The battle plan for both are almost identical. BH and Dormammmu both control the screen with their moves. Dormammu purrification, dark hole and dark matter. Blackheart his vire, gouls, dark thunder and vortexes. Blackheart combos are harder to do close only. The do nothing on ranged attacks. While Dormammu nullifies projectiles. Teleports and tri-dashes to boost speed and have close ranged and a strong distance damage game.
-All normal moves that have a physical hitbox can have the recovery be super-jump canceled out of ON HIT ONLY. I shot a rival Cable who made me block a standing hk to death with AHVB because it was blocked. If it hit, he could have neutraled the stick, and quickly over-rotated a quarter circle towards into an up towards jump, and AHVB' me to death. To do so you neutral the stick and quickly super-jump. Cable's standing hk, ducking hk can be sj canceled. -Moves that only have a projectile hitbox, cannot be sj canceled. Sentinel's standing/ducking hp, Megaman's standing /ducking hp, and Cyclops' standing /ducking hp fall into this category. -If a move has a physical hitting type hitbox and a projectile type hitbox you can jump cancel the recovery anytime before the projectile hits and by so doing closes the jump cancel window. Cable's standing /ducking hp, and BH's standing hk fall in this category. The player probably either neutraled the stick and quickly either overrotated a qcf /qcb, or manually superjumped in any direction with towards being the best.
Having some trouble hitting the cr. mp. strings...After the 2nd hit how do you connect the 3rd? Jumping doesn't seem to be an option after the 2nd hit lands.
well, i asked cuz my friend said that you had to hold HP and then release it at a specific time and another person telling me that you have to press HP again "at a specific time" as well. I didnt know which to follow. thanks
Exactly venom. I like Blackheart's portals in Marvel Superheros better than in MvsC2. Dormammu has better mobility with his teleports but yeah they are basically the same. I like Blackhearts disappearing dash. Dormammu needs something like that. But I like them both. They occupy the screen and set the pace of the fight.
I like how my questions got completely ignored. This stuff may be basic to the rest of you but when someone asks questions that means they’re willing to learn.
I once did a Heart of Darkness and my enemy had Cable. While he was blocking I think he pushblocked me and was able to simply jump out of it.... How did he do it? Anyone would mind explaining? Thank you for your help.
+Jorge Andrade Did you do Inferno before Heart of Darkness? It's easy to SJGC (Super Jump Guard Cancel) out of that super because after the initial hit (Inferno), it takes a while for the demons to appear on screen and keep Cable in block stun. Once the initial hit is push blocked, you just need to hold up-forward to get out.
i allways use blackheart, he´s the soul of my team, but i only could make the infinite by using the ciclops anti-air assist, but now i think I can do better than that, also thanks a lot for the ground infinite it will help me a lot aginst all that anoying Sentinel´s......lol
I've played Blackheart for over a decade and half. And then this guide reminds me that I am still an absolute beginner with him. XD
this video was uploaded on my birthday!
fate has never been so clear.
Bring it back #FreeMVC2
We're freeee
Omg ! blackheart has combos !? NO WAY !
aw man...this video should have more likes, its so detailed
amazing guide, love this character
The battle plan for both are almost identical. BH and Dormammmu both control the screen with their moves. Dormammu purrification, dark hole and dark matter. Blackheart his vire, gouls, dark thunder and vortexes. Blackheart combos are harder to do close only. The do nothing on ranged attacks. While Dormammu nullifies projectiles. Teleports and tri-dashes to boost speed and have close ranged and a strong distance damage game.
LIIIIIIIIIIIIIIIIIIIIT i just got put on that this existed xD. for the matchup xP👀
Any chance of a transcript for inputs?
great videos. hope to see more for mvc3
still my go to for mv2 bheart
fucking madman
ah ok. thanks a lot! im trying to learn BH more and he just keeps changing lol. From msh to msh vs sf to mvc2, he was never the same
fantastic
0:59 How do you do that? I try it, but I can´t
-All normal moves that have a physical hitbox can have the recovery be super-jump canceled out of ON HIT ONLY. I shot a rival Cable who made me block a standing hk to death with AHVB because it was blocked. If it hit, he could have neutraled the stick, and quickly over-rotated a quarter circle towards into an up towards jump, and AHVB' me to death. To do so you neutral the stick and quickly super-jump. Cable's standing hk, ducking hk can be sj canceled.
