How US Players Got The EASIEST Version of Super Mario Bros 3
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- Опубліковано 11 лют 2023
- With Super Mario Bros 3 being a worldwide game, Nintendo chose to tailor the game toward their intended audience. In the United States, the game was made easier to make things more fair and enjoyable. Featured are 3 differences between the US and Japanese versions of the game.
- Ігри
Bro that fat Mario clip brought back a forgotten memory 💀
same i litterally forgot about that for mu ltiple years
Now I remember what I used to laugh my arse off to as a wee lad.
@@aroman6413wee lad indeed
I also remember the Mario parkour clip, those videos were so goated back then, prob still are
Super sized bros
The Japanese just have better gaming chairs is all.
*Wheezes in fat American*
I mean any gaming chair can hold a regular sized person, but only a GAMING gamer chair can hold a fat American!
lol
stopped smiling after the bold text
I wonder what chair can hold nikocado avocado
Nah the Japanese are just better at gaming
I never realized I was playing the Japanese version this entire time
Same here.
same
you weren't.
@@ChromeCobra420who are you to tell him that? Did you see him playing it? Exactly my point
@@DizzyTheOneYt I'd hate to be as stupid as you to infer that there is no insinuation ever of someone's actions based on their words.
Go suck Biden dick, loser, and get that blue shit out of your hair, bitch.
the damage reason actually had a reason, in Japan, SMB3 had to be a sequel to the Super Mario Bros. The Lost Levels version of Mario 2, while in America, it had to be a sequel to Super Mario USA version of Mario 2. they made the damage more accurate to each game
Makes sense
@tacotrailer I think that's just a theory
A GAME THEORY.
@tacotraileridk
@@imob6761 Even if this is a theory, this is looks better than "AWWW NAAAAH, WE AIN'T FATASS"
and yet in the original, damage is handled as in japan's SMB3.
an interesting topic for debate...
I found another one. In the us version of the game, you can duck on the white platform near the end of the level to go into the background. If you finish the level while in the background, you get a warp whistle. But in the jp version, you can go into the background as usual but you can’t get the whistle.
I see, that's more in glitch territory and my short was more focused on the main features, which is ironic since my channel is known for producing content on glitches
@@Willinat Nah it’s an easter egg
I just tried to do that on a japanese version and i did get a warp whistle, idk what you mean
@@ros9764 maybe my version is a bootleg.
@@1GrayGamer prob not, might be a different version number, they did used to update games back then it's just that they did it silently and obviously it couldnt be applied to older copies.
"What? Do we need to run a little further because we're FAT?!"
It’s so you can hold down the d-pad so you hit the wall and stop rather than having to stop in the middle so spikes can get you from both sides
@@YoSolo7 bruh.
I can't imagine playing Mario Bros without Mario's 3 phases before death
Mario : touches a goomba
Peach : u short
I'm glad they made it easier here in the U S of A.
Me too, seeing as it's still challenging as it is in the US version.
i’m not
Well yeah and I saw he used clips from The Super Mario Bros Movie
u live in american? pff image
I don’t live in usa
Man, fat Mario is a classic.
As a child in the us I see this as a absolute win
Just remember just because something is harder doesn't mean it's better
The ship change allows for a cheese though, and I don't think no one good enough to reach world 8 would fall to the water in the end.
In this case it is though, because you're honing your abilities and since it's Mario the kids are learning from their first games about how unfair can be a game and how to overcome it.
@@steveluna1627Thats the result brought by the american version,nowadays a single pixel of dificulty above the usual will make people call the game a Souls-like,shame on Z generation
Your mom says otherwise though 😏🫣
@@savire.ergheiz Nobody cares about this dirty joke anymore dude,go do some dishes👍,worth lots of times more then that
The thing is, alot of games we're updated when they got released/rereleased, SMB3 is easier yes, but it was also adjust some parts of the game to make it more fair while other changes we're done to stay in line with a series of games in SMB3's case.
