The easiness of it is how much the system is open to modifications. Yes, right now it is built on 5e, but more and more modules are added and they want to add pathfinder. It is so open that I, with no prior knowledge in programming, actually build an AD&D mod for it (which is completely different from 5e).
@@אהרוןאלמוג-צ2ב I am not familiar with either of the systems (but now you made me look for it). I think it depends on how much free time you have, how much knowledge or understanding you have in programming and how many modifications you need or want to do. A lot of stuff can be done from within the program itself and more advanced stuff by editing the code. If you want everything to be automated it will probably take a lot of work. No sugar coating. The silver lining is that the developer said they are going to make it even easier to edit even the more advanced things. He is working on a big update right now so probably after that one.
@@אהרוןאלמוג-צ2ב I recommend two things. 1. Install the program and just mess with it a bit from time to time. I admit I never used foundry but others have said this is better. The only interest I have in bringing you over is more support for the program. 2. Join their discord channel. Seriously. I avoid discord but their channel is very supportive with a lot of help both from the developer and from other users. In discord ask about your game settings, maybe others have worked on some module and just didn't publish it.
This is an amazing software! Def a great update. I am having an issue. I can't seem to turn off the main audio that plays. Does anyone know how to do that?
DMHub doesn't play any audio by default. Only if the game master turns some on. There is an audio control in the preferences to control the volume of any audio that does play.
Amazing work!
When this becomes easy enough to run other systems in, probably leaving Foundry for it
The easiness of it is how much the system is open to modifications.
Yes, right now it is built on 5e, but more and more modules are added and they want to add pathfinder.
It is so open that I, with no prior knowledge in programming, actually build an AD&D mod for it (which is completely different from 5e).
@@dankatz1 I want to try running ICRPG and Realms Of Peril with it, how long does it take to make a mod, do you think?
@@אהרוןאלמוג-צ2ב I am not familiar with either of the systems (but now you made me look for it). I think it depends on how much free time you have, how much knowledge or understanding you have in programming and how many modifications you need or want to do.
A lot of stuff can be done from within the program itself and more advanced stuff by editing the code.
If you want everything to be automated it will probably take a lot of work. No sugar coating. The silver lining is that the developer said they are going to make it even easier to edit even the more advanced things. He is working on a big update right now so probably after that one.
@@אהרוןאלמוג-צ2ב I recommend two things.
1. Install the program and just mess with it a bit from time to time. I admit I never used foundry but others have said this is better. The only interest I have in bringing you over is more support for the program.
2. Join their discord channel. Seriously. I avoid discord but their channel is very supportive with a lot of help both from the developer and from other users.
In discord ask about your game settings, maybe others have worked on some module and just didn't publish it.
This is an amazing software! Def a great update. I am having an issue. I can't seem to turn off the main audio that plays. Does anyone know how to do that?
DMHub doesn't play any audio by default. Only if the game master turns some on. There is an audio control in the preferences to control the volume of any audio that does play.
@@dmhub5736 Huh, I don't know what happened. I was able to right click it and stop it. Thanks for responding! You and your team is doing great!