I think that Stoic deserves to be on the Good tier with the other big single target Greys because, ultimately, he achieves the same thing with some downsides stacked on top, and differentiating which T3 Greys can save you from huge hits/pain and which cannot is good practice, even if Stoic is definitively an order of magnitude below Stalwart/Poet. The thing about Stoic is that, all in all, while he achieves the same results (Hero who was about to die to a shit ton of single target damage/pain doesnt) he only gets to do so once or twice (Lacking the grindgame potential of the other two), and, more importantly, he near completely lacks any itemization potential, doing roughly the exact same things regardless of what items you slot on him (Part of what makes him undesirable sometimes, its just a boring character to lock) where the other two can scale so ridiculously with some items that they become straight up carries. Still, getting to be a downgraded Poet/Stalwart is still an order of magnitude above the rest of the T3 Greys
Watching this right now, and got to Ace. I think a lot of his problems would be fixed if his spell was changed to something like "TurnDeplete", meaning the cost would reset after each turn. It would provide that T3 value to oranges like Venom, Agent, Fencer, give value to yellows like Curator, make Valk somewhat viable, and provide a niche +1 heal for free to reds with managain for free if you don't have anything better to spend it on. The only worry is Agent with a 3 damage quad for three mana, but that's still 12-3 = 9 damage for 3 mana, which is slightly more efficient that Warlock's 13 damage for 6 mana for the cost of having to lock in 2 specific chars for the combo and relying on the dice to hit it. Now that I've written all of that out, I think instead of "TurnDeplete", it could also work with something like "ManacostDecay", where the mana cost would drop by 1 each turn with a minimum cost of 1, ensuring that if you use it twice in one turn, it wouldn't drop to 1 mana instantly but stay at 2 mana on turn 2. That way, with the above Agent calculation, it would be 9 damage for 3 mana, but then 9 damage on turn 2 for 5 mana for a combined 18 extra damage for 8 mana, which is 2.25 damage per mana. With TurnDeplete, it would be 3 damage per mana, and Warlock's spell as the baseline is 2.17 damage per mana. Thank you for reading my dicerolling fanfic
ya i think this could work, honestly they might be able to just give him boost at 1 mana forever and he could still be pretty mid, 3 X's is a big downside for him. the reality though is that it's good that he's in the game to balance out decision making, and he's fun when he highrolls
Think people just misunderstood how his spell is supposed to be utilised. His spell is designed to trigger his 'pair' or 'trio' sides.. which could give you 9 mana / 4 mana on your first turn - for 1 mana cost. If you have 2 x 4 pip sides on your other character, you can even gain 12 mana by boosting his trio side. He plays well with surgeon, stalwart, and fencer (double use) but most of all agent (quad use). If you can cover his X's, he's actually really good.
@@astragoldie5836 Yeah, but it's still highly diminishing returns. 4-pippers are not that common, so you pay 1 mana to get 12 mana for a net gain of 3 mana on first cast. Casting it on the pair side is even worse. You know what else has a net gain of 3 mana? Casting Foretell three times. And, you also do not have any damage or further utility from t3 blue spells, making the opportunity cost way too high. But, like Voyix mentioned, he can be fun when he pops off and is in the game for a reason, because if every pick was 100% viable all the time the game would not be as fun. I still remember when I gave him Static Tome, made him actually playable
@astragoldie5836 there's not really a misunderstanding, you use his spell to boost up to 9 or 12 mana once per fight on average because you're not gonna hit triple too consistently, and what do you do with that 9 or 12 mana? you burst or cast your red spell because his boost sucks in practice and the amount of things that need to go right for you to get 10 damage in bursts is just not very cool
Collector's damage output is only *slightly* better than hoarder under *some* circumstances, without having his conditional on, he is usually dealing as much damage as a tier 1 character, sometimes less. That is not okay, especially since yellows are usually run carry. Compare this to Soldier consistently hitting threes.
