I gotta say, this has been one of the most interesting and unique Factorio series that I've seen. Factorio has several creators with thousands of hours of experience who can do everything almost perfectly. It also isn't hard to find complete newbies playing the game. But what you never see is people who aren't completely lost because they have a grounding in factory games, yet don't know Factorio.
20 bluechip assemblers but only 4 will be working at the time because the recipe is super green-chip hungry and the one side of the red belt is simply not enough XD
Adding on to this, nuclear reactors consume fuel cells so slowly that you can EASILY process enough uranium ore to get the U-235 necessary for a 4 reactor plant. Especially if you use circuits to measure the reactor temp, which is a new space age feature.
@@Alex-xv6me Yeah. Many people think they need kovarex enrichment for power, they dont. Even with "inefficient" reactors. Kovarex is basically needed only for nukes.
I would highly recommend looking at some of the recipes, in a lot of your factories you can make them much smaller because you either don't have enough of one resource production or you have too much of another. One good example is with green science, you're using 1 belt assembler and 1 inserter assembler per green science, while a single belt assembler and two inserter assemblers can power 12 green science assemblers.
Tip: Don’t cut down trees unless you need to, they suck up pollution which slows down the biters mutations, this indirectly makes defending your base easier
You have one thing right and one wrong. Trees are, in fact, good for absorbing pollution and keeping it from triggering biter attacks. But evolution is affected by pollution _production,_ not how much hits biter bases. It doesn’t matter how much trees absorb for the purposes of evolution. The pollution was already produced and counted. Killing biter spawners also increases evolution, as does the simple passage of time.
Once you've set a recipe in a building you can hover the building to see the items per second in and out in its info part of the UI (while hovering). This makes it super easy to make efficient and balanced factories if you're so inclined
The discovery that LDS requires plastic was worth the price of the popcorn. Also, fill those silos (and labs) with your best prod modules. Silos aren't quite as hungry in Space age as they are in vanilla, but what the lack in demand they more than make up in quantity.
12:39 Advanced oil processing is very efficient once you start automatically cracking the oil products. To avoid overflow and deadlocks, please use combinators hoooked up to your light oil/ heavy oil tanks to turn pumps on and off to crack excess oil products down to petroleum to make plastic and sulfuric acid
You don’t even need combinators. Hook one storage tank of each oil product up to a common wire, hook the wire to pumps that control the flow to each type of cracking, and set the enable conditions as such: For heavy to light cracking, “light oil < heavy oil”. For light to petroleum cracking, “petroleum < heavy oil”. It will automatically balance, as long as you have enough cracking plants of each type, and you can build more tanks to control the ratios of oil products you want to keep on hand without having to rewire anything. (Having exactly one tank of each fluid wired up makes those comparisons basically act like percentages for the whole system, just on a 0-25,000 scale.)
As others have commented, you don’t actually need Kovarex Enrichment to have way more than enough fuel to run a reactor. It’s only 1 U235 for 10 fuel cells, and you get that from processing the ore much faster than those cells are consumed, even _without_ circuit controls on the reactor, running flat out. You only really need enrichment for the bombs.
You are going to want to research uranium stuff before going to another planet. Not because of the reactor itself, but for the Steam Turbine that is unlocked by it. Its a bigger version of the Boiler, but takes hotter steam to make more power. You can't make hotter steam without a reactor on Nauvis, but you can on some of the other planets.
to clarify: On Fulgora turbines aren't needed (lightning power goes brrr) On Gleba you get turbines automatically when unlocking the heating tower so researching it is only useful for Vulcanus, where turning sulfuric acid into steam is the way to go for power. But you can still use boilers before upgrading to turbines Also ships don't need reactor power until Aquilo
You don't want huge bot-nets, they'll waste so much time flying huge distances. The solar field is a prime example, make it its own botnot by spacing it away from the rest, deliver items to it's primeter. Also start mining uranium, you'll get enough 235 for power when refining it anyway, you only need Kovarex for the spicy missiles (and future Kibz will thank past Kibz if there's already a stockpile of 235 to seed the initial Kovarex batch).
