Hello Ajaymes! Thank you for sharing this build, I made a recent discovery in the game and I take the liberty of sharing it here, the toughness is a bit buggy: a toughness at 30 allows to take up to 5 hits (death included) while a toughness at 50 up to 6 hits (death included) we did this test in private game with a high savagery Johnny (50) and without serrated also because it is currently the meta. The aim was to determine the effectiveness of general toughness, as I don't feel it's all that effective any more. Here's hoping it helps, endurance and proficiency are the best attributes rn in the game
Hey Cindy! I’ll have to test this! Thank you for letting me know about it as that’s pretty terrible in terms of value (especially because you’re investing 20 points into toughness)! If If I do cover it I’ll make sure to credit you 😄
The thing about this perk is that you can hide somewhere for the entire game, and that since your health is always depleting, this heals you, so the only way for family to find you is if they get level 5 on grandpa.
Yeah that is very likely to happen. Once you reach the end game you do tend to have last victim hiding a lot and prolonging the inevitable. That's when feeding grandpa becomes a priority. A) That will force his hand to act and possibly make a few hasty mistakes. B) Once you got grandpa to LVL 5 it is alsmost imposible for the last victim to escape.
I don't know if sanguine shadow be fix or not because when I use it like 2 month ago, u get heal also when you are in basement after jump in well. But if you are at 0 hp during the jump and suppose to be incapacited. Sanguine shadow heal you during the fallen animation but you lose this hp when you hit the ground and be at 0 hp for a second time, so for the game you already die twice 😢
Yeah this game definitely needs some changes. It's just one big playground for Victims. I'm playing more Victim myself and sometimes it's just ridiculous how quick someone can escape.
I will say this though you can do a triple 40 with toughness, endurance and strength with this build if you’re trying to or end up in grapple situations
@@czempin23 it really depends. like if you can't find any heal, which does happen to me one time with virginia hoarding all of the bottle, i was managed to get some free heal out of that and escaped survive johnny hits later in gen escape of the mill. but also instead of like using 2 heal bottle, maybe you hide in bush for like 15 seconds for 30 hp or up to 60% hp, and use 1 heal bottle to top it all off. but yea it is relying on your teammate also making progress and distracting the family and of course, you have to get the level 3 perk
@6:55 yeah, but i mean if they slow down locks ALOT, and make vics much tougher, i think a pretty balanced game exists when hunting and blood is more the obj for fam, while vics cant escape quickly plus a few things like johnny being able to cut barricade barb wire so a bleed occurs every time they go over, slow regen on sissy tables, better regen on most of the vic powers...not connie tho maybe 20 sec i think i saw...and something like bubba's rough cut changing into "after a thrust attack thru a gap, leave the opening rough enough to cause a bleed for 10 sec" so bubs can go around on each gap and the next 3 passes cause a small bleed...which can be visually indicated
nah ive been preaching sanguine for a bit...but i always wondered if cover charge worked the same way in bushes...MY testing said no...I WAS WRONG make the most underatted perk AXETUALLY cover charge ;) but sanguine has ridiculous strength :P
So since this game isn't balanced and you even say that in your video. I'm curious of what your opinion is as a way to balance this game. I love games like this, F13, Evil Dead, and now Killer Klowns and I see them all fall into a rut of not balanced or survivor sided. More often than not the killers end up being bullied in these games especially in the new Killer Klowns game and TCM. I have never felt more like a victim as a killer than I have in TCM and Killer Klowns and that's sad because Its the Killers that make these games. Its the killers from these movies the villain's from these movies that made people decide to make a game out of it. So I'm curious what you would do in these games in your video as a family member to counter this gameplay. Sorry for the rant lol I'm just huge fan of these types of games since I helped kickstart F13 and its frustrating to see these games all fall into the same state of play
Thank you for taking the time to write this comment boogey! I can’t speak for others, but I’ve put a ton of hours in this game so my experience will be WAAAY different than others as i’m a small percentile. For me, the glaring issues are definitely the infinite crawl spaces that even sissy and hitchhiker with wireframe can’t kill. It becomes a game where, when you realise you can never catch victims around those loops, you have to patrol and camp exits. I enjoy the cat and mouse aspect in the game, but at the highest level there isn’t any chasing because you can’t kill an experienced victim around these infinite loops. I’ll be doing a video on a few of these things in the near future. The rushing also doesn’t help the games overall health. It’s the optimal way to play (if you’re wanting to escape), but again, it strips the fun out of the game (in my opinion).
