Skullgirls Breakdown: Landing Recovery and Setups

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  • Опубліковано 3 лип 2024
  • I don't think any of the deeper mechanics of landing recovery have been explored or explained, so I went ahead and did it.
  • Ігри

КОМЕНТАРІ • 17

  • @NewbulaCo
    @NewbulaCo 7 років тому +2

    Thanks for your insights into this! Seeing newly discovered tech and such always gets me hype. I'll be in training mode waiting for your vid ;)

  • @bobertbojo2
    @bobertbojo2 7 років тому +4

    If you input a reversal early to go into preblock, like you do at the end, what happens if they bait the reversal? Since you don't go into preblock, does the game just do nothing with the PP input, or does it buffer?
    Basically, could you take advantage of this to make a stupidly technical 2 frame window for effectively an unbaitable reversal against this setup?

    • @Skarmand
      @Skarmand  7 років тому +3

      bobertbojo2 Your input isn't buffered it is discarded. Everything you said is correct.
      You only get the reversal if they attack you with a move that causes Preblock.

  • @semantik95
    @semantik95 7 років тому +2

    This is really interesting. It probably has applications in other anime games as well.

    • @capokey
      @capokey 7 років тому +4

      Semantik anime games?

    • @voon7600
      @voon7600 4 роки тому

      @@capokey dbfz,gg,bb,mvc games like that I think

    • @wolllllll
      @wolllllll 4 роки тому

      I know this is old but this isnt an anime game 👀 it has anime references but it's not an anime gme

    • @semantik95
      @semantik95 4 роки тому

      @@wolllllll depends on your point of view. In terms of art style I agree it isn't anime. But in terms of game play it definitely is. Pushblocking, flight, airdashing and all that are classic hallmarks of anime games. Some people call them "airdashers" since they don't want to call marvel vs capcom anime and that's a classic anime game but its all the same. I meant that this technique is probably useful in many such games.

    • @wolllllll
      @wolllllll 4 роки тому

      @@semantik95 agreed, but it's mostly just basic fighting game things, rather than an "anime game" kind of category

  • @undeniablySomeGuy
    @undeniablySomeGuy 2 роки тому

    is this like frame perfect or bufferable?

  • @ajaxcassidy6003
    @ajaxcassidy6003 7 років тому

    What do you hit to see the individual frames?

    • @Skarmand
      @Skarmand  7 років тому +7

      It's a developer build feature that I'm unable to share, sorry.

    • @nordiquefb
      @nordiquefb 7 років тому

      record with VLC, do frame by frame advance :^)