molto interessante questo materiale, ma nello stesso livello vorrei poter utilizzare sia un materiale substrate tipo il vetro polarizzato che questo qui. Posso farlo in qualche modo? (chiedo perchè se entro nei "details" del "material" principale ,nella modalità substrate attivata, non riesco a poter cambiare lo "shading model")
Great tutorial, you're clearly very talented! I just wanted to ask where exactly we can all get the texture you use within this video? I've taken a look at your pateron and there isn't any resource to download. Also for a possible future a video/series would it be possible to break down the material editor and what each component you use does? I'm very new to this and only understood a portion of what of what you did. Thanks! :]
Thanks! I used only one grayscale texture (it was from the Greyscalegorilla pack). You can easily find similar textures online for free! Thanks for your suggestion, I'll release a new series on material nodes soon! 👍
To add fingerprints, you can use the roughness channel if you're using the traditional material system. If you're using Substrate, you can add an additional layer, as I explained in my car paint tutorial. Regarding smudges, I haven't found any solution for this. 😥You can bake the 3D model with Substance and create a map
Please turn on the subtitles.
Here you can download the material: www.patreon.com/UnrealVisuals
Nice man, this is really clean and well-made. Lots of respect, thank you for sharing!
Much appreciated!
molto interessante questo materiale, ma nello stesso livello vorrei poter utilizzare sia un materiale substrate tipo il vetro polarizzato che questo qui. Posso farlo in qualche modo? (chiedo perchè se entro nei "details" del "material" principale ,nella modalità substrate attivata, non riesco a poter cambiare lo "shading model")
here too great blues! ❤ and video as well 😊
Many thanks!!
Very cool lesson. Appreciate the effort! Sub'd !
Thanks man! 👍
Great tutorial, you're clearly very talented! I just wanted to ask where exactly we can all get the texture you use within this video? I've taken a look at your pateron and there isn't any resource to download.
Also for a possible future a video/series would it be possible to break down the material editor and what each component you use does? I'm very new to this and only understood a portion of what of what you did. Thanks! :]
Thanks! I used only one grayscale texture (it was from the Greyscalegorilla pack). You can easily find similar textures online for free!
Thanks for your suggestion, I'll release a new series on material nodes soon! 👍
very useful...
Thanks!
Many Thanks for this!! where can I buy the Material Testscene?! Would be very helpful ;)
Thanks! Do you mean the plastic material? You can find it on my Patreon, considering subscribing ;)
May I ask, how can we add finger prints and smudges to this shader?
To add fingerprints, you can use the roughness channel if you're using the traditional material system. If you're using Substrate, you can add an additional layer, as I explained in my car paint tutorial. Regarding smudges, I haven't found any solution for this. 😥You can bake the 3D model with Substance and create a map
@@polyjam.studioThank you
if you could show screencast keys that would be great
I can't find a good application that shows mouse and keybord toghether
dove trovo il materiale dello sfondo?
Intendi la texture? L'ho travata in uno dei corsi della GreyscaleGorilla