I have a large Pole telling me that since they figured out " depth" for submarines, its easy to implement " height " for planes, there will simply be "airspace" where only planes can operate and can be shot at by certain weapons. AA will be functioning as "underwater mines" by covering random areas in "airspace" with flak, so rng. Also the large Pole told me that guns can fire through propellers because they "synchronize" the firing mechanism to the rotation of the propeller so it only shoots between the blades. They actually invented this in WWI.
The gun being "dangerously close to the propeller" was quite common, with many planes having mechanism to prevent the gun from firing when the propeller was directly in front of it. Edit: Or rather, to offset the firing from the propeller
1:00 The warden uniform is practical and historical. It has tons of padding for high altitudes and is generally what pilots have worn for the first 50 years planes have existed. Also, that collie uniform is most likely a paratrooper based on the fact that he lacks any gear other than a parachute. Then again the pilot uniform could be the same as the pilot uniform, but based on these designs I really hope thats not the case because that would make the warden uniform out of place when parachuting and the Colli one out of place as a pilot.
My friend wardens won't have paratroopers asymmetrical warfare! Nah jk, yeah you're probably right but still I like the green one better, it looks cool
@@CreepyBanana I agree. The paratrooper design will probably look way cooler than the pilot design. If you look at many pilot designs through history you will see that most of them look quite stupid. I just wonder what happens when you try to do pilot role or para role in normal uniform.
1:36 Fighter aircraft during ww1 and ww2 had what's called called "Syncronization Gear" which is basically a mechanism that prevents the gun to fire when the propellers get in the way while spinning, and only fire when the path is clear. It's quite impressive but they managed to pull it off in ww1 and it was the only way to make an effective accurate firing mechanism with the planes of that era.
0:56 "The Colonial one looks like an overgrown boy scout, and the Warden one as an ace combat pilot" - This section has been fixed by agents from the Warden Strategic Information Center, glory to Callahan.
a "top" hex would be insane, an endless dogfight of aircraft appearing near aircraft, ducking down to lower hexes where they're vulnerable to ground defenses in greater numbers, would probably be insanely unbalanced but god would it be fun
The devs literrally confirmed that planes would take place in the exact same hexes/spaces as all the ground combat and sea combat. They will not seperate this, they explicitly said this in the dev stream
Interesting idea, I do remember Soviet aircraft carrier, based on TB2. The possibility to econom fuel for fighters and picking little bombers was incredible and show a good results in WW2. However, project has been closed because of high production cost.
My speculation on how aircraft will travel between regions is that they will fly UP into a holding pattern outside the playable area, that will serve a the method to switch regions. In WWII, bombers only got shot down when they flew low enough to drop their payload, otherwise they were too high for anti-aircraft to engage.
it depends. That is only the case for some aircraft. incase you didn't know doctrine of bombing consisted of low level, high level and night time and day time bombing. Most of the time bombers would only operate at night however in ww2 the American doctrine consisted of waves of hundreds of b29s going on what was essentially a suicide mission at 9.7 km above the ground. They would be classified into LAA (Light Anti Air) and HAA (Heavy anti air) LAA was everything up to around a 40mm essentially anything that could be reasonably fed automatically they would deal with anything out to a few kilometers up. The larger anti aircraft guns were meant to engage higher flying planes typically at 9.7km above the ground but they could hit far higher then that. They also had this really cool effect of any shells that failed to detonate mid air landing within a large radius over the intended target leaving UXAA (un exploded anti aircraft) everywhere. I really hope they go and add some of the more unique weapons like barrage balloons with were basically giant torpedo nets for bombers and some of the dumb fired anti aircraft rockets. Maybe even a late war superweapon as a 150mm gun that fired experimental proxy shells...
think id prefer no hex crossing. gotta take off and land in-hex, and no take off w/o a road/runway so you have to be established in a hex to use them. a stalemate breaker if you will.
If supplies can be air dropped, I cant wait to be in fear in a siege, shirts running low, ammo depleting, then to have a logi crate drop on us, saving us
What would you use a sailor uniform for my best guess is? Lower stamina loss in water no that would be something like diving gear or something what would you use sailing gear for
In one of the in game footage bits, it showed two colonial bombers hitting a target from a very low altitude. This means that there likely will not be a “mega hex” but air combat would instead take place in the hexes (my speculation is that the devs will make air players required to have access or be prioritized in a queue to all the hexes they plan to enter before takeoff, that way there would be a fast hex travel time).
Erm as a professional military history nerd, the warden plane most likely has 2 machine guns chambered in 12.7mm mounted in the wings (.50 Caliber) and a gun pod which would likely be a cannon chambered in 20mm/30mm. This gun pod is not normally a part of the plane and that it can be detached by a simple button press, these cannons would be highly affective at shooting down strategic bombers like the ones the collies have. Normally once the gun pod runs out of ammo the pilot could drop it to save fuel. The cannon also could be used for CAS (Close Air Support) to support ground troops with strafing runs. Also one other thing if you shoot the fuel on a plane just right it might just detonate mid-air so good luck trying to get back to base.
5:00 I think open/closed cockpit doesn't really matter, a shot to the cockpit will kill the player regardless. Some ww2 planes had bulletproof glass but it didn't cover the whole cockpit.
Yeah but in foxhole if you're in a truck for example l, you can't get damaged by direct fire. There is no shooting the driver through the windshield si that's why I think closed cockpits will have an advantage.
1:30 I think the warden fighter has guns on the bottom and in the wings-the bottom gun looks bigger and could be used to deal with bombers like the plane is shown doing in the trailer while the guns in the wings are smaller and are more suited for other fighters.
Yeah apparently planes have a mechanism that stops them from shooting their own propeller. Here I thought I was making a dumb little video but I'm actually learning history in the comments 😅
Seems about right, even into the Cold War era plenty of fighters had heavier 30mm+ cannons for scrapping bombers and rifle caliber up to light 20-23mm cannons for enemy fighters.
@@iterationfackshet1990 I mean split armaments, nowadays weapons technology is good enough to have the rate of fire of a dozen WW2 era rifle cal MGs but the punching power of that era's cannons.
1:37 no it's not dangerous. First machine guns mounted on planes were put above the engine so the pilot could aim, and bullets were going through the helix. the system was made in such a way that the machine gun was only shooting when the propeller wasn't blocking the way(synchronisation gear). system used until the 1930s in design, at which point guns started to be put in wings because they needed more firepower. Considering the size of said machine gun in foxhole, it looks more like a 20mm or 37mm autocannon, like the german MG-151 or MK103, possibly giving it indeed anti armor capabilities, possibly having the option to penetrate the roof of armored vehicles.
