Had no idea Show No Mercy triggered off of blocking cards, that makes it SO much scarier! I didn't know Nimbalism didn't work with cost reduction, I'm also confused as to how Kayo works then.
Thanks for the video! Love your assessment of things, brute does look really strong. Also, let me preface this by saying I'm not a judge or anything, so I could be completely wrong and am happy to be corrected. But to answer your question about how to square how Kayo works with Beat Chest but nimblism doesn't with costs, I think I have an idea. Kayo's ability is a continuous effect that modifies the attack value of cards, it says "Attack action cards you own get +1{p}...". Beat chest then checks this value and sees a 5 as a 6. Nimblism also checks the cost value of cards, it says "The next attack action card with cost 1 or less you play...". It doesn't say the next attack you pay 1 or less to play, it says the cost of the card. If you look at the cards that discount cost, like Rev Up or Amplify the Arknight, you'll notice they all are actually worded "[CARD NAME] costs {r} less to play for [CONDITION]" so it costs less to play it, but it's not saying Arknight's cost is X where X is 3 minus the number of runechants you control, it's saying when you play it it costs {r} less to play. In my searching so far, all the cards that reference cost of attack cards always say "cost less to play" and never just "cost less" or "cost is modified". So the cost itself is never changed it's only a discount on play. The only cards I can find that don't say on play are ones like Courage of Bladehold that reference activated abilities not played cards. Even cards like Channel Lake Frigid or Frostbite modify the cost to play or to activate, they don't modify the static value of the cost of something. So that way, for example, Nimblism can still buff a 1 cost attack even if you paid 2 for it and 1 for the niblism cause of CLF. Interested to hear other's thoughts and be corrected if I understand wrong, but hope this is helpful/correct.
Great video as always. Keep it up! For Kayo, on 4 card hand - Bonebreaker + Bonebreaker + Claw doesn't quite work unless you're running a tunic or have a way to generate the extra resource. Just the math behind it Bonebreaker + Bonerbreaker + Claw = 4 resources, 1 Card to discard That's either 4 cards and you're missing one resource or 5 cards. It would also create a Might token so It'd come for 14 rather than 13.
I'm excited for Olympia. I have a Dori mind and body axes deck, but I don't utilize Dori's ability much. Having an ability to work for seems like and upgrade. I think gold pay offs will be the deciding factor. Being able to use AA and not just swing will also mix things up.
For Betsy and Bet Big, I think you can get it to +3 and Overpower, so 11+ power. I believe the three wagers from Bet Big would be resolved separately and so can pay additional resource on each of them since Betsy’s ability isn’t once per turn.
I'd assume the main source of go again for Kassai is those Agility Tokens (?) Regarding heroes, for commoner its hard to judge playability of heroes that rely on new mechanics and I don't like having 2 of the same class, so unless there is a dank Grindstone fatigue build I'll maybe try the new Kayo, seems to add good consistency.
I really look forward to a new commoner powerhouse. For UPF I like Victor. For CC i really want Kassai & Betsy to work. For PVE, I also want Olympia to work
I wonder if it'll work with Olympia in CC to do weapon, dagger, attack action and figure out a way to wager that makes the opponent unsure where to block and what to let through?
@@feralhydra49 I understand that. I was simply referring to the use of the additional power (in this case every zone but the combat chain) is similar to how it power is allowed to be adjusted and counts for phantasm. 😊
I feel like you skipped an important part about Kayo. The huge problem with the Brute class is that Bloodrush Bellow is the strongest thing you can do, so it's an auto include in all brutes. Removing a Claw and opening up the pool with blue/yellow cards +1a ability, gives incentive to try something else) Don't believe Meat Axe was the main concern tbh. Also - you speculate about Rhinar having Romping Club. Look at the very art in front of you. He is wielding Romping in the new hero art.
Cards like Nimbilism, Razor Reflex, Pummel and Sloggism are looking for printed costs. You can change costs in a myriad of ways but it's not going to change the printed cost. These brute cards only care if the card discarded has 6+ power. Most don't care about bases, just numbers. It's wonky as the language isn't really different but it's rules as written and established repeatedly.
Oh, as mentioned, I get the ruling. I just don't get the concept. "Cost of 3 or more, cost of 1 or less". "Attack of 6 or more". Reads same to me. Stuff like this is why these games suffer.
Its really important to point out that Betsy's ability is not an action and therefore can get around things like Warmonger's and Red in the Ledger
Great add!
I think Kayo is super cool. A consistent Brute is scary
Always enjoyed playing Rhinar, will be interesting to see if he gets the right cards to be competitive and still be fun
I want to play Lord Farquaad! A fatigue hero.
Had no idea Show No Mercy triggered off of blocking cards, that makes it SO much scarier! I didn't know Nimbalism didn't work with cost reduction, I'm also confused as to how Kayo works then.
Thanks for the video! Love your assessment of things, brute does look really strong. Also, let me preface this by saying I'm not a judge or anything, so I could be completely wrong and am happy to be corrected. But to answer your question about how to square how Kayo works with Beat Chest but nimblism doesn't with costs, I think I have an idea. Kayo's ability is a continuous effect that modifies the attack value of cards, it says "Attack action cards you own get +1{p}...". Beat chest then checks this value and sees a 5 as a 6.
