It could've been so much better if he didn't tell anyone. The unexpected cheese was the best misdirection he could've asked for. Everyone would not have any idea what actually happened. . What is he saying, "I thought it's gonna work." It did work, and it was amazing and lucky how the "cheese" was slower than the yeet shortcut.
The best part of this was how janky you managed to make the real cheese look. It feels like the sort of unintentional, glitch, cheese you'd find in a speed run and I love it.
With the new knowledge of these Omni boosters you should remake your asteroid navigation truck but with a giant Omni booster. You have to fly around like you're in a spaceship and get to the checkpoints
Should have put a couple of skilled shortcut on the mountain itself. Like a narrow path that would cut through a curve. That would keep the lobby preoccupied and not immediately think to leave the track
Something I messed around with a little is trying to make a flappy bird based map where you fly your car by orienting it different ways, using a fan to cancel out gravity a bit. I’m not dedicated to get good at flying a soapbox car, or to make an actual track based off of it, but I still think it could be cool lol. You make great videos! Keep it up!
Now, with mega omni boosters you should make 1. A plane track with a theme like dogfight or a trench run and 2. A space track with an asteroid field or the trench run if you don't use it for the plane track.
You need to make an intentional version of this actually. This track reminds me a bit of an ant hill. Just like, make a big track with plenty of places to get onto walls or hell even just drive upside down see what kind of optimal paths people can create to top. If you want to make it really fun, include plenty of jump points since you're free to drive in whatever direction you want.
I wish the all-powerful algorithm didn't push so much "Cheese! Secret tunnel! What my friends DIDN'T know...! They never saw this coming! I trolled my lobby! Ultimate shortcut!" content. I really prefer seeing actual competition on "normal" tracks, but I guess that's the minority of viewers. So many of Kan's "pain" maps that require driving skill seem perfectly fine to me, but skipping the whole map I find boring.
You're better at this than Dapper because you made your cheese more hidden and reliable, and you actually got the cheese run at a good time. Funny that the wall climb was still a bit slower, thank goodness, unless those final times were not your cheese!
7:56 that means the car can be driven like a plane if you place the block carefully? Is...Like a space defence game as in invisible maze mid-air?? Every corner or turn will be something attacking you, you are dodging the attack to "force" the player to turn?? This sounds fun & plain at the same time!!
I mean Unique would know but from eye balling - it appears he adjusts velocity directly (assuming it's using rigidBody). Or he's using VelocityChange. But then it doesn't make sense... it would always be trying to get the y velocity down x 10 by default Unity gravity... so then is the car not affected by gravity and he is instead using a custom downForce that is not applied the same while boosting?
@@Vishinho17 Played the game again to check. If he is using RB then it is certainly with the baseline of Unity physics adjusted. The changes are very dynamic as well so it appears that he is in fact locking out some things or adjusting the built in forces based on the context of the player. In short, there may be a boolean or state that the player gets in that makes physics operate in a unique way. What he did makes sense though - to be fair when I first saw the boosters in the game I wondered what I'd need to do to replicate it if I wanted to. I drew a blank... But if I had to guess he's using a Lerp which is controlled by 1 number and a flat increase which is the other number. Increasing the Lerp decreases the time to get to max acceleration, while increase the base value increases the minimum speed that we start the lerp from. In short the vehicle instant goes up to that number then lerps the rest of the way... that's my best guess. If that's the case then it may be the instant thing in combination with the ever present booster to is countering gravity forces.
I comment before I watch the video and then edit my thoughts into a series of random statements below a bunch of line breaks I don't have anything for this one, I just got here.
Those BS comments, just call them out. A good 50% of comments on youtube are fake. 90% on some channels. All of us find them annoying. You're going to get points with your actual viewers for calling them out.
I have no idea if something like this would even work, but... ... would it be possible to make cars _fly_ using omni boosters? Like... would this be a good idea for a track?🤔
Oh no, my preemptive comments are only "This is pain!" and on Kosmo's videos: "You're gonna screw it up and not even finish again, are you?". BTW, "ThIs Is PaIn!1!" 😅
It could've been so much better if he didn't tell anyone.
The unexpected cheese was the best misdirection he could've asked for.
Everyone would not have any idea what actually happened.
.
What is he saying, "I thought it's gonna work." It did work, and it was amazing and lucky how the "cheese" was slower than the yeet shortcut.
omg... we all thought the intended cheese was actually climbing the mountain (walls). this was great.