I wonder if, since the introduction of AUTOMATIC 20MM ASSAULT RIFLES, the devs might start to lean hard into the dieselpunk stuff, and the Dead Harvest mechs become part of the normal game...
@@RAD1111able I mean weren't the mechs basically just badass reskins of vehicles we already had Also as a 5 year player of war thunder They should def have game modes where you can replay older events because I missed out on that and am really depressed
I think the current warden fighter we see in the trailer in a ‘early’ fighter due to its open cockpit and pre ww2 design meanwhile the colonial fighter looks way more advanced and more like planes of ww2 so it think there’s going to be early game fighters and late game fighters as we develop the tech tree in a war
The gun could absolutely be behind the propeller (See German fighters in WW2, both the Bf 109 and FW 190 had machine guns mounted directly behind the engine, with a system installed that would have the guns stop firing when the propeller would be in the way)
1:38 I'm pretty sure with the under-mounted gun, it is mechanically synchronized with their propeller. Edit: It is called a synchronization gear or an interrupter gear
My friend and I did some math based on the trailer planes to a few different real world planes closest match. AND also using the pattern of the real world tanks to the closest Foxhole tanks, we noticed they have in game tanks go about half the speed. If they keep with this pattern, that means the in game plans would go about 81 K/H at max speed. (For the fighter) That means that a fighter could get across the Foxhole map in about 9 ish minutes at max speed. Bombers it would be about 62 K/H about 12 minutes 35 seconds (max speed) all of this assumes enough fuel and no head winds. So our guess is that they'll make the plans even slower maybe 1/3 of their real world counterparts. Because at half speeds if you saw a plane coming you'd have about 1 min and 30 seconds at cruising speed and at max speed you'd have less than a min to react to a bomber if you saw them in Stone Cradle. All of this is to guess that the speed they'll probably go with for the bombers the max speed will likely be 50 K/H (about 14 meters a second which is slightly less than it's real world counterpart) which is still about twice as fast as the Lancer tank and a little faster than cars. How that'll translate to the hex system speculation: Planes will have reduced speeds. The pilot uniform will give a unique voice chat. Players will have a dedicated person in the tower. Weather stations will double as radar to detect planes (or there will be a unique building).
Having central mounted cannons behind a prop isn't an issue because we've done it in the real world. You just need a synchronization gear to time the gun firing to between the prop blades. This being a video game tho theres no actual issue but at least there is an explanation in reality for how this would work.
WW1 planes had guns that shot through their own propeller using a timing gear. Basically -- propeller in way? Don't shoot. Propeller out of way? Shoot. It has historical merit in this regard.
1:37 If I had to guess, the weapon on the bottom might be a larger cannon used to engage at larger distance or larger/more armored targets and wing mounted machine guns for lighter targets like other fighters. Also weapons on planes in real life were often positioned right behind the propeller and the mechanism of the gun is timed to shoot in-between the propeller as it's spinning
I believe the arnament for warden fighter includes 2 machineguns on the wings and 20mm cannon on the underside. and no. it is not "too close to the propeller". have you heard of "synchronization gear"? if not, here is an explanation: it was first used in ww1 planes as they had nose mounted machineguns. the synchronization gear regulated the firing of the machineguns to let the propeller's blade pass before shooting again. same kind of mechanism has been used ever since on planes that have guns shooting "through" the propeller. the first versions of synchronization gear involved a disk that was irregular so that it triggered each shot of the machinegun once the propeller was at the right position. later there were hydraulic ones and the last ones were electruc operated.
I think it'll probably be like navel update. Wardens had sub, coli had destroyer and later on they give each side there own counterpart. Eventually both sides will have there own version.
1:48 not an expert but guns behind propellers exist since ww1. First we tried armouring the propellers but then we settled on syncing the gun to the propeller's rotation.
Collie bomber is defs inspired by the Soviet TB-3M. Also I am positive those warden fighters have the guns in the wings and the reason they look like a single stream is because most guns like that fire in more of an X where the gun fire crosses. Now, I'm not saying thats how it'll work in the game or even in the trailer but thats my explanation for why it looks like a single stream of bullets. Edit: I do notice that there is a heavier auto cannon on the belly of the warden fighter much like what the Germans did with some of the stukas where they strapped 37mm gunpods to the wings. I'd imagine this is so the fighters can either A. Have some ground attacking capabilities or B. The cannons are specifically meant for bomber hunting. Just know that if this is the case their ammo would be very limited and the fighter would defs not have a fun time lugging around a huge cannon like that killing its speed and maneuverability.
the bottom gun is probably a 20mm autocannon, used for close air support against lightly armored targets or for quickly ripping the wing off of a bomber. The gun itself is in sync with the rotor blades spinning, so therefore it wouldn't shoot its own rotors. As another commenter said, they have a mechanism that would not let the gun fire when a rotor is in front of it. that's also a common thing on german style planes especially. As the autocannon looks like a mount, I think it's pretty reasonable to say that a bombs could be attached to it.
All of the planes we currently see in game are Colonial Toxot 88-A fighters (yes, even the one in the Warden home region), we got the name years prior to this in 2020 from one of the devs
I'd love to see them make multiple hex's because the bottom one is the ground, then low altitude, medium altitude, and then high altitude. Low altitude would have to probably rely on the tiles so they could do close air support, medium altitude is when bombers could drop their bombs and dogfights could happen, and high altitude is the place where bombers could cruise and get intercepted.
My current assumption is that the AA situation will consist of AI-controlled flak bunkers, and player-controlled 'out in open' AA guns, both of the MG and cannon varieties. Also the Warden fighter probably has a sync-mechanism in the underbelly cannon so it's timed to shoot between the blades. To that end the fighter probably comes with an autocannon and a pair of wing-mounted machine guns for attacking other fighters and infantry (I also suspect that rocket/dive bomber variants will show up in the future, or variants that replace the autocannon with a bigger gun that can hit vehicles). There may also be AA vehicles as well, but I can't say as I'm neither a foxhole dev nor a foxhole player. What they give is a totally mystery, but I'm just happy to see you guys are finally getting planes.
The device below warden fighters is presumably an autocannon (hinted from the photo where warden fighter's is being transported and it's wing folded), maybe an 20mm just like in stukas autocannon which can be used for CAS missions, or to increase the damage done to the bombers/transport aircrafts. The holes on wings are safe to assume the actual main light machineguns.