You didnt even need Sanguine. Those Family players just DC'd off the slightest inconvenience lol. The first few games, grandpa awoke immediately and Leatherface was still in the basement. Then proceeds to DC when objectives were turned on. It's no wonder their games are like that, cause they make bad decisions.
can you do a. video with julie using sneaky pee, highly skilled and healing drip with max stealth and prof, she makes 0 noise and it’s great for rushing
The most underrated version of James is shirtless🚫👕 😃
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@@MrRed092 😳😏🤫
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😂😂😂
🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨📸📸📸📸📸📸📸📸📸
So based for the Invincible reference.
Never miss a AJaymes upload
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Honestly such a great video AJaymes bringing perks into the light ❤
Thank you! Glad to hear you liked the video :)
@@RealAJaymes thank you man for being a great part of the tcm community
Definitely gonna try this build rn
Awesome, let me know how it goes! :)
Thanks for making victim and family op with your builds
Hello Ajaymes!
Thank you for sharing this build, I made a recent discovery in the game and I take the liberty of sharing it here, the toughness is a bit buggy: a toughness at 30 allows to take up to 5 hits (death included) while a toughness at 50 up to 6 hits (death included) we did this test in private game with a high savagery Johnny (50) and without serrated also because it is currently the meta. The aim was to determine the effectiveness of general toughness, as I don't feel it's all that effective any more. Here's hoping it helps, endurance and proficiency are the best attributes rn in the game
Hey Cindy! I’ll have to test this! Thank you for letting me know about it as that’s pretty terrible in terms of value (especially because you’re investing 20 points into toughness)! If If I do cover it I’ll make sure to credit you 😄
The thing about this perk is that you can hide somewhere for the entire game, and that since your health is always depleting, this heals you, so the only way for family to find you is if they get level 5 on grandpa.
While getting grandpa to lvl 5 isn't that hard with 3 kills, I do agree with you that it is a bit of a bad game design moment
Yeah that is very likely to happen.
Once you reach the end game you do tend to have last victim hiding a lot and prolonging the inevitable. That's when feeding grandpa becomes a priority. A) That will force his hand to act and possibly make a few hasty mistakes. B) Once you got grandpa to LVL 5 it is alsmost imposible for the last victim to escape.
Iv been thinking about this perk for the last few days because I agree it’s underrated. It comes in clutch when you’re low and there’s no health left.
I’m so glad a video is being made about this perk, it has saved me so many times due to having no health bottles, amazing video! ❤
I think this is going to be my new Ana build. Thanks
Hope you enjoy it! 👊
bro i love your vids keep up the awesome work!!!
Appreciate it! ♥
Sanguine shadow work just like cover charge they are both great
Hey James, can we get a radar detector gameplay? I consider it to be the most underrated stealth perk so valuable especially on bigger maps
Ahh, the “I feel like trolling by holding the game hostage” perk.
It can be used for that if you’re new. I use it for chases, no point in playing scared or stalling the game out, saps the fun out of the game 😂
Yo I didnt think you would get out car battery lol with 20 prof forsure I said wtf this man is a legend respect brother
the cook at the crawl space LMAOO i hope he was having a laugh too
He didn't even need to use the perk throughout the whole video Lmao
What doesn’t kill you carried that entire time, family couldn’t even get me low enough, even against 3. I was trying all day
I don't know if sanguine shadow be fix or not because when I use it like 2 month ago, u get heal also when you are in basement after jump in well. But if you are at 0 hp during the jump and suppose to be incapacited. Sanguine shadow heal you during the fallen animation but you lose this hp when you hit the ground and be at 0 hp for a second time, so for the game you already die twice 😢
5:18 “boney boy” 💀💀
😅😅
Yeah this game definitely needs some changes. It's just one big playground for Victims. I'm playing more Victim myself and sometimes it's just ridiculous how quick someone can escape.
I will say this though you can do a triple 40 with toughness, endurance and strength with this build if you’re trying to or end up in grapple situations
I will say this as well because grappling is glitched. It doesn’t work 100% of the time.
You were doing ring around the rosie with johnny at valve in the first match 😂
😂😂 poor Johnny
If a video was the definition of catch me if you can.
It might be unbalanced for pc against console but when you get hit from next door on console and movement is twice as fast..its awesome
Good video AJ
W comment :)
I run this with agitator on Sonny, family hates me
great thing about what doesn’t kill you is i’ve never died with it on
Such a strong perk!
Good vid
btw idk if u put then name cant kill me as a reference to woods from black ops 2 😆idk but good video as always♥
I didn’t think anyone would guess 😂
Sanguíne is good to hide being the last one without bleeding out
while the family collects blood and you sit still. it's not good really.
