I killed the cat by accident I threw 5 plasma grenades above the wall to clear them out It worked but I was sad when I saw the poor cats body fly over the wall
To make the items non stealable you need to kill everyone, deezer AND the cat that roams around. Try it if you don't believe me. The cat acts as a settler
'MarkForDelete' is the preferred console command to use as 'disable' leaves a trace of the object. However, it is much more punishing if you end up deleting the wrong thing. The best method is to select the turret (or any object really) and use disable. If the item you wanted disappeared, then you use 'MarkForDelete.' If it didn't disappear, then you selected the wrong item and you need to try again. Also either reload, or use enable while the ID is still selected.
You don't have to kill everyone in the settlement. It all depends on the choice that you make with the mission with this settlement. I personally think that the choice that lets you not have to kill everyone is better.
Oxhorn deserves a lot more subscribers since he does so good in his videos and also his voice in lore videos makes the lore sound like this is in a horror game. :-)
Here's something that helped me if anyone is having trouble with Covenant and the workshop, or if you sided with Dan and want to keep the town friendly still. player.addtofaction f0c6a 1 This adds the player to covenant's faction, which lets you use their beds and loot anything in the settlement without it being counted as stealing Find the Covenant workbench and then type the commands SetOwnership SetPapyrusVar OwnedByPlayer 1 This let's you use the workshop without having to kill anyone, and all of the settlers will be friendly!
You put gravestones? I just lined the bodies up in front of the settlement as a warning to others not to mess with me. Also to be able to loot their bodies once their items refresh.
lmao, i took the clothes off of the mayor and Mr. Fitzgerald and sat them in the brahmin trough because I didn't wanna keep taking slow trips to the lake.
What if all the choices we all made in Fallout 4 were saved in a huge databank and is part of government plans to figure types of people out and what they would do under certain circumstances..? Very much like The Institude. Okay it is just a Theory. A real life theory.
Heard this theory before, it wouldn't work at all. Many people have multiple save files, some people make "evil" choices due to them being more interesting or funny, and there's lots of accidental choices too, due to wrong button presses or perhaps somebody else playing while you go do something else. There's just too many factors for this to be an accurate field of study.
markfordelete > disable. The reason for using markfordelete is to reduce savebloat since it actually deletes the ref. from your current save (and all further saves you make on that char) while disable only "hides" it from plain sight. The scripts for the original disabled object still run.
people have probably mentioned it but the unique weapon is actually a combat shotgun aptly named "justice" it has a stagger effect. its stupid over powerd if you give it a large quick eject drum magazine and a hardened automatic reciever as well as a couple other mods. also incase you want to know i believe the trigger for its effect is 30%.
Yeah.. Covenant.. I felt like Roland from The Dark Tower by the end of that quest.. So many dead.. (Actually.. The bodies are still there.. :| A grim reminder, but its been months in game.)
You can use the Scrap Dead Things mod to scrap their corpses. You get marble from them, which you can use to build gravestones. I have it linked iin the description.
I actually got off my butt and cleaned up the town. Still no mods yet, but i used "disable" to get rid of them, since i had to remove the turret stumps anyway. I have to run through Far Harbor Again with another character, then i'll check out some mods from your list.
Another glitch or maybe desired functionality I noticed is that if you decide to keep the original settlers and not make the choice that turns them hostile, THe original turrets do not count towards defense rating.
the unique/legendary items you could buy from Penny are Justice, a legendary combat shotgun which i believe has an increase to stagger chance, and a Destroyer's combat helmet that gives +1 to charisma and intellect, the helmet is part of a combat armor named set, and the shotgun is just a mildly interesting named weapon
I have not played this area yet with my new mod configuration. I imagine Scrap Everything and Place Everywhere are going to be the saviors of this settlement.
I really like what you did with Covenant! You may want to scrap all the single occupant bunk beds and replace them with double occupancy bunk beds though. This would allow you to get rid of at least some of the sleeping bags and free up floor space.