1:26 I bet the guns are in the wings and that thing on the bottom may be some sort of optional air burst bomb or AT rifle. Also a lot of WW2 Fighters could carry bombs for strike missions.
one small thing whit the open close cockpits argument. in WW1-WW2 they was more or less made out of paper... in some cases littarly. like you could take any rifle and fire on a WW2 bomber and it would go straight throw it. some bombers might stop pistol rounds but thats about it. the "armor" was designed to protect against none direct hits from flack. only towards the end of the war was plane designed whit more then a thin layer of metal over canvas and wood structure.
Yes, these are cool history facts but im specifically talking about the game here. In Foxhole you can't shoot someone in a truck throw the windshield. If you're in a closed vic you're protected against direct fire. So that's why I brought that up. Hope this clears up the misunderstanding.
Also possible the planes shoot through the propeller and use a synchronization gear. It is a mechanism that times the shots of the gun with the propeller to shoot through the gaps and it has been used since ww1.
I was an air traffic controller in the military so I’m pretty excited to see if I can actually re use some of those old skills or if it’s just going to be chaos
Maybe they will do a flight path system where you have to tell a "tower" what part of the map you want to deploy to. Flying to the edge of the hex and getting a prompt to leave the hex will then have you exit back to where you came from provided that you have the fuel to get there and back. If you didn't have enough fuel to get back, I make an "emergency landing" option where you pop towards the nearest friendly airfield if it's on a closer hex.
@@CreepyBanana I'm not saying you would be on the landing strip and get a loading screen. You'd still have to fly it around but I'm probably wrong I'm sure haha.
@@BlackSmithWolves everything is a possibility rn because we have no info on how they'll work. I'm happy they released the annocement early to create hype but I'm sad that it is so far away 🥲
The gun pod on the bottom is likely just a different optional payload. The fighters will probably be able to bring different armaments based on what they plan to achieve. I assume the gun pod is for dealing with larger aircraft better and it can be swapped out for a bomb or torpedo. Also, it being close to the propeller is not an issue. There have been many planes with the guns mounted behind the propeller. They use a synchronization gear to release the trigger automatically (think ABS on a car) to avoid shooting the propellers.
I believe the gun on the underbelly of the Warden fighter for AT. with 12.7 MGs in the wings. This would allow the plane to be used on the frontlines besides intercepting Collie bombers (hopefully both sides get a bomber and fighter craft)
Yeah, it's called the synchronize fire whatever. I already forgor... I've read so many comments telling me what it is but I still can't remember the name 🥲
idk how precisely involved flight will be, cuz you still gotta remember the limited visibility, it's not like you'll be able to see planes from far away so intercepting will be complicated unless we can see other planes on the map or something. My guess is that planes will probably function more as strategic assets like artillery, but with more restrictions due to anti air. otherwise I doubt they'll be super indepth as far as things like shooting off their wing flaps or anything like that, I imagine plane parts will just consist of the main body (possible multiple sections) wings/engines, and tail, cuz unlike a tank there won't be much if any opportunity to repair anything so if any of those go out, your plane is probably going to crash.
2 possible reasons for the gun. First interrupter gear(stops prop to let bullets come through. Or the gun is mounted to the spinner of the prop similar to the Cannons in the BF109
For your comment on the placement of the gun on the warden fighter, it would likely make use of a synchronization gear to prevent rounds from hitting the prop. Also I think you can see the gun sitting on the train car and judging by its size it’s probably an auto cannon making a good choice for hunting larger aircraft.
Judging by the looks of the packed fighter shippable, the gun must be mounted under the fuselage. In the shippable there is a very apparent object of similar shape and size, lying next to the plane, under a cape. Though quite odd choice of armament, there is things like SHT and that new big Colonial armoured car out there so i’m not even surprised…
The colonial fighter will likely get its own, new design, as these wrecks were originally designed as faction neutral set pieces. It will probably need a new design cause the environment plane is just too round lol, colonial aesthetic requires sharp angles (look at the other two planes).
I am very sure that we will be able to build air defense AI, since 1) It would be too difficult for a player to aim due to how the perspective of the game works 2) the bombers could be too OP in trench warfare situations, one pass of bombs through the area and it would be over quickly
Yall never got to experience a galaxy back raid. Planetside 2 tactic where a flicht of galaxies, in my unit was 3. Fully loaded with two liberator support. Was my favorite way to make the enemy diverting assets to garrison bases. Made them weak to lightning raids.
The underside part on the warden fighter looks like an AT weapon to me, some planes had heavy hitting at guns like that. I’d imagine it has limited ammo, and is supposed to give it additional functionality outside of air-to-air combat. Meaning those could still be machine guns on the side
Planes would be like any other vehicle, their range would be limited by their finite fuel supply. Of course your fuel supply becomes a lot more important since running out means crashing. Hopefully there would be a map indicators, and maybe some sort of gliding mechanic where you can still make an emergency landing if you run out. Even then a lot of planes will crash because of noobs who don't plan out their missions, and don't pay attention to the fuel gauge. You would probably need a special rule that planes stop consuming fuel when they are waiting to move from one hex to another and resume when fully loaded in, for balance such planes can't attack without leaving the queue.
1:35 wdym dangerously close? Synchronized firing mechanisms allow guns to fire "through" the propeller in only the moments that the propeller isn't in the line of fire. Or do you mean to close behind it?
I don't have any idea how they're going to add planes, will in bombers be space like in ships? How planes we'll be controlled? How they'll travel through regions(since every region is a server, so it can't be seamless)? How planes will aim to ground, how infantry will aim at planes, there's so many questions
I really hope that most bomber and fighter combat will be more late-war, and that early war aircraft will be focused on recon & logi (airdrops like you said) with maybe some improvised air-to-ground weapons. The threat of bomber aircraft in early war doesn't sound like much of a vibe to me
the technology to perfectly time bullets to fire between airplane propellers between rotations has been around for nearly a century. so I think that no matter where the gun is at the propellers are probably safe!
Maybe for game loading porpuse a "sky-hex" could be done to deal with The loading hex's, like when going to much UP You ended in The sky-hex where AA Guns normaly could shoot, but If The player dive bomb, he Will Go down and fly over The normal hex map. Something like that make Sense to me
As somebody who's been playing since the start... Jesus Christ is this first playtest for this stuff going to be cursed. And the first war not much better.
