Honestly I feel like a better idea would’ve been using the AI to give you ideas for part of the track. Seeing all these ideas made into one track and then have a tournament off a longer map would’ve been a lot more fun to watch. Especially the drastic change in styles
If you want to do it correctly, convert as many maps as you can into a flat text file, 10,000 or so maps should do. Then feed that into your AI then have it generate new map text files and then convert them back into the original map format. Wouldn't even be that hard. Any of those story writing algorithms would do it ok.
I really liked the 'bad map' concept and seeing how players deal with it. I found it more interesting than the minute perfections that make all the difference in good maps.
I don't know what your number shortcuts are in spectator mode, but they should be "move spectator camera to the player in this place." Then you could trivially move your viewpoint to first to ninth to get a good view of the race without spending time in menus.
There is another AI program that will fill missing content in an image. So what you could have done (or do next time) is use Dream to generate the initial idea, then have that other AI program fill in the remaining track (assuming it would know what to do) It did something similar with a couple of well known pieces of art (I think it did this for the "Girl with Pearl Earring" painting). Still, very intriguing on what AI can do
I would love to see a full video dedicated to this with more effort into making the maps playable! I mean as playable as they can be. maybe featuring another map maker!
The ai looking you dead in the eye after the keywords, “Perfectly calculated trackmania speed tech map with perfectly timed gear shifts, perfect drift and recovery positions, beautiful scenery, and fun racing lines for a two minute long track that I can easily build in one hour and get cup of the day”
A small information (especially for thoses who have a good GPU and are interested) The AI isn't "Dream", Dream is just a website offering the service of an AI, it's "Stable diffusion" And "Stable diffusion" can be run localy, and with a humanly readable graphic interface not weird cmd command. So if you had at least a 1080ti or a serie 20XX you can use it as much as you want on your own computer.
you can also download different models so it gets better at other stuff. for instance, there's one exclusively for generating anime imagery and it's absolutely killer at it. anything 3.0 is one such example. it also generates incredible backgrounds, not just characters. there are GUI packs you can use, like NMKD stable diffusion GUI, which are super easy to use and to get working (basically like a normal software package, no messing around with python or anything like that) and you don't even need nvidia, there are implementations for AMD too, though they're much slower. still usable and way faster than waiting in line on these websites i've been using AI as a tool for a while in my work
Wirtual has some amazing and creative ideas. I've never played Trackmania but his content is so great! I'm happy he's been able to expand Trackmania through his content. He's gotta be a community GOAT for sure.
You could totally implement AI to create new tracks, there are literally thousands of custom Trackmania tracks and all the AI needs is data. Contact someone who knows more about algorithms and you could totally generate tracks on the fly.
I suppose you just need a detailed description of the file format of a TM map, to make it into multi-dimensional array, then you can train an AI on the database of existing maps. To the AI, images are also just multi-dim arrays. :D
@@Zooz. It doesn't matter what blocks actually look like, the AI doesn't actually understand what it's building, it just needs to follow established pasterns.
@@nahimgudfam yeah, as far as an AI is concerned you'd probably just... make a big three-dimension array to represent the grid and then use numbers to represent the pieces (e.g. 1 might be a straight road, 2 curving slightly to the right, etc. etc.). And then you just make a program to convert map data into that format, feed a bunch of those arrays to some kind of neural network to train it to recognize that stuff, and then just have it start generating maps.
...Or I should've maybe watched Donadigo's video first, because their one-at-a-time approach is probably way smarter, faster, and more coherent than what I suggested.
would be interesting to convert track into text - for instance "SaR90" could be a sausage 90 degree right turn, "BsL45" for bobsled left 45, etc... Feed it into a pattern detecting A.I, see what it spits out, and make a map out of that.
Can Wirtual make a video about the basic game mechanics? Like are the gears automatic or not? What inputs are there in the game? And so on... Like a 101 Trackmania for new viewers ^_^
Maybe you can use a text generator and have it place blocks on a grid? Finish on g1 kind of stuff. Great video idea, would love to see it be explored more
Technicly it would be possible to do like an mix between procedural generation and an ai that use the most played maps to make new one, would probably be hard as hell to do tho
iirc trackmania turbos had a randomized map function in the customized map section. so like it would randomly make a whole map for you and you could like, set the length n such
AI map #3 got me wondering: are there any human-made maps with a crossroads / hub in the middle and a star layout, with multiple dead-end roads (ending with a 180 turn or a different return to the hub) that have a checkpoint at the end? There would be multiple valid orders of taking checkpoints, depending on how you want to optimize speed for entering different branches vs. the turns you have to make at the hub. Like straight through to a branch on the other side is easiest, but maybe build it so a bugslide or other difficult move is a way to carry a lot of speed into a branch that benefits from that, if the highest hub-entry speed is from a branch where you can't otherwise connect the two with speed.
