This game and Prostreet are the only NFS games where I'm literally scared to go at top speeds. The sense of speed in these games are on a whole another level
100% agree. I have played a LOT of racing games in my day and the Shift Games and Pro Street were the only times that driving at the highest level was actually terrifying. I remember playing Shift 1 and just dumping all my money early on into making an RX7 Works car just to see what the upper end of the game felt like.... That was a mistake lol
@@jeevant.s2633 my final Works car in Shift 2 taught me to respect throttle control lol. It was a Corvette with the GT1 engine swap. I think I was only able to use half throttle until I hit 4th gear it would spin soooo easily
Worst selling but no where near the worst NFS. Shift 2 was actually freaking good (If you like sim-ish type racing games). And it had a nice progression.
@@BlackRockStella I did try that handling mod, but I think I was already so frustrated with the game that I didn't bother playing much longer. It felt like the cars were anchored in the center and rotated on a pivot instead of steering at the front. it was so weird.
The fact that nfs shift and test drive unlimited had different speedometer for every car is so sick Like just small things like these show that they put effort in making the game
As NFS player since 1998 imo theres nothing confusing about those games nor pro street. Imo the "problem" is that its too much for the NFS players that loved their Black Box driving on rails 3 years+ age difficulty and could not handle it xD
nfs games like this, mw2012, and rivals are in that kinda weird class where they’re fun racing games, but aren’t exactly considered “true” need for speed games like the more popular ones.
They are True, Porsche Unleashed was a simcade. They are true NFS games, fans who's opinions included MW and UG2 as "THE BEST" should be ignored entirely. Rivals was literally a sequel to Highstakes, how was that not a true NFS ?
@@samueljones3668 i guess people didn't really like the whole "cars with weapons" idea... personally i loved rivals, especially the visuals and the high intensity chases/battles
@@DonathanXVI the idea is interesting if we're talking cops vs racers But I was playing hot pursuit today and the game ENCOURAGES you to use against other racers. I thought we where supposed to play fair against one another and fight the cops???
Outside of Vaughn Gittin ALWAYS talking, this is probably, unobjectably the BEST made NFS game they ever sold. Like, it may not be the best game, but the sheer level of detail in this game is absolutely ridiculous, from the lighting, to the rubber debris on the track, to the sounds of the suspension bushings creaking and parts bottoming out, like all of it's just top notch. They REALLY cared about this game
Detail isn't what the people want. They live simple lifes and publishers and developers already understood, that the stupid mass want a game to tell them the are awesome from the tutorial on. Something Diablo 2 never had for example 🤣 Plus the need to be rewarded every 5 seconds like single mom did it in their upbringing. Sounds harsh, but in the end it is just the truth
@@Jesterix88 well I grew up with nfs high stakes and gran turismo 2. So I learned early on to appreciate the little things, like being able to use turning signals, or down force actually visually affecting the car sits on the road
This game feels 100x better if you go through and adjust all the controls like the dead zones etc., I watched a 10 minute UA-cam video following along to get the controller settings down, it felt like a whole new game 😳🔥 Steering Deadzone: 15 % Steering Sensitivity: 40 % Throttle Deadzone: 0 % Throttle Sensitivity: 25 % Brake Deadzone: 10 % Brake Sensitivity: 25 % Clutch Deadzone: 15 % Clutch Sensitivity: 25 % Speed Sensitivity: 96 % Speed Sensitivity (Drift): 100 %
@@L-S-D--7 can't seem to find the video, I watched it over a year ago so it's hard to track down now, I went ahead and got on Shift 2 and copied my settings for anyone that wants to give them a try Steering Deadzone: 15 % Steering Sensitivity: 40 % Throttle Deadzone: 0 % Throttle Sensitivity: 25 % Brake Deadzone: 10 % Brake Sensitivity: 25 % Clutch Deadzone: 15 % Clutch Sensitivity: 25 % Speed Sensitivity: 96 % Speed Sensitivity (Drift): 100 %
@@L-S-D--7 no problem you could always tweak them to your liking right off the bat it's gonna fix a bunch of issues this game had with default settings
@@nassarhill3521 never played the first one but I imagine It was just as great. Out of all the NFS games I think this was the one I played the most. The drifting physics was way ahead of it's time no other game like it atleast not that I know of.
@@iamdanyc93 I agree. Really enjoyed the emphasis it put on multiple racing disciplines. I wish they'd do third but I know that's never going to happen.
This is one of my most favorite NFS games, the sense of speed when using helmet cam is phenomenal. The car sounds, the effects, the story, everything is amazing
Still to this day, Dec 1 2022, there are few racing games that give you that sense of speed like shift 2. That straight gear noise gives me a chub every time.
I'm of the belief that this game makes you better at other games. it amplifies every single mistake you make, showing you where your errors are much better than other racing games.
Shift 2 was an amazing game, I absolutely love when you upgrade your car and then have the final form for the "race spec" can't remember what they called it but loved how it had an engine swap and you can hear the transmission whine, then the first person view was 👌
Shift 2 was my most played NFS game and I started with NFS3 back in the day. Just upgraded my PC before it came out, so i was able to enjoy it's nice graphics. Played it with a driving force gt wheel and it felt amazing compared to the very arcadey previous games. Those i played with keyboard, and loved them too, but not as much as Shift and Shift2. I just grew tired of the wallriding and not needed to brake controls of the game after a while.
The shift sub-series is probably the most hated in NFS. An absolute shame, I played both of them a lot. My NFS history goes all the way back to NFSIII Hot Pursuit or Porsche Unleashed 2000, I can't remember which one was first.
@@DrivingGod21 OHHH!!! dude nfs porsche unleashed was literally my first nfs game as well! That sheet was the bomb back then, i literally dont understand how shift 1 and 2 didnt do well, i think NFS pro street is the best need for speed because it takes everything that need for speed is and just smashes it into 1 single game, and everything just works you had a mix of open driving roads in speed events down to close circuit races and parts of terrain that felt like you were on the track and in real streets but racing legally was so much fun man, i remember the firs time i got nfs rivals and within the first 2 hours i just binned it because it was just too much of the same thing and the arcade physics was not doing it for me, Shift 1 lambo murcielago sounds where GODLY i have not played shift 2 because no1 has a copy available for sale i was really lucky to get my hands on shift 1 but if shift 2 s anything like shift 1 then i know im going to enjoy it
@@DrivingGod21 thing about NFS was it never was (mostly) always about car culture only (thanks to underground which they have) i actually liked them doing new things and i cant blame them, shift actually was like a sequel to prostreet if you think about it but was more serious and grounded in terms of the theme.