Was interesting to hear more about what changed your perspective on survival-oriented play. Early in 3.0, I also advocated for more defensive aproach, on the basis of reducing variance through better utilization of defensive sides. Now I feel validated. p.s. I remember a big point you had against more defensive play was that it's bad against The Hand. Turns out, not _that_ bad :)
The way Collector could be reworked would be having all 2 pip sides but his keywords give him 4s. (Engage, Deathwish, Focus, Duel, etc.) It's crazy to me how bad Collector is compared to even Hoarder lol
Hoarder to collector is lowkey a downgrade lmao Its kinda funny how the keyword covered line of hoarder-collector-curator is best t1 yellow, worst t2 yellow and arguably best t3 yellow
@@Galileo-mu7um veteran is NOT better than curator. Dude also has no x's and as voyix said the steel and charged sides are often game winning I do think wanderer is straight up the best character in the game though lolz
@drewdrinks3930 Tbf, veteran also has no x sides. Also, by that logic, wouldn't scrapper and bash also be one of the greats due to also having one steel sides?
I don’t actually play slice and dice but i do like watching you play it and i don’t think its a great idea but it would be interesting to see how you would play the worst tier 1 team (student, lazy, alloy, mystic, scoundrel, 16:34(accidentally did 16:25)) and show how your curse picks change with that team since it shows even in an absolutely terrible situation it can still work
Good list / guide, especially useful to hear the insights you've had on the game over time. For some feedback on the tiers, I think this list could have maybe used an extra good tier, like "great" and "good", great being for characters you really want like poet, doctor, etc with good being for the characters that you are just happy enough to take like assassin and stoic. Because right now some characters seem like they would fit best between your current tiers but you didn't have another spot for them. For example, for assassin you said "I'm not mad to play assassin but not hyped up to play assassin", that makes sense and they are clearly better than "not great" but its a bit odd that they end up in the same tier as the really good characters you are looking for. And then someone like stoic, he ends up in "not great" because that's the only tier below your top tier. "Not great" has a lot of characters you don't want but will settle with like wraith, so it's a bit awkward that stoic ends up in the same tier as them despite you having more positive things to say compared to the rest of the tier. He only ends up in that tier because he's not poet and keeper which I think implies that poet and keeper could have been "great" and stoic could have been "good". I feel like in practice you end up taking your "not great" t3 greys over most of the "not great" or below options which I feel isn't reflected well in the current list. Might be worth keeping in mind if you make a new list after another 100-200 runs or when 4.0 comes out.
this thought is actually sorta harmful to the concept, i wanted to keep this tier list compressed in tiers to really drive home the fact that this game is not about the upper 123 characters, it's about the bottom 5. the real way to think about this game is in 3 tiers, playable, playable in certain circumstances (leader with agent, ace with a top/bot blank curse, ghast with stasis boarhide) and unplayable (bard, prince) i split it up a bit for the content and moved things around to be according to "average" runs but this game is not one you can really think about in tiers
@@Voyix I don't entirely agree it would be harmful, but focusing the list on the bottom end does actually make a lot of sense when you put it that way. I think it could still be worth having the extra good tier because you already mention several times in the video that character picks are more focused on avoiding the horrors and also being able to recognise when something is better or worse based on context, so that point should come across regardless of the extra good tier. It's true that the extra good tier is useless at making that point, but having it allows the list to serve an additional purpose, which is as a reference point to compare to. For example, I've personally had venom feel underwhelming, but when I see her consistently get placed highly in tier lists it encourages me to click her more often to try and figure out what I'm missing. Sometimes I still don't see it and I'll conclude that I should still not rate them highly (this happened with bard, you had him high on an older list, so I gave him some chances, was still underwhelmed, and then stopped clicking him again lol). But often times it leads to noticing that I'm thinking about the character in the wrong way or underrating certain aspects. In this example, knowing whether you think venom is "good" or "great" would be useful. If she's actually top tier orange and I'm passing her for things that are just pretty good, then it would negatively effect my win rate. It's def more important to dodge the horrors, and it's obviously important to have the skill to figure things out based on context, but it's still useful to have a general idea of which is usually better out of 2 good options. Especially if it's on a run that was already forced to settle into other mediocre picks, at that point the difference between "good" and "great" tier for the final picks might be the difference between a win and a loss.