Gun pods on the bottom of aircraft are not unheard of for propeller aircraft during ww2, Bf109 f4 was known to have two gunpods with 15mm cannons on both wings. But in most cases, a bottom mounted gun is usually found in aircraft with two engines. Like the HS 129, or the Beaufort attacker. I don’t think it’s a propeller issue, but mainly a weight distribution decision. Where it’s more convenient to have two. Because in ww1 we already solved that issue with a gear making it impossible for a machine gun on a sopwith camel to shoot at the same time the propellor would be directly in front of the gun.
the spawn island plane is a generic asset means nothing I think. Based off observation and speculation of how the devs like to power scale, the Collonials get to have the two big planes that will cause untold annoyance (see also: boombas and mammon rush) which checks out for a large conventional army, and the wardens only get a single fighter to stop them from doing that, fully playing into the defensive only nature wardens have for about ⅔ of the match. If the Collonials get a fighter it would be in a later update as a "response" to the wardens making some big fuck off spawn point logi Zeppelin which is a response to the effectivness observed with Mesean air logistics. Kinda like how the wardens copied objectively good colonial machines like the Aries or Titan and make it even bigger and better. In the meantime this will finally give us the cat and mouse pack hunting group formation defence that the submarines were supposed to provide.
i have theory that all planes can have their cockpit doors open and closed manually for the pilot to safely parachute on to the ground for fighter planes but lets see
All extremely exciting but I just cant be arsed to learn all the extremely complex facility stuff to even know how one of these is crafted. I wish facilities at least didn't have 20+ different resources, like how you could build almost everything out of a handful of materials from a factory before facilities were introduced.
I dont think the cockpit thing will be a issue if they just treat it like its not there for bullets which was basicly also the case irl its just sheed metal or even cloth on some older planes with glass some fighters had armored plates behind the pilot to prevent them from being hit directly from behind still planes are increadibly fragile and bullets will go right through so i hope they will kinda keep such a realistic system ingame for the flak im also curious if we will have to set the timers on the shells ourselfs or we radar or magnetic shells
I think it would be nice to see a difference in planes like fighter sense they are smaller they have to be transported over a hex but larger planes like bombers can just fly but it will still take a long time I also think there will be a sighting system so you don’t just get dropped on with out you knowing
Tank are going to be less accurate and infantry has more options to seal with tanks. We're going to have to see it in action to see if it's good or not.
@@CreepyBanana Something tells me we are moving to a more mechanized infantry late war gameplay. Given that the wardens have an IFV (Infantry Fighting Vehicles) and the collies are getting the IST as the base model. Something tells me that Matt and Mark want to take the game in a more realistic progression of tech. Just a thought I had when looking at these changes.
Who else has a large pole
Big P
I have a large Pole telling me that since they figured out " depth" for submarines, its easy to implement " height " for planes, there will simply be "airspace" where only planes can operate and can be shot at by certain weapons. AA will be functioning as "underwater mines" by covering random areas in "airspace" with flak, so rng. Also the large Pole told me that guns can fire through propellers because they "synchronize" the firing mechanism to the rotation of the propeller so it only shoots between the blades. They actually invented this in WWI.
@@bobybrimm5202 As a 6'2 man from Poland I confirm everything you said
I can already hear people screaming banzai to show their commitment to their respective factions when they run out of ammo
Well I think that'll depend on how much they cost and how much their intended target costs 😅
True, but let's be real, it's still gonna happen at least once somewhere in the war when we get these
@@R3TR0923 I am legally obligated to ram a battleship at least once.
@@josephstahl9119 *imperial japanese intensify*
@@TheRealHanz168impirialism intesifies
The gun being "dangerously close to the propeller" was quite common, with many planes having mechanism to prevent the gun from firing when the propeller was directly in front of it.
Edit: Or rather, to offset the firing from the propeller
Yeah just learned about the Syncronization Gear! That's actually magic to my smooth brain.
@@CreepyBanana the thing about covered cockpits is kinda false. you only have a few mm of glass between you and a 7.62
@@astartesdylan9042 True but in Foxhole there is no such thing as glass, hence why you have to blowup a truck to kill it's driver😅
@@CreepyBanana true
@@CreepyBanana i hope they fix the aim system i am playing RN and with everything i am unable to hit anything
1:00 The warden uniform is practical and historical. It has tons of padding for high altitudes and is generally what pilots have worn for the first 50 years planes have existed. Also, that collie uniform is most likely a paratrooper based on the fact that he lacks any gear other than a parachute. Then again the pilot uniform could be the same as the pilot uniform, but based on these designs I really hope thats not the case because that would make the warden uniform out of place when parachuting and the Colli one out of place as a pilot.
My friend wardens won't have paratroopers asymmetrical warfare!
Nah jk, yeah you're probably right but still I like the green one better, it looks cool
@@CreepyBanana I agree. The paratrooper design will probably look way cooler than the pilot design. If you look at many pilot designs through history you will see that most of them look quite stupid. I just wonder what happens when you try to do pilot role or para role in normal uniform.
@@NoNameNolasname the enemy gets a free sample of sulsa?
We getting paratanks instead. Airborne kingspire lets go@@CreepyBanana
1:36
Fighter aircraft during ww1 and ww2 had what's called called "Syncronization Gear" which is basically a mechanism that prevents the gun to fire when the propellers get in the way while spinning, and only fire when the path is clear.
It's quite impressive but they managed to pull it off in ww1 and it was the only way to make an effective accurate firing mechanism with the planes of that era.
0:56 "The Colonial one looks like an overgrown boy scout, and the Warden one as an ace combat pilot" - This section has been fixed by agents from the Warden Strategic Information Center, glory to Callahan.
Nah uh! You're an overgown boyscout!
a "top" hex would be insane, an endless dogfight of aircraft appearing near aircraft, ducking down to lower hexes where they're vulnerable to ground defenses in greater numbers, would probably be insanely unbalanced but god would it be fun
TOP HEX, TOP HEX, TOP HEX!
The devs literrally confirmed that planes would take place in the exact same hexes/spaces as all the ground combat and sea combat. They will not seperate this, they explicitly said this in the dev stream
So we will need to transport planes it's more a defense thing transporting a bomber will be insane so no pearl Harbor
Logi will have their work cut out for them providing all the turrets for flak emplacements
Aircraft carrier when
15 minutes
@@CreepyBananai can't wait to recreate midway in foxhole only to end up crashing against my own carrier. Peak gameplay it will be
Interesting idea, I do remember Soviet aircraft carrier, based on TB2. The possibility to econom fuel for fighters and picking little bombers was incredible and show a good results in WW2.
However, project has been closed because of high production cost.
It'd be cool if they added radar. It would add another layer to air and ground combat.
i want a combat zeppelin man that would be dope
My speculation on how aircraft will travel between regions is that they will fly UP into a holding pattern outside the playable area, that will serve a the method to switch regions. In WWII, bombers only got shot down when they flew low enough to drop their payload, otherwise they were too high for anti-aircraft to engage.