@@civicrider5556 ahh yes nfs underground 2 i get why this became a really popular choice for the best nfs game out there, but it got really frustrating really fast, the rubberbanding was so harsh that it killed all the fun, i remember a drag racing event where you were racing in a trainyard and the ai for some reason would always win regardless of your horsepower so like 70% of all the drag racing events was just up to luck because of the weird physics every time you changed lanes it was super wobbly and yhe stupid rubberbanding nfs underground 2 could have been a real gem for me, instead i went to play STREET RACING SYNDICATE which was a real delight, i absolutely loved it when i was a child... Also got to see a lot of japanese... adult actors in street racing syndicate just look up on google STREET RACING SYNDICATE all videos unlocked
Shift and Shift 2 are my favorite NFS games. Up there with ProStreet. I remember the damage and helmet cam looking towards the apex of the turn being so big for the time. Also the drag dlc with the Kaz Twins Viper and Chris Rado Scion TC (Drag and Time Attack)
@BLACKPANTHAA I actually loved this game when it came out...I loved the fact the you can customize your car from stock to street to racecar...and the interior was customizable. And it was a NFS game with cockpit view that none other has done before
I played Shift 2 and the boss cars were the hardest ones ever to get. It is a good game but honestly, it wasn’t the best of them. The customisation was OTT, and drifting was so hard to master. All I say is good luck Theo, if this series continues. Midnight club still Cancelled 😂😂
Shift 2 was very challenging on career. Running a race with not making contact the whole race and staying in 1st for 1 full lap. I do love Forza, but sometimes when a game is too easy isn't fun. I remember hours watching my dad on Gran Turismo 2 grinding and restarting on long races. He would resart nearly a second before the finish line... and now I do the same thing 😂
This game has some of the best music in ANY game. They remixed the soundtrack songs three times each specifically for the game in three different styles (Cinematic, Gladiator, and Dirty) to capture different emotions throughout the gameplay.
I really liked Shift 2, I enjoyed the Helmet cam too, this was the first NFS to do engine swaps. In the S3 u can put the R8 engine in it. The drifting was soo much better than the first one, it even had proper drift tracks
I *assume* that when this game released, or when the first Shift released, people thought this was an arcade circuit racer. But obviously, they were wrong. I think the fact thst the fans at the time were thrown off by the new physics is what hurt its big potential to be a very well praised NFS game. Also, I think people be sleeping on the soundtrack, its AMAZING
It was definitely hot pursuit with the cars handling like it was on rails, nfs went from super arcade handling to more “simulation style” handling and it threw everybody off
this game was so good... i also loved that every track had a remix for menu, race, etc. that was crazy. imagine this would be mixed with "heat" on day time you do legal races like this with cool cinematic music and on nighttime you go underground with same tracks but different style for typical underground racers n stuff. i also love the additional follow cam. need that again
The sense of speed is crazy. Especially the helmet cam. I love the games dark gritty theme. Also, it was developed by Slightly Mad Studios, so I dare say it's Project Cars 0.5. They kept a similar helmet cam in Project Cars but it's not really the same in my opinion.
Wasn't NFS Porsche the worst selling NFS game?Porsche sold only 360k copies and the reason for the low sales were Piracy Issues.Yes,the game was rather cracked than purchased and this led EA to cancel the planned sequel NFS Ferrari.
The atmosphere of shift 1 and shift 2 is insane that game was so good the soundtrack and the vibes in general.. also great car list and the bodykits were awesome
I still playing it sometimes and I love it. I never will understand why people want every NFS game another underground or most wanted. I don't have that era and can't tell how good those games are because never played them but I know I love all NFS games from Carbon. I born into the ps3 era so my childhood was undercover, and prostreet and I have all other NFS games what is on PS3 and I love all.
"I never will understand why people want every NFS game another underground or most wanted. I don't have that era and can't tell how good those games are because never played them". Well that's why you will never understand. Go back and play most wanted 05 and 1 hour in you'll realise why people just want another one. They are by far the greatest games in the franchise and still do most mechanics better than the games nowadays. NFS Heat is the closest we've had to a game being on that level but it fell short in almost every aspect compared to MW. It's not a matter of later NFS games being bad. It's just they aren't as good as MW.
@@JCglitchmaster I've been wanting a sequel to the Underground, Most Wanted 05, Carbon storyline for YEARS, and now after 16 years I've nothing, I've lost all hope in the Need for Speed franchise. I haven't cared about any new NFS titles in years as they've all been disappointing and are nowhere near the level of the 2003 to 2007 era of Need for Speed games. It seems like a lot more love and care was put into the mid-2000s NFS games, and it pains me sooo much that modern NFS titles appear to just be hallow shells ment to make Electronic Arts (more like Especially Atrocious) as much money as possible.
NFS The Run was a joke. You can complete the game in like 2 hours... wtf is that? NFS Shift had nice progression. At the time - Insane graphics. Nowhere near the worst NFS. Yes it might get boring after time. But a good freaking game for sure.
Nah I'd rather play the run 10 times in a day than play 30 mins of shift 1 or shift 2. At least the physics in the run are usable and you don't spin out in high class cars every 3 seconds due to input lag and awful suspensions. The cars bounce and bounce and bounce and there's no grip at all.
I remember every day coming home from school turning on the 360 and the nfs shift 2 unleashed box was opened game in apple juice box and play to your hearts content :') the fun times
The issue with this games handling is that there is two sensitivity zones in each steering direction and no smoothing between them, so you'll be turning and your steering will suddenly get way faster in an instant. It's a bizarre design decision.
That and the input lag that exists for no reason. Plus cars bounce like they are a low rider bouncing up and down and the lack of grip especially at high speeds where cars will just spin out for no reason at all
I remember on shift I tune my rs4 to the max and took it online to race and this guy joined in with a lambo thinking he was gonna win but down a straight it was like racing a 1000 horse power car. Anyway down that quarter mile on the track his lambo lost miserably and he quit and I was like what’s his problem.
I’ve played Shift 2 in my friend’s pc about a decade ago, and I just bought and restart to play this game in 2024. imo one of the coolest things about this game is, it can keep reminding you that racing is a dangerous sport and the battle between you and other cars can be really brutal, one mistake and you are done.
