I love how addicted everyone is. It would be hilarious if Tango made custom food that looked like shards and just ate them in front of hermits as they beg
I love that tango wasn’t allowed to leave the dungeon when he was building decked out. And now that it’s built he never leaves because it’s so fun to watch everyone play.
I like the community aspect, we all know Etho didn't go in wearing the armor on purpose. Instead of making a big deal, it turns into a long laughing moment of him wearing his armor breaking the rules. I love it.
He did not get attacked by ravagers and the swift sneak did not help him flee from ravagers, so he didnnot exploit anything.. and moreover the game is meant for entertainment.. and it did blow my face up with grin 😆😆
Sneaking prevents clank from going up since the sculk sensors can't hear you. The downside is meant to be how slow you walk, but since he snuck so fast- A few hours after I made the comment, I thought about how Tango went into Etho's game with the elytra building up clank himself. Etho going in was a trade off. XD Super fun watching it all.
@@draugnaustaunikunhymnphoo6978 i know sneaking helps, but he went into sneaking without knowing he was fast, he discovered it later and didnt use afterwards so anyway
@@soumyadityaagarwalla1517 it's not that it didn't give him an advantage, it's that Tango should've pointed it out as soon as he noticed it in clear language as he's done for others.
Whatever benefit Etho might have gotten from his swift sneaking on his last run is probably equal to cost of your added clank on his earlier run when you died. It all evens out lol.
It's hilarious how well Tango predicted Etho. In the first stream (I think) he said that Etho is definitely going to build his deck around gaining as much treasure as possible, and look at him now :D Etho will do anything to try to achieve sustainability for infinite runs. I love it how this time it's actually pretty challenging.
Love the interaction between Tango and Etho....it was funny watching this live, Etho focusing on getting treasure and not realizing he was wearing armor. Love this friendship between Tango and Etho.
I remember watching their first video solo together back in Hermitcraft Season 3. I think Tango was a little shy recording with Etho which was funny, but it’s amazing watching how their friendship has grown over the years with Hermitcraft and playing among us together. Two of my absolute favorite creators
This is such an excellent example of why Ergo stands out; the way he plays the game is next level. Planning an escape, knowing when he can be greedy and when he can’t, knowing the mechanics well enough to be able to farm shards. he’s definitely got some competition and he might not win, but he’s an exceptionally skilled player and I can’t wait to watch him as he plays more and gets deeper into the dungeon. And it’s so great to see all the hermits having fun and enjoying this masterpiece of a game by tango. In the end, that’s what matters: that everyone has fun, which seems to be the case. Congrats to tango on a great game!
Hahaha ikr, although i will say, watching the game be played has made me understand everything Tango was talking about all this time finally too. Was harder to understand when we were all just staring at his complex redstone magic hahah
Intrinsic knowledge of redstone does that for you (and other things, not just redstone or game stuff). If you have the baseline of things figured out, it gets easy to get on the same playing field with others.
1:29:25 - "I'm glad everyone's decorating their space" I think it's a great idea, you've got a server full of people who build things in Minecraft, it's cool to give them an area where they can put their own personal stamp onto the game.
The armour run is one of the funniest runs yet XD people may say it wasnt fair because of swift sneak but i say he made up for it in entertainment lmao
right I love it so much. it's like when etho stayed behind to further check out the among us game in S7 in the "crossbow loading" stream talking game design. I love the 1-on-1 etho tango time haha
Watching this long uncut content with Etho in it reminds me of the old days watching during Mindcrack. 40 minute video with one or two cuts max. Crazy nostalgia for me.
You just reminded me of one of the funniest Minecraft videos I ever saw, it was the day they invented King of the Ladder. Etho's cut is an hour but there were other perspectives that were much longer. I can't believe that was 11 years ago now.
Yeah. I'm glad that content has moved into a more edited format as i prefer it but the uncut stuff does have it's charms and it's nice to see every so often.
For real!! Etho saying “that’s a bit above me” after Tango tried to explain some of the redstone to him is a really crazy thing to hear for me I’d love to see a full walk through of the redstone with them
@@tyson7509 Well, a lot of the redstone stuff that Tango did in Decked Out is basically the most fundamental level of computer science, and that's kind of difficult to explain to somebody who never dabbled in it. Though I doubt Etho never dabbled in computer science, considering it really helps with understanding redstone.
Tango has said that after the competition stage is over he is going to give tours. Several Hermits have expressed interest in seeing behind the scenes but at this point that would mean they gain inside knowledge of where compass drops are.
@@stevanpetrovic6308 Etho's been programming since he was 8 years old. while he's never had formal instruction, he still knows a lot about CS. He made a Worms Armageddon Scheme editor when he was 13 and at the time it was the most advanced scheme editor ua-cam.com/video/WhZ3M-2mZKk/v-deo.htmlsi=cTLINHWz-IrA-hx6&t=1013
Decked Out 2 is not only a marvel of Minecraft building / technical ability, but an amazing marvel of game development itself. Awesome work, Tango - you deserved every bit of love you got on release day, and more. Watching as many hermits as I can because their playthroughs of it are so great, and then I still come back for your reactions later. Good job being awesome!