Nimblism also checks the cost value of cards, it says "The next attack action card with cost 1 or less you play...". It doesn't say the next attack you pay 1 or less to play, it says the cost of the card. If you look at the cards that discount cost, like Rev Up or Amplify the Arknight, you'll notice they all are actually worded "[CARD NAME] costs {r} less to play for [CONDITION]" so it costs less to play it, but it's not saying Arknight's cost is X where X is 3 minus the number of runechants you control, it's saying when you play it it costs {r} less to play.
In my searching so far, all the cards that reference cost of attack cards always say "cost less to play" and never just "cost less" or "cost is modified". So the cost itself is never changed it's only a discount on play. The only cards I can find that don't say on play are ones like Courage of Bladehold that reference activated abilities not played cards. Even cards like Channel Lake Frigid or Frostbite modify the cost to play or to activate, they don't modify the static value of the cost of something. So that way, for example, Nimblism can still buff a 1 cost attack even if you paid 2 for it and 1 for the niblism cause of CLF.
Interested to hear other's thoughts and be corrected if I understand wrong, but hope this is helpful/correct.
Great video as always. Keep it up!
For Kayo, on 4 card hand - Bonebreaker + Bonebreaker + Claw doesn't quite work unless you're running a tunic or have a way to generate the extra resource.
Just the math behind it Bonebreaker + Bonerbreaker + Claw = 4 resources, 1 Card to discard
That's either 4 cards and you're missing one resource or 5 cards. It would also create a Might token so It'd come for 14 rather than 13.
I'm excited for Olympia. I have a Dori mind and body axes deck, but I don't utilize Dori's ability much. Having an ability to work for seems like and upgrade. I think gold pay offs will be the deciding factor. Being able to use AA and not just swing will also mix things up.
Brutes looking pretty good in this set…
Not sure even the newest Luminaris is going to help Prism make an impact…
Brute baby. Everything can be resolved with good old fisticuffs.
For Betsy and Bet Big, I think you can get it to +3 and Overpower, so 11+ power. I believe the three wagers from Bet Big would be resolved separately and so can pay additional resource on each of them since Betsy’s ability isn’t once per turn.
Never mind!! This seems incorrect after re-reading wager and clash. Oh well, woulda been cool if it worked that way though.
Decimator great axe Olympia could be a force to be reckoned with.
I'd assume the main source of go again for Kassai is those Agility Tokens (?)
Regarding heroes, for commoner its hard to judge playability of heroes that rely on new mechanics and I don't like having 2 of the same class, so unless there is a dank Grindstone fatigue build I'll maybe try the new Kayo, seems to add good consistency.
New dream hand with Rhinar of Barraging Beatdown 3 times into show no mercy...
I really look forward to a new commoner powerhouse. For UPF I like Victor. For CC i really want Kassai & Betsy to work. For PVE, I also want Olympia to work
I wonder if it'll work with Olympia in CC to do weapon, dagger, attack action and figure out a way to wager that makes the opponent unsure where to block and what to let through?
Most excited for the warriors.
I think the Kayo ability is consistent with 6 powered attacks and phantasm (the + and - making them poppers, etc)
Defending is on the combat chain and would not benefit from Kayo's ability unfortunately it's just the actual 6pow that would be poppers
@@feralhydra49 I understand that. I was simply referring to the use of the additional power (in this case every zone but the combat chain) is similar to how it power is allowed to be adjusted and counts for phantasm. 😊
Mostly in response to his comment/question in the video around this working differently (fundamentally) than cost reduction changes to cards.
I feel like you skipped an important part about Kayo. The huge problem with the Brute class is that Bloodrush Bellow is the strongest thing you can do, so it's an auto include in all brutes. Removing a Claw and opening up the pool with blue/yellow cards +1a ability, gives incentive to try something else)
Don't believe Meat Axe was the main concern tbh.
Also - you speculate about Rhinar having Romping Club.
Look at the very art in front of you. He is wielding Romping in the new hero art.
Thanks for the feedback
Cards like Nimbilism, Razor Reflex, Pummel and Sloggism are looking for printed costs. You can change costs in a myriad of ways but it's not going to change the printed cost.
These brute cards only care if the card discarded has 6+ power. Most don't care about bases, just numbers.
It's wonky as the language isn't really different but it's rules as written and established repeatedly.
Oh, as mentioned, I get the ruling. I just don't get the concept.
"Cost of 3 or more, cost of 1 or less". "Attack of 6 or more".
Reads same to me. Stuff like this is why these games suffer.
Two Bonebreakers then claw is 4 total resource, sorry to be that guy but I had to say it lol
LEEEROOOOYYYY JENNNKIIIINNNSSSSSS!!!!!
@@DiceCommando 💪💪💪💪💪💪💪💪
Show no mercy is dog water
I can't wait to show you Brute haters how wrong you are 😂
My dog drinks water every day