I picked Ludas recently in a run. Curse was Right Two Blanks. First T3, choice was Ninja > Ludas or Soldier > Captain. I couldn't take Captain since Soldier was my only real source of damage I had Whetstone plus Chainmail, so Luda wasn't the worst, and it was the reason why I stopped to considered the pick. Won the run, but it was a strange one for sure. Still would not recommend picking Ludas
this is almost certainly the correct choice though and something i overlooked in the video, if you have really bad damage in fight 12 picking bad characters for damage like ludus is a good call, i talked about it a lot for getting past first boss but forgot to talk about it for 3rd
I feel like bard's once in a million is blank curses, since else turns that x into a passable side. I dont have the experience to back it up, but i feel like he'd actually be nice if you got stuck with stoney grasp
I picked ninja with meddler once and took the switcheroo thingy that puts your blue up top and your orange on the bottom thinking "ooooh I'm a silly little guy" next thing I know I'm getting boned from two ends at once and my run is over.
for those unaware cantrip dice activate from top to bottom so ninja normally can't copy cantrips on the first roll, but if she's on the bottom the cantrip from meddler activates, and THEN it checks ninja's side to see if it can copy cantrip.
@@ShetlandShantyi'm pretty sure thats not the case, its whatever the dice lands first, if meddler dice lands first, then whatever position your ninja is, he will be summoning bones you can try custom mode with 1 ninja at top and 4 meddlers to verify it
@Zamma__ when I tested this in the past ninja never copied if they rolled it at the same time as the cantrip, but when I put them on bottom they always did. Testing it again though it seems you are right. I assumed the game didn't care about which dice face landed upright first since they were rolled at the same time. I guess the switcheroo didn't actually do anything (I still have my doubts because it definitely seems like it copies more often if ninja's on bottom) but I shouldn't have picked ninja with meddler either way.
You used to sing the death of Caldera with your entire chest. Interesting to see you 180 on that with no deeper insight than just "his sides good" Good content though
The one thing I'd say in defense of Fey is that she does pair really well with Sparks (cantrip all sides with 1 pip), if you already have it. Get that and some way to increase those numbers and your team is walking in so many boosts and the enemy is flooded by decay and you're also getting some good mana. And it pairs well with +1 reroll cantrips, wizard (boost feedback loop), and every side that does well with boosts
The use case for Ludus is if you have lich's eye and your other pick is a death/horror tier, you can take Ludus and just kill him every fight. Bonus points if you have surgeon. I have a surprising number of runs (maybe like 5-10 of 300) I've finished with 18x death Ludus + lich eye.
The only case I have for bard, is when you have somehow come across an infinite reroll thanks to playing sphere, jester, square wheel, ladder and a combination of +1 sides.
First ever time playing the game I played on hard mode classic run and won with Eccentric on my team and had broadsword and dumbbell equipped so 4 sides do 8 basic damage, 1 side does 8 damage to 2 units, and 1 side is X . . . It was pretty good
I only really disagree with Armorer as a Force enjoyer. Having smith on two right sides gives you great items that no one else can carry effectively and generally I like to get value from smithing oranges. He aint Knight though.
How does parry tactic works anyway? What does '2x damage pips' mean? How do you choose who sacrifices their attack and who gets shields? I have a scrapper on position 1 - he rolled his shield steel attack. A ranger rolled a 2atk bow shot and now I try to convert his 2atk using parry into +3 attack on Scrapper. But everytime I use the parry on him he grays out as well along with the Ranger. But when I use his ability first and then parry only the Ranger grays out? Bug?
So all tactics use the dice/pips from the top down, and they use all the five until they fulfill their requirements. So in your example the tactic used scrappers 1 pip first and wasn't full so it went and got the rest from the next damaging pip, meaning it used the 2 damage ranged from ranger.
Had an eccentric with pulley+citrine ring+leather gloves+dumbell once into the hand. Three 10 dmg descends and only one x to kill off two sabers per turn. Is it super unlikely to get a combo like that? It sure is, but it sure was hella fun. I think that because of right side buffs eccentric has a sliver of potential like Ace or Ghast and unlike Ludus who genuinely seems irredeemable.
The only disagreement I have with this list is I think Sorcerer should be lower; without items I find he doesn't cut it against the Hand; he's just too inconsistent with two Xs, and +2 rerolls usually isn't enough for him to go big. Poison is nice, but it takes too long to build up and you'd rather just burst down the sabers to kill them faster anyway. I have lost too many runs at the Hand because I picked sorcerer and had no items to support him. Sometimes I lost for some other reason, but the only times I have won against the Hand with sorcerer in my team was in fights where either I don't need sorcerer to contribute to the fight (e.g. wanderer + jeweler's loupe/sparks), when I have items that cover for sorcerer's weaknesses (eye of horus, or prism to go infinite more often, or natural to cover up the blanks), or when I get super lucky and sorcerer doesn't roll Xs as often as he should, but Idk, I don't have as much experience as Voyix, so maybe I'm just getting unlucky in those fights.