Seeing Etho with those swift sneak boots makes me think it might be a good item to buy in the coin shop. Could maybe even reduce their durability to one hit so that they break if they are hit by a ravager. Priced right, hermits could take the gamble if they are going for level 3 or 4, but they shouldn't be able to afford it every run. You could also sell snowballs for players to distract the wardens.
iirc someone already suggested that in chat and Tango said no (I think it was some time after someone suggested using that and speed when he's Lackey to avoid generating double clank). Also swift sneak goes on pants, not boots
Yeah Tango said it's been suggested a ton but the idea of enchanting a ton of pants with swift sneak sounds awful and I think there was one other reason but I can't remember what
Ahhh, the fruit of one's labour! I like how tango now can sit back and let the content roll. He is enjoying himself and he made it so he and everyone else could do so!
Tango the: "proud dad for the fort he made for his kids" vibe you give when you look hermits playing is so relaxing ! Keep bugfixing this bad boy which will remain in hermitcraft history as the most complex and most content producing place ever !
I have so dearly missed etho streaming (its been years and years since his last stream) this stream made me so happy. My two favorite minecrafters talking and playing decked out together for hours. Much love
The max clank does something more akin to hazard, where it forces you to make suboptimal moves. In this case, it forces you to move more quickly with Vex on your tail. If your movements are precise even when moving quickly, it doesn't matter as much, but it kills any hermits that are too slow or imprecise. Like Etho said, one mistake kills. If you are rushing and run into a ravager because of it, that was a death due to clank. Edit: Etho chose not to get some coins to avoid the max clank as well. That's worth noting.
@@TheHiroClaw123fr this is literal months of Etho content in one day. Beef’s latest CTM series is probably years of Etho content (in main channel quantity).
Love Mrs Tango getting in on the Etho Armor chirps "You just gonna fly outta there Etho". He took so long to clue into it, glad Tango didn't invalidate it because it made for good content. Etho is always a blast, thanks for the stream Tango, DO2 is looking like a blast, glad to see your hardwork paying off.
He also never got hit, which I think is the bigger factor. If it had granted him a bigger advantage than the swift sneak it probably would have been (/ should have been) disqualified (with his shard refunded)
1:36:15 Etho’s Final Phase 1 Run in which he is adorably oblivious to both Tango & MrsTango’s anvil-heavy hints xD I hope Etho watches this because it’s too funny xD. Either way, I can’t wait for his commentary over his commentary xD 1:36:51 Last key isn’t a bonus run in which you can do whatever you want… [such as wear armour] 1:37:10 I would expect [Etho] to [get all the treasure he wants; it should be an easy run for him] 1:37:44 Are you just going to fly on out of there, Etho? 1:38:44 You’ve got plenty of plot armour already. 1:39:45 Careful, you might sink to the bottom. 1:40:51 You do seem a little noisy, this run. 1:41:46 Yeah, you should swiftly sneak out now. Etho: Is it like stuck on? What’s going on here? This is wonderful. 1:41:54 Yeah, you do seem fast. Is that a bug? It did look like you were moving fast while sneaking. Etho: Yeah, I’m still shifting fast. I’ll try not to abuse it. 1:42:16 Yeah, don’t abuse it. 1:43:13 You missed something! 1:43:37 You’ve been sneaking well. Speedy sneak, even. 1:44:29 You could probably just jump off that balcony; I bet you wouldn’t take any damage.
I actually love the idea of having players parter up. You mentioned the idea of doing a season 2 if people are still interested at the end. You could totally do a season 2 where players are teamed up in pairs. Pairs would share the same score, victory tomes, and the same cards. It definitely wouldn't be a slog since everyone would progress twice as fast as the first time around, since they'd share cards with their teammate.
Oooooh, it'd be cool if the teams were balanced, so the ones who scored lowest would be paired with the ones who scored highest. Then each team would have the same average skill level, so it'd be a really close competition.
Etho recreating his prize board and box number was awesome 🎉 Congrats again tango great game man loved watching this being made as well as all the streams for DO1
I wager you'll never see this, Tango and friends... but Decked Out 2 and all your fun and hard work came at the right time for this poor terminally sick and sad soul that just lost their grandfather on top of everything (my life is the perfect levels of unlucky I swear, but I'm happy for these random spots of good I get to experience too). Thank you. Thank you all so much. It's beautiful- all my favorite colors and sweeping levels of challenges. So many laughs, tears, frustrations, and amazing times. I love each and every one of these streams and videos I can watch. Thank you for sharing. Thank you thank you thank you
Etho checks all the cards in the shop everytime. Idk if the other hermits edit that out, but I don’t think I’ve seen them do that. It really shows how much he’s thinking about his stuff
1:02:00 Etho doing power gamer things. Reset items would be huge, and that implementation would favor higher skilled players, which isn't always a good thing.
Definitely agree with Etho on the top players snowballing too far ahead of everyone else. Unfortunately Hypno's 5 extra shards right at the beginning might start to delegitimize his achievements for people despite him being legitimately amazing. Maybe it would've been more fair if he'd just been given 1 extra shard per week for the first 5 phases.
Agreed, I think he's a good enough player to get there on his own, but the fact that he was able to play 50% more than everyone else does somewhat undermine his achievements. Bonus shards are a tricky thing in general, seeing that Tango does want to reward people helping him, but it also throwing the initial balancing out of wack. Then again they're all friends and it's not a super serious competition, so as long as they are all having a good time, who cares.