Interesting, so you could call this area ... the top hex 😎
@@CreepyBanana Naw...the Bias (glass) Ceiling.
it depends. That is only the case for some aircraft. incase you didn't know doctrine of bombing consisted of low level, high level and night time and day time bombing. Most of the time bombers would only operate at night however in ww2 the American doctrine consisted of waves of hundreds of b29s going on what was essentially a suicide mission at 9.7 km above the ground. They would be classified into LAA (Light Anti Air) and HAA (Heavy anti air)
LAA was everything up to around a 40mm essentially anything that could be reasonably fed automatically they would deal with anything out to a few kilometers up. The larger anti aircraft guns were meant to engage higher flying planes typically at 9.7km above the ground but they could hit far higher then that. They also had this really cool effect of any shells that failed to detonate mid air landing within a large radius over the intended target leaving UXAA (un exploded anti aircraft) everywhere.
I really hope they go and add some of the more unique weapons like barrage balloons with were basically giant torpedo nets for bombers and some of the dumb fired anti aircraft rockets. Maybe even a late war superweapon as a 150mm gun that fired experimental proxy shells...
think id prefer no hex crossing. gotta take off and land in-hex, and no take off w/o a road/runway so you have to be established in a hex to use them. a stalemate breaker if you will.
I think my foxhole career would peak sitting in a radar station, waiting for enemy aircraft all day
If supplies can be air dropped, I cant wait to be in fear in a siege, shirts running low, ammo depleting, then to have a logi crate drop on us, saving us
there's also a gunner on the tail so 3 gunners a pilot and maybe a bombardier though there's enough room in the plane to maybe walk around.
Oh wow you're right, you can barely see it in the pictures but in the video it clearer! Damn I want to be the tail gunner!!!
There is also a door at the back of the aircraft as well...
New pilot uniforms but a year on and still no naval? I just wanna larp in peace without looking like a tank commander man 😢
Damn, actually never thought of that... dev man very bad!
What would you use a sailor uniform for my best guess is? Lower stamina loss in water no that would be something like diving gear or something what would you use sailing gear for
@@therandomcommenter6629 just for the vibes 😎
@@therandomcommenter6629 slightly better bmat and gasmask capacity would be nice, also just for the vibes😎
In one of the in game footage bits, it showed two colonial bombers hitting a target from a very low altitude. This means that there likely will not be a “mega hex” but air combat would instead take place in the hexes (my speculation is that the devs will make air players required to have access or be prioritized in a queue to all the hexes they plan to enter before takeoff, that way there would be a fast hex travel time).
Maybe planes would need to "file" a flight plan before takeoff to allow for priority queuing, which is then lost once you leave the plane.
@ yea basically that
Hmm yeah that makes sense
They dev did infact state somewhere that planes are in the same map, not a plane only map
Yeah I wrote that as a joke but when I got to recording the voice over I was 2 red bulls deep and let's just say I botched the delivery a bit 😊
Should have replaced the Red Bull with c4 instead it'll get you even more wired
Erm as a professional military history nerd, the warden plane most likely has 2 machine guns chambered in 12.7mm mounted in the wings (.50 Caliber) and a gun pod which would likely be a cannon chambered in 20mm/30mm. This gun pod is not normally a part of the plane and that it can be detached by a simple button press, these cannons would be highly affective at shooting down strategic bombers like the ones the collies have. Normally once the gun pod runs out of ammo the pilot could drop it to save fuel. The cannon also could be used for CAS (Close Air Support) to support ground troops with strafing runs. Also one other thing if you shoot the fuel on a plane just right it might just detonate mid-air so good luck trying to get back to base.
It does look like bordkanonen on ground attack stukas. They will probably accept light bombs as well, but the most epic would be torpedoes!
5:00 I think open/closed cockpit doesn't really matter, a shot to the cockpit will kill the player regardless. Some ww2 planes had bulletproof glass but it didn't cover the whole cockpit.
Yeah but in foxhole if you're in a truck for example l, you can't get damaged by direct fire. There is no shooting the driver through the windshield si that's why I think closed cockpits will have an advantage.
1:30 I think the warden fighter has guns on the bottom and in the wings-the bottom gun looks bigger and could be used to deal with bombers like the plane is shown doing in the trailer while the guns in the wings are smaller and are more suited for other fighters.
Yeah apparently planes have a mechanism that stops them from shooting their own propeller. Here I thought I was making a dumb little video but I'm actually learning history in the comments 😅
Seems about right, even into the Cold War era plenty of fighters had heavier 30mm+ cannons for scrapping bombers and rifle caliber up to light 20-23mm cannons for enemy fighters.
@@federationprimewe still use 25-30mm cannons as standard issue on aircraft.
@@iterationfackshet1990 I mean split armaments, nowadays weapons technology is good enough to have the rate of fire of a dozen WW2 era rifle cal MGs but the punching power of that era's cannons.
@@federationprime nowadays most planes made by the US at least have a 30mm rotary cannon. usually mounted on the wing root.
That Heroes and Generals footage at 4:08 almost made me shed a tear, god i miss that game
Same
1:37 no it's not dangerous. First machine guns mounted on planes were put above the engine so the pilot could aim, and bullets were going through the helix. the system was made in such a way that the machine gun was only shooting when the propeller wasn't blocking the way(synchronisation gear). system used until the 1930s in design, at which point guns started to be put in wings because they needed more firepower. Considering the size of said machine gun in foxhole, it looks more like a 20mm or 37mm autocannon, like the german MG-151 or MK103, possibly giving it indeed anti armor capabilities, possibly having the option to penetrate the roof of armored vehicles.
I wonder if, since the introduction of AUTOMATIC 20MM ASSAULT RIFLES, the devs might start to lean hard into the dieselpunk stuff, and the Dead Harvest mechs become part of the normal game...
Ooh that would be so cool!!! It would definitely make foxhole even more unique!
my brain just said Iron Harvest and I am now happy
I hope not.Keep it grounded. Unless you want to add them as an event,like War Thunder did.
@@RAD1111able We got 20mm AT SMGs now, I think the cat is out of the bag.
@@RAD1111able I mean weren't the mechs basically just badass reskins of vehicles we already had
Also as a 5 year player of war thunder
They should def have game modes where you can replay older events because I missed out on that and am really depressed
I think the current warden fighter we see in the trailer in a ‘early’ fighter due to its open cockpit and pre ww2 design meanwhile the colonial fighter looks way more advanced and more like planes of ww2 so it think there’s going to be early game fighters and late game fighters as we develop the tech tree in a war
Oooh yeah, then we can upgrade them at facilities like tanks!!!!