Him:he becomes short-
Mario:WAHHH-
Asian people are short it makes sense
*how Japanese people got good at gaming:*
Usually I get annoyed that they think we’re worse, (Which is true in my case lol) but honestly it seems like the American version is how it should have been originally 🤣
Eh...spike ceiling doesn't seem to matter. But the other two are right though technically it does make the game alot easyer
2 bombs werent enough
I mean the way these old Nintendo games worked is that Japan got to be the beta testers and then they would make a version with all the bugs patched out and release an international and a Japan V2 if needed.
@Blue The ship one in the Japanese version is just unfairness in my opinion.
If you overstep, you have to intentionally kill yourself or let the time run out.
@@HelloHamburger Unfortunately the change makes the level completely trivial because you can swim under the boats. Falling off the boats should just kill you immediately. It's lava anyway, you shouldn't be able to swim in it to begin with.
I remember in the original Mario game, if you have a power up and an enemy touches you, you would become little Mario
NES launch titles are essentially copy-pasted Japanese roms. That's why Gyromite's title screen says "Robo Gyro" - that was the game's Japanese name.
Nah bruh the Japanese devs HATED their player base 💀💀
?
What about uk it’s the same as Japan 😂😢
@@Corn_on_the_cob449 yes it was the same as Japan
@@Mr.Aaron1 I wish it wasn’t
@@Corn_on_the_cob449 wait do you watch jacksucksatlife because of that profile picture
This is more like fixing completely bs things than just outright making it easier.
but it does make it easier, does it not?
Jokes on them, my parents got me the Japanese version because that was the only version at the retail store, so HAH😈
How was you able to circumvent the Reigon locking
@@Aresydatch My grandparents are japanese, they gave it to me as a present from there when it came out
@@speedsmygame Ah, so you had a Famicon. Imagine telling the kids that you have Super Mario bros 3 when they didn't think such thing existed yet
@@Aresydatch yeah they thought my dad worked for Nintendo or something
Mario 3 is super easy using the warp flutes, but hard and sort of long without warps.
That’s what she said, amirite?
And you're meant to beat it all in one sitting, without saves.
I've beat it all in 1 sitting without warps once but none have snes where you can save and beat it another time, with warps I beat it without dying in about 15 minutes
I think the reason they had to run a little bit further to avoid the spikes this because it's hard to line up perfectly
"How much editing does this vid need?"
"Yes."
This short just so happened to have been edited by an gold tier editor, unfortunately he has since moved on
why is no one talking about how he said super mario bros 3 yet it showed new super mario bros 3 💀
Thats what im saying.
Me too
OMG IS SUPER MARIO BROS WONDER IF THEY BALANCE THE CRAZINESS A BIT
Finally
Japan: Let's make the game
America: Easier
They didn't really make it easier. Japan typically tested the games on the Japanese market first before releasing in the US since the gaming market was still recovering from Atari. These were more like patches to make the player experience better...the intro of video game rentals actually had developers make US games harder (Castlevania 3's US version is harder than the Japanese release for example)
Its a joke
when he said ''speaking of calories..'' I thought there was a sponsor in a youtube short
I never knew that’s really interesting! Also thanks for sending some viewers to my stream last night really appreciate it :)
It's my pleasure bro, raiding is all about building community and lifting others up! You were actually my first raid in a LONG time, since last night was my first successful stream in a long time
why did they make things easier, we could still learn to be better😢
maybe they were just afraid we would surpass their level
It's because Americans are brain-dead. Not because you'd surpass them, well maybe in obesity.
The powerdown on hit feels like nerfing for the west, but not being able to get back on the ship is just bad level design.
The Power down in SMB3 is actually better
0:25 Coming soon: “Super Fat Mario Bros!”
It's a common misconception that changes like these are done because the game is "too hard for Americans".
You have to remember that it wasn't possible to update a game after release at the time. Localization was an opportunity for developers to make post-launch revisions to gameplay that they could no longer make in the Japanese version.