The wall climb is the truely unintentional cheese
It was perfect! unknowingly a cheese got found, and your real cheese was hidden and superiour!
The best part of this was how janky you managed to make the real cheese look. It feels like the sort of unintentional, glitch, cheese you'd find in a speed run and I love it.
I appreciate you leaving dapper's ending sentence.
That was a lovely video!
People still got a twist at the end and we got to see cars fly
dapper really creative af. his brain works in different ways.
got tired of asking Dapper where the cheese was so Kan got some of his own! :)
edit: i posted this before watching the video and now i feel called out
I read this before watching the video and now I can't wait to see how this gets called out.
"It was at that moment he knew that he had...
F..ed up!"
The karma ending was *Chef's kiss*
hahahahaha this sure was a happy coincidence x)
I... I didn't even comment, and I FEEL called out!🤣
With the new knowledge of these Omni boosters you should remake your asteroid navigation truck but with a giant Omni booster.
You have to fly around like you're in a spaceship and get to the checkpoints
I need to say, I love cheese-maps, they add an extra entertainment factor that isn't just the replay over and over of the track.
Should have put a couple of skilled shortcut on the mountain itself. Like a narrow path that would cut through a curve. That would keep the lobby preoccupied and not immediately think to leave the track
kAN: Sees Dapper making bad cheeses
Fine, I’ll do it myself
you're always so proud of your cheese that you tell everyone how to do it too early and defeat yourself.
I really like this video, I watched the whole thing!
Thanks for the video, can't wait to finish watching it
You should stack a bunch of Omni boosters like this and make a flying track
Something I messed around with a little is trying to make a flappy bird based map where you fly your car by orienting it different ways, using a fan to cancel out gravity a bit. I’m not dedicated to get good at flying a soapbox car, or to make an actual track based off of it, but I still think it could be cool lol. You make great videos! Keep it up!
Dapper has made a flappy bird track, but it worked quite differently than that.
This idea should be resurrected now.
I guess you'd need powerful slowsters on all the walls to remove that cheese
Now, with mega omni boosters you should make 1. A plane track with a theme like dogfight or a trench run and 2. A space track with an asteroid field or the trench run if you don't use it for the plane track.
You need to make an intentional version of this actually. This track reminds me a bit of an ant hill. Just like, make a big track with plenty of places to get onto walls or hell even just drive upside down see what kind of optimal paths people can create to top. If you want to make it really fun, include plenty of jump points since you're free to drive in whatever direction you want.
Man builds dev exit, misnomers it as "cheese". Players find actual cheese. Man brags about his 'clever' dev exit being better than the cheese. Fin.
This track is literally made of cheese, both intentional and unintentional.
Pain. What an ending
You should make a big stack of omniboosters to create an omnibooster cylinder... and then create a paragliding course entirely contained within it!
Only watched 10 seconds and left great video!
Seems like all these cheeses are... Driving Kan up the wall! :P
I wish the all-powerful algorithm didn't push so much "Cheese! Secret tunnel! What my friends DIDN'T know...! They never saw this coming! I trolled my lobby! Ultimate shortcut!" content. I really prefer seeing actual competition on "normal" tracks, but I guess that's the minority of viewers. So many of Kan's "pain" maps that require driving skill seem perfectly fine to me, but skipping the whole map I find boring.
Hey, it's Zeepkist with engines!
To be fair the map is called "CLIMB the Mountain". They are just climbing the mountain.
Kan doing "humble bragging" xD
this is pain
Rename the track to Unexpected Cheese!
I built a hide and seek map for you guys in scrap mechanic called “kan,scrapman,monbo, hide and seek
Please make this message reach them
That last line from dapper 😂
Amazing vid watch it all the way through
kAN't outcheese the Cheesemaster.. Dapper is El Rey del Queso.
When kAN makes better cheese than Dapper
Unintentionally! 😁
Tasty cheese
you could say this drove him up the wall
You're better at this than Dapper because you made your cheese more hidden and reliable, and you actually got the cheese run at a good time. Funny that the wall climb was still a bit slower, thank goodness, unless those final times were not your cheese!
7:56 that means the car can be driven like a plane if you place the block carefully?
Is...Like a space defence game as in invisible maze mid-air??
Every corner or turn will be something attacking you, you are dodging the attack to "force" the player to turn??
This sounds fun & plain at the same time!!
I love this whole video definitely not commentating at 2:03
I really like this video! I saw the whole thing!
You should have went full dapper and finally sniped a win on your own track lol.
Kan didn't get the "this is pain" joke? *This* is pain.
