How To Zoom The Camera On Mouse Wheel Scroll - Unreal Engine 5 Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 64

  • @kevCarrico
    @kevCarrico Рік тому

    what a great tutorial - instead of moving the camera in and out, i opted to change the field of view (a true lens “zoom”) instead - thank you!

  • @hibye5833
    @hibye5833 2 роки тому +6

    Great to show that even the most experienced people still make mistakes. And as always, great video!

    • @MattAspland
      @MattAspland  2 роки тому +1

      Happens to the best of us haha, cheers mate!

  • @emackenzie
    @emackenzie Рік тому

    Thank you so much! I managed to cheese zooming in on keys but didn't know how to clamp the values; this feels so much better

  • @PatrickTheDM
    @PatrickTheDM Рік тому +1

    I'll definitely be adding this into my game. Thanks for all these tutorials Matt.

  • @ThalesMML
    @ThalesMML 2 роки тому +1

    Thank you for tutorial. As an improvement I suggest division/multiplication (1.1) instead of addition/substraction (20) for the spring arm length. So It would be easier to handle high zoom distances.

  • @im_Dafox
    @im_Dafox Рік тому +2

    Thanks a lot Matt, really easy to follow and straight to the point :]

  • @skol45
    @skol45 2 роки тому

    Matt, you are truly a great UE5 Content producer, you help me alot to set up a good Camera System for Characters!
    Love it, thanks alot!

  • @Yangyue-hk4hu
    @Yangyue-hk4hu Рік тому +2

    Thank you for tutorial. Now I want to know how to use the Enhanced Input system of UE5.1 to set the mouse wheel to control the change of camera focus? Thanks again

    • @Classymarc
      @Classymarc 9 місяців тому

      Easy way to do it with the Enhanced Input System, is with the "MouseWheelAxis" node, this will give out a Axis Value which you can compare to 0, if False, branche again with a check "< 0" to set the Target Arm Length, where True and False each lead to either the addition or subtraction.

  • @AMobOGobos
    @AMobOGobos Рік тому +4

    How do you set this up with Enhanced Input in 5.1?

  • @jamesling2714
    @jamesling2714 2 роки тому +3

    Just for your information, adding a FInterpTo after adding/subtracting will make the zooming much smoother.

    • @donkeymilk9050
      @donkeymilk9050 2 роки тому

      Can you help me I did that and when I zoom in it stays zoomed in

    • @李佳奇-w9z
      @李佳奇-w9z Рік тому

      Can you explain more detail? Thanks!

  • @mendezcreative
    @mendezcreative 2 роки тому

    this was exactly what I was looking for. thank you!

  • @akulgoel9259
    @akulgoel9259 Рік тому +2

    How can i make it so it goes into first person mode when scrolling enough?

  • @李佳奇-w9z
    @李佳奇-w9z Рік тому +1

    Thanks for your video. But I curious about how can I zoom in/out smooth. Use the same method "Action Mappings ", not using Axis Mapping.

    • @ANDKK247
      @ANDKK247 9 місяців тому +1

      maybe using the FInterpto node can help, I'll try it and let you know

  • @AL3DStudio
    @AL3DStudio 2 роки тому

    Liked and subscribed. love your work, Thanks

  • @warfighter4129
    @warfighter4129 2 роки тому

    Thanks for the tutorial, I was wondering how to do this. This is perfect.

  • @talkslerochs
    @talkslerochs 2 роки тому

    I just started to create my own game and learned so much of your tutorials! Wanted to ask you if its possible to do an out of game/menu/lobby inventory like Fortnite with skins or your weapon and if it is then how can I create one?

  • @krzysztofskraburski
    @krzysztofskraburski 2 роки тому

    thanks mate works perfectly :D

  • @ApocalypsFroid
    @ApocalypsFroid Рік тому +1

    Let me try to explain: First I created a whole event to zoom the cameraf in and out on the player and on the big map, everything in BP_PlayerCharacter / third character ... Then I created an event on the "M" key to open the big map in level blueprint......
    The problem is the following > I'm don't want the camera zooming when you are zooming the map, because the two are zooming at the same time. can you help my?

  • @mykulpierce
    @mykulpierce Рік тому

    What is the recommended way to smooth out the zoom?

  • @djsalis
    @djsalis 2 роки тому

    everything works ;)

  • @silvanacrystal5759
    @silvanacrystal5759 Рік тому

    i know this is late but if you want to use one input, use input axis with mouse wheel axis.