Pretty great build there. Well it looks like I have a lot of work to do for this now lol (though I haven't used any mods ...yet) For my build, I stored the stolen items inside the workshop, destroyed the original turrets and replaced them with the same but added some spotlights, missile, shotgun and heavy laser turret. Also added a few workstations for chems, weapons and armor especially a Nuka-Mixer (courtesy of the Nuka World DLC), a watchtower where one of my settlers can snipe targets and from the front gate and a few stores selling Chems/Clinic, Weapons, Clothes, a Bar and a Trading Vendor. I still got some more improvements to make but I'll get back onto it once I unlocked all trophies for the game
I didn't even realize this place was available as a build site until I watched this video. I had been avoiding it as I knew they were all hostile and I felt somewhat bed for the occupants even though I chose against them. They are all gone now having started with Minutemen Artillery and finished with an Atom's Judgement. Now I have Strong out front on guard duty with an Incinerating Mini-Gun and a big pile of naked bodies in the street.
22:25 actually it is a combat shotgun with a Stagger chance named Justice, also there is a legendary piece of armor, but I do not remember what it does.
I liked the grave stones that you did, I did something like that except that I collected the holotags of all of the BoS I killed and put them on display. Never forget
You don't have to destroy the original turrets, you can keep them and they will attack enemies. The problem is that for some reason, once you take over the settlement the build meter does not count them and the defense count stays at zero. Here is the funny part. If you build a turret of your own, it will immediately attack the nearest Covenant turret. So what I did was to create two Mark 8 turrets and placed them at the front of the property close to where you take the entrance test. My defense count then went from zero to 16.
You may want to do as much as you can without mods for these videos (and I understand that choice) but you may want to look into the scaling command that comes with Place Everywhere. You can scale the generators and water pumps to a more manageable size.
You should see my Covenant build. The extremes I've gone to save Deezer are a sight to behold. This while I play on PS4 and am at the mercy of vanilla as vanilla gets... no mods... no nothing. Given how much you love this game... I think you could appreciate what I've managed to do.
You can put a caravan trading post here and it will work independently of the campfire, attracting one more trader to the town. In my case, original turrets remained neutral to me and my settlers and even shoot the roaming raiders. The problem with them is they considered hostile by my turrets and get destroyed.
I play on Xbox One, and the turrets actually didn't become hostile towards me when I killed the original settlers *or* when I killed Deezer, so I got to keep them. Pretty cool considering it was a brand new level 7 character, so I didn't have the materials to build them.
Really wish I could get rid of the tables in the "Store" house. I'd love to turn it into an official "Shop" with more than one vendor. But the table tops for the "original" vendor pretty much prevent it. Covenant is so awesome, but also a HUGE pain to work with. Definitely for a settlement which you can completely take over with all the original NPCs being killed.
I conquered this settlement with minutemen artillery. I didn't had to shoot anyone personaly. I didn't even find parts of every dead settler. That was great fun.
I did this on the ps4 but if you highlight the turret in the workshop and hold the X button for about five seconds you'll be able to move the turret. You can't store it or scrap it but you can actually move.
Some of the beds can't be slept in, they're "owned". Bugs bunny....had to build an entire second floor with elevators to have space for my 25 settlers and stores. And it's really annyoing that the turrets placed there are considered hostile after you take over the place. Would be kinda nice to have a undertaker mod, who burries the bodies of all the old settlers
When I started Human Error quest Talia (the women in a mechanic jump suit) and Penny (the merchant) were broken because they kept on saying the same line over and over whenever I tried to talk to them. This probably happened because I didn't talked to the mayor or the guy in the suit when I was investigating. But, most of the characters were just walking in and out of the settlement without me knowing. :(
The way I got rid of the turrets is you can hold E to select them and move them outside covenant and then destroy them outside and replace them with new ones
Just use a concrete door wall and use the map glitch to move a door into the space the door used to occupy. Norespawns has a tutorial on one of his videos. All my doors that I had to remove have been replaced in this way :)
After I took the town for myself, killed everyone. The turrets never turned on me. Using Xbone I just long pressed A and was able to move the turrets outside the walls. Once I placed my own Laser Turrets on the platforms the previous gun turrets started attacking the rest of the defense. The result is my laser turrets on the platforms, and a bunch of little fires burning outside my walls.
Hey Oxhorn, checking out ur old videos, the height problem can be fixed with mods, you probably already knew that but just incase u dont if u wanna build higher :)
FWIW, you can't take any of the things, but you can scrap everything. I think I used a mod to do it, but all the owned beds (that settlers won't use) and everything will be scrapped for being rebuilt.