Its so easy in factorio though. You add one large mining and smelter array or add in tons of roboports when you were already near max power and BAM, blackouts like Cuba. I am usually pretty consistent in avoiding it, but absolutely blacked out on Nauvis in my current playthrough (thanks roboports)
You need to get started on uranium mining early because Kovarex requires a huge amount of U-235, so you want to start accumulating it before you unload Kovarex
@@mrandersen6872it’s okay for him to find things out at his own pace when it comes to ideal ratios and designs. But oil in particular is such a pain to constantly get new deposits for even when you use cracking, so I just wanna gesture to it before he falls into that pit
if you mouse over buildings with a recipe selected, it tells you how many items per second it needs and makes, you can use this to eyeball how many machines will fully consume a belt, what ratio of intermediate machines are needed, etc
I love how differently Kibiz plays Satisfactory vs Factorio. Seeing him go from perfect ratios and aesthetic designs to "Supplying 40 blue chip assemblers with just half a red belt of green circuits" is kinda funny. It's obvious he's got a ton of experience with factory games in general, but there's just a bunch of smaller things like not realizing boilers burn any burnable material and not realizing rocket parts are made in the rocket that make this playthrough feel totally different from his Satisfactory playthroughs.
I've been bustin' my butt learning circuit networks, and you've gotten to the same place as I with ZERO logic. I'm impressed, especially given when I've watched you play Satisfactory, your approach is very logical. 😇 You are making me rethink my relationship to parsimony. Factorio may have made me go more complex than I needed to go (!) I just like getting confused (1st step of learning anything, at least for me) and the feeling I get when I finally master a new skill or idea.
It's so weird to see the difference between satisfactory and factorio on this channel... satsifactory is like "throughput limitations of belts, item consumption rates, spreadsheets" and factorio is like "this thing puts all the ingredients in and makes it and if that's not enough I'll just copy paste this slapdash setup again and again and again"
Lol! Factorio has the same things. He's just glossing over them. (For example his blue chip setup can consume 4-6 belts of Green chips.) There's also ratios in everything, but as more tech is unlocked it can cause you to rebuild your ENTIRE base! Beacons.. His factory is also slow, resource starved and unbalanced in a dozen (or 3) places.
@@walterroche8192 I know, that's the point I was trying to make... the green science he removed was a particularly bad case and the blue circuits consume that half-belt of greens in the first two machines.
Not really. Most factory games are extremely similar. The primary difference with factorio is that since its built on its own engine it can handle many more things, and to handle those things you get bots and can play the entire game with your player character standing still. You dont have to go and build things, which all the other factory games I've tried do require.
You don't really need kovarex enrichment to make nuclear worth it. I normally make a 6 centrifuge setup as soon as I unlock it, then make a circuit that only makes a few fuel cells allowing the the U235 to build up for when I get the research. 3 Centrifuges is enough to run a nuclear power plant with 4 reactors, I start out with a 4 reactor design and feed the fuel into more reactors, can also store the power as steam to not waste it and only feed the plants when steam gets low.
I have thousands of hours in satisfactory, but just started playing factorio and googled "factorio" and clicked videos and this vid was like the second link and i'm like whoa of course he also plays factorio haha
Productivity modules are great! What you might also want to look into is the green modules to cut down on power consumption for miners / smelters. But that might not be an issue for long, considering you might be going nuclear soon! Start that early to get enough spicy rocks to kick-start your production!
Steel furnaces are the same speed as electric furnaces but steel furnaces use 2.06 times less energy. They are also a 2x2 building instead of 3x3 allowing for more compact builds, they get their energy directly from coal rather than having to make more power producers. Electric furnaces are only better when you use modules and beacons, but you should prioritise prod mods in your labs, rocket silos and science assemblers first. Not only that but on Vulcanus you will unlock foundries which have a built in 50% productivity bonus and they can take 4 modules instead of 2, making them A LOT better than electric furnaces. The only use for electric furnaces now (afaik) is making stone bricks, can't do that in a foundry.
mr Kibitz you should start mining uraniun you need 41 enriched uranium for each enrichment set up and u need about 10 of them going for a decent sized power plant so the more you have the easyer it is to start or you might have every thing but the enriched uranium to start wich sucks ( been there done that )
I made a sandbox world to build platform blueprints quickly. Shit has 112 rocket platforms hooked to about 10 beacons per 2 rockets which is faster than the rocket can exit the silo lol. Hooked up to infinity chests and I have a row of infinity chests to provider chests for all platform related items. Shit works as intended. Took me about 3 minutes to ship 22k space platform on 1 build.