I agree with this the very last good good NFS game before heat was prostreet. Undercover was so embarrassingly bad but it was so rushed I cannot blame blackbox for making what they made when they were working on 3 AAA games at the same time. Shift 1 and 2 are awful imo the run is alright mw2012 isn't a bad game itself but not a good NFS game especially when it's called mw. Rivals wasn't terrible but I wasn't a huge fan of it personally. 2015 is well 2015, good consept cringe "story" and awful handling. Payback wasn't super bad but not super great but at least you could control your car in it but the upgrade system was so bad. Then heat is really really good I just wish ghost still existed so they could have updated it more and added more things to it. It truly had so much potential it makes me sad
@@borncomatose At this point I'm just wishing Black Box were back to NFS. Besides that Undercover and The Run wasn't that great (they alright), Black Box were still my favourite developer
@@m.raihanammarfachrezixpplg7898 the only reason why the run and ESPECIALLY undercover were so bad is because of time constraints but I still don't know how graphic wise undercover looks worse than underground 1 on the GameCube. The game should have just been scrapped imo, it had potential but almost every game ever has potential to be something so that really doesn't say much. At least The Run as a game itself is playable and looks pretty good and it's fun but it's just short on content. It's a fun game to speed run tho besides from the fact that loading screens have a set time to them so no matter your storage device either a hard drive or a SSD or the best GPU in the world the loading screens will always be the same length no matter what and the game likes to crash on PC and running it at 60fps causes weird issues with the effects of the snow areas or grass parts where it'll cover the whole screen. Just watch KuruHS play the run and you'll see what I mean but it's pretty funny tho. I do wish the story was longer tho because the game itself is a lot of fun and looks really pretty still to this day. I blame the frostbite engine for that tho that's why every battlefield game since like 4 still looks pretty decent to this day
@@borncomatose I think the reason why Undercover graphic was pretty bad is because they overused the bloom effect since they were known to make the game looks HD. Burnout Revenge on Xbox 360 were also using those, and some people claim it looks worse than the PS2 version (KuruHS aswell). Yeah I wish The Run story was a little bit longer. The levels in this game is just fun to play and replay again. I played the PS3 version and sure it has longer loading times, only in 30 FPS I think, but I don't think I remember the game managed to crash. But still, it's fun to play
It’s just nfs is about chaos, police chases, customization and this game didn’t deliver any of that it should’ve been named another name instead of need for speed
I loved how you could change all cars into proper racing games, bodykit, strapping interior, racing seats, gauges, rollcage, engine swap, little games allows all of that. Biggest problem for it was coming around gran turismo 5... and EA.
I loved that game and still do I still have it for my xbox 360 and still hop on it from time and time again to revisit my favorite game when I was younger
Well when they took a street racing game and turned it into a racing track motorsport game I'm not surprised, they basically alienated their entire playerbase.
I recently finished this game. Like many say, this game is much better than people think. Especially on a modern pc with high fps feeling of speed is just amazing.
I really have a soft spot for Shift 2 despite full well acknowledging it’s pretty mediocre. The handling is floaty, collision physics are plain awful and in general the game just misses the mark in a few minor, but important areas. But I can’t help but love the atmosphere in the menus, the intense sense of speed and great customization. The Works conversions were fantastic and available for pretty much every car. Also kudos to it being the last NFS game with a great damage model. There’s plenty to love about this game if you’re open to it, but I still hardly ever end up replaying it.
Worst selling are you serious? This game was absolutely amazing......in fact Shift 2 and Prostreet are legitimately my favourite games in the series. The sense of speed of these games were so amazing and scary and terrifying as 400 to 1000hp cars are supposed to be I cannot get over how great the speed and driving experience of these games were. It's much better than that GTA Bicycle riding experience I have to keep paying $60 for in the other titles lol......I swear.
It was one of my favorite games on the PS3. I was 11 then so not much understanding of wrong physics but I learned what drift is and different race classes. I really liked the Drift Alliance S13 and the 3 rotor RX-8 for drifting. Also great progression and some of the works cars were pretty good.
EA could remaster Underground 2, Most Wanted and Carbon and release them as a street racing trilogy then remaster ProStreet, Shift and Shift 2 and release them as a closed circuit trilogy and I'd buy both in a heartbeat. At least we can play all of the games on PC.
@@jonasrhude2325 I should have clarified you can play them if you have a pc copy or download them from a less than legal site (I do not condone piracy)
this game is amazing, literally everything, but the handling ruined it, the moment you get really fast cars, the smallest contact would spin you out of control. You hit other cars, you spin. you GET hit by other cars and you're still the one who spins like bruh, and overall it's very wobbly, i get the feeling of speed is incredible but it gets bad when you can't control what you're doing
This game was perfect when released wayback, my 360 churned out hours on this disk. The immersive experience they went for along with THE BEST SOUND EFFECTS of the generation for a console racing game, make this better than a monetary success........it makes Shift 2 a cult classic. Love you carrera Gt sound effects ill never forget you x x
This game has the best sense of speed of any game ever I also loved how if you upgraded your engine but kept the stock clutch, you'd spin the clutch lol drifting is GOAT in this game
This game was great. I enjoyed the racing and the story mode. This was one of the first games where you could swap out your engine for a fully built race engine when progressed in the game.
The part about the views in track games is actually a thing. From the perspective of fov and awareness of surroundings, hood view is indeed closer to real-life driving, if you don't have a 3-screen or widescreen configuration. Only widescreen or vr can make cockpit view better than hood view in terms of driving experience.
I actually really loved both Shift games. They weren't NFS games exactly but they were fun. I still think Pro-street and Shift games have the best sense of speed in the entire franchise. Going at 300kph at Monza genuinely felt thrilling and unbelievably scary at the same time. You were right at the edge of control the entire time. One mistake and it's all over. I don't think they were bad games. Just not what the fanbase expected or wanted at that time from NFS so it makes sense why the Shift series never saw success.
Nothing feels the same to this. The helmet cam + no Hud was my favorite way to play it. Revisiting the game then playing other things just makes me miss it even more.
Need For Speed Hot Pursuit 2 for PS2 in 2002 is not the worst selling Need For Speed due to it's TRIPLE A+ QUALITY GAMEPLAY AND PRODUCTION VALUES. EAT IT.
I loved shift 2 on the ps3, it was my first REAL track racing game and it was so aggressive. Plus the helmet cam was ahead of it’s time, still the best interior camera of all time, for AAA games
This is the game where i discover who dale heart jr is , also the sound track was amazing and also the into cinematics of the camera flashing, and the crash was ahead of the game . Took us into the eyes of actual racing now all rainbows and happiness
I recently got Shift 2 for PC - easily one of my favourite Xbox 360 racing games, and up there in my favourite racing games of all time. With mods, and the capabilities of a modern mid/high end PC, it is an incredible game.