I am still trying to get the beds to go away. I have tried everything. Is there a sure-fire way to delete the beds? Oh, and I spent HOURS watching your videos while tracked in the hospital for 12 days. It was a godsend!
My Covenant quest was bugged, I didn’t get the GOAT exam, and that Honest Dan guys wasn’t there. So I just had to kill everyone in that big ol’ pipe, and then everyone in Covenant.
there also a leg helmet too that you can buy off penny id advise people to buy if you want its cheap at 750 or so. and I'm not sure but I think you can loot the caps you spent once you kill off everyone will update after I finish the Quest
yeh, but it's not very good. I find i'm selling 'Legendary' weapons/armour all the time. I have quite a few weapons that easily outgun that and i simply built them up. from mods, like 'grease gun' [excellent silenced] and the P99 silenced? equally useful for stealthy kills. i have a 'Legendary 'Mutie Bane' that does 50% extra damage to Super Mutants. One shot and it's dead! I could even 'silence' it but the dmg is massively reduced so there's no point... better to 'OVERkill' than 'underkill', eh?
Not very good !? Man, you can take on everything with this thing once you mod it, since every creature you're shooting at chain staggers... You can destroy deathclaws at lvl 10 easily with it xD
I didn't get to keep Deezer...or his lemonade. He turned hostile on me. Its been a month or two since I did that quest so I don't remember if he was hostile right away or if he came after me for stealing when I picked something up...but I know I had to kill him.
Must be a very valuable pencil...also, can two settlers occupy the bunk beds that come with this settlement? Or are they bugged to only accompany one? Additionally, there is a way to get rid of the turrets without using console commands, it's a little tricky, how I got it to work was a killed the guardsman outside and remained at the front door, out of site of the turrets and simply let my companion kill the remaining settlers, I had Ada with me, that proved to be beneficial. Anyway, upon killing everyone, I activated the workshop and was able to move around freely and scrap the turrets, freeing the platforms for my own defences. Just a helpful tip for anyone who hasn't claimed this settlement yet ^^
I have been trying to figure out how to build up grey garden, and found this video of yours, as I am watching you video, you were able to use console commands on PC to removed unwanted items. Question how is one "ME" on XB1 go about cleaning things up as you did with the blown up turrets. Seems like console players XB1 / PS4 are more or less up the creek with out a paddle, unless recent updates corrected that. And I am taking in to account the Published on of this video. Just wondering here. any tips you may have I would greatly appreciate hearing from ya. EDIT: where are you getting the dogs from, I no longer run in the guy that sells dogs.
You can get dogs using traps from Wasteland Workshop. I don't know how to do the complex thing I did in this video on consoles. Here is my new Graygarden build for inspiration: ua-cam.com/video/sOOXIecDp6g/v-deo.html
do the bunk beds count as 2 beds? it will only let me assign one settler to a bunk bed, but in workshop mode it shows each bunk bed as two and the same with the queen matress, all in the first house next to the entrance
in my game, everyone is dead but majorly glitched. deezer stays outside now and the people just randomly manifest. I had to disable them to remove them.... also, it says I'm not allied with the settlement, and won't let me click on the workshop, but I can hold v down and open it and place stuff and remove stuff...... what's going on??
And what happened to me when I placed a turret the other turrets shot at it and the turret I placed would shoot back at them and when I went to into the workshop to add stuff to Covenant all those two turrets around the base had no effect or value to defense it said the defense was 0 so I destroyed them all
i've tried disable and delete to get rid of the turret stumps and both didn't work. There's no way i can put turrets in a safe place as space is very limited. EDIT: i discovered what was going wrong. i just hope the Heavy MG turrets will fire thru the wall as i cannot position them close enough to the wall to shoot at anything within 30 paces! OH, where can i find a list of the codes to use to bring named provisioners back to life? i keep finding so many caravan's wiped out with the name of someone i'm guessing could be a quest. I tried 'enable' on Leon Miller but he's still dead. I'll try 'revive'.
after watching your video on this settlement, and being able to use console commands on PC, what about hacking the turrets there are holo tapes? or books that you read and in turn give you the option to over ride them. Would work for those on XB1 / PS4. Just a thought here.
