positioning is zombie base not your character. so if the zombie is on right place at lightning strike even if your too far away on posi tion it counts.
sorry the question but what else does it add to the normal mech? besides the diamond shape not showing and the spins they leave a blood pool...what else is different
its hard to explain but i'll try. only 5 major mechanics tier 5 up boss mechanic sequence 1. always keep 1 blood vial up only right when zombie mechanic starts. so when the first zombie mechanic starts, you have to do it with eye buff closed (mark above each player) and every blood vial is up, there will be an orb floating towards the boss) Important note: A. always maintain 1 blood vial up right before zombie mechanic starts, every vial with blood will have orb floating towards the boss (2 times), 1 at a time. and 1 player needs to absorb the orb by standing towards its path ALTERNATELY. B. Orbs = 1 orb is allowed per player. 2 orbs will result to instant kill. Boss can absorb 2 orbs, 3 orbs will result to wipe all players. every orb the boss absorbs will increase its damage C. only interact with blood vial right when 5th mechanic starts (machine gun barrage). D. every player needs to Q block all fury attacks. FAILURE TO DODGE FURY ATTACKS won't be able to interact with blood vials and you won't be able to see the zombie numbers. E. whoever interact with blood vials can only see his own zombie number. BUT CAN'T SEE OTHER PARTY MEMBER'S ZOMBIE NUMBER. ONLY HIS OWN. so others are blind when doing zombie mechanic, F. each player has cooldown after interacting with blood vial, you can only interact again after the next cycle of mechanics. 2.blood pizza-like aoe, you need to get close enough to the boss at 1 side so you can easily dodge it, when got hit by pizza-like aoe, player will receive damage and damage increases when multiple player got hit and will most likely die. next mech is the 3. red spinning mech (all member should gather round and tank should use bastion then use safe distance). next mech will be the 4. multiple block the dash mechanic at least 3 member should block the boss at the dashing mech towards the bound player, less than 3 member to block it will result the bound player to die. last mech is 5. machine gun barrage mechanic, the furthest player will be targeted by the boss and tank/other members needs to cover the furthest player then boss will repeat back to zombie mechanic. then repeat cycle t'was a long post. hope this says it all lol. have fun!
In first zombie mech, 1 was before 2 , why no execute?
i'm not really sure but for what i understood, sometimes the system detects late, so may be the sequence was correct before they moved.
positioning is zombie base not your character. so if the zombie is on right place at lightning strike even if your too far away on posi
tion it counts.
@@TheGosushi i agree with this.
sorry the question but what else does it add to the normal mech? besides the diamond shape not showing and the spins they leave a blood pool...what else is different
its hard to explain but i'll try.
only 5 major mechanics
tier 5 up boss mechanic sequence
1. always keep 1 blood vial up only right when zombie mechanic starts. so when the first zombie mechanic starts, you have to do it with eye buff closed (mark above each player) and every blood vial is up, there will be an orb floating towards the boss)
Important note:
A. always maintain 1 blood vial up right before zombie mechanic starts, every vial with blood will have orb floating towards the boss (2 times), 1 at a time. and 1 player needs to absorb the orb by standing towards its path ALTERNATELY.
B. Orbs = 1 orb is allowed per player. 2 orbs will result to instant kill. Boss can absorb 2 orbs, 3 orbs will result to wipe all players. every orb the boss absorbs will increase its damage
C. only interact with blood vial right when 5th mechanic starts (machine gun barrage).
D. every player needs to Q block all fury attacks. FAILURE TO DODGE FURY ATTACKS won't be able to interact with blood vials and you won't be able to see the zombie numbers.
E. whoever interact with blood vials can only see his own zombie number. BUT CAN'T SEE OTHER PARTY MEMBER'S ZOMBIE NUMBER. ONLY HIS OWN. so others are blind when doing zombie mechanic,
F. each player has cooldown after interacting with blood vial, you can only interact again after the next cycle of mechanics.
2.blood pizza-like aoe, you need to get close enough to the boss at 1 side so you can easily dodge it, when got hit by pizza-like aoe, player will receive damage and damage increases when multiple player got hit and will most likely die. next mech is the
3. red spinning mech (all member should gather round and tank should use bastion then use safe distance). next mech will be the
4. multiple block the dash mechanic at least 3 member should block the boss at the dashing mech towards the bound player, less than 3 member to block it will result the bound player to die. last mech is
5. machine gun barrage mechanic, the furthest player will be targeted by the boss and tank/other members needs to cover the furthest player then boss will repeat back to zombie mechanic.
then repeat cycle
t'was a long post. hope this says it all lol.
have fun!