the real question is in those lost runs would someone like warlock have really tipped the scales? sorc isnt going to solo the hand for you and i think i overstated how good he actually is, but he's going to average out to a similar mana output without much downside unless you get super unlucky, which can happen
@@Voyix Everything else the same, I think having Warlock in those runs that I lost with Sorcerer against The Hand would have caused me to win 3-4 of them that I can somewhat remember (I don't think I've had 8 games against the Hand with sorcerer). Blaze does so much against The Hand, just unparalleled efficiency in killing sabers as well as The Hand himself. I remember multiple times against The Hand having to spend 6 or 8 mana shielding a character (or just losing a character) because I didn't have enough mana or blaze to kill the saber threatening me.
Collector sucks ass but he really pops off with Unholy Strength (and probably some higher level pip increasers too, but good luck surviving till then) As for bard, his usecase is nonbasic comps with 2 grays and bad cleanse (or as an infinite enabler) He's probably also good in some abhorrent unfair curses which give you more blanks (stony grasp especially) I'm not as big of a Gladiator fan because his middle side is awful, but that does mean he holds Viscera/Erythrocyte and such well Prince can bail you out in team comps with horrible damage. Not basic, generally Roulette also works well with Knight/Captain and death defies
unholy strength is just kinda scary i think, collector just becomes kill or be killed which has a lot of variance, the roulette thing is good though i always forget you can use her side with a tactic
Dude, I was doing something else and then I heard "Bad is super death" and had to stop and get into the comments. Bard is incredibly good and I really love locking a Shield 1 All Allies every fight. Also, and it might just be me, but I really really like to play around Cantrip. Killing everything while I'm rolling is so cool. Also, I think rerolling is underutilized by a lot of people because if luck is not on your side you can skew the odds in your favor with an extra reroll.
The only thing I strongly disagree with is medic, she isn't great but there is no way she is a horror. The horror tier should be reserved for characters that make you sweat losing a streak, medic makes you 2 mana or gets you cleave 2 heal dealing with the most dangerous midgame enemies like spikers slates or ogres. You aren't in losing a run territory for picking her unlike say eccentric.
she's a pretty heavy downswing in power compared to the good t2 reds, inconsistent mana, worthless spell, and almost no impact on turn 1. also two Xs if i remember correctly
i'm pretty sure all the orange and red units are women and all the yellow, gray, and blue units are men. valkyrie might be an exception but I think it's just poor nomenclature.
i did not forget to put this spreadsheet in the comments dont say i did
docs.google.com/spreadsheets/d/1ejbZ8QkyzUo6pGk54R7OIcNnDGOisg_UEuk4_9jRdqg
the thumbnail is hilarious. at first you suspected it of generic tierlist bait slop but then it gives you a nice lesson
Let's get this man more subs so he can get an editor one day 😭
I think that Stoic deserves to be on the Good tier with the other big single target Greys because, ultimately, he achieves the same thing with some downsides stacked on top, and differentiating which T3 Greys can save you from huge hits/pain and which cannot is good practice, even if Stoic is definitively an order of magnitude below Stalwart/Poet. The thing about Stoic is that, all in all, while he achieves the same results (Hero who was about to die to a shit ton of single target damage/pain doesnt) he only gets to do so once or twice (Lacking the grindgame potential of the other two), and, more importantly, he near completely lacks any itemization potential, doing roughly the exact same things regardless of what items you slot on him (Part of what makes him undesirable sometimes, its just a boring character to lock) where the other two can scale so ridiculously with some items that they become straight up carries. Still, getting to be a downgraded Poet/Stalwart is still an order of magnitude above the rest of the T3 Greys
Yeah I totally agree with mr gamer that scoundrel is S and caldera is C and maybe poet is P too
hmm i'll have to check with the partners on this one, not sure if i agree. keeper definitely K though
Watching this right now, and got to Ace. I think a lot of his problems would be fixed if his spell was changed to something like "TurnDeplete", meaning the cost would reset after each turn. It would provide that T3 value to oranges like Venom, Agent, Fencer, give value to yellows like Curator, make Valk somewhat viable, and provide a niche +1 heal for free to reds with managain for free if you don't have anything better to spend it on. The only worry is Agent with a 3 damage quad for three mana, but that's still 12-3 = 9 damage for 3 mana, which is slightly more efficient that Warlock's 13 damage for 6 mana for the cost of having to lock in 2 specific chars for the combo and relying on the dice to hit it. Now that I've written all of that out, I think instead of "TurnDeplete", it could also work with something like "ManacostDecay", where the mana cost would drop by 1 each turn with a minimum cost of 1, ensuring that if you use it twice in one turn, it wouldn't drop to 1 mana instantly but stay at 2 mana on turn 2. That way, with the above Agent calculation, it would be 9 damage for 3 mana, but then 9 damage on turn 2 for 5 mana for a combined 18 extra damage for 8 mana, which is 2.25 damage per mana. With TurnDeplete, it would be 3 damage per mana, and Warlock's spell as the baseline is 2.17 damage per mana. Thank you for reading my dicerolling fanfic
ya i think this could work, honestly they might be able to just give him boost at 1 mana forever and he could still be pretty mid, 3 X's is a big downside for him. the reality though is that it's good that he's in the game to balance out decision making, and he's fun when he highrolls
Think people just misunderstood how his spell is supposed to be utilised.