You can hack into them, but sadly all you can do is deactivate them to explode them. If you want to replace them with your own turrets, you have to use the console.
Sadly, on XB1 I am unable to do so, unless there was a way to take ownership of the turrets, that would take mod made for XB1, things are so much easier on PC, wish I had one much more up to date, I'm holding my PC together with duck tape almost, $$$ is lacking. I do thank you for your videos, very helpful.
I have a question i looted everything before the settlers came in and started shooting me after they move in and im on ps4. Have you had this happen and do i need to go back before looting to not have them shoot at me.
What kind of monster steals a pencil? Disgusting behaviour, truly.
lol thats fallout for u when u go through diamond city's BIN'S taking their rubbish they all turn violent lol
They really want that pencil
lts Kas They will KILL for that pencil !!
It's a good pencil Bront.
The pen is truelly mightier than the sword.
Verikul Could it be, did I find an Imgurian!
lts Kas wow who knew that after the bombs fell soo many people are desperate for a single pencil
I killed the cat by accident I threw 5 plasma grenades above the wall to clear them out It worked but I was sad when I saw the poor cats body fly over the wall
Free cat meat!
noooooooooh
don't feel bad I did the same and I got the cat and deezer
Theirs an old lady iun diamond city with 30 + cats. When i left with laser gat in hand there was none.
+Commander Sheperd edgy.
And i thought people killing you over a chicken in Skyrim was bad! But over a pencil!!!
and that's not the worst of it...
if you're caught 'sharpening' a pencil they torture you for days!!!
the madness!! MADNESS!!!
[jk]
attack a brahmin you'll see
That's a wooden pencil that survived a nuclear apocalypse unscathed. That is one bad-assed pencil, my friend.
I heard some called him crazy because of a pencil
Ocrilat I once lost half my unit to a pencil in nam.
"Before I looted that pencil." That line is just hilarious haha
Them Covenant peeps really love their pencils.
To make the items non stealable you need to kill everyone, deezer AND the cat that roams around. Try it if you don't believe me. The cat acts as a settler
I can't kill the cat.... Just cant
2:33 I saw that shit happen to a kid at school when he accidentally grabbed someone else his pencil, gotta be carefull these days.
'MarkForDelete' is the preferred console command to use as 'disable' leaves a trace of the object. However, it is much more punishing if you end up deleting the wrong thing. The best method is to select the turret (or any object really) and use disable. If the item you wanted disappeared, then you use 'MarkForDelete.' If it didn't disappear, then you selected the wrong item and you need to try again. Also either reload, or use enable while the ID is still selected.
You don't have to kill everyone in the settlement. It all depends on the choice that you make with the mission with this settlement. I personally think that the choice that lets you not have to kill everyone is better.
Oxhorn deserves a lot more subscribers since he does so good in his videos and also his voice in lore videos makes the lore sound like this is in a horror game. :-)
I need to write a note for future
I pick up pencil
*5 seconds later*
JEZ ALRIGHT. I ONLY WANTED A PEN-
That man was never seen again...
He was writing: don't pick up the pencil
its called the S A F E test but its exactly the same questions as the G O A T test from fallout 3
KhaosCorporation now that's what i call lazy
KhaosCorporation it’s not lazy it’s meant to be like that
@@serbianweatherman2385 It's an Easter egg.
Here's something that helped me if anyone is having trouble with Covenant and the workshop, or if you sided with Dan and want to keep the town friendly still.
player.addtofaction f0c6a 1
This adds the player to covenant's faction, which lets you use their beds and loot anything in the settlement without it being counted as stealing
Find the Covenant workbench and then type the commands
SetOwnership
SetPapyrusVar OwnedByPlayer 1
This let's you use the workshop without having to kill anyone, and all of the settlers will be friendly!
SSG Leuser if only I had a pc
Mr Apple Thief your right.
You put gravestones? I just lined the bodies up in front of the settlement as a warning to others not to mess with me.
Also to be able to loot their bodies once their items refresh.