These revisions are usually kept in future Japanese releases as well. For example, the Mario All-Stars version.
Kinda reminds me of ace combat 3 JP ver vs US ver but less radical chances
There’s a difference between “challenge” and “this is actually bullsh!t, let’s make sure we remove that if the game gets a remastered version.”
For this case, I feel like all the changes to the American version are justified. Losing ALL of your power ups because you touched ONE enemy is garbage. Having to restart the entire level because you got stuck on the airship is garbage.
Has nothing to do with updating the game via online though. How about leaving the game difficult?
@@sO_RoNerY What I'm saying is that whether you agree with them or not, the changes made were effectively an official balance patch that was applied to all future releases of the game. If the Mario 3 had come out in modern times then no doubt these changes would have also been applied to the Japanese version via an online update. But because this wasn't possible they kept all Japaneses copies on the older version so that the experience was consistent in that market.
@@sO_RoNerY Not difficult, poorly balanced and unfair.
They also added oil at the end of the game to encourage the players
Sir, I believe it is you who is under delusion, for alas there is no oil at the end of super Mario Brothers 3
@@Willinat nah they added crude oil in a desert country so that the americans would invade
@@penewoldahh no??
@@GeoTube9 ever heard of sarcasm??
Looks like Dark Land needs a little FREEDOM and DEMOCRACY
Not just us version, at least here in Brasil, it is the same as the "US" version hes talkin about
americans like to think they're the only english speaking country 🤷♂️
Another change they made was changing the ending to 5-1. In the Famicom version, the player has to enter a pipe at the end of the main level in order to end the level, but in releases outside Japan, the level simply ends in the same sub-area that the player started in.
Because the ending for the level is in the same sub-area as the hidden bonus in the Famicom version, this meant that if you flew over the walls in the ending area, you could cause the treasure box to spawn alongside some pretty funny looking graphical glitches.
Of course, they fixed this glitch by having the ending be in the same sub-area as the main level when localizing the game outside of Japan; and subsequent remakes of the game would use this layout alongside most of the other changes implemented in the non-Japanese localizations across all regions.
I actually didn't know this
Ohhh, so now this makes sense why I noticed changes in the game
Why was Miyamoto so harsh.😢 I can see why localization changed things.
game localization really said "skill issue"
That softlock does seem like a skill issue, clearly
"he need run ferder, cuh he FAT"
The increasingly shrinking in height image of mario with a clip of him screaming and the way you so strongly said *_"Short."_* before it is hilarious-
I knew it would be, thats why I added it! It was quick, unexpected and funny!
Yet again, I thank Nintendo for not making my life a living nightmare, thank you Nintendo!
Man, your growth rate is high as hell right now! Congratulations bro!
Bowser wants peach to be his kitten whiskers😭💀💀
To be fair though, who wouldn't want a kitten wiskers in their lives 😜
Also, it's great to see stream faces appear on the shorts
I mean Rockman 2 on Famicom originally didn't have a difficulty select which was added in the NES release of Mega Man 2 so this aint out of the ordinary for the Famicom version being harder
Yo that’s crazy
Sure is buckaroo
I can’t be American to roast the US this hard. U don’t wanna start ww3 do u?
If this short singlehandedly started world war 3 I'd become a worldwide villain
I think these changes are actually better, with the spike trap being the only meh alteration
The US differences are presents in the European version
Cool!
Now I feel like I haven’t played the actual game!
honestly the last two changes seem like objectively better game design, the first one is arguable for sur
I went to the next short after watching this whole short and on the next one it said “small changes make huge differences”
I didn't know NEW Super Mario Bros 3 Came out Already 🤨
So all my games are japanese.
These pretty much just feel like quality of life updates.
Except for the castle one.