  • @neritonreis3340
    @neritonreis3340 3 місяці тому

    Seus vídeos são ótimos amo muito sou do Brasil

  • @paradisum1367
    @paradisum1367 Рік тому

    Hi!
    do you know if there is a way to do this with Orthographic Camera setting, scrooling increacing adn decreasing the "Ortho Width" parameter?
    Thank you :)

  • @MertAlasun-lm1uq
    @MertAlasun-lm1uq 6 місяців тому

    thank you

  • @DougieBoy
    @DougieBoy 2 роки тому +1

    Very cool tutorial. Can you make your voice a bit louder in future videos. :) Just a suggestion.

    • @MattAspland
      @MattAspland  2 роки тому

      Thanks for the feedback, I was thinking the same in a video I was editing earlier - this and a comment yesterday confirms my thinking! I'll be making the change pronto, cheers dude!

  • @IsabellaFrancoo
    @IsabellaFrancoo 9 місяців тому

    👏🏼👏🏼👏🏼👏🏼

  • @MrTreeGuy
    @MrTreeGuy 2 роки тому

    Thanks for the tutorial!

  • @wolfiedgr8t
    @wolfiedgr8t 2 роки тому

    Cool Matt, thanks 👍

  • @dunstrike
    @dunstrike 2 роки тому

    Nice!

  • @Don_Beto_ptr
    @Don_Beto_ptr 2 роки тому

    very useful, thanks

  • @leogillff
    @leogillff 2 роки тому

    Great

  • @byLottieVT
    @byLottieVT Рік тому

    Noice

  • @Jobear56
    @Jobear56 2 роки тому

    Bonjour de France. J'ai beaucoup aimé ta vidéo, très simple et facile a faire. il faudrait peut-être qu'en appuyant sur la roulette de la souris, on puisse revenir en taille du personnage d'origine et la ça serait complet. Merci et Bravo !
    Hello from France. I really liked your video, very simple and easy to make. it would perhaps be necessary that by pressing the wheel of the mouse, we can return to the size of the original character and that would be complete. Thank you and bravo !

  • @donkeymilk9050
    @donkeymilk9050 2 роки тому +1

    When I zoom in it just shakes and doesnt stay zoomed in any idea?

  • @MartKart8
    @MartKart8 2 роки тому

    looks good

  • @Cpen5311
    @Cpen5311 2 роки тому +1

    Mine wont stay zoomed in or out, it will just pop back to the normal view. Any clue on how to fix?

    • @TheSkeleton27
      @TheSkeleton27 2 роки тому

      Maybe check if your camera boom settings are back to default

  • @kummistudios8755
    @kummistudios8755 2 роки тому

    I love you

  • @Jobear56
    @Jobear56 2 роки тому

    👍

  • @Jack66148
    @Jack66148 Рік тому

    How to create cameraboom cant find one?

  • @JustinLietz
    @JustinLietz 7 місяців тому

    The input section is deprecated now

  • @pufisd
    @pufisd 2 роки тому

    Lol i did this same tutorial but for ue4 exactly today😂

  • @аляхъакбаръ
    @аляхъакбаръ Рік тому

    it's all good but I don't have arm lenght))

  • @sirgwindortvinuel
    @sirgwindortvinuel 2 роки тому +1

    Man C'mon! i searched this everywhere but i couldn't find a good one THEN for some reason i deleted the game cause i couldn't do this 😕

    • @me-ld2gq
      @me-ld2gq 2 роки тому

      I mean im sorry for you but your kind of an idiot as well.

    • @MattAspland
      @MattAspland  2 роки тому

      Ah sorry for not getting this to you soon enough!

  • @miguelcortes7872
    @miguelcortes7872 2 роки тому

    im on UE4 and the "+" doesnt show :/

  • @mathajar9563
    @mathajar9563 2 роки тому

    Doable pinch mobile?

    • @MattAspland
      @MattAspland  2 роки тому

      You can use the same functionality from this yep, you'd just need to obviously change the input action from scroll to a pinch motion

  • @DaysVFX
    @DaysVFX Рік тому

    ... I hate that they changed 5.1 so much, and since there are no tut's, you won't know unless someone takes 10 years to read documents
    Edit: Nevermind, Trigger on the node is the same as pressing on the old node.