Kibz I need to warn you a bit, you can't play it like satesfactory, as places run out fast. You are better of making a main bus and furnace areas in the main area instead of making it at the deposits, as those move all the time and isn't skalable.
Too many of y'all trying to backseat him, just let him struggle as we all did when we first started playing Factorio, if he continues to play through Factorio he will eventually be getting to the min-max levels that some of us are at don't worry
Gotta say for the guy that does multiple high speed belts in satisfactory for 1 item, to then only see 1 red belt of green chips being made it's like, am i watching the same guy? haha With the new automation available, you can Read fuel in the reactor and its temperature. Meaning you can be very efficient with your nuclear power, with 2-4 reactors you wouldn't need kovarex really, just build a big enough storage (like you did with the Solid fuel) and you should have a reasonable bit of power. Added bonus, by the time you get kovarex you should have 40 spare Uranium-235 while running 4 reactors.
You don't need Kovarex to get a basic Nuclear setup going. To power one reactor, you need one Centrifuge and about 3 Miners. That's it. A 2x2, 480 MW Reactor requires a whopping 4 Centrifuges and 12 Drills, along with a negligible amount of iron. And this is assuming you keep it always on, a very simple circuit condition saying insert fuel only when Temperature is below 550°C (And no fuel already inside) will drastically reduce your fuel consumption unless you use the entire output.
@@pocarski For the aforementioned 480 MW reactor, a single steel chest for the 238 will suffice for about 5 hours of runtime. There's extremely little throughput if you don't overbuild it. And if you do overbuild it, you'll have your 235 to kickstart kovarex later. Everybody wins.
Not any more. They drastically increased the amount of water a pump extracts (x10), slightly increased the consumption rate of the boilers, and also changed how fluids work, so that as long as the input amount is higher than the output, then the flow-through works fine. Now you can put a line of 100+ boilers on the same pipe, and just add a second pump to the same line if the boilers at the far end aren't receiving water. Oversimplifies fluids in one regard, but not having to worry about pipe pressures and flow rates on longer pipes is now a godsend. Became necessary with how some of the other planets work, especially given the drastic increase in production rates that are now achievable in Space Age.
I gotta say, this has been one of the most interesting and unique Factorio series that I've seen.
Factorio has several creators with thousands of hours of experience who can do everything almost perfectly.
It also isn't hard to find complete newbies playing the game.
But what you never see is people who aren't completely lost because they have a grounding in factory games, yet don't know Factorio.
You are a true connoisseur of factory-builder content creators.
Seriously, you nailed it on what makes this such a unique series
Did you not see the many Factorio videos Kibs has in his library?
I love watching Kibitiz struggle with Factorio while at the same time he's a Satisfactory god. It's only a matter of time.
Agreed. Like that green science build was hillarious.
20 bluechip assemblers but only 4 will be working at the time because the recipe is super green-chip hungry and the one side of the red belt is simply not enough XD
yeah, its actually super easy to just make direct insertion from greens to blue circuits same way you do cable into greens, ratio is very good
@@ChasseurCwalk never even thought of that
Kibz please start making uranium asap cause koverex takes ages to start if you are starting fresh and you need a stockpile before you build koverex
Adding on to this, nuclear reactors consume fuel cells so slowly that you can EASILY process enough uranium ore to get the U-235 necessary for a 4 reactor plant. Especially if you use circuits to measure the reactor temp, which is a new space age feature.
