sorry for the bad english]
Maybe with a discord right most/left most. They could also print a new mechanic that moves cards around in your hand, and buffs them (because just moving a card around alone would be far too useless)
Clockwork Peacekeeper should have been rated Lone Star.
Jens you made me laugh with that ending, nice work.
Luna's Pocket Galaxy is pretty balanced, random cards are pretty terrible in Hearthstone. Put it on a 3/3 taunt, 10 mana and it should be pretty decent. As Trump says, you'd have to wait for that mage weapon to rotate into wild, tho.
considering most cards are costed around 1-5 and getting card draw cards from random cards isnt very likely, this card wouldnt be any good without aluneth even if it was really cheap.
Aswell as that most cards would be bad/very situational/have the deck based around it/useless etc
Luna's pocket galaxy could work as a quest reward, with the quest being "Take X fatigue damage" I guess
I’m the creator of the N2074 Card. Thanks for the review Trump!
I would say Luna's pocket Galaxy could say... "Discard everything and destroy your weapons." And you play it as if you're using Astral Communion. If you happen to get an Aluneth, then great.
Make the puggernaut have can’t be targeted by spells and hero abilities so the hunter can’t play dead and get the reward multiple times and it is a slight buff
How about making Luna´s Pocket Galaxy a quest reward? Maybe something like "Draw X cards appart from your each-turn-draw" (for example drawing with Arcane Intelect gives a +2 on the quest, but your normal card draw at the beginning of your turn does not count for it). In that case you´ll have to work for it and not just play it turn 5, so the 5 mana cost would stil be balanced.
are you going to continue this series i really like it
For boom Jr I think he's fine the way he is with one 'small' modification, and that's remove the word "friendly". I think that'd make it slightly more balanced and also more flavourful
Trumpo straight up turned into a Tim & Eric sketch at the end there
The cobra text didn't need correcting. You actually have to destroy the enemy minions for it to trigger
It sort of sounds like the cobra has to do the destroying i think
raazehclaM it should say "while this is in your hand"
Cobra can't do the destroying or the battlecry on the 3rd iteration would make no sense
Like deadly shot and big game hunter or doomsayer i believe
oh boy it's going to be the"destroy" vs "killed" vs "die" debate again
2:30 Upgraded cards are always really strong once fully upgraded. Trump is judging it too harshly based on its last form alone.
Where this card is too OP is that the first form is already an ok card. It needs to start out weak, upgrade to pretty good and then to VERY good. The fix should be for it to be a 1/3 all the way through. 2 mana 1/3 is bad... add poisonous and it's pretty good (the -1 attack no longer matters) then add the 1 damage ping and it's very good.
"The Silent" would probably trigger the secret as soon as it's played, since it's not a battlecry (like kazan)
Luna's pocket galacy could never be printed as a rouge could steal it and use myra's unstable element and infinately draw and break the game
Myra draws until your hand is full and then it stops.
Even if your deck is infinite it will stop at 10 cards in hand.
But then if it burns the rest of the deck or just stops is a different question
GamerForLife ah yeah, my mistake, I would assume it just burns the rest of the deck
If I had to guess I'd say casting Myra's Unstable Element would destroy your Pocket Galaxy and send you straight to fatigue. The animation suggests that it draws cards until your hand is full and then destroys your entire deck at once.
I agree, but there should be a special animation for that specific situation
Shuffle Pocket galaxy in your deck.
When Pocket galaxy has been played and is in your deck:
When you would draw a card, gain a random card instead.
-Can be countered by Azari, or Gnomeferatu.
-Deck can be stolen with the galaxy card by Archbishop and they'd get the pocket galaxy at some point too.
-The new rogue legendary draw deck would just simply draw the deck as normal.
-Togwaggle would get the random card each turn instead while the mage gets normal draws again.
-Any card that looks for cards in your deck would find what is in your original deck.
-Cards that wants to be drawn to activate something like The Darkness candles or spiders would never trigger aslong as Pocket galaxy is in effect.
6:37 pretty sure "the silent" would still die to explosive runes, no?
What if you give the puggernaught 10 mana and "battle cry gain death rattle" so you have to play it from had for it to work.
A point on pocket galaxy
What if they changed it to refill your deck with random cards?
That way it gives you 30 more cards to semi-counter fatigue but those other cards still work as they should.
