These videos are great. Keep them coming! Ive known most of the info in the last 2 videos but the few little things I didn’t know made a huge difference in my renders. 🎉
The reason the bump is always overdone is because the distance field is set to 1 by default. And it is in Blender Units... Which is most commonly in METERS. Which means it is set at 1 meter. Crazy, right? Anyway, to correct the issue reduce the distance to match the scale of your texture to the scale your object and then adjust strength if desired.
I literally hate that they do it this way. It would be SLIGHTLY better if they at least bothered having it show the current unit so at least people know what they're looking at instead of just saying "1". One 'what'?!
Nice overview video. When using displacement, make sure to apply the scale of your object to have the displacement scale properly. For your videos I suggest using GPU when switching to Cycles and perhaps enable denoise for a more clear viewport for your videos. (A denoised viewport also gives less UA-cam artefacts than detailed noise.)
Nice video ! Btw Idon't know if you already try but If you work on a large scene or if you want to optimize you're geo, you can use parallax occlussion instead of displacement
These videos are great. Keep them coming! Ive known most of the info in the last 2 videos but the few little things I didn’t know made a huge difference in my renders. 🎉
"Your computer will divorce you" hahahahaha
The reason the bump is always overdone is because the distance field is set to 1 by default. And it is in Blender Units... Which is most commonly in METERS. Which means it is set at 1 meter. Crazy, right? Anyway, to correct the issue reduce the distance to match the scale of your texture to the scale your object and then adjust strength if desired.
I literally hate that they do it this way. It would be SLIGHTLY better if they at least bothered having it show the current unit so at least people know what they're looking at instead of just saying "1". One 'what'?!
@FullHeart_Art see my post on blender artists for more: "Real-world scale matters (and so do Blender’s defaults)"
Nice overview video. When using displacement, make sure to apply the scale of your object to have the displacement scale properly.
For your videos I suggest using GPU when switching to Cycles and perhaps enable denoise for a more clear viewport for your videos. (A denoised viewport also gives less UA-cam artefacts than detailed noise.)
Underrated
sometimes you can change the interpolation of the texture, from linear to smart. the bump will not be so blocky in some cases.
Actually the video that I was looking for today. Thanks
6:42 "ok now do it" ahh ending
Super helpful, thanks a lot
Nice video ! Btw Idon't know if you already try but If you work on a large scene or if you want to optimize you're geo, you can use parallax occlussion instead of displacement
Hey Good video man, but on issue two I can't change the displacement setting, instead i got a max displacement
any solution?
Are you sure you are under the right tab, maybe switch to cycles!
My pc will what...😂😂
subscribed sir
AI voice ☠️ ??
Is Shift+CTRL+T working in Redshift as well?
I think yes, you should give it a try!
@ thanks it’s not working in Redshift… need to do it manually