@@czempin23 it really depends. like if you can't find any heal, which does happen to me one time with virginia hoarding all of the bottle, i was managed to get some free heal out of that and escaped survive johnny hits later in gen escape of the mill. but also instead of like using 2 heal bottle, maybe you hide in bush for like 15 seconds for 30 hp or up to 60% hp, and use 1 heal bottle to top it all off. but yea it is relying on your teammate also making progress and distracting the family and of course, you have to get the level 3 perk
@@czempin23 never said it was meta, sometimes it can clutch games tough, you can easily use agitator with this perk since buckets takes time to refill
@@akpembroke8717 yeah, saving bottles for later its pretty nice, i just think it takes a little too long to fully heal
@@vancedburn3796 yea it is extremely situational. especially when the perk required you to stay still. but it can be a clutch perk when it need to be
Another day another batch of family players that DC because they're bad.
@6:55 yeah, but i mean if they slow down locks ALOT, and make vics much tougher, i think a pretty balanced game exists when hunting and blood is more the obj for fam, while vics cant escape quickly
plus a few things like johnny being able to cut barricade barb wire so a bleed occurs every time they go over, slow regen on sissy tables, better regen on most of the vic powers...not connie tho maybe 20 sec i think i saw...and something like bubba's rough cut changing into "after a thrust attack thru a gap, leave the opening rough enough to cause a bleed for 10 sec" so bubs can go around on each gap and the next 3 passes cause a small bleed...which can be visually indicated
Love the thumbnail, AJ
And the problem with victim preveils further, far to op victims are
nah ive been preaching sanguine for a bit...but i always wondered if cover charge worked the same way in bushes...MY testing said no...I WAS WRONG make the most underatted perk AXETUALLY cover charge ;) but sanguine has ridiculous strength :P
When is your next survivor build collage?
For people who play tcm in the UK
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We need a video updated build for all your victims pls
You are super awesome sauce
no u
So since this game isn't balanced and you even say that in your video. I'm curious of what your opinion is as a way to balance this game. I love games like this, F13, Evil Dead, and now Killer Klowns and I see them all fall into a rut of not balanced or survivor sided. More often than not the killers end up being bullied in these games especially in the new Killer Klowns game and TCM. I have never felt more like a victim as a killer than I have in TCM and Killer Klowns and that's sad because Its the Killers that make these games. Its the killers from these movies the villain's from these movies that made people decide to make a game out of it. So I'm curious what you would do in these games in your video as a family member to counter this gameplay. Sorry for the rant lol I'm just huge fan of these types of games since I helped kickstart F13 and its frustrating to see these games all fall into the same state of play
Thank you for taking the time to write this comment boogey! I can’t speak for others, but I’ve put a ton of hours in this game so my experience will be WAAAY different than others as i’m a small percentile. For me, the glaring issues are definitely the infinite crawl spaces that even sissy and hitchhiker with wireframe can’t kill. It becomes a game where, when you realise you can never catch victims around those loops, you have to patrol and camp exits. I enjoy the cat and mouse aspect in the game, but at the highest level there isn’t any chasing because you can’t kill an experienced victim around these infinite loops. I’ll be doing a video on a few of these things in the near future. The rushing also doesn’t help the games overall health. It’s the optimal way to play (if you’re wanting to escape), but again, it strips the fun out of the game (in my opinion).
Why do you use an american accent when saying 'Ana' lol
You didnt even need Sanguine. Those Family players just DC'd off the slightest inconvenience lol.
The first few games, grandpa awoke immediately and Leatherface was still in the basement. Then proceeds to DC when objectives were turned on. It's no wonder their games are like that, cause they make bad decisions.
can you do a. video with julie using sneaky pee, highly skilled and healing drip with max stealth and prof, she makes 0 noise and it’s great for rushing
STEALTH METAAAA
Not even sure why Family players even queue up, just play something else if this game makes you rage quit so much.
Hi❤
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Hi
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West Track
Everyone crying about balance when hackers still exist and it takes 20 mins to get a lobby… game is cooked
@11:21 .....???? its a game with 5 maps...are you so surprised to get a map twice?
Johnson Charles Johnson Michelle Taylor Steven
I wrote you in a previous video and you never replied. I guess you don’t reply to your views.
I really hate this gameplay :v
29 minutes of what doesn’t kill you. 39 seconds of Sanguine 😅. Great game play James!
What can I say, what doesn’t kill you is crazy strong. Can run 3 killers with that perk and never be killed