@@Alex-xv6me Yeah. Many people think they need kovarex enrichment for power, they dont. Even with "inefficient" reactors.
Kovarex is basically needed only for nukes.
Yeah...even if you want to wait until koverex processing is unlocked to start nuclear, it's best to gather up 40 units of U-235 beforehand.
@@michalsimanek6988 It's interesting how they tried to correct that with the tech tree changes, but I think so many are set in their ways.
I would highly recommend looking at some of the recipes, in a lot of your factories you can make them much smaller because you either don't have enough of one resource production or you have too much of another. One good example is with green science, you're using 1 belt assembler and 1 inserter assembler per green science, while a single belt assembler and two inserter assemblers can power 12 green science assemblers.
9:14 you can take Kibitz out of Satisfactory, but not Satisfactory out of Kibitz😂
5:29 REEEEEEE ITS 1 PIXEL OFFFFFFFF xD
i refreshed the page just to look for this coment
I cringed so hard!
No, you’re crazy
Tip: Don’t cut down trees unless you need to, they suck up pollution which slows down the biters mutations, this indirectly makes defending your base easier
You have one thing right and one wrong. Trees are, in fact, good for absorbing pollution and keeping it from triggering biter attacks. But evolution is affected by pollution _production,_ not how much hits biter bases. It doesn’t matter how much trees absorb for the purposes of evolution. The pollution was already produced and counted. Killing biter spawners also increases evolution, as does the simple passage of time.
Once you've set a recipe in a building you can hover the building to see the items per second in and out in its info part of the UI (while hovering). This makes it super easy to make efficient and balanced factories if you're so inclined
The discovery that LDS requires plastic was worth the price of the popcorn. Also, fill those silos (and labs) with your best prod modules. Silos aren't quite as hungry in Space age as they are in vanilla, but what the lack in demand they more than make up in quantity.
12:39
Advanced oil processing is very efficient once you start automatically cracking the oil products.
To avoid overflow and deadlocks, please use combinators hoooked up to your light oil/ heavy oil tanks to turn pumps on and off to crack excess oil products down to petroleum to make plastic and sulfuric acid
You don’t even need combinators. Hook one storage tank of each oil product up to a common wire, hook the wire to pumps that control the flow to each type of cracking, and set the enable conditions as such: For heavy to light cracking, “light oil < heavy oil”. For light to petroleum cracking, “petroleum < heavy oil”.
It will automatically balance, as long as you have enough cracking plants of each type, and you can build more tanks to control the ratios of oil products you want to keep on hand without having to rewire anything. (Having exactly one tank of each fluid wired up makes those comparisons basically act like percentages for the whole system, just on a 0-25,000 scale.)
No kibitz video = me sad
Yes kibitz video = me happy
Same
I am loving this series
Same
Me too
9:35 "never enter stinky washers" ... never heard that version before
Ya mine going up was, Never Eat Sour Worms, for some reason.
Never eat soggy waffles xD
As others have commented, you don’t actually need Kovarex Enrichment to have way more than enough fuel to run a reactor. It’s only 1 U235 for 10 fuel cells, and you get that from processing the ore much faster than those cells are consumed, even _without_ circuit controls on the reactor, running flat out. You only really need enrichment for the bombs.
You are going to want to research uranium stuff before going to another planet. Not because of the reactor itself, but for the Steam Turbine that is unlocked by it. Its a bigger version of the Boiler, but takes hotter steam to make more power. You can't make hotter steam without a reactor on Nauvis, but you can on some of the other planets.
to clarify:
On Fulgora turbines aren't needed (lightning power goes brrr)
On Gleba you get turbines automatically when unlocking the heating tower
so researching it is only useful for Vulcanus, where turning sulfuric acid into steam is the way to go for power. But you can still use boilers before upgrading to turbines
Also ships don't need reactor power until Aquilo
@ oh, I did not know the Gleba research gave it to you as well. That is convenient.
You don't want huge bot-nets, they'll waste so much time flying huge distances. The solar field is a prime example, make it its own botnot by spacing it away from the rest, deliver items to it's primeter.