His spell is designed to trigger his 'pair' or 'trio' sides.. which could give you 9 mana / 4 mana on your first turn - for 1 mana cost. If you have 2 x 4 pip sides on your other character, you can even gain 12 mana by boosting his trio side.
He plays well with surgeon, stalwart, and fencer (double use) but most of all agent (quad use).
If you can cover his X's, he's actually really good.
@@astragoldie5836 Yeah, but it's still highly diminishing returns. 4-pippers are not that common, so you pay 1 mana to get 12 mana for a net gain of 3 mana on first cast. Casting it on the pair side is even worse. You know what else has a net gain of 3 mana? Casting Foretell three times. And, you also do not have any damage or further utility from t3 blue spells, making the opportunity cost way too high. But, like Voyix mentioned, he can be fun when he pops off and is in the game for a reason, because if every pick was 100% viable all the time the game would not be as fun. I still remember when I gave him Static Tome, made him actually playable
@astragoldie5836 there's not really a misunderstanding, you use his spell to boost up to 9 or 12 mana once per fight on average because you're not gonna hit triple too consistently, and what do you do with that 9 or 12 mana? you burst or cast your red spell because his boost sucks in practice and the amount of things that need to go right for you to get 10 damage in bursts is just not very cool
Collector's damage output is only *slightly* better than hoarder under *some* circumstances, without having his conditional on, he is usually dealing as much damage as a tier 1 character, sometimes less. That is not okay, especially since yellows are usually run carry. Compare this to Soldier consistently hitting threes.
Was interesting to hear more about what changed your perspective on survival-oriented play. Early in 3.0, I also advocated for more defensive aproach, on the basis of reducing variance through better utilization of defensive sides. Now I feel validated.
p.s. I remember a big point you had against more defensive play was that it's bad against The Hand. Turns out, not _that_ bad :)
The way Collector could be reworked would be having all 2 pip sides but his keywords give him 4s. (Engage, Deathwish, Focus, Duel, etc.) It's crazy to me how bad Collector is compared to even Hoarder lol
Hoarder to collector is lowkey a downgrade lmao
Its kinda funny how the keyword covered line of hoarder-collector-curator is best t1 yellow, worst t2 yellow and arguably best t3 yellow
@drewdrinks3930 Curator over barb and wanderer? I feel like even veteran is better than curator because of consistency
@@Galileo-mu7umCurator is absolutely Top 3. The engage and rampage sides are good, the Steel/Charged are good with synergy, and he never X's out
@@Galileo-mu7um veteran is NOT better than curator. Dude also has no x's and as voyix said the steel and charged sides are often game winning
I do think wanderer is straight up the best character in the game though lolz
@drewdrinks3930 Tbf, veteran also has no x sides. Also, by that logic, wouldn't scrapper and bash also be one of the greats due to also having one steel sides?
I don’t actually play slice and dice but i do like watching you play it and i don’t think its a great idea but it would be interesting to see how you would play the worst tier 1 team (student, lazy, alloy, mystic, scoundrel, 16:34(accidentally did 16:25)) and show how your curse picks change with that team since it shows even in an absolutely terrible situation it can still work
Good list / guide, especially useful to hear the insights you've had on the game over time.