I wish you had made the bobsleigh spiral going inwards. Having to manage increasing speeds on increasingly sharper turns would have been much worse, which would have been funny to watch
I think a lot of us would appreciate if these videos had a link to the Twitch VOD so we could easily watch them without searching for it. I like watching the highlights but also like watching the raw videos
23:47 i remember a flash game with this song as the bgm, it was kind of similar gameplay to stick wars. the theme is medieval. if someone has a guess of what game im talking about, please tell me.
The thing is create an IA that can build the track iself, so it could spam blocks inside game then try to legitimate the map, if fan the ai post the map, if couldn't then it will delete everything and learn with it's errors and repeat.
I believe it would not be so hard for someone with the relevant skillset to program a proper AI fully generating Trackmania maps (maybe it would take 2 or 3 days to code). I think this would be valuable because either the maps are decent and that's cool, or they are not and that's fun! The point would be to download all existing maps (for each map, have the list of all blocks and their positions, together with how they are evaluated by players) and then train a neural network on this list. Then you ask your network to produce a map with perfect evaluation by players ;) PS: This has been suggested by other comments. I keep my own comment though, as the number of comments gives more weight and visibility to this idea.
You should revisit this concept every few months and try new models. Make use of inpainting, maybe even nerfs to get 3D perspective. But more importantly, use ControlNet to get variations for scenery. Check the older works for lstms that built tmnf maps. Can't wait to have prompt based methods to build 3D worlds for game a think about the possibilities. No longer do you just get an image or a variantion of the image. It knows game assets and puts together a close match. Or inpaints part of a location you don't like.
does anyone know if the novastxr that kept showing up in on the bobsleigh spiral map, is the novastxr that is well known in the Trials games? cus hes sick at trials and it would make sense he would try out TM
Honestly I feel like a better idea would’ve been using the AI to give you ideas for part of the track. Seeing all these ideas made into one track and then have a tournament off a longer map would’ve been a lot more fun to watch. Especially the drastic change in styles
If you want to do it correctly, convert as many maps as you can into a flat text file, 10,000 or so maps should do. Then feed that into your AI then have it generate new map text files and then convert them back into the original map format. Wouldn't even be that hard. Any of those story writing algorithms would do it ok.
The man doesn’t even update drivers or turn off his PC, y’all are asking for too much 😂
🤓
I agree with a lot of your points but jeez, did you think to be considerate at all with the way you phrased this?
@@nathanwashington9784 its not that harsh lmao, just a different opinion than what Wirt did
I really liked the 'bad map' concept and seeing how players deal with it. I found it more interesting than the minute perfections that make all the difference in good maps.
Making a bad unsmooth seem smooth is my favorite part of the game
It's pretty much the ZrT Trackmania Cup concept
Wirts face at 2:04 looks like the AI trying to understand the given prompt/input
I’m into Trackmania like mad and you inspired me. Thank you so much, I love your videos!
Gay
But for trackmania
@@suka1mana601 uno reverse
I don't know what your number shortcuts are in spectator mode, but they should be "move spectator camera to the player in this place." Then you could trivially move your viewpoint to first to ninth to get a good view of the race without spending time in menus.
This feature should be a basic game function, imo. Especially if those numbers don't do anything
Is there no bind for forward/back?
would also be cool to be able to follow the 1st trajectory with some time difference
There is another AI program that will fill missing content in an image. So what you could have done (or do next time) is use Dream to generate the initial idea, then have that other AI program fill in the remaining track (assuming it would know what to do)
It did something similar with a couple of well known pieces of art (I think it did this for the "Girl with Pearl Earring" painting).
Still, very intriguing on what AI can do
I think an even more interesting one would be feeding tracks to an ai and it making the tracks directly.
Donadigo already made a TMNF tech track generating model years ago, it works quite well. There is a video about it.
These maps were honestly really fun to play, we love when you set up stuff like this Wirtual! And keep up the good content :)
ggs, 4th was unexpecting, hopefully I got noticed xdd
guuut performance
I would love to see a full video dedicated to this with more effort into making the maps playable! I mean as playable as they can be. maybe featuring another map maker!
Don't know if the other games in the series has this, but in Trackmania Turbo they have a track generator that works pretty decently.
How does keep practicing get so consistent he keeps practicing 👍🏻
I read this while Wirtual was still making the tracks. Without the context i thought i was having a stroke
The ai looking you dead in the eye after the keywords,
“Perfectly calculated trackmania speed tech map with perfectly timed gear shifts, perfect drift and recovery positions, beautiful scenery, and fun racing lines for a two minute long track that I can easily build in one hour and get cup of the day”
I was literally just looking to see if you uploaded today. Lol GGs ✌️
my second favorite upload of yours, and ive watched almost every video since 2019
A small information (especially for thoses who have a good GPU and are interested)
The AI isn't "Dream", Dream is just a website offering the service of an AI, it's "Stable diffusion"
And "Stable diffusion" can be run localy, and with a humanly readable graphic interface not weird cmd command.
