The lack of damage dropoff and general damage being so low in Battle for Neighborville is a very large issue causing mass frustration within the BFN community. Damage between PVZGW2 and Battle For Neighborville are compared to illustrate the drastic differences. Some buddies and myself were asked by Popcap to put a document together containing our balancing suggestions, for anyone interested. - drive.google.com/file/d/1Lt1xaFKRO6jf8HyVhXFoEp6H5vJSuu9X/view
well said! also could you do a video on how players should not be able to get into the enemy team's spawn area and how popcap should be more strict on the "out of bounds" zones for both teams? the offending team should not be able to get far into the defend teams spawning area and spawn camp to their hearts content until someone wises up and focus solely on hunting down that 1 player instead of defending the objective. its so easy for me to play nightcap or imp on offence and annoy the shit outta the defending team by harassing with with abilities or shooting them, especially on peachy district first garden.
did popcap respond to the document? personally, I think its almost perfect, the only thing your missing is getting Interpol to arrest all chomper players and sentence them to death by electric chair, but you know that's just my opinion
Now this is the kind of video we need! Now all we need is a discord server containing all the TTK, DPS AND DPC for each character, along with their own individual stats
Popcap needs to see this video. GW2 felt perfect in terms of gunplay and TTK. Now all we have are healers who will sprint away while healing themselves so you can never kill them.
Im really glad this video exists so popcap can see how slow ttk is in this game,an example of this is when I was playing the final quest in the battle chest (the one in tc zombies with the sunflowers and queen sunflowers) and I mostly got killed by AI sunflowers just constantly healing each other,im really glad they are gonna fix ttk.
due to the increase of mobility, the addition of many small, fast characters and overheal/general healing buff i think the ttk should be about 1.5x pvz2. and crit damage should be around 1.5-2 times the body damage. also they need to reduce the range of health of different characters from 75-200 to 90-180. due to the ability mashing its so easy for low hp characters to get swept back to spawn every time someone presses E. in my experience, imps acorns and night caps are way too easy to kill, atleast if you catch them of guard. but my main problem with this game is how terrible it feels to aim with a mouse on it. it feels like its got this wired mouse acceleration thing on it and it snaps back every time you flick (this usually happens when jumping and flicking) and performance issues. i keep getting fps drops on my pc even when running low settings and 60fps. oh yeah, thats another thing, the game doesnt let you cap your fps on anything above 60, didnt know i was playing on a ps2 (although the stutters definitely could of fooled me).
true. this game is very frustrating right now and i think i know why popcap put in the "frustration" emoji. chomper who was once a short range class can now be played as a sniper due to no damage fallout or distance falloff, his snot shots go in a straight line and have very high projectile speed.
Well no, it's not that All-Star does too much base damage, it's that he doesn't have damage drop-off. It's completely fine for a tanky, slow minigun class to absolutely shred people up close but when they are also able to deal that same damage at all ranges and excel as a sniper, then there's a problem.
jumping is a main problem, it's too high and peashooter can be more annyoing with the hyper. In gw1 and 2 the hyper was annyoing for a few seconds then they couldn't escape after using it. BFN is a train wreck with the strategy, night caps cant hold up their end in a firefight, they get you low same for them, they run away hide behind something while you try to chase them down, then slap you on the ass with a fung fu. Fun right?
But that is basically saying low damage is killing the game when it is high damage the issue is sunflower still heals way too fast and no damage fall off
So they made tht ttk even longer from an already high ttk game. And forgot to put any kind of range mechanics. Wut. Were they on vodka when they designed this game (hopefully not)?
Not enough dmg? What do you mean, there's tons of abilities that can one shot your, especially deadbeard and cactus dealing 99 damage in one shot. Super sap trap 150 dmg, zmg 125, etc. It needs damage dropoff but not more dmg imo.
this was before damage buffs with regular weapons but abilities have always had high damage but durin gthe low damages phazes you had to rely on abilities ofr damage more than the actual weapon which was stupid af
Also this is the reason why Citron and All star are EXTREMELY good, because they're impossible to kill with overhealth, and their abilities can shred enemies
Yeah even after the TTK update it’s still too long, Killing All Stars is painful and they still don’t have drop off but instead they only got like only less damage by 1 which is stupid
The lack of damage dropoff and general damage being so low in Battle for Neighborville is a very large issue causing mass frustration within the BFN community.
Damage between PVZGW2 and Battle For Neighborville are compared to illustrate the drastic differences.
Some buddies and myself were asked by Popcap to put a document together containing our balancing suggestions, for anyone interested. - drive.google.com/file/d/1Lt1xaFKRO6jf8HyVhXFoEp6H5vJSuu9X/view
well said! also could you do a video on how players should not be able to get into the enemy team's spawn area and how popcap should be more strict on the "out of bounds" zones for both teams? the offending team should not be able to get far into the defend teams spawning area and spawn camp to their hearts content until someone wises up and focus solely on hunting down that 1 player instead of defending the objective. its so easy for me to play nightcap or imp on offence and annoy the shit outta the defending team by harassing with with abilities or shooting them, especially on peachy district first garden.
Bro.
Oak has more hp than torchwood lol
did popcap respond to the document? personally, I think its almost perfect, the only thing your missing is getting Interpol to arrest all chomper players and sentence them to death by electric chair, but you know that's just my opinion
Always love to come back to this video.
Now with movement
*overtime music plays*
mech just does so much damage
compared to everyone else's primary weapons that do about as much damage as a cheap nerf pistol that shoots darts with pitiful velocity
What’s sad is that Z-Mech’s primary weapon does the same damage that the Imp Blasters do.
Technically he does so much damage actually since he deals 83 Damage per second which is quite high
Remember when imps died within their mechs after after u and ur teammates spend 15 mins tryna take it down???