For some feedback on the tiers, I think this list could have maybe used an extra good tier, like "great" and "good", great being for characters you really want like poet, doctor, etc with good being for the characters that you are just happy enough to take like assassin and stoic. Because right now some characters seem like they would fit best between your current tiers but you didn't have another spot for them. For example, for assassin you said "I'm not mad to play assassin but not hyped up to play assassin", that makes sense and they are clearly better than "not great" but its a bit odd that they end up in the same tier as the really good characters you are looking for. And then someone like stoic, he ends up in "not great" because that's the only tier below your top tier. "Not great" has a lot of characters you don't want but will settle with like wraith, so it's a bit awkward that stoic ends up in the same tier as them despite you having more positive things to say compared to the rest of the tier. He only ends up in that tier because he's not poet and keeper which I think implies that poet and keeper could have been "great" and stoic could have been "good". I feel like in practice you end up taking your "not great" t3 greys over most of the "not great" or below options which I feel isn't reflected well in the current list.
Might be worth keeping in mind if you make a new list after another 100-200 runs or when 4.0 comes out.
this thought is actually sorta harmful to the concept, i wanted to keep this tier list compressed in tiers to really drive home the fact that this game is not about the upper 123 characters, it's about the bottom 5. the real way to think about this game is in 3 tiers, playable, playable in certain circumstances (leader with agent, ace with a top/bot blank curse, ghast with stasis boarhide) and unplayable (bard, prince) i split it up a bit for the content and moved things around to be according to "average" runs but this game is not one you can really think about in tiers
@@Voyix I don't entirely agree it would be harmful, but focusing the list on the bottom end does actually make a lot of sense when you put it that way.
I think it could still be worth having the extra good tier because you already mention several times in the video that character picks are more focused on avoiding the horrors and also being able to recognise when something is better or worse based on context, so that point should come across regardless of the extra good tier. It's true that the extra good tier is useless at making that point, but having it allows the list to serve an additional purpose, which is as a reference point to compare to.
For example, I've personally had venom feel underwhelming, but when I see her consistently get placed highly in tier lists it encourages me to click her more often to try and figure out what I'm missing. Sometimes I still don't see it and I'll conclude that I should still not rate them highly (this happened with bard, you had him high on an older list, so I gave him some chances, was still underwhelmed, and then stopped clicking him again lol). But often times it leads to noticing that I'm thinking about the character in the wrong way or underrating certain aspects. In this example, knowing whether you think venom is "good" or "great" would be useful. If she's actually top tier orange and I'm passing her for things that are just pretty good, then it would negatively effect my win rate. It's def more important to dodge the horrors, and it's obviously important to have the skill to figure things out based on context, but it's still useful to have a general idea of which is usually better out of 2 good options. Especially if it's on a run that was already forced to settle into other mediocre picks, at that point the difference between "good" and "great" tier for the final picks might be the difference between a win and a loss.
I picked Ludas recently in a run.
Curse was Right Two Blanks. First T3, choice was Ninja > Ludas or Soldier > Captain.
I couldn't take Captain since Soldier was my only real source of damage
I had Whetstone plus Chainmail, so Luda wasn't the worst, and it was the reason why I stopped to considered the pick.
Won the run, but it was a strange one for sure. Still would not recommend picking Ludas
this is almost certainly the correct choice though and something i overlooked in the video, if you have really bad damage in fight 12 picking bad characters for damage like ludus is a good call, i talked about it a lot for getting past first boss but forgot to talk about it for 3rd
Tierlist thumbnail is absolute bait with those placements
Heyyy JapaneseExport shoutout. That guy's the goat, he coached me to master tier in league of legends lol.
I feel like bard's once in a million is blank curses, since else turns that x into a passable side. I dont have the experience to back it up, but i feel like he'd actually be nice if you got stuck with stoney grasp
3:05 “That’s my shoulder they cut me out of the picture”- Aloy
remember when you said housecat was shit early on, whos laughing now huh
H tier imo
housecat believer rejoice
definitely H tier
I picked ninja with meddler once and took the switcheroo thingy that puts your blue up top and your orange on the bottom thinking "ooooh I'm a silly little guy" next thing I know I'm getting boned from two ends at once and my run is over.
for those unaware cantrip dice activate from top to bottom so ninja normally can't copy cantrips on the first roll, but if she's on the bottom the cantrip from meddler activates, and THEN it checks ninja's side to see if it can copy cantrip.
