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Thanks for playing!
Basically, it's Call of Duty 2 weapons with World At War animations.
6:50 - Why does the rifle fire even though it is not chambered correctly? (Same CoD 2 Animation just like the original version)
Deserves more views❤
Can't believe it is COD2
4:15
Why the bent bolt on the m38? Mosin Nagant stripper clips don’t pop out like traditional mauser clips.
It's just a game, not a replica of real life.
@@Nsodnoajdjksl lame excuse for an obvious error.
@@gunsforevery1 well..., the game was released in 2005, the errors should be forgiven tho
I mean, i just took the guns from waw, i couldn't entirely remodel and reanimate them. I worked on what was already there.
@@Nsodnoajdjksl L
Everyone always gets the P38 wrong. Shells eject to the left on the p38, not to the right as 99% of guns do.
Ah that's why waw had tag_brass weapon bone rotated that way. I thought it was an oversight.
Thanks for playing!
Basically, it's Call of Duty 2 weapons with World At War animations.
6:50 - Why does the rifle fire even though it is not chambered correctly? (Same CoD 2 Animation just like the original version)
Deserves more views❤
Can't believe it is COD2
4:15
Why the bent bolt on the m38? Mosin Nagant stripper clips don’t pop out like traditional mauser clips.
It's just a game, not a replica of real life.
@@Nsodnoajdjksl lame excuse for an obvious error.
@@gunsforevery1 well..., the game was released in 2005, the errors should be forgiven tho
I mean, i just took the guns from waw, i couldn't entirely remodel and reanimate them. I worked on what was already there.
@@Nsodnoajdjksl L
Everyone always gets the P38 wrong. Shells eject to the left on the p38, not to the right as 99% of guns do.
Ah that's why waw had tag_brass weapon bone rotated that way. I thought it was an oversight.