Hell you could even make it a purposeful combo; pocket galaxy into Togwaggle next tun; to give your opponent 29 random cards while you take their actual deck.
Galaxy would be a good quest reward. It gives you enless cards so quest should be "burn 6 cards" or sth. It gives you reward when you get space in hand. Or autocasts? Idk but it would make it high risk high reward card
They really looked at this video and borrowed some ideas. The Dark Librarian -> Boompistol Bully, The Silent -> Tight-Lipped Witness, Dark Iron Hydra -> Living Mountain...
It would be really cool if you copy this style of ratings when rating new actual hearthstone cards.
Amram Amselem why wud he need to rate for design if its already designed n printed
King Bling Ye, but that doesnt mean that the design is good...
But what use is that rating then? People aren't going to craft a card because its "design is good".
@@Junebug89 so? Its just a way to rate cards not what cards to craft
Luna's Pocket Galaxy was officially revealed to be in the Boomsday expansion, but with completely different stats. Does Blizzard usually adopt custom cards like that?
No, Bilizzard didnt get it from custom cards, by the time that Lunas Pocket Galaxy custom card was made people knew that the card was coming to the game and its artwork but didnt know the efect
Luna's Pocket Galaxy fix imo is: Make it cost 12 mana, mage has some ways to reduce the cost of it to 10 or even less, but it requires planing.
I don't see the problem with reviving a board of rush mechs. If you're playing a normal mech deck, it's not like they're always all going to be powerhouses. Gul'Dan already achieves something similar and better(?) with usually 2 charge minions for 10 damage and a massive taunt board.
This takes a minimum of 2 turns and 2 cards to play without set-up. Unless I'm missing something huge, I don't see how N5074 is a problem.
So Luna's Poket Galaxy was just an actual art/design leak ....
The idea behind timid cobra might be to stop face hunter
The Cobra seams quite balanced if you leave the original text, hunter only has a few ways to 'destroy' minions, and a card that requires crushing walls is hilarious
4 mana 3/6 actually one of the best stat lines in the game
Luna's pocket galaxy doesn't do anything this turn, so maybe 10 mana is a bit much?
You could still play dead and puggernaut by playing galvanizer while puggernaut is in hand. A bit late on this, but when am I not
Well Luna's Pocket Galaxy could be similar to Mechathun to balance it, "when this is the only card left, give an endless stream of cards from your deck"
Luna's Pocket Galaxy Long Post Warning:
My understanding of Luna's Pocket Galaxy is that you no longer have a deck, based on the wording "endless source of random cards". It's like changing a single meal into an "All-You-Can-Eat" Buffet - making it an infinite number of meals, instead, it's an "All-You-Can-Draw" Card Librarium. This means cards that interact with your deck have no effect (recruit, shuffle into, place on top of, mill, discover from, destroy, summon from, copy from, draw [specific] from, copy of, even, odd, singleton, etc...) because the cards are infinite and completely unknowable in advance. Take Renounce Darkness, for example. It transforms all warlock cards into random cards from a different class. The difference is the deck size is finite and partially knowable (since the Hero Power transforms regardless).
As such the opponent's: Azari has no target since you have no deck. Gnomeferatu has no effect because your cards are all random anyway so nothing really changes. King Togwaggle is a special case. Though he cannot "swap" decks because you no longer have a deck, he will give you your opponent's deck (which you'll start drawing from) instantly putting them in fatigue. Once the deck has been depleted you'll continue drawing from your random Card Librarium. Guess that makes it like Fatigue 2.0... Thus, Archbishop Benedictus cannot copy a deck you do not have.
Yes, I realise there are a few flaws with this way of thinking but it's the best I can come up with.
I'd rework Luna's pocket galaxy into a 0 attack weapon that:
Battlecry: Destroy your deck. At the start of your turn, draw a random card.
That way it doesn't clash with Aluneth and there is an answer for mill decks so it isn't just an instant loss for mill.
Went through the whole video and was super happy when I realised it was custom crafted cards....
I would love it if Boom JR's Warning text was part of his ability. A random chance of some of your magnetized minions just being destroyed.
I love Luna's Pocket Galaxy!
9:33 if you get somehow the rogue legendary spell what would happen?
Essence of Magic death.