So if you had at least a 1080ti or a serie 20XX you can use it as much as you want on your own computer.
you can also download different models so it gets better at other stuff. for instance, there's one exclusively for generating anime imagery and it's absolutely killer at it. anything 3.0 is one such example. it also generates incredible backgrounds, not just characters.
there are GUI packs you can use, like NMKD stable diffusion GUI, which are super easy to use and to get working (basically like a normal software package, no messing around with python or anything like that)
and you don't even need nvidia, there are implementations for AMD too, though they're much slower. still usable and way faster than waiting in line on these websites
i've been using AI as a tool for a while in my work
Dream was the official website though run by creators of stable diffusion?
Wirtual has some amazing and creative ideas. I've never played Trackmania but his content is so great! I'm happy he's been able to expand Trackmania through his content. He's gotta be a community GOAT for sure.
it's nice to see people from NA doing better in these tourneys
You could totally implement AI to create new tracks, there are literally thousands of custom Trackmania tracks and all the AI needs is data. Contact someone who knows more about algorithms and you could totally generate tracks on the fly.
I suppose you just need a detailed description of the file format of a TM map, to make it into multi-dimensional array, then you can train an AI on the database of existing maps. To the AI, images are also just multi-dim arrays. :D
This was already done by Donadigo for TMNF years ago! I guess for TM2020 the details of the blocks are not available.
@@Zooz. It doesn't matter what blocks actually look like, the AI doesn't actually understand what it's building, it just needs to follow established pasterns.
@@nahimgudfam yeah, as far as an AI is concerned you'd probably just... make a big three-dimension array to represent the grid and then use numbers to represent the pieces (e.g. 1 might be a straight road, 2 curving slightly to the right, etc. etc.).
And then you just make a program to convert map data into that format, feed a bunch of those arrays to some kind of neural network to train it to recognize that stuff, and then just have it start generating maps.
...Or I should've maybe watched Donadigo's video first, because their one-at-a-time approach is probably way smarter, faster, and more coherent than what I suggested.
The comment of putting the reference image on a billboard at the start was an amazing idea
20:25 Keep_practicing passes Justen and places ahead of him by 3 thousandths of a second.
nice surprise, happy to be here just as it was uploaded :)
I like the chat going crazy with Wirtual needing to feed the cats as he doesn't look at his chat
would be interesting to convert track into text - for instance "SaR90" could be a sausage 90 degree right turn, "BsL45" for bobsled left 45, etc... Feed it into a pattern detecting A.I, see what it spits out, and make a map out of that.
Interesting idea, not sure if you could get enough granularity to get genuinely interesting results.
This is actually so much fun to watch, great idea, definitely would like to see more
I was on stream but i'll watch it again
Who asked
@@TheFreeBro ur mum
he is a real fan
I appreciate the creative liberties you took. No excessive stuff. Just following the bots original format
Can Wirtual make a video about the basic game mechanics? Like are the gears automatic or not? What inputs are there in the game? And so on... Like a 101 Trackmania for new viewers ^_^
good idea
I believe the only inputs are forward, backward, left, right. Not sure tho
Wirtual is an AI created by Buckley.
I love how the yeeting yourself shortcut was just immediately found.
Use the key-word "top-down view" and variants of that for getting whole tracks. Plus outpainting
As someone who loves to play bad maps, this is fun to watch
Oh man if we make a AI to create maps that the AI must finish to be submitted, will create some of the sickest maps known to mankind
Maybe you can use a text generator and have it place blocks on a grid? Finish on g1 kind of stuff. Great video idea, would love to see it be explored more
2:05 WOOOOHOOOO MONTAGE TO THE BEAT LESGOOOOOO
now we need the "next block generator" map tourny
"what Wirt would look like if he didn't drink soda"
**AI google searches an image of Buckley**
I love that were seeing a couple of secons for searching of reference images but it took like an hour in the stream
This was such a great concept and very entertaining to watch
Music that starts around 20 is Lusamine remix by mewmore
Technicly it would be possible to do like an mix between procedural generation and an ai that use the most played maps to make new one, would probably be hard as hell to do tho
I want to see the strat for the third map
iirc trackmania turbos had a randomized map function in the customized map section. so like it would randomly make a whole map for you and you could like, set the length n such
Its always a good day when Wirtual posts
AI map #3 got me wondering: are there any human-made maps with a crossroads / hub in the middle and a star layout, with multiple dead-end roads (ending with a 180 turn or a different return to the hub) that have a checkpoint at the end?