Honestly, If it wasn't because of the "Magnetic" Collision and laggy steering input(about a half second), It'll definitely become my favorite. Reasons: 1. The track list are AMAZING, It's introducing me a track i never heard about like Zolder, Enna Pergusa, Hockenheimring back in 2012 when i first playing it. 2. Car Sound are straight up EARGASM, 4A-GE on the AE86, 2JZ on the A80 Supra, and the 13B on the FD3S RX-7 is (Arguably) the best engine sound that even can compete nowadays game such as GT7 or Forza Horizon 5 🤝🏼 3. Body and Interior customization, Which makes me wonder why SMS didn't implement this on PC3. It's truly a perfect opportunity for them since a lot of street cars are available on PC3. 4. Small detail like the Temperature Gauge goes up if your car are overheat, how the bonnet tilt down if you revving up the engine, etc. Well, That's all from me folks. Wish SMS would allow us to customize our car on PC4 just like S2U did
Project cars 3 is the spiritual successor of this game...that sense of speed/dark gritty look/speed gauges on the right were a underappreciated feature
Well... for me NFS HP will always have special place in my heart, i've played it as a child. The Run was really great but way too short and the Shift, I just skipped, so i don't have opinion at this point.
Here is my defense for the two titles, (Prostreet, and Shift 2), Prostreet was a change of pace because the times were changing and cops were cracking down on street racing. In addition to that you’ve had back to back copies or sequels to games, Underground 1 & 2 and Most Wanted & Carbon. Shift on the other hand does a some things that I don’t see other racers do, and that is the works kit, nitrous (most other racing games don’t do it), Driver cam, and interior customization. Problem comes in with how far they’re detached to the series.
This is honestly one of my favorite NFS titles, where I'd often make unrestricted Works cars (such as the Bugatti Veyron) and drive in those GT3 and GT1 cars.
I get WHY it was the worst selling NFS, going from open world street racing and cops and such to track racing absolutely goes against what NFS always was... But it's still one of my absolute fave NFS games ever.
Im a huge nfs fan for every game im play...ever shift 2 i done the career also DLC i done too this year...one of the unrelated nfs game...this game was good but one thing i hate crash physics between me and ai pushing me into the grass instantly and also crashing into wall can total your car instantly....but yeah i never forgot this game the soundtrack was mind blowing
Either Shift or Shift 2. I can't remember, but the Horsepower you could get out of a Supra was INSANE! Literally twice as fast as anything else in a straight line.
This game and Prostreet are the only NFS games where I'm literally scared to go at top speeds. The sense of speed in these games are on a whole another level
Not to mention if the cars in the those two games crashed so hard or rolled over the race and the game had to be restart
100% agree. I have played a LOT of racing games in my day and the Shift Games and Pro Street were the only times that driving at the highest level was actually terrifying. I remember playing Shift 1 and just dumping all my money early on into making an RX7 Works car just to see what the upper end of the game felt like.... That was a mistake lol
@@jjhoops023 works conversion cars are all monsters in shift and shift 2. The acceleration on those cars are ridiculous.
@@jeevant.s2633 my final Works car in Shift 2 taught me to respect throttle control lol. It was a Corvette with the GT1 engine swap. I think I was only able to use half throttle until I hit 4th gear it would spin soooo easily
I think Burnout 3: Takedown still has the best sense of speed, but i agree with you.
Worst selling but no where near the worst NFS.
Shift 2 was actually freaking good (If you like sim-ish type racing games). And it had a nice progression.
Shift 2 handling was poo. It was unplayable for me it was so bad. Loved Shift 1 though.
@@omgvague Yeah, the main issue is the handling. Too slippery for many, but once you install handling mod like GTyres, it handles so much better.
@@BlackRockStella I did try that handling mod, but I think I was already so frustrated with the game that I didn't bother playing much longer. It felt like the cars were anchored in the center and rotated on a pivot instead of steering at the front. it was so weird.
@@omgvague Yeah, it's basically for masochists. But if you understand the physics, you can go under 6 minutes around Nordschleife.
handling is a motherfucking disaster, it really has input delay no matter how hard you turn using tghe analog stick
"I've played many nfs games"
*finishes the race*
Vaughn junior: Not bad for a beginner
Coco Hayashi: I've already played many NFS games before.
Whoever didn't buy it missed out, that game was awesome
i actually bought it, i enjoyed up to the point when my race built caterham spun out after turning to the right at about 0.5° of steering angle
That mazda RX8 drifty boi.. was on a another level
This game got ridiculously hard when u entered the gt series of races like wtf and night races are on a whole another level of shit ur pants
@@Thatotherschmuck fr this is one of the few racing games I actually felt challenged it was insane trying to drive a mclaren in the night races
💩
The fact that nfs shift and test drive unlimited had different speedometer for every car is so sick
Like just small things like these show that they put effort in making the game
Agree.
that one freaking effort
i always loved seeing the speedometer of the Zonda R in the game.
Also the race cockpit upgrade on road cars is a nice touch.
As NFS player since 1998 imo theres nothing confusing about those games nor pro street. Imo the "problem" is that its too much for the NFS players that loved their Black Box driving on rails 3 years+ age difficulty and could not handle it xD
The only problem for me is steering sensitivity cannot be adjusted.
Exactly I hate this childish fanbase that's why the new games are rubbish
@@GF-mf7ml actually it can be adjusted in the advanced settings. Both steering sensitivity and deadzone can be adjusted.
Arcade racer game players liked arcade style handling, thanks for your intriguing feedback.
@@tathagatabhowmick2581 2012 NFS
*It’s also the scariest Need For Speed game.*
*Play it with a wheel and helmet cam. I dare you.*
I did that, on the nordschleife, at night
@@mikblues_146 man got 9 lives
A freaking psychological horror
@@mikblues_146 mf is untouchable
nfs games like this, mw2012, and rivals are in that kinda weird class where they’re fun racing games, but aren’t exactly considered “true” need for speed games like the more popular ones.
They are True, Porsche Unleashed was a simcade. They are true NFS games, fans who's opinions included MW and UG2 as "THE BEST" should be ignored entirely.
Rivals was literally a sequel to Highstakes, how was that not a true NFS ?