The gun could absolutely be behind the propeller
(See German fighters in WW2, both the Bf 109 and FW 190 had machine guns mounted directly behind the engine, with a system installed that would have the guns stop firing when the propeller would be in the way)
Syncronization Gear, yeah I learned something new today 😅
1:38 I'm pretty sure with the under-mounted gun, it is mechanically synchronized with their propeller.
Edit: It is called a synchronization gear or an interrupter gear
I learned something new today 😊
My friend and I did some math based on the trailer planes to a few different real world planes closest match. AND also using the pattern of the real world tanks to the closest Foxhole tanks, we noticed they have in game tanks go about half the speed. If they keep with this pattern, that means the in game plans would go about 81 K/H at max speed. (For the fighter) That means that a fighter could get across the Foxhole map in about 9 ish minutes at max speed. Bombers it would be about 62 K/H about 12 minutes 35 seconds (max speed) all of this assumes enough fuel and no head winds.
So our guess is that they'll make the plans even slower maybe 1/3 of their real world counterparts. Because at half speeds if you saw a plane coming you'd have about 1 min and 30 seconds at cruising speed and at max speed you'd have less than a min to react to a bomber if you saw them in Stone Cradle. All of this is to guess that the speed they'll probably go with for the bombers the max speed will likely be 50 K/H (about 14 meters a second which is slightly less than it's real world counterpart) which is still about twice as fast as the Lancer tank and a little faster than cars. How that'll translate to the hex system speculation: Planes will have reduced speeds.
The pilot uniform will give a unique voice chat.
Players will have a dedicated person in the tower.
Weather stations will double as radar to detect planes (or there will be a unique building).
Yeah they do look very slow in the trailer at least the not sgi parts
Not sure how I feel about the open cockpit design for the Warden fighter, considering the snow and cold that they're known for.
I'd expect that the warden pilot gear might have a lot of insulation... They have the helmets after all whereas the collies don't
Sure wouldnt catch a collie in there
Omg yeah in snowstorms they might freeze to death 😅
Could be more advanced aircraft down the line?
Most fighter planes pre ww2 still had open cockpits
Many prop planes have a mechanism that makes it so that it only shoots when the prop is out of the way
4:31 It almost looks amphibious with that hull…
Having central mounted cannons behind a prop isn't an issue because we've done it in the real world. You just need a synchronization gear to time the gun firing to between the prop blades. This being a video game tho theres no actual issue but at least there is an explanation in reality for how this would work.
Yeah just learned about it, my mind is blown that they were able to do this back during ww1
WW1 planes had guns that shot through their own propeller using a timing gear. Basically -- propeller in way? Don't shoot. Propeller out of way? Shoot. It has historical merit in this regard.
It's crazy they figured this out in ww1, this is so cool. I've learned something new today 😊
my boy bigppman! lol I know that guy!
1:30
Probably 2x 12.7mm in the wings and a 1x 30mm gun pod mounted under the fuselage
1:37
If I had to guess, the weapon on the bottom might be a larger cannon used to engage at larger distance or larger/more armored targets and wing mounted machine guns for lighter targets like other fighters. Also weapons on planes in real life were often positioned right behind the propeller and the mechanism of the gun is timed to shoot in-between the propeller as it's spinning
I believe the arnament for warden fighter includes 2 machineguns on the wings and 20mm cannon on the underside.
and no. it is not "too close to the propeller". have you heard of "synchronization gear"? if not, here is an explanation: it was first used in ww1 planes as they had nose mounted machineguns. the synchronization gear regulated the firing of the machineguns to let the propeller's blade pass before shooting again. same kind of mechanism has been used ever since on planes that have guns shooting "through" the propeller.
the first versions of synchronization gear involved a disk that was irregular so that it triggered each shot of the machinegun once the propeller was at the right position. later there were hydraulic ones and the last ones were electruc operated.
Hopefully the wardens get or eventually get bombers and cargo planes as well or else it’s gonna be extremely unbalanced in my opinion
I think it'll probably be like navel update. Wardens had sub, coli had destroyer and later on they give each side there own counterpart. Eventually both sides will have there own version.
I really do like the gradual development of this game, so many things they can add to it over time.
Guns that shoot through the propeller uses what is called an Interupter Gear.
It freezes the firing pin when the propeller is in the way of barrel.
1:48 not an expert but guns behind propellers exist since ww1. First we tried armouring the propellers but then we settled on syncing the gun to the propeller's rotation.
Yeah peepsnhave been telling me in comments 😅
4:07 Holy shit, Heroes And Generals reference!
Collie bomber is defs inspired by the Soviet TB-3M. Also I am positive those warden fighters have the guns in the wings and the reason they look like a single stream is because most guns like that fire in more of an X where the gun fire crosses. Now, I'm not saying thats how it'll work in the game or even in the trailer but thats my explanation for why it looks like a single stream of bullets.
Edit: I do notice that there is a heavier auto cannon on the belly of the warden fighter much like what the Germans did with some of the stukas where they strapped 37mm gunpods to the wings. I'd imagine this is so the fighters can either A. Have some ground attacking capabilities or B. The cannons are specifically meant for bomber hunting. Just know that if this is the case their ammo would be very limited and the fighter would defs not have a fun time lugging around a huge cannon like that killing its speed and maneuverability.
Best Foxhole Update ever!
Heck yeah
The gun and propeller can be put on a connected timer system that lets the bullets go between the blades, this is very common
And glass cockpits don’t do anything to protect a pilot
the bottom gun is probably a 20mm autocannon, used for close air support against lightly armored targets or for quickly ripping the wing off of a bomber. The gun itself is in sync with the rotor blades spinning, so therefore it wouldn't shoot its own rotors. As another commenter said, they have a mechanism that would not let the gun fire when a rotor is in front of it. that's also a common thing on german style planes especially. As the autocannon looks like a mount, I think it's pretty reasonable to say that a bombs could be attached to it.
All of the planes we currently see in game are Colonial Toxot 88-A fighters (yes, even the one in the Warden home region), we got the name years prior to this in 2020 from one of the devs
Get I get a source ☝️🤓
I saw some images with that name but I wasn't sure if it was fan made or not
I'd love to see them make multiple hex's because the bottom one is the ground, then low altitude, medium altitude, and then high altitude.
Low altitude would have to probably rely on the tiles so they could do close air support, medium altitude is when bombers could drop their bombs and dogfights could happen, and high altitude is the place where bombers could cruise and get intercepted.
2:48 i hope
4:01 why do i hear hell march from red alert
Damnit, it's the Wardens that get the open-top now
How the turn tables have turned 😊
My current assumption is that the AA situation will consist of AI-controlled flak bunkers, and player-controlled 'out in open' AA guns, both of the MG and cannon varieties.