@@ArthurAtlas10 people got 2 extra shards and Hypno starting doing Hard Runs on his 6th run lowering his win percentage but increasing the payoff. Most of his runs in to Levels 2 and 3 were exploratory and didn't result in crowns or embers. His deck isn't exactly way more powerful than others he is just a better player and knows the value of dungeon knowledge. He has 1 uncommon and like 5 or 6 commons. Which is on par with a lot of the other top players.
@@liamengram6326 Not to take away from Hypno's achievements and skill, but it's a relatively easy decision to "waste" shards exploring around and gaining knowledge when you have 50% more shards than the rest. He could do 3 such runs, gain immense knowledge even if he dies, then perhaps he gets lucky on his 4th run, survives, gets a powerful artifact, and still has a shard more than the competition. The advantage is unreal.
@@liamengram6326 Well, you could argue that he was afforeded the opportunity to go for hard runs without expecting results through those 5 shards. Also by no means do I think Hypno is a bad player, I think he's one of the top contenders atm, if not the current favourite regardless of the shard situation, based on his gameplay.
Don't forget Scar, he's not that far behind if you think about it, half of his wins were dedicated to bragging rights over Etho instead of deck building, should he focus on Deck building nest phase he might actually have a good shot at it.
Decked Out 2 is great Tango! Just remember, you don't have to expand it as much to make Decked Out 3. New levels / map layouts could be the primary change, and you already know the existing systems. Some tweaks and balances and you are good to go!
I also have an idea for the dungeon Lackey, since you were worried about the added clank and Hazard from you being in the dungeon with them. If you get swift sneak enchantments on leggings and use a potion of swiftness before the run, you can use toggle sneak and move just as quick as someone who is just walking normally. But because you're sneaking with swift sneak, you don't set off the skulk sensors.
Walking isn't fast enough. Ravagers. Then there's invisibility as well and it's just.. it's not happening The absolute best that could be possible at all would just be following in spectator, calling out loot and mobs - The more 'safeguards' the less adaptability there is, and there is very very very little adaptability in the system Unless he turned off clank entirely and just set a flat timer on adding some you just can't have another person in the crypt - You can't make it go off stumbles because adding more in would screw very very hard with their deck (especially as it gets bigger), you can't make a flat time on max heartrate because it would make clank blocks worthless - the system cannot be regeared easily, if at all, without either making it stupidly broken in their favour even more so than the purchase, or against them giving them max heart rate, spawning vex's and the most key point of shutting off all their loot 1.8x Clank counter? Disabled vex's and the loot shutoff? Especially as it's Etho he would abuse whatever leniency you give him - It just can't be done Freecam with repositioning for each level or nothing at all, there's no inbetween
@@PJOZeus swift sneak can go up to level 5 if added through commands I believe? Which would be 100% of the normal walking speed. For the sake of the dungeon I don't see it being an issue to have X give tango a single legging piece for decked out. Combine this with a potion of swiftness and the toggled sneak speed would be the same as a player sprinting. The lackey is already an option which tango has talked about a few times not knowing what the best way to go is with it. I mean, it definitely should be him going in, that just makes them most sense, and at least this way he doesn't risk the clank. If he does just go with swift sneak 3 and potion of swiftness he can just spring whenever he has to and only when he has to so he can minimize the clank gained by him. And if he does go with just calling out the different treasures and ravages then that's fine, it's his game after all, but would definitely be most interesting to have him go into the dungeon with them.
I was beginning to think that the Hypno 5 extra shards was wayy too unfair of an advantage so early on… but then Etho worked out how to get infinite shards and I’m not so worried about that anymore.
@@caseywellington4761 not really infinite but he figured out the game enough to get about 6 or 7 crowns per run according to his own average estimate, so most at worse he gets an extra run every second run, 8 crowns = Shard.
@@caseywellington4761 He worked out that if you average 8 crowns a run you can run forever. He didn’t get infinite shards, he just worked out how but also he seems to be getting close already.
Tango, the thing about the vex/evokers is that they're a lot like Hazard as they multiply the danger of the ravagers; instead of blocking off alternative passageways the only way to get by vex/evokers is to sprint past. A ravager on their own is no issue to most players right now, they've gained the skill of relocating them. However, if a player is being forced to sprint past an evoker, one poorly placed ravager is a death sentence.
I hope this game is somehow embodied as it's own server or something. It's genuinely awesome and great work! I think a copy/paste is justified after all this work in survival... absolutely crazy.
I think it genuinely might be large slimes spawning that are killing wardens. They would be spawning the whole time people are running the dungeon since there are very few nearby spawnable spots left. If you spawnproof against the large ones it should be sufficient.
Wardens have 500 health. Even for a week of being continually loaded, there shouldn't be enough slimes to kill them. Especially since they will always agro first and hit them to baby stage in a few hits when they can't do damage anymore.
9:20 With the clank thing I would say add more skeles (Edit: It was a stray not a skele. Thank you Sarah). Hypno was shocked when he heard an arrow, skeletons are more accurate and have more range than Vex, and when a player is hit by an arrow it will bump them and trip them up to make it easier for the Vex and the Ravagers to hit them.