@@samueljones3668 i guess people didn't really like the whole "cars with weapons" idea... personally i loved rivals, especially the visuals and the high intensity chases/battles
@@samueljones3668 People seem to think NFS started with Underground. Big L O L.
@@DonathanXVI the idea is interesting if we're talking cops vs racers
But I was playing hot pursuit today and the game ENCOURAGES you to use against other racers. I thought we where supposed to play fair against one another and fight the cops???
@@samueljones3668 So which NFS games were better than those 2?
Outside of Vaughn Gittin ALWAYS talking, this is probably, unobjectably the BEST made NFS game they ever sold. Like, it may not be the best game, but the sheer level of detail in this game is absolutely ridiculous, from the lighting, to the rubber debris on the track, to the sounds of the suspension bushings creaking and parts bottoming out, like all of it's just top notch. They REALLY cared about this game
I'm with you, they should have did something different with the car handling though lol they like to slide a little too much
Detail isn't what the people want.
They live simple lifes and publishers and developers already understood, that the stupid mass want a game to tell them the are awesome from the tutorial on. Something Diablo 2 never had for example 🤣
Plus the need to be rewarded every 5 seconds like single mom did it in their upbringing.
Sounds harsh, but in the end it is just the truth
@@Jesterix88 well I grew up with nfs high stakes and gran turismo 2. So I learned early on to appreciate the little things, like being able to use turning signals, or down force actually visually affecting the car sits on the road
@@sammy13ificationable my first games were Dune2, Grand Prix 1 and stunts. I know exactly where you coming from. And yes hit the target. 😂🎯
unobectably isnt a word you were maybe looking for irrefutably
I can't believe it was the worst selling NFS I really enjoyed although it was many years after release and with a mod to fix the dodgey handling
"There's drifting! I forgot."
Bro, Vaughn Gittin Jr has been talking to you since the beginning of the game, of couse there's drifting lol.
LOOOOL
I want the base of Shift 2 and make it into a open world street racer. Those sounds, Interior cockpit, the sense of speed.... Marvelous
facts i would rather that than the shit they are doing nowadays
they should do exactly that! forza also gone square
This game feels 100x better if you go through and adjust all the controls like the dead zones etc., I watched a 10 minute UA-cam video following along to get the controller settings down, it felt like a whole new game 😳🔥
Steering Deadzone: 15 %
Steering Sensitivity: 40 %
Throttle Deadzone: 0 %
Throttle Sensitivity: 25 %
Brake Deadzone: 10 %
Brake Sensitivity: 25 %
Clutch Deadzone: 15 %
Clutch Sensitivity: 25 %
Speed Sensitivity: 96 %
Speed Sensitivity (Drift): 100 %
You got a link for that video?
@@L-S-D--7 can't seem to find the video, I watched it over a year ago so it's hard to track down now, I went ahead and got on Shift 2 and copied my settings for anyone that wants to give them a try
Steering Deadzone: 15 %
Steering Sensitivity: 40 %
Throttle Deadzone: 0 %
Throttle Sensitivity: 25 %
Brake Deadzone: 10 %
Brake Sensitivity: 25 %
Clutch Deadzone: 15 %
Clutch Sensitivity: 25 %
Speed Sensitivity: 96 %
Speed Sensitivity (Drift): 100 %
@@sushifish3047 Legendary mate💯🙌
Thanks. Will give these settings a try 👌
@@L-S-D--7 no problem you could always tweak them to your liking right off the bat it's gonna fix a bunch of issues this game had with default settings
Yeah it greatly improved controls
I loved playing this game so much especially the drifting events, it was amazing. I'd love to see you grind this game out in the channel.
Same shift and shift 2 are among my favorite need for speed games I ever played.
@@nassarhill3521 never played the first one but I imagine It was just as great. Out of all the NFS games I think this was the one I played the most. The drifting physics was way ahead of it's time no other game like it atleast not that I know of.
Same man
I loves both of um, especially the dials
Shift 2 was one of the best NFS games in the series. Still play it till this very day!
Sometimes me too
It’s the closest we might get to the a well rounded racing game, licensed cars, licensed tracks, a realistic damage model, upgrades, and customization
same
@@iamdanyc93 I agree. Really enjoyed the emphasis it put on multiple racing disciplines. I wish they'd do third but I know that's never going to happen.
@@iamdanyc93 prostreet exists
This is one of my most favorite NFS games, the sense of speed when using helmet cam is phenomenal. The car sounds, the effects, the story, everything is amazing
Need For Speed Shift was a huge part of my childhood. There was an android version which was spectacular. Used to play it while on class.
In class* gotta stay focus in class 🥴
Still to this day, Dec 1 2022, there are few racing games that give you that sense of speed like shift 2. That straight gear noise gives me a chub every time.
I'm of the belief that this game makes you better at other games. it amplifies every single mistake you make, showing you where your errors are much better than other racing games.
6:59 no. a GTI in that series is HARD.
Shift 2 was an amazing game, I absolutely love when you upgrade your car and then have the final form for the "race spec" can't remember what they called it but loved how it had an engine swap and you can hear the transmission whine, then the first person view was 👌
i only remember the german name of the build. Werksumbau
What you meant is called "Works"
Agreed I really liked the details in Shift 2
@@mikblues_146 Yup, works conversion
Turning that Maserati GT into a works made it look insane
Shift 2 was my most played NFS game and I started with NFS3 back in the day. Just upgraded my PC before it came out, so i was able to enjoy it's nice graphics. Played it with a driving force gt wheel and it felt amazing compared to the very arcadey previous games. Those i played with keyboard, and loved them too, but not as much as Shift and Shift2. I just grew tired of the wallriding and not needed to brake controls of the game after a while.
The shift sub-series is probably the most hated in NFS. An absolute shame, I played both of them a lot. My NFS history goes all the way back to NFSIII Hot Pursuit or Porsche Unleashed 2000, I can't remember which one was first.
@@DrivingGod21 OHHH!!! dude nfs porsche unleashed was literally my first nfs game as well! That sheet was the bomb back then, i literally dont understand how shift 1 and 2 didnt do well, i think NFS pro street is the best need for speed because it takes everything that need for speed is and just smashes it into 1 single game, and everything just works you had a mix of open driving roads in speed events down to close circuit races and parts of terrain that felt like you were on the track and in real streets but racing legally was so much fun man, i remember the firs time i got nfs rivals and within the first 2 hours i just binned it because it was just too much of the same thing and the arcade physics was not doing it for me, Shift 1 lambo murcielago sounds where GODLY i have not played shift 2 because no1 has a copy available for sale i was really lucky to get my hands on shift 1 but if shift 2 s anything like shift 1 then i know im going to enjoy it
@@DrivingGod21 thing about NFS was it never was (mostly) always about car culture only (thanks to underground which they have) i actually liked them doing new things and i cant blame them, shift actually was like a sequel to prostreet if you think about it but was more serious and grounded in terms of the theme.