Derogon I just threw their bodies into the Marburg river like the mafia
Kinda hard for me to drag their bodies out of sight, since you know, picking up pieces of brain matter, eyeballs and limbs is kinda tedious.
lmao, i took the clothes off of the mayor and Mr. Fitzgerald and sat them in the brahmin trough because I didn't wanna keep taking slow trips to the lake.
i dumped all corpses in the brahim feed bathtup outside. Now Brahims feast on the korpses :)
I left all the bodies in a pile out front also but i stripped them first and have Strong out front with a legendary incendiary minigun.
You placed gravestones for them. I just dumbed their bodies outside of the front gate.
dafio york I did the same thing but blew them up with a grenade.
dafio york it be like that sometimes
That's a nifty trick with the whole "store to workbench" thing. I never thought about that.
What if all the choices we all made in Fallout 4 were saved in a huge databank and is part of government plans to figure types of people out and what they would do under certain circumstances..? Very much like The Institude. Okay it is just a Theory. A real life theory.
Heard this theory before, it wouldn't work at all. Many people have multiple save files, some people make "evil" choices due to them being more interesting or funny, and there's lots of accidental choices too, due to wrong button presses or perhaps somebody else playing while you go do something else. There's just too many factors for this to be an accurate field of study.
@Chip not only that some people dont have internet i didnt have internet for about 2 years now and just got it a week ago
I love the gravestone thing you did.... great idea
markfordelete > disable. The reason for using markfordelete is to reduce savebloat since it actually deletes the ref. from your current save (and all further saves you make on that char) while disable only "hides" it from plain sight. The scripts for the original disabled object still run.
people have probably mentioned it but the unique weapon is actually a combat shotgun aptly named "justice" it has a stagger effect. its stupid over powerd if you give it a large quick eject drum magazine and a hardened automatic reciever as well as a couple other mods. also incase you want to know i believe the trigger for its effect is 30%.
i think im going to do a bit of irony with this settlement, using a mod to detect infiltrators and send them all to live here
I'll definitely turn this into a residential for my companions, some surely will need to share, but is very nice.
Yeah.. Covenant.. I felt like Roland from The Dark Tower by the end of that quest..
So many dead..
(Actually.. The bodies are still there.. :| A grim reminder, but its been months in game.)
You can use the Scrap Dead Things mod to scrap their corpses. You get marble from them, which you can use to build gravestones. I have it linked iin the description.
+Oxhorn I guess I'm not as nice as you threw them over the fence up front took their clothes and chopped them to pieces
I actually got off my butt and cleaned up the town.
Still no mods yet, but i used "disable" to get rid of them, since i had to remove the turret stumps anyway.
I have to run through Far Harbor Again with another character, then i'll check out some mods from your list.
Ive got all the bodies in a circle around the big tree in the middle of town as a reminder of those I killed... It looks nice in a creepy sort of way.
I love the dark tower series.
oh yea console comands
i play on ps4
Another glitch or maybe desired functionality I noticed is that if you decide to keep the original settlers and not make the choice that turns them hostile, THe original turrets do not count towards defense rating.
the unique/legendary items you could buy from Penny are Justice, a legendary combat shotgun which i believe has an increase to stagger chance, and a Destroyer's combat helmet that gives +1 to charisma and intellect, the helmet is part of a combat armor named set, and the shotgun is just a mildly interesting named weapon
I have not played this area yet with my new mod configuration. I imagine Scrap Everything and Place Everywhere are going to be the saviors of this settlement.
I really like what you did with Covenant! You may want to scrap all the single occupant bunk beds and replace them with double occupancy bunk beds though. This would allow you to get rid of at least some of the sleeping bags and free up floor space.
You made graves for the original settlers!
Youre the best
Pretty great build there. Well it looks like I have a lot of work to do for this now lol (though I haven't used any mods ...yet)
For my build, I stored the stolen items inside the workshop, destroyed the original turrets and replaced them with the same but added some spotlights, missile, shotgun and heavy laser turret. Also added a few workstations for chems, weapons and armor especially a Nuka-Mixer (courtesy of the Nuka World DLC), a watchtower where one of my settlers can snipe targets and from the front gate and a few stores selling Chems/Clinic, Weapons, Clothes, a Bar and a Trading Vendor.
