They were talking about why Yi Sang was greyed out at the beginning of the video, that usually means they have been defeated previously and can't enter the battle again
@@joaoaugusto6290 it doesn't automatically kill them it slowly kills them doing about 25% of the sinners maximum health as damage each turn this is but the character that was binded by a flower gains 90% health if you kill the flower It stills intsa kills at 4th turn
First My Form Empties with "Ding... Ooohmm" BGM And now this Sign of Rose that has Church bell BGM with some Organ action What's gonna be next at RR3 😂
Welp, I don't sure why here base Gregor, so, here some rambling. AEDD Gregor in rupture teams have problem - potency. Even if you can freely land gloom attacks and not spending count, you still have to have some potency for damage. And you don't have much gloom skills that apply rupture potency. It might be S2 W meur, or S3 chainsaw Gregor, but here we have S1 of base Gregor. 1 coin gloom skill that apply 4 potency. His S2 also, inflict some rupture while not spending count. Basically 5 out of 6 skills that base Gregor have useful. Colors are fine too. While chainsaw Gregor might be better option from first sight, he have one massive issue. He really need tremor count. And this is pretty hard condition in rupture teams. His S1 pretty meh, but ok. His S2 is amazing, free hit, tremor count and +1 rupture count in the end. His S3 demand to have 2 tremor count on enemy, or you won't inflict any rupture count. He can do it himself theoretically, but not really. So, while base Gregor is self-sufficient, chainsaw Gregor is stronger, but only if he has support to stack tremor count. Like LCCB Ish. And slots in rupture teams are pretty valuable. Or I'm just shizo, IDK
@@tylerulfmann4586 chainsaw Gregor pretty weak without normal tremor count application in party, while base Gregor fully self-sufficient in rupture teams, even if he weaker by raw numbers.
Base Gregor has a bit of count, and his support passive is very useful in RR, saves EGO resources that would have been spent on using EGOs like pursuance and fluid sac, Rosespanner greg is much better at applying count but has a bad support passive for RR.
rupture buffs from cycling can stack, so as long as the enemy has rupture at the end of the turn, the buffs from cycling apply +5 rupture potency and +5 rupture count.
God… The fact that those who die to Sign of Roses become mannequins animated by said roses, forced forever to dance like that, so unnatural, really the creepiest abnormality of them all.
Not really? Fluid sac helps, but roses have 2x damage from same color skills and they pick color from your sinners' skill 1s. Usually it's enough to kill them in 2-3 turns with corresponding colors, 1 turn if you have s2 or s3 with same sin affinities. After that, just punch the sign till it dies
@@ГригорийСоколов-ь6й I was on cycle 4 and spent 2 hours doing it before I was forced to quit coz it was just impossible to kill them fast enough and I’d lose sinners one by one, fluid sack does help but only for so long, the sanity it takes and the resources you lose your forced to uptie 4 many egos just for the AOE buff and we know how expensive it is to up 4 something
@@mrfirestar9604 dunno what you did, just beat it at cycle 5 with UT4 RIsh, WRyoshu and RMeur, took like 6 or 8 turns. Then again, it was charge and bleed/rupture hybrid team
On first attempt on anything i would always suggest using full charge team, it works most of the time Thats how powerful charge is, with don telepole corrosion
@@ГригорийСоколов-ь6й I had n corp Sinclair, seven Faust, seven outis, zwei Gregor, rcorp heath, r corp ish (tie 4), and rose workshop Rodin, I had buff to rupture, 10% to slash and blunt, and 20% gluttony damage, all level 35 with 3 tie egos, and it was impossible for me always died on turn 4 or 5 coz I couldn’t win clashes or kill roses fast enough
God that is satisfying.
Thanks for making this.
@HarambaeXelonmuskfans this may just be what i need to buss
I'm out here struggling beating So That No One Will Cry in the first cycle and ya'll out here at the 4th cycle already.
I believe in you, you can do it.
first cycle no one will cry is actually the 3rd hardest part so..uhm it's fine!
The hell happened to Yi Sang?
Sacrificed as tribute to Wayward.
If you don't kill the flower add fast enough it will automatically kill the character
You mean Sinclair? Right? 😐
They were talking about why Yi Sang was greyed out at the beginning of the video, that usually means they have been defeated previously and can't enter the battle again
@@joaoaugusto6290 it doesn't automatically kill them it slowly kills them doing about 25% of the sinners maximum health as damage each turn this is
but the character that was binded by a flower gains 90% health if you kill the flower
It stills intsa kills at 4th turn
is everyone uptie 4, even talisman?