@@civicrider5556 ahh yes nfs underground 2 i get why this became a really popular choice for the best nfs game out there, but it got really frustrating really fast, the rubberbanding was so harsh that it killed all the fun, i remember a drag racing event where you were racing in a trainyard and the ai for some reason would always win regardless of your horsepower so like 70% of all the drag racing events was just up to luck because of the weird physics every time you changed lanes it was super wobbly and yhe stupid rubberbanding nfs underground 2 could have been a real gem for me, instead i went to play STREET RACING SYNDICATE which was a real delight, i absolutely loved it when i was a child... Also got to see a lot of japanese... adult actors in street racing syndicate just look up on google STREET RACING SYNDICATE all videos unlocked
I used the driving firce gt to when I played this game
The handling/physics were so terrible I couldn't do more than like 15 races before uninstalling
Shift and Shift 2 are my favorite NFS games. Up there with ProStreet. I remember the damage and helmet cam looking towards the apex of the turn being so big for the time. Also the drag dlc with the Kaz Twins Viper and Chris Rado Scion TC (Drag and Time Attack)
the atmosphere actually fits the grid series a lot
@BLACKPANTHAA I actually loved this game when it came out...I loved the fact the you can customize your car from stock to street to racecar...and the interior was customizable. And it was a NFS game with cockpit view that none other has done before
This game has THE best in helmet cam view in any racing game. Plus the camera shake and head tilt into the turns is great. Fight me.
The handling is a certified Slightly Mad classic. Still better compared to Ghost's NFS titles though
I played Shift 2 and the boss cars were the hardest ones ever to get. It is a good game but honestly, it wasn’t the best of them. The customisation was OTT, and drifting was so hard to master. All I say is good luck Theo, if this series continues.
Midnight club still Cancelled 😂😂
Soz
I love how every car in this game has it's own unique speedometer in 3° person camera
was a big detail and now we get these generic digital all the same in the game .
@@rosslansberg6323
Eh TDU 1 introduced style this fun fact.
Shift 2 was very challenging on career. Running a race with not making contact the whole race and staying in 1st for 1 full lap. I do love Forza, but sometimes when a game is too easy isn't fun. I remember hours watching my dad on Gran Turismo 2 grinding and restarting on long races. He would resart nearly a second before the finish line... and now I do the same thing 😂
This game has some of the best music in ANY game. They remixed the soundtrack songs three times each specifically for the game in three different styles (Cinematic, Gladiator, and Dirty) to capture different emotions throughout the gameplay.
That concept should totally be expanded more in a future NFS game.
This game had such a unique car list
this game has the best cockpit view in a racing game ever
This and Drive club have the absolute best cockpit views.
I really liked Shift 2, I enjoyed the Helmet cam too, this was the first NFS to do engine swaps. In the S3 u can put the R8 engine in it. The drifting was soo much better than the first one, it even had proper drift tracks
I didn't even know there was a shift 2 until a week ago when I started playing pro Street on an emulator🤣🤣
I *assume* that when this game released, or when the first Shift released, people thought this was an arcade circuit racer. But obviously, they were wrong. I think the fact thst the fans at the time were thrown off by the new physics is what hurt its big potential to be a very well praised NFS game. Also, I think people be sleeping on the soundtrack, its AMAZING
Couldn't have said it better. SHIFT driving physics literally should be NFS new engine..it felt so wonky yet incredible to find tune!!!! 🎉🎉🎉🎉
It was definitely hot pursuit with the cars handling like it was on rails, nfs went from super arcade handling to more “simulation style” handling and it threw everybody off
NFS undercover Anyone Remember😢, That Game Gameplay was UNDERRATED..
this game was so good... i also loved that every track had a remix for menu, race, etc. that was crazy. imagine this would be mixed with "heat" on day time you do legal races like this with cool cinematic music and on nighttime you go underground with same tracks but different style for typical underground racers n stuff. i also love the additional follow cam. need that again
Unofficial title: *Need for Speed: Underrated*
The sense of speed is crazy. Especially the helmet cam. I love the games dark gritty theme. Also, it was developed by Slightly Mad Studios, so I dare say it's Project Cars 0.5. They kept a similar helmet cam in Project Cars but it's not really the same in my opinion.
Wasn't NFS Porsche the worst selling NFS game?Porsche sold only 360k copies and the reason for the low sales were Piracy Issues.Yes,the game was rather cracked than purchased and this led EA to cancel the planned sequel NFS Ferrari.
Played and completed both Shift games on 360. Payed full price so i did all i could :P
The atmosphere of shift 1 and shift 2 is insane that game was so good the soundtrack and the vibes in general.. also great car list and the bodykits were awesome
What I love the most about Shift and Shift 2 is when you begin to speed up THAT GLORIOUS WHINE FROM THE ENGINES
I still playing it sometimes and I love it. I never will understand why people want every NFS game another underground or most wanted. I don't have that era and can't tell how good those games are because never played them but I know I love all NFS games from Carbon. I born into the ps3 era so my childhood was undercover, and prostreet and I have all other NFS games what is on PS3 and I love all.
"I never will understand why people want every NFS game another underground or most wanted. I don't have that era and can't tell how good those games are because never played them".
Well that's why you will never understand. Go back and play most wanted 05 and 1 hour in you'll realise why people just want another one. They are by far the greatest games in the franchise and still do most mechanics better than the games nowadays. NFS Heat is the closest we've had to a game being on that level but it fell short in almost every aspect compared to MW.
It's not a matter of later NFS games being bad. It's just they aren't as good as MW.
@@JCglitchmaster I've been wanting a sequel to the Underground, Most Wanted 05, Carbon storyline for YEARS, and now after 16 years I've nothing, I've lost all hope in the Need for Speed franchise. I haven't cared about any new NFS titles in years as they've all been disappointing and are nowhere near the level of the 2003 to 2007 era of Need for Speed games. It seems like a lot more love and care was put into the mid-2000s NFS games, and it pains me sooo much that modern NFS titles appear to just be hallow shells ment to make Electronic Arts (more like Especially Atrocious) as much money as possible.