@@jausaramvilsu That's the point. It would make speed cards like Loot and Scoot more valuable. The whole point of Clank is that you want to block it so you can stay in the dungeon longer. If max clank isn't a considerable threat clank block cards lose their value entirely. Hypno spent 15-20 minutes in Level 3 after being at max clank before he even got there.
If a player who still has a really early game deck can spend 15+ minutes in Level 3 at max clank then clank isn't enough of a threat and you will see more strats like Etho's where people start treasure camping which at Level 2 and 3 could result in players getting stacks of crowns in a single run. And if top players are getting tons of crowns per run the price of shards will have to go up making it impossible for other players to buy extra shards.
Idea for decked out merch: The decked out periodic table. Instead of real life elements it has “elements” of decked out. Example elements: -all the artifacts (their frost ember values could be their atomic numbers) -coins -crowns -frost embers -all the key types -repair kits -victory tombs -frozen shards -the 4 basic cards -flaming bats (required?) -the head of the dungeon master -legendary cards -crown shop cards Not sure about copyright on these ones: -a map -a compass -redstone -ravager -warden -noteblock
I think it might be a cool idea to add a "key shop" in level one. Basically, if someone runs long enough to collect, maybe 5-6 coins and haven't gotten a key, they can spend the coins to get a key.
1:23:00 - (Discussing top players powering through the game and getting substantially more powerful cards, and how to keep lower-tier players from feeling like they have no chance to compete with them) Maybe lower the prices on mid-tier cards as the top players move on to top-tier cards? Maybe scale back the difficulty of levels 1 and 2 as top players start moving to level 3? (Lore being that the continued incursions into the dungeon have gradually made the higher levels safer) Maybe victory tomes get more expensive when you play higher levels? Let's say for level 1 it's 10 frost embers per tome, but if you play level 3 it's 40. Then players going to level 3 aren't getting 5 or 6 victory tomes per run, they're more likely to have to give up a card purchase just to get *one* tome in a phase... They can still choose to play level 1 and pay 10 frost embers for a tome, and have an easier time of it... But then they're using one of their frost shards that could have been used for a level 3 run to just buy a victory tome at discount, and maybe not even getting enough embers to cover it. It might be a hard approach to balance properly but I like the idea of victory tome cost scaling up proportionally to the profit a player's likely getting, I think that could do a lot to prevent lower-level players from feeling shut out in the scoreboard competition. (It more or less decouples the victory tome competition from progress through the dungeon, because the cost of a tome is roughly one successful run's profit either way.) Or maybe just explore other avenues for keeping people (and their audiences, of course) engaged? A lot of players aren't going to be competitive against Etho and Hypno no matter what you do for them. Maybe you can lay out other kinds of challenges for them, things that are less about getting "the first" or "the most" or "the best" but still be rewarding in other ways? Maybe you could also give one of those players the dungeon controls once in a while, let them slam doors in Etho's face for a while.
37:05 Can you arrange it for False and Keralis to run their 10 Phase 1 runs together? Falsie’s been on vacation too and I’m sure she wants to be on a fair playing ground too! Edit: Commented too soon! 47:04 So pleased to hear this =D
as someone who hasn't watched the progress videos behind the scenes, the way you made all these nooks and crannies for maintenance is amazing! you can seamlessly enter and ex it in the middle of someone's game, and that's so cool! you're like a theme park manager lol.
1:04:05 An idea to prevent infinite runs in future phases (and make other shop items more appealing): Introduce Frost Essences. When you end a run you have a chance to get an essence. In the crown shop you can buy Frozen Shards for 1 Frost Essence and X crowns instead. Then it's tweakable and you can make other sources to essence or whatever you think of. Loving this game too much, Tango! I'm so inspired by your game design ideas.
He's eventually going to up the cost of shards in the crown shop. They aren't going to stay 8 crowns when Hermits start exiting runs with enough crowns to buy 5 shards.
@@liamengram6326Sure, but Etho is always going to shoot for infinite shards and even if Tango increases prices to prevent that, it'll be too expensive for other hermits to buy shards - as Tango talked about multiple times in this vod. So I don't think raising prices is a good solution. With an idea like I proposed, it literally won't be possible to ever get an infinite key streak, no matter how great your treasure is. But I know it's a pretty big change, so people like Etho, who's banked on the treasure-to-infinite-keys strategy, is not going to be too happy with it. But it's still early days, and I think it'd be wise to bite the bullet and do something like this, to prevent it from ever getting out of hand.
Let me clarify my reasoning if it's not obvious: Let's say you did 10 runs. Let's say the essence rate is 70%, so you got around 7 frost essences, and you got 150 crowns, because you're Etho. Thus you'd get 7 new shards. Then if you repeat the process for 7 more runs you'd get 5 more. Then 3 more. Then 2 more. Then 1 more. Then perhaps a few more. But eventually you'd be at 30 runs instead of 10 - but still far away from infinite. And if you instead tweaked the essence rate to be 50% it'd only be like 19 runs instead of 10. Let's say you're an average player. You got 7 frost essences, and you have like 15 crowns in phase 2. You'd still be compelled to buy a shard, and now you have something valuable to trade with others too. And even if the essences are traded, they'd still eventually run dry because they're tied to runs. Although, I'm sure Tango can come up with a better and/or simpler idea, being the awesome experienced game designer that he is. I just wanted to kindly remind him that there's ways to prevent infinite keys - which Tango hates and is actively trying to prevent - because it'll obviously be game-breaking - and it's already hard enough to prevent a huge gap over time between those with lowest success rate and those with the highest.