Also start mining uranium, you'll get enough 235 for power when refining it anyway, you only need Kovarex for the spicy missiles (and future Kibz will thank past Kibz if there's already a stockpile of 235 to seed the initial Kovarex batch).
Kibitz and catastrophic power failures, name a more iconic duo.
Kibitz and catastrophic NUCLEAR failures
Kibitz and "why is [item a] in my [item b] belt?"
Batman and robin
Its so easy in factorio though. You add one large mining and smelter array or add in tons of roboports when you were already near max power and BAM, blackouts like Cuba. I am usually pretty consistent in avoiding it, but absolutely blacked out on Nauvis in my current playthrough (thanks roboports)
classic Kibitz, scrambling to fix a power grid to stave off disaster
Optimized solar power is 25 panels to 21 accumulators. And for future reference, it's 11:8 on Vulcanus and 1:0 in space.
You need to get started on uranium mining early because Kovarex requires a huge amount of U-235, so you want to start accumulating it before you unload Kovarex
Never Enter Stinky Washrooms is a hilarious mnemonic lmao.
lmao i had the same thought
Same thought. I always used, Near Eat Soggy Waffles
Shout out to kibitz for simultaneous Satisfactory and Factorio playthroughs
Great to see Kibz so excited about rockets. Thanks for the video.
Hopefully it won’t take kibz too much longer to realize just how vital oil cracking is
Dude is on like episode 7 and still doesn't know how to play the game
@@mrandersen6872it’s okay for him to find things out at his own pace when it comes to ideal ratios and designs. But oil in particular is such a pain to constantly get new deposits for even when you use cracking, so I just wanna gesture to it before he falls into that pit
Dude has gotten far further than many other inexperienced players
Don't worry, he's going to find out one way or another
21:15 Blue chips already bottlenecking hard
if you mouse over buildings with a recipe selected, it tells you how many items per second it needs and makes, you can use this to eyeball how many machines will fully consume a belt, what ratio of intermediate machines are needed, etc
I love that you are taking your time playing through both games
11:09 ooooooh the despair Kibz, I can feel it
So fun hearing someone really excited about Factorio. Looking forward to seeing your first space platform.
I love how differently Kibiz plays Satisfactory vs Factorio. Seeing him go from perfect ratios and aesthetic designs to "Supplying 40 blue chip assemblers with just half a red belt of green circuits" is kinda funny. It's obvious he's got a ton of experience with factory games in general, but there's just a bunch of smaller things like not realizing boilers burn any burnable material and not realizing rocket parts are made in the rocket that make this playthrough feel totally different from his Satisfactory playthroughs.
3000hrs experience VS 300hrs haha
It's been a fun time for me as well!
I've been bustin' my butt learning circuit networks, and you've gotten to the same place as I with ZERO logic. I'm impressed, especially given when I've watched you play Satisfactory, your approach is very logical. 😇 You are making me rethink my relationship to parsimony. Factorio may have made me go more complex than I needed to go (!) I just like getting confused (1st step of learning anything, at least for me) and the feeling I get when I finally master a new skill or idea.
Hey, grenades can be rocket fuel too! Just look up Project Orion
Uranium needs to be processed as soon as possible. You need to accumulate 40 pieces to start enriching.
It's so weird to see the difference between satisfactory and factorio on this channel... satsifactory is like "throughput limitations of belts, item consumption rates, spreadsheets" and factorio is like "this thing puts all the ingredients in and makes it and if that's not enough I'll just copy paste this slapdash setup again and again and again"
Lol!
Factorio has the same things. He's just glossing over them. (For example his blue chip setup can consume 4-6 belts of Green chips.) There's also ratios in everything, but as more tech is unlocked it can cause you to rebuild your ENTIRE base! Beacons..
His factory is also slow, resource starved and unbalanced in a dozen (or 3) places.
@@walterroche8192 I know, that's the point I was trying to make... the green science he removed was a particularly bad case and the blue circuits consume that half-belt of greens in the first two machines.