There would be multiple valid orders of taking checkpoints, depending on how you want to optimize speed for entering different branches vs. the turns you have to make at the hub. Like straight through to a branch on the other side is easiest, but maybe build it so a bugslide or other difficult move is a way to carry a lot of speed into a branch that benefits from that, if the highest hub-entry speed is from a branch where you can't otherwise connect the two with speed.
an AI interpreting a human interpreting an AI generated image
I wish you had made the bobsleigh spiral going inwards. Having to manage increasing speeds on increasingly sharper turns would have been much worse, which would have been funny to watch
I think a lot of us would appreciate if these videos had a link to the Twitch VOD so we could easily watch them without searching for it.
I like watching the highlights but also like watching the raw videos
That name is such a flex on his opponents and I love it.
This feature already exists. You can automatically generate tracks in TM Turbo 😉
As per usual this is amazing trackmania content that I couldn't stop watching!
Please more AI streams, was one of my favourites
me dancing and gloing crazy along beethovens fifth during the timelapse xDDDD
classic music in the ending is a vibe
2:00
dystopian nascar.. with like a weird round baseball field next to it?
Ai is honestly terrifying
Fun fact: it’s actually A.I Wirtual talking
I'm rooting again for putting the DATE of the stream somewhere.
23:47 i remember a flash game with this song as the bgm, it was kind of similar gameplay to stick wars. the theme is medieval. if someone has a guess of what game im talking about, please tell me.
The thing is create an IA that can build the track iself, so it could spam blocks inside game then try to legitimate the map, if fan the ai post the map, if couldn't then it will delete everything and learn with it's errors and repeat.
Love ur videos ❤ keep it up
Are we gonna talk about how the portrait of Dream wasn't that far off?
3:42 That's what happens when you drink energy drinks and not soda
Good thing this came out *before* the Atrioc stuff :/
2:01 the minecraft one killed me XD
Oh, he actually goes into it
Im always happy when i see a estonian being in the map
3:37 bro like like Hiccup without the viking
I first thought the ice track on the thumbnail was a string of toothpaste
Keep practising was actually the AI that made the tracks! 👀
Jokes aside that first image definitely resembled wirtual
I think we can agree that the AI is *at least* better at making tracks than Wirtual is at making maps
14:53 because he's Canadian 💪💪💪
whats the song at 12:25
I believe it would not be so hard for someone with the relevant skillset to program a proper AI fully generating Trackmania maps (maybe it would take 2 or 3 days to code). I think this would be valuable because either the maps are decent and that's cool, or they are not and that's fun!
The point would be to download all existing maps (for each map, have the list of all blocks and their positions, together with how they are evaluated by players) and then train a neural network on this list. Then you ask your network to produce a map with perfect evaluation by players ;)
PS: This has been suggested by other comments. I keep my own comment though, as the number of comments gives more weight and visibility to this idea.
Damn super high quality thumbnail lmao
8:51 Well no, but also yes
highly entertaining. Do it again!
NA was only dominating the podium. Still, it's cool to see that more players coming an rising from that area!
Quick Question: What's the name of the music at 12:16?
This is insane!
You know it takes about a fully charged cell phone worth of power to generate one of those images?
damn the dream one was accurate even got the eye color
Use the track generator extended plugin to actually make tracks with it
Someone in chat really typed rule 34
You should revisit this concept every few months and try new models.
Make use of inpainting, maybe even nerfs to get 3D perspective.
But more importantly, use ControlNet to get variations for scenery.
Check the older works for lstms that built tmnf maps.
Can't wait to have prompt based methods to build 3D worlds for game a think about the possibilities. No longer do you just get an image or a variantion of the image. It knows game assets and puts together a close match. Or inpaints part of a location you don't like.
i would have no other but keep practicing representing the glorious nation of canada
The AI made a paper clip themed track
beautiful use of beethovens 5th symphony
2 years late but NA REPRESENT LETS GOOOOOO
You misunderstood the core message. It was all supposed to be one large map, and the AI was only capable of showing you parts of it.
I hope Wirtual doesn't stop drinking soda 😳
absolute madness
You could've combine 4:50 n 6:10(not the spiral, but serpentine) maps.
Wirtual X AI made a very risky fin with a proportionally rewarding time save...
does anyone know if the novastxr that kept showing up in on the bobsleigh spiral map, is the novastxr that is well known in the Trials games? cus hes sick at trials and it would make sense he would try out TM
wooo Canada rep! let's go keep practicing ! :D
Should totally make the bobsleigh track track of the day
Tried to play some of the AI gen maps on Mania Exchange and I wanted to die
What's the song at 15:13?
23:46 Wery Vell played!
This is pretty cool