If they really wanna dive into immersion they’re gonna need to also have the TC talk to the driver. But that’s gonna require some Stanley paradox level of AI to make the player think the voiceover isn’t a response of the control input instead of the other way around.
A way to do it could be to have the player control the movement via the TC’s voice lines. Pressing W would make the TC say “Advance” then a split second later the vehicle starts to move, but wouldn’t be directly controlled by the player’s inputs.
You never realize how a good sound environment can impact a milsim until you see just how good it can be. Arma and DCS's robots feel so bland by comparison that GHPC retroactively breaks their immersion for me. You get that on multiplayer, sure, but I and a lot of other people prefer SP.
Always a bad idea to use High-penetration against Soft targets. The TOW missile is designed to punch through extremely thick armor and deal MASSIVE amounts of damage to crew and compartments. When the thing you fire at has thin armor it most likely Detonated AFTER penetration missing a lot of vital areas. That or the Heli hit reg is a little goofy.@@Bilate07
Yeah but it’s like the game thinks there is nothing where it hits like, there has to be something like hydraulics or electronics, also it’s still filled with explosives so it will cause some damage
Commander: Cease fire
*keeps shooting*
Commander: *Cease fire, cease fire, cease fire!*
If they really wanna dive into immersion they’re gonna need to also have the TC talk to the driver. But that’s gonna require some Stanley paradox level of AI to make the player think the voiceover isn’t a response of the control input instead of the other way around.
A way to do it could be to have the player control the movement via the TC’s voice lines. Pressing W would make the TC say “Advance” then a split second later the vehicle starts to move, but wouldn’t be directly controlled by the player’s inputs.
You never realize how a good sound environment can impact a milsim until you see just how good it can be. Arma and DCS's robots feel so bland by comparison that GHPC retroactively breaks their immersion for me. You get that on multiplayer, sure, but I and a lot of other people prefer SP.
Agreed !
evwn then it's like oh we're hit versus SHOOT HIM
Damn, that hind really tanked 2 TOWs
Soviet bias 🤷♂️
Always a bad idea to use High-penetration against Soft targets. The TOW missile is designed to punch through extremely thick armor and deal MASSIVE amounts of damage to crew and compartments. When the thing you fire at has thin armor it most likely Detonated AFTER penetration missing a lot of vital areas. That or the Heli hit reg is a little goofy.@@Bilate07
Yeah but it’s like the game thinks there is nothing where it hits like, there has to be something like hydraulics or electronics, also it’s still filled with explosives so it will cause some damage
@@dallasjonpaulgrove547 a TOW missile has explosive also because its a HEAT warhead, so it will make a blast wave against the heli
@@newzealandverycool4358 I get that part, im just thinking it's goofy hit reg then.
50% losses, guess you get to go back behind the line when you get back to base.
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Kory Estates
what is that thing up on the bradley gun?.. is it some kinda of scope? 0:50
It’s both an anti-aircraft and backup sight for the gunner meant for use against Soviet attack helicopters