@@cvilla1944 I agree, but I still think it's a really important problem to solve - and without a mechanic to literally prevent infinite shard loops, the gap will be even bigger between the hermits. So I think something has to be done. Do you think increasing prices will be enough?
I've deliberately not watched you build decked out 2 so I could experience it with the hermits but I'm so desperate to see behind the scenes for how you made everything work! Well done sir - this is incredible and so are you!
Tango, honestly the drop rates same about right, this maybe the best pre release game drop I’ve ever seen. The only thing which you’ve already changed is berry bushes. Great job all in vanilla which is insane!!
My hubby and I have watched Hermitcraft religiously since Season 7! We've been having a great time watching all the hermits run Decked Out 2.. We vote for Etho as the winner with Hypno right on his heels. GREAT CONTENT TANGO- WE LOVE YOU!
Totally random thought, but how well would Allays work in decked out. Like if you did a special event in the dungeon or got a legendary card, you get a little Allay who follows you around and can pick up coins
The idea is very cool. It makes me think of Spyro's companion Sparx that picks up nearby gems. But I think there I think there is a risk that it'd pick up items from outside the dungeon - which would obviously be very unfair. And I'm not sure how you would stop it from following you in an automatic way. Perhaps you need to return it to its station for the exit doors to open up or something? Moreover, I've found they often get stuck and it'd be a pain for players to manage it through the dungeon, I think.
@@mymanager3662 Some kind of Permanent Ethereal card sounds balanced. I think the only problems are that A:Allay AI sucks and it would get stuck and lost at the very first turn you sprint around. B:Collecting them after a failed run or even a successful run is near impossible . C: Noteblocks are everywhere in the game and would easily pull the allay away from the player. So overall, kinda cool on paper, never would work in reality.
people suggesting to nerf Etho, why? he isnt doing anything wrong, he isnt doing anything that anyone else cannot do. and honestly if you took away his ability to try to figure out ways to get ahead what is even the point of playing for him.
I love how addicted everyone is. It would be hilarious if Tango made custom food that looked like shards and just ate them in front of hermits as they beg
😂 Okay, this is hilarious and I love it
Can you imagine jev's reaction to him just eating shards? Worth the work for the joke
....chorus fruit
No wayy 😂 he could just type in a command to change his cooked porkchops into frozen shards
that's such a good idea!
I love that tango wasn’t allowed to leave the dungeon when he was building decked out. And now that it’s built he never leaves because it’s so fun to watch everyone play.
Mrs Tango was a cruel manager that's for sure
It’s all he knows, he wouldn’t survive in the outside world.
@@nopenope1948 "Where are all the Ravagers? How do you people live without the constant fear of immanent death?"
@@BlackSun6393 "Wait... You can enter any ol building you please WITHOUT a frozen shard?"
@@DanielTheOcto"What do you MEAN I can take my diamonds out of the shops with me?"
57:15 - "There's no way to nerf just Etho"
Well I mean you could slam hazard doors in his face
He could always just pull the Etho mode lever
Lollll
That'd be hilarious if he just gave him a bonus shard, told him there was no catch, and then just maxed hazard right away or something lol@@fdagpigj
Give him fewer keys, which is what happened later lmao.
Etho has successfully killed Tango twice in his own dungeon. Just give that man a crown.
He has like 50.
Etho being so oblivious to the armor hints was amazing lol
“i’m still shifting fast, i’ll try not to abuse it,” made me laugh so hard
One of the most enchanting runs i'd say
The double entendres were brilliant
"He had plot armor"
time stamp?
I like the community aspect, we all know Etho didn't go in wearing the armor on purpose. Instead of making a big deal, it turns into a long laughing moment of him wearing his armor breaking the rules. I love it.
He did not get attacked by ravagers and the swift sneak did not help him flee from ravagers, so he didnnot exploit anything.. and moreover the game is meant for entertainment.. and it did blow my face up with grin 😆😆
Sneaking prevents clank from going up since the sculk sensors can't hear you. The downside is meant to be how slow you walk, but since he snuck so fast-
A few hours after I made the comment, I thought about how Tango went into Etho's game with the elytra building up clank himself. Etho going in was a trade off. XD Super fun watching it all.
@@draugnaustaunikunhymnphoo6978 i know sneaking helps, but he went into sneaking without knowing he was fast, he discovered it later and didnt use afterwards so anyway
@@soumyadityaagarwalla1517 it's not that it didn't give him an advantage, it's that Tango should've pointed it out as soon as he noticed it in clear language as he's done for others.
@@fdagpigj it was fine, if he told it quick, it would not be fun.. and he gave hints, etho just didn't understand..
I know it wasn't intentional, but the skipping heartbeat works really well to distinguish that you've hit max clank
agree no need to fix the heart palpitations lol
Yeah I think it works well. Like your heartbeat is so fast it starts skipping out of anxiety
I think it works well for anxiety. It can't fall into the background because it's irregular.
I think it's distracting and kinda ruins the atmosphere of the beating heart 😅
@@Zreknarfwas just going to say, as someone who has palpitations it fits perfectly.
