If you input a reversal early to go into preblock, like you do at the end, what happens if they bait the reversal? Since you don't go into preblock, does the game just do nothing with the PP input, or does it buffer? Basically, could you take advantage of this to make a stupidly technical 2 frame window for effectively an unbaitable reversal against this setup?
bobertbojo2 Your input isn't buffered it is discarded. Everything you said is correct. You only get the reversal if they attack you with a move that causes Preblock.
@@wolllllll depends on your point of view. In terms of art style I agree it isn't anime. But in terms of game play it definitely is. Pushblocking, flight, airdashing and all that are classic hallmarks of anime games. Some people call them "airdashers" since they don't want to call marvel vs capcom anime and that's a classic anime game but its all the same. I meant that this technique is probably useful in many such games.
Thanks for your insights into this! Seeing newly discovered tech and such always gets me hype. I'll be in training mode waiting for your vid ;)
If you input a reversal early to go into preblock, like you do at the end, what happens if they bait the reversal? Since you don't go into preblock, does the game just do nothing with the PP input, or does it buffer?
Basically, could you take advantage of this to make a stupidly technical 2 frame window for effectively an unbaitable reversal against this setup?
bobertbojo2 Your input isn't buffered it is discarded. Everything you said is correct.
You only get the reversal if they attack you with a move that causes Preblock.
This is really interesting. It probably has applications in other anime games as well.
Semantik anime games?
@@capokey dbfz,gg,bb,mvc games like that I think
I know this is old but this isnt an anime game 👀 it has anime references but it's not an anime gme
@@wolllllll depends on your point of view. In terms of art style I agree it isn't anime. But in terms of game play it definitely is. Pushblocking, flight, airdashing and all that are classic hallmarks of anime games. Some people call them "airdashers" since they don't want to call marvel vs capcom anime and that's a classic anime game but its all the same. I meant that this technique is probably useful in many such games.
@@semantik95 agreed, but it's mostly just basic fighting game things, rather than an "anime game" kind of category
is this like frame perfect or bufferable?
What do you hit to see the individual frames?
It's a developer build feature that I'm unable to share, sorry.
record with VLC, do frame by frame advance :^)