I still got some more improvements to make but I'll get back onto it once I unlocked all trophies for the game
Really useful. You helped me to get rid of the annoying bugs this settlement has. Your settlement makes mine looks crappy as hell, btw.
I didn't even realize this place was available as a build site until I watched this video. I had been avoiding it as I knew they were all hostile and I felt somewhat bed for the occupants even though I chose against them. They are all gone now having started with Minutemen Artillery and finished with an Atom's Judgement.
Now I have Strong out front on guard duty with an Incinerating Mini-Gun and a big pile of naked bodies in the street.
22:25 actually it is a combat shotgun with a Stagger chance named Justice, also there is a legendary piece of armor, but I do not remember what it does.
I liked the grave stones that you did, I did something like that except that I collected the holotags of all of the BoS I killed and put them on display. Never forget
You don't have to destroy the original turrets, you can keep them and they will attack enemies. The problem is that for some reason, once you take over the settlement the build meter does not count them and the defense count stays at zero. Here is the funny part. If you build a turret of your own, it will immediately attack the nearest Covenant turret. So what I did was to create two Mark 8 turrets and placed them at the front of the property close to where you take the entrance test. My defense count then went from zero to 16.
Or open the console and click on the item and type in “setownership” without the quotation marks and now it is unowned
You may want to do as much as you can without mods for these videos (and I understand that choice) but you may want to look into the scaling command that comes with Place Everywhere. You can scale the generators and water pumps to a more manageable size.
You should see my Covenant build. The extremes I've gone to save Deezer are a sight to behold. This while I play on PS4 and am at the mercy of vanilla as vanilla gets... no mods... no nothing. Given how much you love this game... I think you could appreciate what I've managed to do.
You can put a caravan trading post here and it will work independently of the campfire, attracting one more trader to the town.
In my case, original turrets remained neutral to me and my settlers and even shoot the roaming raiders. The problem with them is they considered hostile by my turrets and get destroyed.
Lucas Miller is an institute informant!
belongaskip evidence?
Rip of failure Read it on a terminal somewhere.
so is trashcan carla
Magic Gonads fuck that bitch
So is that woman who can sell you the spray n pray machinegun
if I remember correctly there is a mods that allows you to put a cash register on the counters, so you can make your settlers work anywhere.
One thing you can do to add more shops is use that tree in the center of town as a treehouse and put some up there.
I play on Xbox One, and the turrets actually didn't become hostile towards me when I killed the original settlers *or* when I killed Deezer, so I got to keep them. Pretty cool considering it was a brand new level 7 character, so I didn't have the materials to build them.
My Deezer attacked me in 2 playthrus 😐
Never knew I could have him in the settlement.
You can pick up those tires and bring them inside the green area so you can scrap them for rubber if you want.
02:30
"Oh, a pencil on the floor. I guess I gonna pick it up and..."
"HEY our general's trying to loot us. Kill him!"
Really wish I could get rid of the tables in the "Store" house. I'd love to turn it into an official "Shop" with more than one vendor. But the table tops for the "original" vendor pretty much prevent it. Covenant is so awesome, but also a HUGE pain to work with. Definitely for a settlement which you can completely take over with all the original NPCs being killed.
That is the lake in Central Park that has the remote control boats. No doubt.
you can pick it up manually & go far from the settlement to put it in your inventory without getting any attention
I conquered this settlement with minutemen artillery. I didn't had to shoot anyone personaly. I didn't even find parts of every dead settler. That was great fun.
hold up the turrets never attacked me even after I killed all the original settlers
I did this on the ps4 but if you highlight the turret in the workshop and hold the X button for about five seconds you'll be able to move the turret. You can't store it or scrap it but you can actually move.
A good move would be to have a railroad wiped synth in Covenant, but they're all humans.
Also if you side with the Mayor/town, there is a bug that he doesn't have spoken lines afterwards though you can converse with him.
Some of the beds can't be slept in, they're "owned". Bugs bunny....had to build an entire second floor with elevators to have space for my 25 settlers and stores. And it's really annyoing that the turrets placed there are considered hostile after you take over the place. Would be kinda nice to have a undertaker mod, who burries the bodies of all the old settlers
That painting at 17:30 was actually a picture put through a crappy photoshop filter :D
When I started Human Error quest Talia (the women in a mechanic jump suit) and Penny (the merchant) were broken because they kept on saying the same line over and over whenever I tried to talk to them. This probably happened because I didn't talked to the mayor or the guy in the suit when I was investigating. But, most of the characters were just walking in and out of the settlement without me knowing. :(
Penny:"Have a nice stay!"