Judging by the portrait frames at the beginning, all of them except Rodion is Uptie IV
ah right, forgot to check those lmao. oops@@DonQuixoteSupport
Why final bosses of refraction have that spine chilling osts?
Yeah this music is almost giving me whitenight vibes and that piles a whole heap of extra fear upon me
Maybe referential? I mean sign of rose, there's crucifix, or whatever it's called there too?
First My Form Empties with "Ding... Ooohmm" BGM
And now this Sign of Rose that has Church bell BGM with some Organ action
What's gonna be next at RR3 😂
@@Local-NPC Ultrakill boss?
waw rank tho
Welp, I don't sure why here base Gregor, so, here some rambling.
AEDD Gregor in rupture teams have problem - potency. Even if you can freely land gloom attacks and not spending count, you still have to have some potency for damage. And you don't have much gloom skills that apply rupture potency. It might be S2 W meur, or S3 chainsaw Gregor, but here we have S1 of base Gregor. 1 coin gloom skill that apply 4 potency. His S2 also, inflict some rupture while not spending count. Basically 5 out of 6 skills that base Gregor have useful. Colors are fine too.
While chainsaw Gregor might be better option from first sight, he have one massive issue. He really need tremor count. And this is pretty hard condition in rupture teams. His S1 pretty meh, but ok. His S2 is amazing, free hit, tremor count and +1 rupture count in the end. His S3 demand to have 2 tremor count on enemy, or you won't inflict any rupture count. He can do it himself theoretically, but not really.
So, while base Gregor is self-sufficient, chainsaw Gregor is stronger, but only if he has support to stack tremor count. Like LCCB Ish. And slots in rupture teams are pretty valuable.
Or I'm just shizo, IDK
AEDD is strong with talisman, because you get 5 potency per hit for free basically
8:55 SODAAAAAAAAAAAAAAA
Why LCB Gregor over G Corp?
better rupture infliction
g corp gregor sucks as a rupture unit and uptie 4 doesnt help his numbers, only makes him rely more on others for damage
@@yesno4326wouldn’t chainsaw Gregor be more appropriate
Or is the survivability difference really that big
@@tylerulfmann4586he needs Tremor first to cause a burst and rupture infliction, and I mean his 3rd skill.
@@tylerulfmann4586 chainsaw Gregor pretty weak without normal tremor count application in party, while base Gregor fully self-sufficient in rupture teams, even if he weaker by raw numbers.
Base Gregor has a bit of count, and his support passive is very useful in RR, saves EGO resources that would have been spent on using EGOs like pursuance and fluid sac, Rosespanner greg is much better at applying count but has a bad support passive for RR.
wait, what about 7 association yi sang, 7 ryoshu, and g gregor?
I don't know much PM lore
is this jesus?
Not Jesus, more like christianity at all
BASE GREG?
good thing u beat the boss before last turn
i dont understand rupture. why did it stack so high from one turn to the other?
rupture buffs from cycling can stack, so as long as the enemy has rupture at the end of the turn, the buffs from cycling apply +5 rupture potency and +5 rupture count.
God… The fact that those who die to Sign of Roses become mannequins animated by said roses, forced forever to dance like that, so unnatural, really the creepiest abnormality of them all.
I hate this boss as it forces you to ego spam and when a abno forces you to do that it clearly a unbalanced fight
Not really? Fluid sac helps, but roses have 2x damage from same color skills and they pick color from your sinners' skill 1s. Usually it's enough to kill them in 2-3 turns with corresponding colors, 1 turn if you have s2 or s3 with same sin affinities. After that, just punch the sign till it dies
@@ГригорийСоколов-ь6й I was on cycle 4 and spent 2 hours doing it before I was forced to quit coz it was just impossible to kill them fast enough and I’d lose sinners one by one, fluid sack does help but only for so long, the sanity it takes and the resources you lose your forced to uptie 4 many egos just for the AOE buff and we know how expensive it is to up 4 something
@@mrfirestar9604 dunno what you did, just beat it at cycle 5 with UT4 RIsh, WRyoshu and RMeur, took like 6 or 8 turns. Then again, it was charge and bleed/rupture hybrid team
On first attempt on anything i would always suggest using full charge team, it works most of the time
Thats how powerful charge is, with don telepole corrosion
@@ГригорийСоколов-ь6й I had n corp Sinclair, seven Faust, seven outis, zwei Gregor, rcorp heath, r corp ish (tie 4), and rose workshop Rodin, I had buff to rupture, 10% to slash and blunt, and 20% gluttony damage, all level 35 with 3 tie egos, and it was impossible for me always died on turn 4 or 5 coz I couldn’t win clashes or kill roses fast enough