Of all the changes, I'm so glad they made the one to the power ups cuz holy hell
People that listen to him talking: 🙂
People who just laughed at the fat mario: 😂
Perjaps the biggest change is that in the us version there was no fat man and a lil boy dropped on the map
“Even with a Kuribo’s shoe he becomes short” *mario screams when he gets shorts*
The balance and equality has been destroyed.
“Even With A Kuribo Shoe”
*Racoon Suit*
I think the last change is one of the best changes in Mario history
In super mario land, mario becomes short in every version
Mario became CaseOh 💀💀💀
What is a Karibo Shoe? It is called a Tanooki suit.... 😂
Fat Mario is a legendary classic!
All but the last change seems to be mostly quality of life.
New Super Mario Bros. 3 logo is crazy
Japan: shrunk down to size
U. S: lose the suit, pal
The reason for the gap displacement on the spike roof is because you need to be more precise instead of just running up to the wall and getting stopped by it.
Also, the exact opposite thing happened with Dynamite Headdy for the Genesis/Mega Drive, where the JP version is actually easier than the international release.
I like your editing style.
Finally, a gaming fact I ACTUALLY DIDNT KNOW
Im glad you enjoyed this short
The last two make sense as to why they changed it and it stayed universal with the power up thing since.
Now people just torture players with impossible mario challenges on super Mario maker.
The PAL vision is the same as the Japanese vision of the level of difficulty
You can swim under the ships, now you know.
Apparently, when I got the Nintendo Switch Online, I was playing SMB3 in the Japanese version.
oh, so I just suck
If you're water skiing in your basement and your dolphin's shoes fall off, how many rose petals would you throw into the wind?
I accidentally got the Japan rom of SMB3 for emulating and was confused because I could've sworn when you get hit you go back to super mario
US: ez dub
Japan: gaming chair
The thumbnail made me think this was gonna be about Super Sized Mario Bros.
Unfortunately, UA-cam studio doesn't allow me to change the thumbnail ☠
@@Willinat I guess not everything is perfect.
The fat Mario was a rare CaseOh sighting 😮
The ship is taller but you still can reach it, you are not doom
Oh... So for a long time...I didn't realize I played Japanese version in SNES and beated it..
This wasn't direactly related to it being in th US. Since it was a second version of the game, they fixed a few things they didn't like.
And the second Mario bros games was replaced with a different sprite swapped game because Nintendo thought the original super Mario bros 2 would also be to hard for Americans. It eventually got a US release as Mario and the lost levels
The cool your jets is my favorite line
The second one was probly just a reverse localization error, and was meant to be missing a block in both. Ain’t no way they’d lock you off the ship just for falling off. If they wanted to do that, they’d just have it be a pit
Whoa your channel is growing fast
It has been, yeah! So fast infact that I haven't been able to keep up with all of these comments!
Pov: you go to america and everybody isnt fat and its not all hamburgers
yea they be overreacting
What about
In japan: when you hit a question block the mushroom will go the other side
In us : you hit the block and it will go to your side
Tbh, there is another Mario game that hard, however, this game was so hard, so difficult, that Nintendo decided that in America, it would be a reskin of another video game, I’m taking about the original Mario 2, otherwise known as, “The Lost Levels”
The first one is actually fairly simple, instead of holding right on the Dpad you actually have to position yourself in between two blocks
Europe version: "exist"
I have the 2021 digital remake of the NES, and it’s all the Japanese versions
I mean, the last one ended being such a rule in new 2d Mario games, imagine if it weren’t that way…
i noticed this in Megaman 2, there’s a special “hard mode” but it’s the exact same as the original japanese game
I think the reason behind America’s dropping wall part is because the American’s version is easier overall, since you could just hold right without thinking at that part
The final one they should have kept to prevent power ups from being seen as hit points. And to create a challenge of course
Yeah but then in All Stars they …unfixed the water level ships ledge. You can get up, it’s just a huge pain in the ass
That's good to know
Besides the first one, Im literally just seeing QOL changes to the game that are universal now no matter where you play it