Thank you for tutorial. As an improvement I suggest division/multiplication (1.1) instead of addition/substraction (20) for the spring arm length. So It would be easier to handle high zoom distances.
Thank you for tutorial. Now I want to know how to use the Enhanced Input system of UE5.1 to set the mouse wheel to control the change of camera focus? Thanks again
Easy way to do it with the Enhanced Input System, is with the "MouseWheelAxis" node, this will give out a Axis Value which you can compare to 0, if False, branche again with a check "< 0" to set the Target Arm Length, where True and False each lead to either the addition or subtraction.
I just started to create my own game and learned so much of your tutorials! Wanted to ask you if its possible to do an out of game/menu/lobby inventory like Fortnite with skins or your weapon and if it is then how can I create one?
Let me try to explain: First I created a whole event to zoom the cameraf in and out on the player and on the big map, everything in BP_PlayerCharacter / third character ... Then I created an event on the "M" key to open the big map in level blueprint...... The problem is the following > I'm don't want the camera zooming when you are zooming the map, because the two are zooming at the same time. can you help my?
Hi! do you know if there is a way to do this with Orthographic Camera setting, scrooling increacing adn decreasing the "Ortho Width" parameter? Thank you :)
Thanks for the feedback, I was thinking the same in a video I was editing earlier - this and a comment yesterday confirms my thinking! I'll be making the change pronto, cheers dude!
Bonjour de France. J'ai beaucoup aimé ta vidéo, très simple et facile a faire. il faudrait peut-être qu'en appuyant sur la roulette de la souris, on puisse revenir en taille du personnage d'origine et la ça serait complet. Merci et Bravo ! Hello from France. I really liked your video, very simple and easy to make. it would perhaps be necessary that by pressing the wheel of the mouse, we can return to the size of the original character and that would be complete. Thank you and bravo !
... I hate that they changed 5.1 so much, and since there are no tut's, you won't know unless someone takes 10 years to read documents Edit: Nevermind, Trigger on the node is the same as pressing on the old node.
what a great tutorial - instead of moving the camera in and out, i opted to change the field of view (a true lens “zoom”) instead - thank you!
Great to show that even the most experienced people still make mistakes. And as always, great video!
Happens to the best of us haha, cheers mate!
Thank you so much! I managed to cheese zooming in on keys but didn't know how to clamp the values; this feels so much better
I'll definitely be adding this into my game. Thanks for all these tutorials Matt.
Thank you for tutorial. As an improvement I suggest division/multiplication (1.1) instead of addition/substraction (20) for the spring arm length. So It would be easier to handle high zoom distances.
Thanks a lot Matt, really easy to follow and straight to the point :]
Matt, you are truly a great UE5 Content producer, you help me alot to set up a good Camera System for Characters!
Love it, thanks alot!
Thank you for tutorial. Now I want to know how to use the Enhanced Input system of UE5.1 to set the mouse wheel to control the change of camera focus? Thanks again
Easy way to do it with the Enhanced Input System, is with the "MouseWheelAxis" node, this will give out a Axis Value which you can compare to 0, if False, branche again with a check "< 0" to set the Target Arm Length, where True and False each lead to either the addition or subtraction.
How do you set this up with Enhanced Input in 5.1?
Just for your information, adding a FInterpTo after adding/subtracting will make the zooming much smoother.
Can you help me I did that and when I zoom in it stays zoomed in
Can you explain more detail? Thanks!
this was exactly what I was looking for. thank you!
How can i make it so it goes into first person mode when scrolling enough?
Thanks for your video. But I curious about how can I zoom in/out smooth. Use the same method "Action Mappings ", not using Axis Mapping.
maybe using the FInterpto node can help, I'll try it and let you know
Liked and subscribed. love your work, Thanks
Thanks for the tutorial, I was wondering how to do this. This is perfect.
Glad you like it!
I just started to create my own game and learned so much of your tutorials! Wanted to ask you if its possible to do an out of game/menu/lobby inventory like Fortnite with skins or your weapon and if it is then how can I create one?
thanks mate works perfectly :D
Let me try to explain: First I created a whole event to zoom the cameraf in and out on the player and on the big map, everything in BP_PlayerCharacter / third character ... Then I created an event on the "M" key to open the big map in level blueprint......
The problem is the following > I'm don't want the camera zooming when you are zooming the map, because the two are zooming at the same time. can you help my?
What is the recommended way to smooth out the zoom?
everything works ;)
i know this is late but if you want to use one input, use input axis with mouse wheel axis.
Seus vídeos são ótimos amo muito sou do Brasil
❤️
Hi!
do you know if there is a way to do this with Orthographic Camera setting, scrooling increacing adn decreasing the "Ortho Width" parameter?
Thank you :)
thank you
Very cool tutorial. Can you make your voice a bit louder in future videos. :) Just a suggestion.
Thanks for the feedback, I was thinking the same in a video I was editing earlier - this and a comment yesterday confirms my thinking! I'll be making the change pronto, cheers dude!
👏🏼👏🏼👏🏼👏🏼
Thanks for the tutorial!
Happy to help!
Cool Matt, thanks 👍
No problem!
Nice!
very useful, thanks
Awesome to hear!
Great
Noice
Bonjour de France. J'ai beaucoup aimé ta vidéo, très simple et facile a faire. il faudrait peut-être qu'en appuyant sur la roulette de la souris, on puisse revenir en taille du personnage d'origine et la ça serait complet. Merci et Bravo !
Hello from France. I really liked your video, very simple and easy to make. it would perhaps be necessary that by pressing the wheel of the mouse, we can return to the size of the original character and that would be complete. Thank you and bravo !
When I zoom in it just shakes and doesnt stay zoomed in any idea?
looks good
Cheers Martin!
Mine wont stay zoomed in or out, it will just pop back to the normal view. Any clue on how to fix?
Maybe check if your camera boom settings are back to default
I love you
👍
How to create cameraboom cant find one?
The input section is deprecated now
Lol i did this same tutorial but for ue4 exactly today😂
Oh awesome haha
it's all good but I don't have arm lenght))
damn it was in class.
Man C'mon! i searched this everywhere but i couldn't find a good one THEN for some reason i deleted the game cause i couldn't do this 😕
I mean im sorry for you but your kind of an idiot as well.
Ah sorry for not getting this to you soon enough!
im on UE4 and the "+" doesnt show :/
Doable pinch mobile?
You can use the same functionality from this yep, you'd just need to obviously change the input action from scroll to a pinch motion
... I hate that they changed 5.1 so much, and since there are no tut's, you won't know unless someone takes 10 years to read documents
Edit: Nevermind, Trigger on the node is the same as pressing on the old node.