Whatever benefit Etho might have gotten from his swift sneaking on his last run is probably equal to cost of your added clank on his earlier run when you died. It all evens out lol.
perfectly balanced, as all things should be
thats a good point
I can't believe that Tango has created a situation where the phrase "triple berry, the dream!" would be spoken unsarcastically.
It's hilarious how well Tango predicted Etho. In the first stream (I think) he said that Etho is definitely going to build his deck around gaining as much treasure as possible, and look at him now :D
Etho will do anything to try to achieve sustainability for infinite runs. I love it how this time it's actually pretty challenging.
Someone needs to do some fan art of tango in a red stone control room and a door slamming in ethos face
Yes please that would be awesome!
Tango being a etho fanboy is so adorable haha. Logging in just to see him go
Gem brought some serious ethos fangirl competition to the server
It was fun seeing Etho on MCC because, as someone said it, he really is the Minecrafters Minecrafter.
Etho is your favorite Minecraft UA-camr favorite Minecraft UA-camr I think is how it was said but both hold true
@@Thecoff638 Etho is the Northernlion of minecraft youtube
@@Thecoff638etho is too humble to be his own favorite
Love the interaction between Tango and Etho....it was funny watching this live, Etho focusing on getting treasure and not realizing he was wearing armor. Love this friendship between Tango and Etho.
Me too they are both so amazing 🥰🥳
I remember watching their first video solo together back in Hermitcraft Season 3. I think Tango was a little shy recording with Etho which was funny, but it’s amazing watching how their friendship has grown over the years with Hermitcraft and playing among us together. Two of my absolute favorite creators
Etho out here interrogating the admin to gain trade secrets hahaha
1:55:17 the thunder as Etho leaves the game is PERFECTION.
Literally ON POINT
Omgggggg 😂❤️
woahhh
Etho run 1: 22:26
Etho run 2: 39:10
Etho run 3: 48:15
Etho run 4 (part of): 1:10:55
Etho run (part of): 1:36:15
Lmk what I missed
I really appreciate these comments 🙏
Etho run 0: Sometime before the stream started :D
Tango run 1: 1:05:20
Legend!
We thank you for your service!
1:52:07 I always love seeing what people name their armor. Without this clip, I would've never known Etho has some interest in particle physics.
If you look at ethos hoes, you'll find out he's also interested in your mom
Of course he does 😂 gotta love Etho
Ethos armor and tools ALWAYS has fun names, and it almost always includes some sort of inside joke or reference
This is such an excellent example of why Ergo stands out; the way he plays the game is next level. Planning an escape, knowing when he can be greedy and when he can’t, knowing the mechanics well enough to be able to farm shards. he’s definitely got some competition and he might not win, but he’s an exceptionally skilled player and I can’t wait to watch him as he plays more and gets deeper into the dungeon.
And it’s so great to see all the hermits having fun and enjoying this masterpiece of a game by tango. In the end, that’s what matters: that everyone has fun, which seems to be the case. Congrats to tango on a great game!
Plus he can sneak swiftly too 😂😂😂
It's only the first week and Etho already talks Tango's language. Took me a whole year watching streams and I'm still keeping up. Bravo
Hahaha ikr, although i will say, watching the game be played has made me understand everything Tango was talking about all this time finally too. Was harder to understand when we were all just staring at his complex redstone magic hahah
Intrinsic knowledge of redstone does that for you (and other things, not just redstone or game stuff). If you have the baseline of things figured out, it gets easy to get on the same playing field with others.
1:29:25 - "I'm glad everyone's decorating their space"
I think it's a great idea, you've got a server full of people who build things in Minecraft, it's cool to give them an area where they can put their own personal stamp onto the game.
The armour run is one of the funniest runs yet XD people may say it wasnt fair because of swift sneak but i say he made up for it in entertainment lmao
I swear he was playing along, there's no way he missed all of those hints 😂
@@SadMatte he's just very focused ^_^
In another run Tango was in the dungeon with him. Tango died, had to retrieve his stuf and I'm sure he generated clank so it basically evens out.
The amount of hints about having armour is great, made me laugh every time 😂
"That plot armor...." 😆
I could watch Etho and Tango talk game and game design all day
right I love it so much. it's like when etho stayed behind to further check out the among us game in S7 in the "crossbow loading" stream talking game design. I love the 1-on-1 etho tango time haha
Watching this long uncut content with Etho in it reminds me of the old days watching during Mindcrack. 40 minute video with one or two cuts max. Crazy nostalgia for me.
That was golden
You just reminded me of one of the funniest Minecraft videos I ever saw, it was the day they invented King of the Ladder. Etho's cut is an hour but there were other perspectives that were much longer. I can't believe that was 11 years ago now.
KotL such a great spontaneous game @@Muskar2
Yeah. I'm glad that content has moved into a more edited format as i prefer it but the uncut stuff does have it's charms and it's nice to see every so often.
absolutely! here after just rewatching some old OOG and OOGE :)
honestly you should walk etho through the redstone some day if he's interested, it would make a cool video
For real!! Etho saying “that’s a bit above me” after Tango tried to explain some of the redstone to him is a really crazy thing to hear for me I’d love to see a full walk through of the redstone with them
@@tyson7509 Well, a lot of the redstone stuff that Tango did in Decked Out is basically the most fundamental level of computer science, and that's kind of difficult to explain to somebody who never dabbled in it. Though I doubt Etho never dabbled in computer science, considering it really helps with understanding redstone.