NFS The Run was a joke. You can complete the game in like 2 hours... wtf is that?
NFS Shift had nice progression. At the time - Insane graphics. Nowhere near the worst NFS.
Yes it might get boring after time. But a good freaking game for sure.
Nah I'd rather play the run 10 times in a day than play 30 mins of shift 1 or shift 2. At least the physics in the run are usable and you don't spin out in high class cars every 3 seconds due to input lag and awful suspensions. The cars bounce and bounce and bounce and there's no grip at all.
I remember every day coming home from school turning on the 360 and the nfs shift 2 unleashed box was opened game in apple juice box and play to your hearts content :') the fun times
The issue with this games handling is that there is two sensitivity zones in each steering direction and no smoothing between them, so you'll be turning and your steering will suddenly get way faster in an instant. It's a bizarre design decision.
That and the input lag that exists for no reason. Plus cars bounce like they are a low rider bouncing up and down and the lack of grip especially at high speeds where cars will just spin out for no reason at all
I remember on shift I tune my rs4 to the max and took it online to race and this guy joined in with a lambo thinking he was gonna win but down a straight it was like racing a 1000 horse power car. Anyway down that quarter mile on the track his lambo lost miserably and he quit and I was like what’s his problem.
I’ve played Shift 2 in my friend’s pc about a decade ago, and I just bought and restart to play this game in 2024. imo one of the coolest things about this game is, it can keep reminding you that racing is a dangerous sport and the battle between you and other cars can be really brutal, one mistake and you are done.
I understand that shift wasn’t what fans wanted at the time but i think this series is so underrated like the games are actually really good
11:25 I think Undercover was the one that started the downhill of NFS games. And then NFS just wasn't as good as 00's NFS era
I agree with this the very last good good NFS game before heat was prostreet. Undercover was so embarrassingly bad but it was so rushed I cannot blame blackbox for making what they made when they were working on 3 AAA games at the same time. Shift 1 and 2 are awful imo the run is alright mw2012 isn't a bad game itself but not a good NFS game especially when it's called mw. Rivals wasn't terrible but I wasn't a huge fan of it personally. 2015 is well 2015, good consept cringe "story" and awful handling. Payback wasn't super bad but not super great but at least you could control your car in it but the upgrade system was so bad. Then heat is really really good I just wish ghost still existed so they could have updated it more and added more things to it. It truly had so much potential it makes me sad
@@borncomatose At this point I'm just wishing Black Box were back to NFS. Besides that Undercover and The Run wasn't that great (they alright), Black Box were still my favourite developer
@@m.raihanammarfachrezixpplg7898 the only reason why the run and ESPECIALLY undercover were so bad is because of time constraints but I still don't know how graphic wise undercover looks worse than underground 1 on the GameCube. The game should have just been scrapped imo, it had potential but almost every game ever has potential to be something so that really doesn't say much. At least The Run as a game itself is playable and looks pretty good and it's fun but it's just short on content. It's a fun game to speed run tho besides from the fact that loading screens have a set time to them so no matter your storage device either a hard drive or a SSD or the best GPU in the world the loading screens will always be the same length no matter what and the game likes to crash on PC and running it at 60fps causes weird issues with the effects of the snow areas or grass parts where it'll cover the whole screen. Just watch KuruHS play the run and you'll see what I mean but it's pretty funny tho. I do wish the story was longer tho because the game itself is a lot of fun and looks really pretty still to this day. I blame the frostbite engine for that tho that's why every battlefield game since like 4 still looks pretty decent to this day
@@borncomatose I think the reason why Undercover graphic was pretty bad is because they overused the bloom effect since they were known to make the game looks HD. Burnout Revenge on Xbox 360 were also using those, and some people claim it looks worse than the PS2 version (KuruHS aswell).
Yeah I wish The Run story was a little bit longer. The levels in this game is just fun to play and replay again. I played the PS3 version and sure it has longer loading times, only in 30 FPS I think, but I don't think I remember the game managed to crash. But still, it's fun to play
Ah the good ol days of having to restart the same race over and over and over because of the ai crashing into me and messing me up
This game I can honestly say was the best driving and most immersive of all the NFS games
It’s just nfs is about chaos, police chases, customization and this game didn’t deliver any of that it should’ve been named another name instead of need for speed
Honestly, this game has the best crash physics second to beamng
I personally loved this on PC, I finished it twice, I lowkey wanna play it again to be honest..
I loved how you could change all cars into proper racing games, bodykit, strapping interior, racing seats, gauges, rollcage, engine swap, little games allows all of that.
Biggest problem for it was coming around gran turismo 5... and EA.
I loved that game and still do I still have it for my xbox 360 and still hop on it from time and time again to revisit my favorite game when I was younger
Well when they took a street racing game and turned it into a racing track motorsport game I'm not surprised, they basically alienated their entire playerbase.
I recently finished this game. Like many say, this game is much better than people think. Especially on a modern pc with high fps feeling of speed is just amazing.
I really have a soft spot for Shift 2 despite full well acknowledging it’s pretty mediocre. The handling is floaty, collision physics are plain awful and in general the game just misses the mark in a few minor, but important areas. But I can’t help but love the atmosphere in the menus, the intense sense of speed and great customization. The Works conversions were fantastic and available for pretty much every car. Also kudos to it being the last NFS game with a great damage model. There’s plenty to love about this game if you’re open to it, but I still hardly ever end up replaying it.
Shift 2 gud,Prostreet gud
Worst selling are you serious? This game was absolutely amazing......in fact Shift 2 and Prostreet are legitimately my favourite games in the series. The sense of speed of these games were so amazing and scary and terrifying as 400 to 1000hp cars are supposed to be I cannot get over how great the speed and driving experience of these games were. It's much better than that GTA Bicycle riding experience I have to keep paying $60 for in the other titles lol......I swear.
It was one of my favorite games on the PS3. I was 11 then so not much understanding of wrong physics but I learned what drift is and different race classes. I really liked the Drift Alliance S13 and the 3 rotor RX-8 for drifting. Also great progression and some of the works cars were pretty good.
EA could remaster Underground 2, Most Wanted and Carbon and release them as a street racing trilogy then remaster ProStreet, Shift and Shift 2 and release them as a closed circuit trilogy and I'd buy both in a heartbeat. At least we can play all of the games on PC.