@@ShetlandShantyi'm pretty sure thats not the case, its whatever the dice lands first, if meddler dice lands first, then whatever position your ninja is, he will be summoning bones
you can try custom mode with 1 ninja at top and 4 meddlers to verify it
@Zamma__ when I tested this in the past ninja never copied if they rolled it at the same time as the cantrip, but when I put them on bottom they always did. Testing it again though it seems you are right. I assumed the game didn't care about which dice face landed upright first since they were rolled at the same time. I guess the switcheroo didn't actually do anything (I still have my doubts because it definitely seems like it copies more often if ninja's on bottom) but I shouldn't have picked ninja with meddler either way.
You used to sing the death of Caldera with your entire chest. Interesting to see you 180 on that with no deeper insight than just "his sides good"
Good content though
the rest of the blues are pretty terrible so caldera gets to shine
I feel like dancer should be in the bottom of not great maybe even death because it’s best side deals damage to himself so i only play him with reds
congratz on the 98% Voyix, not an easy feat.
You and me together, we have 100% 😉
big
I love listening to this man yap about his interests.
The one thing I'd say in defense of Fey is that she does pair really well with Sparks (cantrip all sides with 1 pip), if you already have it. Get that and some way to increase those numbers and your team is walking in so many boosts and the enemy is flooded by decay and you're also getting some good mana. And it pairs well with +1 reroll cantrips, wizard (boost feedback loop), and every side that does well with boosts
1:09:02 Whirl snaps streamer out of the "1 hour of character reviews" fog
The use case for Ludus is if you have lich's eye and your other pick is a death/horror tier, you can take Ludus and just kill him every fight. Bonus points if you have surgeon. I have a surprising number of runs (maybe like 5-10 of 300) I've finished with 18x death Ludus + lich eye.
This is a great place to ask what your least favorite hero is.
I’ll go first, Ghast
(No greens, that would be too easy)
wraith, hate her so much
The only case I have for bard, is when you have somehow come across an infinite reroll thanks to playing sphere, jester, square wheel, ladder and a combination of +1 sides.
But why does Ace look like Michael Meyers?
First ever time playing the game I played on hard mode classic run and won with Eccentric on my team and had broadsword and dumbbell equipped so 4 sides do 8 basic damage, 1 side does 8 damage to 2 units, and 1 side is X . . . It was pretty good
I only really disagree with Armorer as a Force enjoyer. Having smith on two right sides gives you great items that no one else can carry effectively and generally I like to get value from smithing oranges.
He aint Knight though.
just finished watching your list with cranberry, more to fall asleep to
Gojo solos them all
so true cache
There really needs to be a tier below Horror just for Bard.
i could argue that because you didn't pick bard even a single time, you have a 100% winrate with bard
POET TO GOAT TIER!!!!!!!
(compared to the other t3 grays excluding keeper he is just so much better…)
streamer teir list epic streamer content
How does parry tactic works anyway? What does '2x damage pips' mean? How do you choose who sacrifices their attack and who gets shields? I have a scrapper on position 1 - he rolled his shield steel attack. A ranger rolled a 2atk bow shot and now I try to convert his 2atk using parry into +3 attack on Scrapper. But everytime I use the parry on him he grays out as well along with the Ranger. But when I use his ability first and then parry only the Ranger grays out? Bug?
So all tactics use the dice/pips from the top down, and they use all the five until they fulfill their requirements. So in your example the tactic used scrappers 1 pip first and wasn't full so it went and got the rest from the next damaging pip, meaning it used the 2 damage ranged from ranger.
@the_cool_dudz9394 aaaa now I get it! Thanks so much! Whished the GAME explained that.
@ChamblesRNG the game does explain it in the "help" section under "abilities" lol
@@the_cool_dudz9394 you're right! Never knew there was a help section let alone discribing abilities!
Had an eccentric with pulley+citrine ring+leather gloves+dumbell once into the hand. Three 10 dmg descends and only one x to kill off two sabers per turn. Is it super unlikely to get a combo like that? It sure is, but it sure was hella fun. I think that because of right side buffs eccentric has a sliver of potential like Ace or Ghast and unlike Ludus who genuinely seems irredeemable.