Not really. Most factory games are extremely similar. The primary difference with factorio is that since its built on its own engine it can handle many more things, and to handle those things you get bots and can play the entire game with your player character standing still. You dont have to go and build things, which all the other factory games I've tried do require.
Imagine if one day we could copy-paste that easily in Satisfactory.
Kibz, please put the output from two rows beside each other on the same belt. Inserters always out on the other side of the belt
I cant wait for kibs to discover LEGENDARY PANTS
You should use the green bulk inserter to supply your cargo wagon in order to increase throughput
Love the factorio series of yours. Amazing stuff :)
You don't really need kovarex enrichment to make nuclear worth it. I normally make a 6 centrifuge setup as soon as I unlock it, then make a circuit that only makes a few fuel cells allowing the the U235 to build up for when I get the research. 3 Centrifuges is enough to run a nuclear power plant with 4 reactors, I start out with a 4 reactor design and feed the fuel into more reactors, can also store the power as steam to not waste it and only feed the plants when steam gets low.
i love these so much! keep going
I love this series sm omg
Thanks for the birthday present with this video! Love your stuff
You should check out the quality system if you haven’t already. It’s kinda game changing.
Furni made me laugh. Nice.
I have thousands of hours in satisfactory, but just started playing factorio and googled "factorio" and clicked videos and this vid was like the second link and i'm like whoa of course he also plays factorio haha
You don't need Kovarex just for power. Get started on Uranium, my dude.
kibbsss the trains are going to back up if you are going to use those 2 lanes everywhere.
“never enter stinky washrooms” canadian ahh compass directions
Productivity modules are great! What you might also want to look into is the green modules to cut down on power consumption for miners / smelters. But that might not be an issue for long, considering you might be going nuclear soon! Start that early to get enough spicy rocks to kick-start your production!
Love this series
18 minutes ago is WILD. best youtuber ever
Feed your trains rocket fuel and have some super zoomy choos
Steel furnaces are the same speed as electric furnaces but steel furnaces use 2.06 times less energy. They are also a 2x2 building instead of 3x3 allowing for more compact builds, they get their energy directly from coal rather than having to make more power producers.
Electric furnaces are only better when you use modules and beacons, but you should prioritise prod mods in your labs, rocket silos and science assemblers first. Not only that but on Vulcanus you will unlock foundries which have a built in 50% productivity bonus and they can take 4 modules instead of 2, making them A LOT better than electric furnaces.
The only use for electric furnaces now (afaik) is making stone bricks, can't do that in a foundry.
Stay true to yourself! Your work is excellent!
NESW, Never Enter Stinky Washrooms? Crazy. Never Eat Soggy Waffles, makes much more sense.
Kibitz not understanding that starting some uranium enrichment now, makes the koverex process infinitely quicker and easier. 😂😂😂
11:04 I only play Satisfactory but I'm glad this translates
Satisfactory is probably the best factory gamr lmfao
The factory must grow.
I understand you dont like back seat gaming, but please for the love of the factory look at ratio's for your production.
you really dont need kovarex, just the regular recipe is more than enough for a quad reactor
I want to see your optimal factory ness flounder on fulgora
Say what? Never Enter Stinky Washrooms? no no no... Never Eat Soggy Waffles
Excited to see them in action^^
Kibz have you tried quality modules yet? You might be able to get a bigger suit & better modules. Not sure if they're accessible until Volcanus, tho.
mr Kibitz you should start mining uraniun you need 41 enriched uranium for each enrichment set up and u need about 10 of them going for a decent sized power plant so the more you have the easyer it is to start or you might have every thing but the enriched uranium to start wich sucks ( been there done that )
I made a sandbox world to build platform blueprints quickly. Shit has 112 rocket platforms hooked to about 10 beacons per 2 rockets which is faster than the rocket can exit the silo lol. Hooked up to infinity chests and I have a row of infinity chests to provider chests for all platform related items. Shit works as intended. Took me about 3 minutes to ship 22k space platform on 1 build.