Tango has said that after the competition stage is over he is going to give tours. Several Hermits have expressed interest in seeing behind the scenes but at this point that would mean they gain inside knowledge of where compass drops are.
@@liamengram6326 woo
@@stevanpetrovic6308 Etho's been programming since he was 8 years old. while he's never had formal instruction, he still knows a lot about CS. He made a Worms Armageddon Scheme editor when he was 13 and at the time it was the most advanced scheme editor ua-cam.com/video/WhZ3M-2mZKk/v-deo.htmlsi=cTLINHWz-IrA-hx6&t=1013
Decked Out 2 is not only a marvel of Minecraft building / technical ability, but an amazing marvel of game development itself.
Awesome work, Tango - you deserved every bit of love you got on release day, and more. Watching as many hermits as I can because their playthroughs of it are so great, and then I still come back for your reactions later.
Good job being awesome!
Seeing Etho with those swift sneak boots makes me think it might be a good item to buy in the coin shop. Could maybe even reduce their durability to one hit so that they break if they are hit by a ravager. Priced right, hermits could take the gamble if they are going for level 3 or 4, but they shouldn't be able to afford it every run.
You could also sell snowballs for players to distract the wardens.
iirc someone already suggested that in chat and Tango said no (I think it was some time after someone suggested using that and speed when he's Lackey to avoid generating double clank). Also swift sneak goes on pants, not boots
Yeah Tango said it's been suggested a ton but the idea of enchanting a ton of pants with swift sneak sounds awful and I think there was one other reason but I can't remember what
The problem is that when someone dies by a ravager, the boots disappear. And you can't get unlimited swift sneaks.
@plantcraftie4141 ah that's right thanks!
Ahhh, the fruit of one's labour! I like how tango now can sit back and let the content roll. He is enjoying himself and he made it so he and everyone else could do so!
Gotta admit, he has a lot to be proud of. 👍
Tango the: "proud dad for the fort he made for his kids" vibe you give when you look hermits playing is so relaxing !
Keep bugfixing this bad boy which will remain in hermitcraft history as the most complex and most content producing place ever !
"My boy Etho, you're doing well, but your kid brother Hypno has upstaged you."
1:20:41 Etho's right, Tango has been the busiest bee this season. From a MC standpoint alone, the achievement is outstanding.
1:27:13 That's so sweet, paying homage to the original! Especially since he won the first game.
I have so dearly missed etho streaming (its been years and years since his last stream) this stream made me so happy. My two favorite minecrafters talking and playing decked out together for hours. Much love
This stream was so good. It's as close as we'll ever get to Etho himself streaming. Also, amazing thumbnail!
JenesisDark, one of Tango's mods, makes the thumbnails. They're so good
Actually ergo has streamed a couple times in the old days :)
@@theendofthestart8179 oh I know, it's just been a long, long while.
The max clank does something more akin to hazard, where it forces you to make suboptimal moves. In this case, it forces you to move more quickly with Vex on your tail. If your movements are precise even when moving quickly, it doesn't matter as much, but it kills any hermits that are too slow or imprecise. Like Etho said, one mistake kills. If you are rushing and run into a ravager because of it, that was a death due to clank.
Edit: Etho chose not to get some coins to avoid the max clank as well. That's worth noting.
Love how Etho is making sure people are having fun. Even asking Tango.
That was fun to watch.
2 hours of Etho content? Yes please.
we get more etho content from everyone OTHER than etho xD
@@TheHiroClaw123fr this is literal months of Etho content in one day.
Beef’s latest CTM series is probably years of Etho content (in main channel quantity).
Etho casually pulling an Etho and breaking Tango's system is the most Etho thing in Etho history lol
Love Mrs Tango getting in on the Etho Armor chirps "You just gonna fly outta there Etho". He took so long to clue into it, glad Tango didn't invalidate it because it made for good content. Etho is always a blast, thanks for the stream Tango, DO2 is looking like a blast, glad to see your hardwork paying off.
He also never got hit, which I think is the bigger factor. If it had granted him a bigger advantage than the swift sneak it probably would have been (/ should have been) disqualified (with his shard refunded)
1:36:15 Etho’s Final Phase 1 Run in which he is adorably oblivious to both Tango & MrsTango’s anvil-heavy hints xD
I hope Etho watches this because it’s too funny xD. Either way, I can’t wait for his commentary over his commentary xD
1:36:51 Last key isn’t a bonus run in which you can do whatever you want… [such as wear armour]
1:37:10 I would expect [Etho] to [get all the treasure he wants; it should be an easy run for him]
1:37:44 Are you just going to fly on out of there, Etho?
1:38:44 You’ve got plenty of plot armour already.
1:39:45 Careful, you might sink to the bottom.
1:40:51 You do seem a little noisy, this run.
1:41:46 Yeah, you should swiftly sneak out now.
Etho: Is it like stuck on? What’s going on here? This is wonderful.
1:41:54 Yeah, you do seem fast. Is that a bug? It did look like you were moving fast while sneaking.
Etho: Yeah, I’m still shifting fast. I’ll try not to abuse it.
1:42:16 Yeah, don’t abuse it.
1:43:13 You missed something!