-Moves that only have a projectile hitbox, cannot be sj canceled. Sentinel's standing/ducking hp, Megaman's standing /ducking hp, and Cyclops' standing /ducking hp fall into this category.
-If a move has a physical hitting type hitbox and a projectile type hitbox you can jump cancel the recovery anytime before the projectile hits and by so doing closes the jump cancel window. Cable's standing /ducking hp, and BH's standing hk fall in this category.
The player probably either neutraled the stick and quickly either overrotated a qcf /qcb, or manually superjumped in any direction with towards being the best.
Ratel3000
Thanks, I did it!
Ratel3000 Additional Info Here:zachd.com/magnetro/if/bhe.html
Partial Transcript.
great combos
Having some trouble hitting the cr. mp. strings...After the 2nd hit how do you connect the 3rd? Jumping doesn't seem to be an option after the 2nd hit lands.
so the delayed 2nd hit only happens if they are very high up? I keep getting both his consecutively.
how do you make the inferno's 2nd hit come out a little later? usually both hits connect consecutively
well, i asked cuz my friend said that you had to hold HP and then release it at a specific time and another person telling me that you have to press HP again "at a specific time" as well. I didnt know which to follow. thanks
Anyone here know how to do the air combo links? I can't even make out what Magnetro is doing in the video.
how do tou make him pull out his knife i have to press x twice
How do you even do the basics without smacking them in the after two hits in the air. Thats all I do when I try to mimic this vid
Exactly venom. I like Blackheart's portals in Marvel Superheros better than in MvsC2. Dormammu has better mobility with his teleports but yeah they are basically the same. I like Blackhearts disappearing dash. Dormammu needs something like that. But I like them both. They occupy the screen and set the pace of the fight.
Blackheart is badass.
I like how my questions got completely ignored. This stuff may be basic to the rest of you but when someone asks questions that means they’re willing to learn.
vidfreak727 Pretty sure it's just cuz it was a 20k view video on a relatively unused character from a dead game.
@@curioustrout pretty much dead but very remerable
I once did a Heart of Darkness and my enemy had Cable. While he was blocking I think he pushblocked me and was able to simply jump out of it.... How did he do it? Anyone would mind explaining? Thank you for your help.
+Jorge Andrade Did you do Inferno before Heart of Darkness? It's easy to SJGC (Super Jump Guard Cancel) out of that super because after the initial hit (Inferno), it takes a while for the demons to appear on screen and keep Cable in block stun. Once the initial hit is push blocked, you just need to hold up-forward to get out.
does sj.after c.mp the same as iron man's or easier?
How are you meaning the same. I wonder do they like each other in the comic book. Probably not.
yes
i always knew that capitan comando and sentinel was a good asist for blackheart but damn!
i allways use blackheart, he´s the soul of my team, but i only could make the infinite by using the ciclops anti-air assist, but now i think I can do better than that, also thanks a lot for the ground infinite it will help me a lot aginst all that anoying Sentinel´s......lol
1:12 HOW DID HE MIDDLE PUNCH ?
Super late lol but you hold forward + down + HP
@@FilthGnasty is never late for marvel vs capcom 2
@@NeopiaCentral true dat!!!
what a sav
como da todos especiais em PS2
ok kobe.
lol see but at least u know how to do his air combos and it looks stylish no one online knows how to use him the way i just seen you use him
#thatmyBlackheart
Boy you have all the answers Alex. SMH!
I liked venom but Dormammu is better than Blackheart. They are more or less the same character.
Damn blackheart is good but fucking cheap which is why I use him
Why is he not in the new marvel if ghostrider is and where the fuck is venom
Cocolito
Nothing alike LOL.