Game Dev 101: If there's a possible way to break your game (track) someone will find it
That short cut reminded me of the Atv OffRoad fury out of bounds launch. That was hilarious 🤣
hands up reduces your vehicle weight so you can use that to make the "lift" of the omnibooster work
Kosmo not knowing Initial D has races going in both directions is upsetting
Hell there even one where they race up the hill then go back down
I mean Unique would know but from eye balling - it appears he adjusts velocity directly (assuming it's using rigidBody). Or he's using VelocityChange.
But then it doesn't make sense... it would always be trying to get the y velocity down x 10 by default Unity gravity... so then is the car not affected by gravity and he is instead using a custom downForce that is not applied the same while boosting?
'Unique' is actually 'Yannic'.
Cant contribute to the mistery about boosters though, as I use rigidbodies mostly in kinematic mode.
@@Vishinho17 Played the game again to check.
If he is using RB then it is certainly with the baseline of Unity physics adjusted.
The changes are very dynamic as well so it appears that he is in fact locking out some things or adjusting the built in forces based on the context of the player.
In short, there may be a boolean or state that the player gets in that makes physics operate in a unique way.
What he did makes sense though - to be fair when I first saw the boosters in the game I wondered what I'd need to do to replicate it if I wanted to. I drew a blank...
But if I had to guess he's using a Lerp which is controlled by 1 number and a flat increase which is the other number.
Increasing the Lerp decreases the time to get to max acceleration, while increase the base value increases the minimum speed that we start the lerp from. In short the vehicle instant goes up to that number then lerps the rest of the way... that's my best guess.
If that's the case then it may be the instant thing in combination with the ever present booster to is countering gravity forces.
funny to see Kan saying that about photomode when in every dapper video hes the one complaining about photomode being unavaliable
kan... if dont want anyone to steal your car and then you hand out copies of your car keys, you dont get to say "I thought it was gonna work"
At least the yeet tree prevailed over some zeepspiders lmao
Well, that escalated quickly...
This is the biggest spit in the face to downhill soapbox racing ive seen for the game.
commenting 10 seconds in? yeah i watch at double speed so i could potentially comment in half the videos time... but yeah 10 sec...
The French would be proud of this cheese
I comment before I watch the video and then edit my thoughts into a series of random statements below a bunch of line breaks
I don't have anything for this one, I just got here.
Those BS comments, just call them out. A good 50% of comments on youtube are fake. 90% on some channels. All of us find them annoying. You're going to get points with your actual viewers for calling them out.
He just pulled out the bugeroonees
Oh look... A yeet tree!
Okay kan with out pain. Where is the real kan we want the real kan back.🤣
How about a track with percieved shortcuts only they lead into endless infinity loops, making the real way the only way
Cheese, Dapper would be proud. 😂😂😂
I have no idea if something like this would even work, but...
... would it be possible to make cars _fly_ using omni boosters? Like... would this be a good idea for a track?🤔
Here's an idea for a theme: M. C. Escher.
if the omnibooster would just apply thrust in 2D and not 3D, the wallride would not have worked.
This looks like pain.
Looking back 1 year later...
man this was a great video
... but what my friends don't know is ... 😂
You were too anxious
Unpopular opinion: shortcut / cheese tracks are crap. Giving your fans that want to play with you the middle finger.
A worthy attempt nonetheless. Keep trying, kAN. :D
Oh no, my preemptive comments are only "This is pain!" and on Kosmo's videos: "You're gonna screw it up and not even finish again, are you?".
BTW, "ThIs Is PaIn!1!" 😅
ah i really like this video i saw the whole thing
Ah yes the double tree
This is pain.
aw I really liked this video i watched the whole thing
That's a great secret you should do more
1:57 Watching this video is a pain
kAN tracks are allways the silliest ahh tracks bruh
the walls where made of cheese
Photomode consistently ruins these cheese tracks
why 3 days kater?... that pain :-)
Master of 🧀
Round starts, five seconds in, guy goes: This is pain.
Zeepkist Zeepkist Zeepkist!!!
This video was pain.
kan: mistakes were made, actually :)
PAIN!
You shared your shortcut too early. You could have gotten first if you hadn't. You were still faster than the wall climb.
Am I the only person that watches a entire UA-cam video all the way through?
Yes
No
So more antigravity tracks when
Pain
the is pain
bread
ok
Weow
Hey hi hello
so boring that you all kepp making track just to cheat at the end and win. not fair for anyone
Your track is pain
Kosmo win!