Talia:"Do you need to use my tools?"
GOD DAMMIT MAN YOU NEVER EVER *EVER* TOUCH THE DAMN PENCIL
I don't know if they fixed it but if you join this settlement and don't kill them the turrets it comes with Dont count as defence
The way I got rid of the turrets is you can hold E to select them and move them outside covenant and then destroy them outside and replace them with new ones
Just use a concrete door wall and use the map glitch to move a door into the space the door used to occupy. Norespawns has a tutorial on one of his videos. All my doors that I had to remove have been replaced in this way :)
+kikisian Hey that's a great idea! Will do.
I still can't believe the Seahawks didn't run the ball
After I took the town for myself, killed everyone. The turrets never turned on me. Using Xbone I just long pressed A and was able to move the turrets outside the walls. Once I placed my own Laser Turrets on the platforms the previous gun turrets started attacking the rest of the defense. The result is my laser turrets on the platforms, and a bunch of little fires burning outside my walls.
Hey Oxhorn, checking out ur old videos, the height problem can be fixed with mods, you probably already knew that but just incase u dont if u wanna build higher :)
Great video. When you said GOAT test you had me crackin up. SAFE test.
guessing you know the G.O.A.T. is from FO3? but yeah made me laugh too that he rembered that instead :)
+MlDNlT3 MARAUD3R Ah! That's right, I totally got mixed up there.
I usually use scrap that settlement mod to scrap the turrets and other things that can’t be regularly scraped in all the settlements.
FWIW, you can't take any of the things, but you can scrap everything. I think I used a mod to do it, but all the owned beds (that settlers won't use) and everything will be scrapped for being rebuilt.
I wonder if it would work if you put stairs down to the top bunk to give the settlers a path to it.
I am still trying to get the beds to go away. I have tried everything. Is there a sure-fire way to delete the beds? Oh, and I spent HOURS watching your videos while tracked in the hospital for 12 days. It was a godsend!
My Covenant quest was bugged, I didn’t get the GOAT exam, and that Honest Dan guys wasn’t there. So I just had to kill everyone in that big ol’ pipe, and then everyone in Covenant.
Isn't there a mod that gives you level 3 shop mats that you could use to assign merchants in the Doctor's old office?
there also a leg helmet too that you can buy off penny id advise people to buy if you want its cheap at 750 or so. and I'm not sure but I think you can loot the caps you spent once you kill off everyone will update after I finish the Quest
it was a legendary machinegun called justice that u can buy from penny at the store
Shotgun
yeh, but it's not very good. I find i'm selling 'Legendary' weapons/armour all the time. I have quite a few weapons that easily outgun that and i simply built them up.
from mods, like 'grease gun' [excellent silenced] and the P99 silenced? equally useful for stealthy kills.
i have a 'Legendary 'Mutie Bane' that does 50% extra damage to Super Mutants. One shot and it's dead! I could even 'silence' it but the dmg is massively reduced so there's no point... better to 'OVERkill' than 'underkill', eh?
Not very good !?
Man, you can take on everything with this thing once you mod it, since every creature you're shooting at chain staggers... You can destroy deathclaws at lvl 10 easily with it xD
Prototype gauss rifle to face deathclaw finished :D
I didn't get to keep Deezer...or his lemonade. He turned hostile on me. Its been a month or two since I did that quest so I don't remember if he was hostile right away or if he came after me for stealing when I picked something up...but I know I had to kill him.
Yea that bug where you pick something up and it still consider stealing happens to me all the time is sucks.
