I love your Houdini tutorials! They are easy to follow and yet profound! thank you very much for making them! Would you consider to make a tutorial about implementing phasor noise in vex? That would be super awesome!!
Hi Mr.Horikawa , thanks for your solid explanation on the topics so far , was wondering if you could also teach about RBD and the nodes related to it , and how it works in general. Thanks again.
In regards to Perlin vs Simplex with Perlin I notice grid lines or a suggestion of a hard edge that does look like a grid on X and Y. With Simplex I do not notice this at all.
I've been trying to write a wrangle which allows me to make distorted ripple effect. I tried multiplication of noise value to the angle but it did not work :( Any advice? Thanks so much!
I've only recently came across your channel, and it's golden. Thank you so much!
🔥🔥🔥🔥lit as usual so much amazing information!
I've been looking forward to this topic the most, Superb! Thank you!!!
This is great, many thanks
Excellent - as always : ) Many, many, thanks!
This is exactly what I was looking for!
This is great. Super helpful indeed. Thanks for sharing your knowledge.
I love your Houdini tutorials! They are easy to follow and yet profound! thank you very much for making them!
Would you consider to make a tutorial about implementing phasor noise in vex? That would be super awesome!!
Thank you for sharing! I'm working on procedual modeling ,your knowledge is very useful for me!
Another excellent lesson, professor. Thanks!
Very nice, thank you for sharing this wealth!
Thank you so much, very useful information!
Great man great tutorials
this is fantastic
分かり易い!大変勉強になりました!
Hi Mr.Horikawa , thanks for your solid explanation on the topics so far , was wondering if you could also teach about RBD and the nodes related to it , and how it works in general. Thanks again.
Great vid thanks!
you're god
Thanks so much for doing this, sir! But I'm not quite sure why use nested for loop at the end to check neighbor seed?
In regards to Perlin vs Simplex with Perlin I notice grid lines or a suggestion of a hard edge that does look like a grid on X and Y. With Simplex I do not notice this at all.
I've been trying to write a wrangle which allows me to make distorted ripple effect. I tried multiplication of noise value to the angle but it did not work :( Any advice? Thanks so much!
Hi Junichiro, How can i run code for spiral on bunch of curves.
How would you mimic the 'Flow Rate' parameter of the aaflownoise VOP?
Alive eagle 10
I'm curious about 1 dislike. Really.