Y'know. It's just occurred to us...Glow is up to 400% mana per pip on even just one x...
so wait tho tainted (obviously my favorite unit) should always be picked no matter what?
Ngl feeling a little inspired rn
i find it funny that collector's best side is a tier 1 item lmao
This video really needs a small edit with the dices.
The only disagreement I have with this list is I think Sorcerer should be lower; without items I find he doesn't cut it against the Hand; he's just too inconsistent with two Xs, and +2 rerolls usually isn't enough for him to go big. Poison is nice, but it takes too long to build up and you'd rather just burst down the sabers to kill them faster anyway. I have lost too many runs at the Hand because I picked sorcerer and had no items to support him. Sometimes I lost for some other reason, but the only times I have won against the Hand with sorcerer in my team was in fights where either I don't need sorcerer to contribute to the fight (e.g. wanderer + jeweler's loupe/sparks), when I have items that cover for sorcerer's weaknesses (eye of horus, or prism to go infinite more often, or natural to cover up the blanks), or when I get super lucky and sorcerer doesn't roll Xs as often as he should, but Idk, I don't have as much experience as Voyix, so maybe I'm just getting unlucky in those fights.
the real question is in those lost runs would someone like warlock have really tipped the scales? sorc isnt going to solo the hand for you and i think i overstated how good he actually is, but he's going to average out to a similar mana output without much downside unless you get super unlucky, which can happen
@@Voyix Everything else the same, I think having Warlock in those runs that I lost with Sorcerer against The Hand would have caused me to win 3-4 of them that I can somewhat remember (I don't think I've had 8 games against the Hand with sorcerer). Blaze does so much against The Hand, just unparalleled efficiency in killing sabers as well as The Hand himself. I remember multiple times against The Hand having to spend 6 or 8 mana shielding a character (or just losing a character) because I didn't have enough mana or blaze to kill the saber threatening me.
Sinew fans rejoice 🎉The remorseless look at the Zombies he's so tired killing over and over.
"Youre never rerolling because of medler."
Ok boomer.
you said “rat” a lot less than i thought you would.
does slice & dice get updates still?
the developer on the official discord sometimes tease a new update
bUt FaiRY dUSt
you know the 1 case in which knight isnt very good. 3 pip pain. yeah, almost never so hail knight!
Collector sucks ass but he really pops off with Unholy Strength (and probably some higher level pip increasers too, but good luck surviving till then)
As for bard, his usecase is nonbasic comps with 2 grays and bad cleanse (or as an infinite enabler)
He's probably also good in some abhorrent unfair curses which give you more blanks (stony grasp especially)
I'm not as big of a Gladiator fan because his middle side is awful, but that does mean he holds Viscera/Erythrocyte and such well
Prince can bail you out in team comps with horrible damage. Not basic, generally
Roulette also works well with Knight/Captain and death defies
unholy strength is just kinda scary i think, collector just becomes kill or be killed which has a lot of variance, the roulette thing is good though i always forget you can use her side with a tactic
shoulda put Spine in GOAT tier
nice title
1:04 slice and dice language
Hi
I'm here to argue in the comments
I think the cantrip sides look cool
Fight me
Dude, I was doing something else and then I heard "Bad is super death" and had to stop and get into the comments. Bard is incredibly good and I really love locking a Shield 1 All Allies every fight. Also, and it might just be me, but I really really like to play around Cantrip. Killing everything while I'm rolling is so cool. Also, I think rerolling is underutilized by a lot of people because if luck is not on your side you can skew the odds in your favor with an extra reroll.
Id much rather have hoarder than collector in the mid game but for some reason the game punishes you for sticking with the 1 lvl heros.
Character with 1.5 dmg/turn output is the goat? Lol
The only thing I strongly disagree with is medic, she isn't great but there is no way she is a horror. The horror tier should be reserved for characters that make you sweat losing a streak, medic makes you 2 mana or gets you cleave 2 heal dealing with the most dangerous midgame enemies like spikers slates or ogres. You aren't in losing a run territory for picking her unlike say eccentric.
she's a pretty heavy downswing in power compared to the good t2 reds, inconsistent mana, worthless spell, and almost no impact on turn 1. also two Xs if i remember correctly
Bard is decent in demo
How do you know ninja is a she?
i'm pretty sure all the orange and red units are women and all the yellow, gray, and blue units are men. valkyrie might be an exception but I think it's just poor nomenclature.
Fell off etc