Never
Enter
Stinky
Washrooms
my goodness, Kib man, what do they teach you over there in schools
Kibz I need to warn you a bit, you can't play it like satesfactory, as places run out fast. You are better of making a main bus and furnace areas in the main area instead of making it at the deposits, as those move all the time and isn't skalable.
Too many of y'all trying to backseat him, just let him struggle as we all did when we first started playing Factorio, if he continues to play through Factorio he will eventually be getting to the min-max levels that some of us are at don't worry
Hi Kibitz
Yea me too always leave grenades next to the rocket fuel on the belt, silly me
19:27 if the rest of this playthrough is anything to go by, I doubt it!
Gotta say for the guy that does multiple high speed belts in satisfactory for 1 item, to then only see 1 red belt of green chips being made it's like, am i watching the same guy? haha
With the new automation available, you can Read fuel in the reactor and its temperature.
Meaning you can be very efficient with your nuclear power, with 2-4 reactors you wouldn't need kovarex really, just build a big enough storage (like you did with the Solid fuel) and you should have a reasonable bit of power.
Added bonus, by the time you get kovarex you should have 40 spare Uranium-235 while running 4 reactors.
So, do you plan to do city block design instead of a main bus system?
I know you get more views on satisfactory, but please keep this series going 🙏🙏
Sooper Kyhamphooters out the wazoo. You may not have said it in thsi video, but you gut shuch a cool way of saying it. -sincerely Uel
You only need korverex for atomic bombs, you cant make a bigger enough nuclear to run out of nuclear fuel.
“Never Enter Stinky Washers” did anyone else get taught that?
youre going to need thousands, even tens of thousands of rockets by the end of the play through, 5 at a time or more. Time to prepare
imagine if kibitz got a low taper structure
YOU WILL NEED ALOT MORE OF LOW DENSITY DOR SPACE PLATFORM ANS ALSO BLUE CIRCUIT
look op the solar ratio
We need a they are billions seriess
Kibitz please play this fun game called “from the depth”!!!
20:32 it's intents & purposes 🙂
my friend kibs, try to do a 3 copper wire to 2 circuit production. wire on belt is bad
You don't need Kovarex to get a basic Nuclear setup going. To power one reactor, you need one Centrifuge and about 3 Miners. That's it. A 2x2, 480 MW Reactor requires a whopping 4 Centrifuges and 12 Drills, along with a negligible amount of iron. And this is assuming you keep it always on, a very simple circuit condition saying insert fuel only when Temperature is below 550°C (And no fuel already inside) will drastically reduce your fuel consumption unless you use the entire output.
Yeah but you're forgetting about all the U-238 that will come out of this process and needs to be stored somewhere
@@pocarski For the aforementioned 480 MW reactor, a single steel chest for the 238 will suffice for about 5 hours of runtime. There's extremely little throughput if you don't overbuild it. And if you do overbuild it, you'll have your 235 to kickstart kovarex later. Everybody wins.
Does he know any other words other than wazoo? Tedious.
7:30 I mean how else would a powerplant work?
kovarex enrichment is pretty unimportamt, you need like.. what.. 3 uranium miners, to sustain 1 nuclear powerplant
get artillery, it is soo good
space platform tease.
Even a 580k subscriber UA-cam channel isn't safe from the bots 😅
Steam power ratio is 20\40 boilers\turbines per water line
Not any more. They drastically increased the amount of water a pump extracts (x10), slightly increased the consumption rate of the boilers, and also changed how fluids work, so that as long as the input amount is higher than the output, then the flow-through works fine. Now you can put a line of 100+ boilers on the same pipe, and just add a second pump to the same line if the boilers at the far end aren't receiving water. Oversimplifies fluids in one regard, but not having to worry about pipe pressures and flow rates on longer pipes is now a godsend. Became necessary with how some of the other planets work, especially given the drastic increase in production rates that are now achievable in Space Age.
did he just say never enter stinky bathrooms?!...
Never Eat Shredded Wheat!
wait Kib man, you want me to hit the subscribe button? in this economy?
great and funny vid
I love how all the recent comments are about Kibitz, Satisfactory or both. We all know why we came to this 15 year old video. 🤣