your walkthroughs are amazing, i appreciate that you explain in depth your thought process behind designing effects like this and how each operator is being used to achieve a desired output. thanks a lot :)
It means your uv values keep going up. Probably something in your optical flow feedback. Either that network isn’t a 32 bit float network (allowing negative numbers) or your values are not strong enough/weak enough to come back towards zero when nothing is happening. A simple reset of your feedback loops might also fix the problem if you haven’t done that.
@DeanCheesman thank you for the tutorial, very helpful. I don't see the 'life' operator being used in the Geo. I have pluged it into 'Rotate to Op' operator. Does that makes sense?
That is correct. The life texture is really only used for the reset value since using it to reset the position and color as soon as it reaches the threshold. How are you using it with Rotate to Op? I could see using the to_motion_fb in rotate to if you make the particles 3d (and you add a blue channel with a reorder top).
@@DeanCheesman got it. I was just messing around by assigning the 'life' values to ''Rotate to Op'. will use the 'to_motion_fb' as I am using box particles. Thank you
your walkthroughs are amazing, i appreciate that you explain in depth your thought process behind designing effects like this and how each operator is being used to achieve a desired output. thanks a lot :)
Thanks! That’s kind of you
Thank you so much for your detailed and kind explanation. Your lecture really helped me a lot. I will study hard watching your other videos.
Apparently I had comments turned off when I posted this… not sure why… but no more!
Thank you so much Mr.Dean
Very useful tutorial for me
When I drag the null to my feedback_pos (14:50 in video) I get a yellow screen with nothing to see, what's the problem?
It means your uv values keep going up. Probably something in your optical flow feedback. Either that network isn’t a 32 bit float network (allowing negative numbers) or your values are not strong enough/weak enough to come back towards zero when nothing is happening. A simple reset of your feedback loops might also fix the problem if you haven’t done that.
@DeanCheesman thank you for the tutorial, very helpful. I don't see the 'life' operator being used in the Geo. I have pluged it into 'Rotate to Op' operator. Does that makes sense?
That is correct. The life texture is really only used for the reset value since using it to reset the position and color as soon as it reaches the threshold. How are you using it with Rotate to Op? I could see using the to_motion_fb in rotate to if you make the particles 3d (and you add a blue channel with a reorder top).
@@DeanCheesman got it. I was just messing around by assigning the 'life' values to ''Rotate to Op'. will use the 'to_motion_fb' as I am using box particles. Thank you
what mac do u have?
M3 MacBook Pro.