Is there a full picture of "The Silent" card?
What would happen if you had the pocket galaxy running and you played myra's unstable element?
You would draw until your hand was full, burn a card and stop. Just like roll the bones.
Puggernaut is dangerous at 9 because of Play Dead yet Druids can Hadronox on turn 10 and Naturalize it.
Because druids dont have a way of giving taunts charge, so they cant OTK you the turn it comes out. Sure the next turn you might get overrun, but at least you have one turn of your own to react and maybe save yourself with board clears.
Meanwile if Puggernaut pulls a Tundra Rhino (or a build-a-beast with the same effect) your'e just immediately dead if they cast "Play Dead" on it and you wont get a turn to react to it with silence or maybe just trading in to kill it then use board clears.
at 11:38 it could happen with the new mecha cthun
I think Lunas Pocket Galaxy should be a quest reward tbh
I can't think of a quest for it tho
What would happen if you play li as pocket galaxy and then myras unstable element?
Pocket Galaxy should have a Quest that's fairly hard to fulfill.
Holy Shit....Trump just reviewed my Dark Librarian! This is the greatest moment in my internet career!
I suppose you would also get a pocket galaxy if you play benedictus
Luna's Pocket Galaxy + that rogue spell that draws your entire deck (which you could get from LPG) = a full hand and then either nothing or you just destroyed your pocket galaxy?
Isn't fist of jarraxus also a discard synergy card?
Execute + river crocolisk. For 4 mana? I mean, it’s basically 2 cards in 1. Wouldn’t that mean the space you are saving in the deck would make it more expensive?
Luna’s pocket galaxy already confirm in the boomsday project. 🙂
I don't see how N2074 being class-restricted would be a flavor problem when Ragnaros, Lightlord was a Paladin card.
Luna’s Pocket Galaxy could be a quest-reward instead?
Trojan Pug more accurate?
AndyLye97 Yes. I think it's what he based it on. Don't know why he came back to the argonauts for the name.
AndyLye97 P.O.G.GERNAUT
Lunas pocket galaxy sounds like a quest reward. You can call the quest "Opening the Rift"
The quest is to burn 10 cards
Genius Idea, so you burn your 10th card and also mill the reward.
it would have to auto-cast upon completion then, also 10 is an insane amount, even with arch-mage book of specters shenanigans and max spell stones.
Yeah, overdraw 10 cards for X is probably the worst card in the game, almost whatever the reward is.
Omg i wish that Luna's Pocket galaxy card was printed in some form... i want endless random :D
So to balance it maybe have it say/mean
I feel like it should be 6-8 mana since the majority of random cards are bad/situational/combo/useless cards and if you happen not to get the Aluneth or Aluneth gets destroyed its really hard to get card draw from random cards.
Shuffle Pocket galaxy in your deck.
When Pocket galaxy has been played and is in your deck:
When you would draw a card, gain a random card instead.
-Can be countered by Azari, or Gnomeferatu.
-Deck can be stolen with the galaxy card by Archbishop and they'd get the pocket galaxy at some point too.
-The new rogue legendary draw deck would just simply draw the deck as normal.
-Togwaggle would get the random card each turn instead while the mage gets normal draws again.
-Any card that looks for cards in your deck would find what is in your original deck.
-Cards that wants to be drawn to activate something like The Darkness candles or spiders would never trigger aslong as Pocket galaxy is in effect.
I cant think of any cards i might have missed but eeeeh maybe something
What would myra's unstable crystal do with luna's pocket galaxy?
what are the chances that luna's pocket galaxy was actually printed but with a different effect and different mana cost, keeping in mind this video was made before the release of the actual card
YuGiOh Abridged, Episode 59 "Cloud Atlas"
Kaiba: "Watch me activate my cheats! UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A START!"
Yugi: "What did that do?"
Kaiba: It gave me unlimited cards!"
Yugi: "Won't that just make it harder for you to draw the cards you want?"
Kaiba: "I HAVE UNLIMITED CARDS. YOU ONLY HAVE 40. THAT IS SIGNIFICANTLY LOWER THAN THE AMOUNT I HAVE."
Trumps hair has been recently buffed it seems
Whoah but like Luna’s pocket galaxy is a thing now that’s wild this must be before we knew, also n2074 is like kangors. This is wild