We can? Explain this to me as I don't have a CD drive and can't seem to find any downloads. Like where do I go? I need those OG 3 back rn
Sadly possible since well, Black Box is dead and the rights to those games are stuck in limbo basically as a result
@@jonasrhude2325 I should have clarified you can play them if you have a pc copy or download them from a less than legal site (I do not condone piracy)
this game is amazing, literally everything, but the handling ruined it, the moment you get really fast cars, the smallest contact would spin you out of control. You hit other cars, you spin. you GET hit by other cars and you're still the one who spins like bruh, and overall it's very wobbly, i get the feeling of speed is incredible but it gets bad when you can't control what you're doing
I agree. I must say I like how the game's contents and look, it's just that the handling kinda gave me a hard time to enjoying it
Project Cars 3 is where SMS finally got out of the box pad controls right and great imo and same for car handling.
Yup
I prefer this over Hot Pursuit 2010, but The Run will always be my favorite of the 7th gen games
his comments on Slightly Mad Studios hit different now that we know that they shut down the Project Cars IP
This game was perfect when released wayback, my 360 churned out hours on this disk. The immersive experience they went for along with THE BEST SOUND EFFECTS of the generation for a console racing game, make this better than a monetary success........it makes Shift 2 a cult classic. Love you carrera Gt sound effects ill never forget you x x
This game has the best sense of speed of any game ever
I also loved how if you upgraded your engine but kept the stock clutch, you'd spin the clutch lol
drifting is GOAT in this game
This game was great. I enjoyed the racing and the story mode. This was one of the first games where you could swap out your engine for a fully built race engine when progressed in the game.
It was a track focused need for speed with no cops
That's why its the worst selling
The part about the views in track games is actually a thing. From the perspective of fov and awareness of surroundings, hood view is indeed closer to real-life driving, if you don't have a 3-screen or widescreen configuration. Only widescreen or vr can make cockpit view better than hood view in terms of driving experience.
I actually really loved both Shift games. They weren't NFS games exactly but they were fun. I still think Pro-street and Shift games have the best sense of speed in the entire franchise. Going at 300kph at Monza genuinely felt thrilling and unbelievably scary at the same time. You were right at the edge of control the entire time. One mistake and it's all over. I don't think they were bad games. Just not what the fanbase expected or wanted at that time from NFS so it makes sense why the Shift series never saw success.
Pants rejoins the track stupidly*
Also Pants:nooo they have to respect me
Nothing feels the same to this.
The helmet cam + no Hud was my favorite way to play it.
Revisiting the game then playing other things just makes me miss it even more.
Need For Speed Hot Pursuit 2 for PS2 in 2002 is not the worst selling Need For Speed due to it's TRIPLE A+ QUALITY GAMEPLAY AND PRODUCTION VALUES. EAT IT.
This is the spiritual successor to Pro Street. One of my favorites.
I don't really feel the Shift series but I cannot call it the worst, that title goes to NFS Undercover.
coz most need for speed gamers are childish, when need for speed made shift and shift 2, these were only for mature ones..
The only nfs game that made 100 KM/H like 200+ KM/H
I loved shift 2 on the ps3, it was my first REAL track racing game and it was so aggressive. Plus the helmet cam was ahead of it’s time, still the best interior camera of all time, for AAA games
This is the game where i discover who dale heart jr is , also the sound track was amazing and also the into cinematics of the camera flashing, and the crash was ahead of the game . Took us into the eyes of actual racing now all rainbows and happiness
I recently got Shift 2 for PC - easily one of my favourite Xbox 360 racing games, and up there in my favourite racing games of all time. With mods, and the capabilities of a modern mid/high end PC, it is an incredible game.
Honestly, If it wasn't because of the "Magnetic" Collision and laggy steering input(about a half second), It'll definitely become my favorite.
Reasons:
1. The track list are AMAZING, It's introducing me a track i never heard about like Zolder, Enna Pergusa, Hockenheimring back in 2012 when i first playing it.
2. Car Sound are straight up EARGASM, 4A-GE on the AE86, 2JZ on the A80 Supra, and the 13B on the FD3S RX-7 is (Arguably) the best engine sound that even can compete nowadays game such as GT7 or Forza Horizon 5 🤝🏼
3. Body and Interior customization, Which makes me wonder why SMS didn't implement this on PC3. It's truly a perfect opportunity for them since a lot of street cars are available on PC3.
4. Small detail like the Temperature Gauge goes up if your car are overheat, how the bonnet tilt down if you revving up the engine, etc.
Well, That's all from me folks. Wish SMS would allow us to customize our car on PC4 just like S2U did
Project cars 3 is the spiritual successor of this game...that sense of speed/dark gritty look/speed gauges on the right were a underappreciated feature
Well... for me NFS HP will always have special place in my heart, i've played it as a child. The Run was really great but way too short and the Shift, I just skipped, so i don't have opinion at this point.
Here is my defense for the two titles, (Prostreet, and Shift 2), Prostreet was a change of pace because the times were changing and cops were cracking down on street racing. In addition to that you’ve had back to back copies or sequels to games, Underground 1 & 2 and Most Wanted & Carbon. Shift on the other hand does a some things that I don’t see other racers do, and that is the works kit, nitrous (most other racing games don’t do it), Driver cam, and interior customization. Problem comes in with how far they’re detached to the series.
Fun fact:
the physics engine in shift 2. Set the baseline code needed for Project cars 1 & 2. So theres a reason why they feel similar.
Stiffen up the suspension to take out the floaty rolly polly feeling, loved this game, still worth a play
Dude NFS World was an actual banger. I miss that game a lot
I sadly missed out on that game, cause we didn’t have high speed internet when I was a kid.
This is honestly one of my favorite NFS titles, where I'd often make unrestricted Works cars (such as the Bugatti Veyron) and drive in those GT3 and GT1 cars.
Shift 2 is the start of project cars !
I get WHY it was the worst selling NFS, going from open world street racing and cops and such to track racing absolutely goes against what NFS always was... But it's still one of my absolute fave NFS games ever.
To hear that one of my favorite NFS games I played as a child on mobile is the worst-selling NFS game, I was devastated.
Im a huge nfs fan for every game im play...ever shift 2 i done the career also DLC i done too this year...one of the unrelated nfs game...this game was good but one thing i hate crash physics between me and ai pushing me into the grass instantly and also crashing into wall can total your car instantly....but yeah i never forgot this game the soundtrack was mind blowing
I don't mean to be boring, but I had more fun with this Shift 2 than the Fm7. Shift 2 is very good.
Either Shift or Shift 2. I can't remember, but the Horsepower you could get out of a Supra was INSANE! Literally twice as fast as anything else in a straight line.