Now this is the kind of video we need!
Now all we need is a discord server containing all the TTK, DPS AND DPC for each character, along with their own individual stats
Popcap needs to see this video. GW2 felt perfect in terms of gunplay and TTK. Now all we have are healers who will sprint away while healing themselves so you can never kill them.
The worst part is that I've been playing too long and now Im used too it
Same
this explains every pain of my frustration, god bless you krook!
So we just have to convince PvZ to bring back damage fall-off and everything will be ok??
Damn 2 years ago already. So sad to see how this franchise is treated, another game just rushed out to make a quick buck and then left to die.
Thank you so much for this video. You are the hero we needed
Im really glad this video exists so popcap can see how slow ttk is in this game,an example of this is when I was playing the final quest in the battle chest (the one in tc zombies with the sunflowers and queen sunflowers) and I mostly got killed by AI sunflowers just constantly healing each other,im really glad they are gonna fix ttk.
due to the increase of mobility, the addition of many small, fast characters and overheal/general healing buff i think the ttk should be about 1.5x pvz2. and crit damage should be around 1.5-2 times the body damage. also they need to reduce the range of health of different characters from 75-200 to 90-180. due to the ability mashing its so easy for low hp characters to get swept back to spawn every time someone presses E. in my experience, imps acorns and night caps are way too easy to kill, atleast if you catch them of guard.
but my main problem with this game is how terrible it feels to aim with a mouse on it. it feels like its got this wired mouse acceleration thing on it and it snaps back every time you flick (this usually happens when jumping and flicking) and performance issues. i keep getting fps drops on my pc even when running low settings and 60fps. oh yeah, thats another thing, the game doesnt let you cap your fps on anything above 60, didnt know i was playing on a ps2 (although the stutters definitely could of fooled me).
I love ur channel u deserve more subs
This is a really good video its about time we get ttk changed.
that is called "balance", if you dont know..
Agreed
Excellent video man
Krook u and major sweetie always kill me its Impossible to kill u especially with the sunflower ability
1:53 seems pretty accurate
yes sunflowers in this game deserve boss music
@@lastadmiral4432 overtime music
@@KPoWasTakenthe "boss music" i was referring to was the zombot theme in zombopolis
true. this game is very frustrating right now and i think i know why popcap put in the "frustration" emoji. chomper who was once a short range class can now be played as a sniper due to no damage fallout or distance falloff, his snot shots go in a straight line and have very high projectile speed.
thank god for this video. I hope popcap realizes this soon
Seeing GW2 zoomed out like BFN is cursed
now characters are doing almost too much damage
*cough cough* all-star *cough cough*
Well no, it's not that All-Star does too much base damage, it's that he doesn't have damage drop-off. It's completely fine for a tanky, slow minigun class to absolutely shred people up close but when they are also able to deal that same damage at all ranges and excel as a sniper, then there's a problem.
krook true
@@krook9656 THIS
jumping is a main problem, it's too high and peashooter can be more annyoing with the hyper. In gw1 and 2 the hyper was annyoing for a few seconds then they couldn't escape after using it. BFN is a train wreck with the strategy, night caps cant hold up their end in a firefight, they get you low same for them, they run away hide behind something while you try to chase them down, then slap you on the ass with a fung fu. Fun right?
Great vid bro
So,looks like i'm not the only one noticing it...
You should do this again with the new ttk update
But that is basically saying low damage is killing the game when it is high damage the issue is sunflower still heals way too fast and no damage fall off
Wait? Can someone explain why this is outdated?
BFN just does so much damage
To our brainz
Please polish my bald head
So they made tht ttk even longer from an already high ttk game. And forgot to put any kind of range mechanics. Wut. Were they on vodka when they designed this game (hopefully not)?
Not enough dmg? What do you mean, there's tons of abilities that can one shot your, especially deadbeard and cactus dealing 99 damage in one shot. Super sap trap 150 dmg, zmg 125, etc. It needs damage dropoff but not more dmg imo.
this was before damage buffs with regular weapons but abilities have always had high damage but durin gthe low damages phazes you had to rely on abilities ofr damage more than the actual weapon which was stupid af
Wait, how does that work?
If you only shoot low damage, how can it kill the game then?
They did a ttk change update after this so most classes did more damage
KPo whoosh
@@autismcenter201 stfu
@@autismcenter201 ypu can't just change a general comment then turn it to a joke and play it off as a joke
KPo look at the title of this video, it says ‘this is killing the game’, but with low damage it’s hard to kill something
the biggest oof in PVZ ever.
Daitan Gore yeah the old TTK in this game is just as long as the dialogue in Cans without labels
Good news bro
T H A N K. Y O U
Guys guess what..
New update made the game playable.
*unplayable
There's nothing fun about getting insta killed
As much as I love this game, I do think the TTK is way too long
Also this is the reason why Citron and All star are EXTREMELY good, because they're impossible to kill with overhealth, and their abilities can shred enemies
Yeah even after the TTK update it’s still too long, Killing All Stars is painful and they still don’t have drop off but instead they only got like only less damage by 1 which is stupid
algorithim comment
ZentoZekto
Masked Koopa /Unicorn Chomper shut the fuck up
Masked Koopa /Unicorn Chomper you cant even decide on the name
Masked Koopa /Unicorn Chomper you smell like stupid
Z mech was way better in gw2 than in bfn
This hasn’t aged well
Trong Tran To be fair, most of his points about damage dropoff have still aged perfectly.
Overheal is cancer
Plantfreak Nanis Overheal isn't necessarily bad, just that the TTK is too garbage to deal with it
The reason why u all people think the damage is lower is because attack register is broken and makes u think u do little dmg...
jokes on all of you i started playing the day after dps was increased across the board
Proof that BFN is much worse than GW2.
game sux
u