Also the Warden fighter probably has a sync-mechanism in the underbelly cannon so it's timed to shoot between the blades. To that end the fighter probably comes with an autocannon and a pair of wing-mounted machine guns for attacking other fighters and infantry (I also suspect that rocket/dive bomber variants will show up in the future, or variants that replace the autocannon with a bigger gun that can hit vehicles).
There may also be AA vehicles as well, but I can't say as I'm neither a foxhole dev nor a foxhole player. What they give is a totally mystery, but I'm just happy to see you guys are finally getting planes.
The device below warden fighters is presumably an autocannon (hinted from the photo where warden fighter's is being transported and it's wing folded), maybe an 20mm just like in stukas autocannon which can be used for CAS missions, or to increase the damage done to the bombers/transport aircrafts.
The holes on wings are safe to assume the actual main light machineguns.
For some reason I have a feeling that wardens will have more types of fighters while colonials will have more types of bombers
Ooh that could be cool but either way I want there to be biplanes in the relic wars!!!
1:26 I bet the guns are in the wings and that thing on the bottom may be some sort of optional air burst bomb or AT rifle.
Also a lot of WW2 Fighters could carry bombs for strike missions.
one small thing whit the open close cockpits argument.
in WW1-WW2 they was more or less made out of paper... in some cases littarly.
like you could take any rifle and fire on a WW2 bomber and it would go straight throw it.
some bombers might stop pistol rounds but thats about it.
the "armor" was designed to protect against none direct hits from flack.
only towards the end of the war was plane designed whit more then a thin layer of metal over canvas and wood structure.
Yes, these are cool history facts but im specifically talking about the game here. In Foxhole you can't shoot someone in a truck throw the windshield. If you're in a closed vic you're protected against direct fire. So that's why I brought that up. Hope this clears up the misunderstanding.
I love how foxhole has gone from a ww1 simulator to ww2 like combat. DDay landings included
i could have two guns, one for designed for planes or heavier armor and one for smaller arms
Yeah that's what it looks like now people have told me about the synchronization gear
Also possible the planes shoot through the propeller and use a synchronization gear. It is a mechanism that times the shots of the gun with the propeller to shoot through the gaps and it has been used since ww1.
I was an air traffic controller in the military so I’m pretty excited to see if I can actually re use some of those old skills or if it’s just going to be chaos
Maybe they will do a flight path system where you have to tell a "tower" what part of the map you want to deploy to. Flying to the edge of the hex and getting a prompt to leave the hex will then have you exit back to where you came from provided that you have the fuel to get there and back. If you didn't have enough fuel to get back, I make an "emergency landing" option where you pop towards the nearest friendly airfield if it's on a closer hex.
Eh, I think that would be a bad. It doesn't sound fun but we'll have to wait until 2025 to find out
@@CreepyBanana I'm not saying you would be on the landing strip and get a loading screen. You'd still have to fly it around but I'm probably wrong I'm sure haha.
@@BlackSmithWolves everything is a possibility rn because we have no info on how they'll work. I'm happy they released the annocement early to create hype but I'm sad that it is so far away 🥲
@@CreepyBanana Agreed, one thing is for sure I think the intel chat is going to be extremely active when this patch drops.
The gun pod on the bottom is likely just a different optional payload. The fighters will probably be able to bring different armaments based on what they plan to achieve. I assume the gun pod is for dealing with larger aircraft better and it can be swapped out for a bomb or torpedo. Also, it being close to the propeller is not an issue. There have been many planes with the guns mounted behind the propeller. They use a synchronization gear to release the trigger automatically (think ABS on a car) to avoid shooting the propellers.
I believe the gun on the underbelly of the Warden fighter for AT. with 12.7 MGs in the wings. This would allow the plane to be used on the frontlines besides intercepting Collie bombers (hopefully both sides get a bomber and fighter craft)
Yeah. I think the warden planes will be jack of all trades while the coli planes will be more specialized, kinda like the reverse of the tanks.
Guns have a stopper on them that shoots between the propellers as they rotate 👍
Yeah, it's called the synchronize fire whatever. I already forgor... I've read so many comments telling me what it is but I still can't remember the name 🥲
As a crew chief in the Air Force, I can’t wait to get off a long shift and relax in foxhole by doing my job for another 8 houra
idk how precisely involved flight will be, cuz you still gotta remember the limited visibility, it's not like you'll be able to see planes from far away so intercepting will be complicated unless we can see other planes on the map or something. My guess is that planes will probably function more as strategic assets like artillery, but with more restrictions due to anti air. otherwise I doubt they'll be super indepth as far as things like shooting off their wing flaps or anything like that, I imagine plane parts will just consist of the main body (possible multiple sections) wings/engines, and tail, cuz unlike a tank there won't be much if any opportunity to repair anything so if any of those go out, your plane is probably going to crash.
at 1:48 you can see the bullets are coming from center mass on the fighter, might be nose mounted or under carry which is...odd
2 possible reasons for the gun. First interrupter gear(stops prop to let bullets come through. Or the gun is mounted to the spinner of the prop similar to the Cannons in the BF109
For your comment on the placement of the gun on the warden fighter, it would likely make use of a synchronization gear to prevent rounds from hitting the prop. Also I think you can see the gun sitting on the train car and judging by its size it’s probably an auto cannon making a good choice for hunting larger aircraft.
Yeah other peeps have also commented about it, I legit had no idea that was a thing. See mom you can learn stuff from video games :)
Judging by the looks of the packed fighter shippable, the gun must be mounted under the fuselage. In the shippable there is a very apparent object of similar shape and size, lying next to the plane, under a cape.
Though quite odd choice of armament, there is things like SHT and that new big Colonial armoured car out there so i’m not even surprised…
The colonial fighter will likely get its own, new design, as these wrecks were originally designed as faction neutral set pieces.
It will probably need a new design cause the environment plane is just too round lol, colonial aesthetic requires sharp angles (look at the other two planes).
I am very sure that we will be able to build air defense AI, since
1) It would be too difficult for a player to aim due to how the perspective of the game works
2) the bombers could be too OP in trench warfare situations, one pass of bombs through the area and it would be over quickly
yeah true
I think this is just a taste, but I think both sides are gonna be getting almost the same kind of aircraft in one way or another.
Feels so weird to have plains in this game
Yeah but they're coming!!!
Yall never got to experience a galaxy back raid. Planetside 2 tactic where a flicht of galaxies, in my unit was 3. Fully loaded with two liberator support.
Was my favorite way to make the enemy diverting assets to garrison bases. Made them weak to lightning raids.