Let's just say my cannibal playthrough was much less courteous with the original settlers. The mayor's house was strictly off limits
Scrap everything is a mod that could help you out with issues like the beds
Must be a very valuable pencil...also, can two settlers occupy the bunk beds that come with this settlement? Or are they bugged to only accompany one? Additionally, there is a way to get rid of the turrets without using console commands, it's a little tricky, how I got it to work was a killed the guardsman outside and remained at the front door, out of site of the turrets and simply let my companion kill the remaining settlers, I had Ada with me, that proved to be beneficial. Anyway, upon killing everyone, I activated the workshop and was able to move around freely and scrap the turrets, freeing the platforms for my own defences. Just a helpful tip for anyone who hasn't claimed this settlement yet ^^
I just dumped their bodies over the wall. Been too lazy to drag the bodies out of the area, so they're just piled up just outside my build
Hey Oxhorn, love your videos, do you know of the mods Horizon and Salvage Beacons?
I have been trying to figure out how to build up grey garden, and found this video of yours, as I am watching you video, you were able to use console commands on PC to removed unwanted items. Question how is one "ME" on XB1 go about cleaning things up as you did with the blown up turrets. Seems like console players XB1 / PS4 are more or less up the creek with out a paddle, unless recent updates corrected that. And I am taking in to account the Published on of this video. Just wondering here. any tips you may have I would greatly appreciate hearing from ya.
EDIT: where are you getting the dogs from, I no longer run in the guy that sells dogs.
You can get dogs using traps from Wasteland Workshop. I don't know how to do the complex thing I did in this video on consoles. Here is my new Graygarden build for inspiration: ua-cam.com/video/sOOXIecDp6g/v-deo.html
And the dogs don't run away? do use something to keep them from doing so.
is that a number 2 pencil?? that would explain everything
do the bunk beds count as 2 beds?
it will only let me assign one settler to a bunk bed, but in workshop mode it shows each bunk bed as two and the same with the queen matress, all in the first house next to the entrance
in my game, everyone is dead but majorly glitched. deezer stays outside now and the people just randomly manifest. I had to disable them to remove them.... also, it says I'm not allied with the settlement, and won't let me click on the workshop, but I can hold v down and open it and place stuff and remove stuff...... what's going on??
And what happened to me when I placed a turret the other turrets shot at it and the turret I placed would shoot back at them and when I went to into the workshop to add stuff to Covenant all those two turrets around the base had no effect or value to defense it said the defense was 0 so I destroyed them all
Hey Oxhorn i thought you had mats now if so why do you need shops here?
6:33 how did you get that outfit on that woman settler? is that a mod?
For me the turrets didn't turn hostile when I came back from the compound.
i've tried disable and delete to get rid of the turret stumps and both didn't work. There's no way i can put turrets in a safe place as space is very limited.
EDIT: i discovered what was going wrong. i just hope the Heavy MG turrets will fire thru the wall as i cannot position them close enough to the wall to shoot at anything within 30 paces!
OH, where can i find a list of the codes to use to bring named provisioners back to life? i keep finding so many caravan's wiped out with the name of someone i'm guessing could be a quest. I tried 'enable' on Leon Miller but he's still dead.
I'll try 'revive'.
I'm so sad though in my covenant my Deezer wondered off all I have left is his slow brother Buddy
Edit: Watched the video turns out he died 😰
The exercise equipment gives happiness (vault 88 dlc )
I made a door wall for my door and I also had a man stationed outside who did the safe test
Couldn't you just leave your follower somewhere, take everything you need/want and then start the settlement?
2:10 store it in the workshop
Dom the Bomb that’s what he did
after watching your video on this settlement, and being able to use console commands on PC, what about hacking the turrets there are holo tapes? or books that you read and in turn give you the option to over ride them. Would work for those on XB1 / PS4. Just a thought here.
You can hack into them, but sadly all you can do is deactivate them to explode them. If you want to replace them with your own turrets, you have to use the console.
Sadly, on XB1 I am unable to do so, unless there was a way to take ownership of the turrets, that would take mod made for XB1, things are so much easier on PC, wish I had one much more up to date, I'm holding my PC together with duck tape almost, $$$ is lacking. I do thank you for your videos, very helpful.
I have a question i looted everything before the settlers came in and started shooting me after they move in and im on ps4. Have you had this happen and do i need to go back before looting to not have them shoot at me.
id like to know what outfits armor and weapons he uses for his sttlers myself just want to know what to gear them up in that would look good
In my place through Deezer and the cat got caught in the cross fire, whoops !
You can scrap the turrets with scrap bodies mod.
can you find a fix for the turret bug for console players like me