The underside part on the warden fighter looks like an AT weapon to me, some planes had heavy hitting at guns like that. I’d imagine it has limited ammo, and is supposed to give it additional functionality outside of air-to-air combat.
Meaning those could still be machine guns on the side
Planes would be like any other vehicle, their range would be limited by their finite fuel supply. Of course your fuel supply becomes a lot more important since running out means crashing. Hopefully there would be a map indicators, and maybe some sort of gliding mechanic where you can still make an emergency landing if you run out. Even then a lot of planes will crash because of noobs who don't plan out their missions, and don't pay attention to the fuel gauge.
You would probably need a special rule that planes stop consuming fuel when they are waiting to move from one hex to another and resume when fully loaded in, for balance such planes can't attack without leaving the queue.
1:35 wdym dangerously close? Synchronized firing mechanisms allow guns to fire "through" the propeller in only the moments that the propeller isn't in the line of fire. Or do you mean to close behind it?
Yeah I didnt know that was a thing, I was more of a medieval history nerd than a ww2 one 😅
I don't have any idea how they're going to add planes, will in bombers be space like in ships? How planes we'll be controlled? How they'll travel through regions(since every region is a server, so it can't be seamless)? How planes will aim to ground, how infantry will aim at planes, there's so many questions
We'll know in the future for now we can just speculate.
I hope paratroopers work similar to battleships were you can spawn in.
Ooh that could make them a fun way to break up stalemates
You can't just drop Heroes and Generals footage like that. Shame what they did to that game.
I came here to be excited about bombers and instead I got hit by nostalgia bombs..
Bro, I has a sudden urge to play it again then found out it was gone... I was sad for the rest of the day. 😞
@@CreepyBanana I feel you brother. It was vile what they did.
I'm happy I'm not the only one who recognized that footage.
I really hope that most bomber and fighter combat will be more late-war, and that early war aircraft will be focused on recon & logi (airdrops like you said) with maybe some improvised air-to-ground weapons. The threat of bomber aircraft in early war doesn't sound like much of a vibe to me
Yeah they'll probs be at least mid to late game
Hexes are either overhaled/removed or planes operate on their own 'whole map' hex except for landing. There is no other possibility
Dev man good
the technology to perfectly time bullets to fire between airplane propellers between rotations has been around for nearly a century. so I think that no matter where the gun is at the propellers are probably safe!
if they make some kind of player progression or achievments to reward people i will def come back. planes sound amazing
Maybe for game loading porpuse a "sky-hex" could be done to deal with The loading hex's, like when going to much UP You ended in The sky-hex where AA Guns normaly could shoot, but If The player dive bomb, he Will Go down and fly over The normal hex map. Something like that make Sense to me
The figther gun is indeed the gun pod on the underside. You can see it in the disassembled state on the train car
As somebody who's been playing since the start...
Jesus Christ is this first playtest for this stuff going to be cursed. And the first war not much better.
Gun pods on the bottom of aircraft are not unheard of for propeller aircraft during ww2, Bf109 f4 was known to have two gunpods with 15mm cannons on both wings. But in most cases, a bottom mounted gun is usually found in aircraft with two engines. Like the HS 129, or the Beaufort attacker. I don’t think it’s a propeller issue, but mainly a weight distribution decision. Where it’s more convenient to have two. Because in ww1 we already solved that issue with a gear making it impossible for a machine gun on a sopwith camel to shoot at the same time the propellor would be directly in front of the gun.
Just saw the other reply saying the same thing
Guys, I'm just a boy. I don't know these things. But thx for explaining 😄
I can imagine this being frustrating when people start suicide raiding factories from across the map
Imagine airships and their variants. Plus with planes I could imagine new flak vehicles such as aa tanks/trucks or flak trailers/trains
the bomber would actually have five crew as there is a tail gunner compartment it seems
Yeah, I missed that. What if we could walk arround on them like on boats?!?!!
the spawn island plane is a generic asset means nothing I think. Based off observation and speculation of how the devs like to power scale, the Collonials get to have the two big planes that will cause untold annoyance (see also: boombas and mammon rush) which checks out for a large conventional army, and the wardens only get a single fighter to stop them from doing that, fully playing into the defensive only nature wardens have for about ⅔ of the match. If the Collonials get a fighter it would be in a later update as a "response" to the wardens making some big fuck off spawn point logi Zeppelin which is a response to the effectivness observed with Mesean air logistics. Kinda like how the wardens copied objectively good colonial machines like the Aries or Titan and make it even bigger and better. In the meantime this will finally give us the cat and mouse pack hunting group formation defence that the submarines were supposed to provide.
i have theory that all planes can have their cockpit doors open and closed manually for the pilot to safely parachute on to the ground for fighter planes but lets see
This will probably change base building by... a lot.
Yeah it will
All extremely exciting but I just cant be arsed to learn all the extremely complex facility stuff to even know how one of these is crafted. I wish facilities at least didn't have 20+ different resources, like how you could build almost everything out of a handful of materials from a factory before facilities were introduced.
5:59 i think that 4th plane is a higher tier fighter beacuse it looks more like ww2 fighters and not like ww1 fighters like the other one do
I dont think the cockpit thing will be a issue if they just treat it like its not there for bullets which was basicly also the case irl its just sheed metal or even cloth on some older planes with glass some fighters had armored plates behind the pilot to prevent them from being hit directly from behind still planes are increadibly fragile and bullets will go right through so i hope they will kinda keep such a realistic system ingame for the flak im also curious if we will have to set the timers on the shells ourselfs or we radar or magnetic shells
4:08 heroes and generals mentioned.
Rip! May we meet again 🥲
I think it would be nice to see a difference in planes like fighter sense they are smaller they have to be transported over a hex but larger planes like bombers can just fly but it will still take a long time I also think there will be a sighting system so you don’t just get dropped on with out you knowing
4:08 H&G MENTIONED!?!?
not a single day goes by in wich i dont miss that game o7
Yeah was a good game
I am more worried about current changes
The next update doesn't look like infantry update at all, more like a tank update 😊
Tank are going to be less accurate and infantry has more options to seal with tanks. We're going to have to see it in action to see if it's good or not.
@@CreepyBanana You didn't visit devbranch yet man, take 2 hours of your time to look at what they're cooking
@@CreepyBanana Something tells me we are moving to a more mechanized infantry late war gameplay. Given that the wardens have an IFV (Infantry Fighting Vehicles) and the collies are getting the IST as the base model. Something tells me that Matt and Mark want to take the game in a more realistic progression of tech. Just a thought I had when looking at these changes.