1:43:37 You’ve been sneaking well. Speedy sneak, even.
1:44:29 You could probably just jump off that balcony; I bet you wouldn’t take any damage.
wow i just did the same thing, commenting the hints lmao
I actually love the idea of having players parter up. You mentioned the idea of doing a season 2 if people are still interested at the end. You could totally do a season 2 where players are teamed up in pairs.
Pairs would share the same score, victory tomes, and the same cards. It definitely wouldn't be a slog since everyone would progress twice as fast as the first time around, since they'd share cards with their teammate.
Oooooh, it'd be cool if the teams were balanced, so the ones who scored lowest would be paired with the ones who scored highest. Then each team would have the same average skill level, so it'd be a really close competition.
It might be balanced slightly by the fact that two people would generate twice the clank.
Etho recreating his prize board and box number was awesome 🎉 Congrats again tango great game man loved watching this being made as well as all the streams for DO1
I wager you'll never see this, Tango and friends... but Decked Out 2 and all your fun and hard work came at the right time for this poor terminally sick and sad soul that just lost their grandfather on top of everything (my life is the perfect levels of unlucky I swear, but I'm happy for these random spots of good I get to experience too). Thank you. Thank you all so much. It's beautiful- all my favorite colors and sweeping levels of challenges. So many laughs, tears, frustrations, and amazing times. I love each and every one of these streams and videos I can watch. Thank you for sharing. Thank you thank you thank you
Etho checks all the cards in the shop everytime. Idk if the other hermits edit that out, but I don’t think I’ve seen them do that. It really shows how much he’s thinking about his stuff
His lil legs going BRRR!! xD It's so cute how much fun Etho--and all the Hermits really--are having with Decked Out! ♥
I won't spoil it here, but I was literally crying laughing during *that* Etho run!
If the shop resets by # of runs played, it may help mitigate etho’s buying of so many shards because it requires shards being used to reset.
But it just means he has to wait for other people to run instead of waiting time
Those other people can buy the shards too though
Etho does so good at perfectly understanding the way a game is meant to be played
1:02:00 Etho doing power gamer things. Reset items would be huge, and that implementation would favor higher skilled players, which isn't always a good thing.
Definitely agree with Etho on the top players snowballing too far ahead of everyone else. Unfortunately Hypno's 5 extra shards right at the beginning might start to delegitimize his achievements for people despite him being legitimately amazing. Maybe it would've been more fair if he'd just been given 1 extra shard per week for the first 5 phases.
Agreed, I think he's a good enough player to get there on his own, but the fact that he was able to play 50% more than everyone else does somewhat undermine his achievements. Bonus shards are a tricky thing in general, seeing that Tango does want to reward people helping him, but it also throwing the initial balancing out of wack. Then again they're all friends and it's not a super serious competition, so as long as they are all having a good time, who cares.
@@ArthurAtlas10 people got 2 extra shards and Hypno starting doing Hard Runs on his 6th run lowering his win percentage but increasing the payoff. Most of his runs in to Levels 2 and 3 were exploratory and didn't result in crowns or embers. His deck isn't exactly way more powerful than others he is just a better player and knows the value of dungeon knowledge. He has 1 uncommon and like 5 or 6 commons. Which is on par with a lot of the other top players.
You can balance it by making lesser cards that don't benefit the top players cheaper as a catch up mechanic.
@@liamengram6326 Not to take away from Hypno's achievements and skill, but it's a relatively easy decision to "waste" shards exploring around and gaining knowledge when you have 50% more shards than the rest. He could do 3 such runs, gain immense knowledge even if he dies, then perhaps he gets lucky on his 4th run, survives, gets a powerful artifact, and still has a shard more than the competition. The advantage is unreal.
@@liamengram6326 Well, you could argue that he was afforeded the opportunity to go for hard runs without expecting results through those 5 shards. Also by no means do I think Hypno is a bad player, I think he's one of the top contenders atm, if not the current favourite regardless of the shard situation, based on his gameplay.
The battle for top player is very contested this time between etho and hypno and we couldn't be happier about it!
I am incredibly hopeful grian comes back in week 2. I was MAD impressed with how far he got on his first run.
@@_QWERTY__ Grian, Hypno and Etho are definately the top three right now
Don't forget Scar, he's not that far behind if you think about it, half of his wins were dedicated to bragging rights over Etho instead of deck building, should he focus on Deck building nest phase he might actually have a good shot at it.
I think people are sleeping on Gem - based on the runs I've seen I think she has the potential to go far.
@@timperman9883 don't forget pearl+gem they're both dark horses.
That's was so funny to watch! Love the chill hang out with etho!
Decked Out 2 is great Tango!
Just remember, you don't have to expand it as much to make Decked Out 3.
New levels / map layouts could be the primary change, and you already know the existing systems. Some tweaks and balances and you are good to go!
I am SO obsessed with Decked Out. Thank you for a year of efforts. I hope you have the best time ever now the game it online. You deserve it.
Tango dying to Mrs tango, why am I getting among us flash backs 🤣🤣
Skadoodles not being afraid to cross that tiny wood bridge bareley holding his weight? He's my hero! xD
Just having a vid with Etho and Tango talk is a true joy! Add Decked out and it made my whole day 🥰
I also have an idea for the dungeon Lackey, since you were worried about the added clank and Hazard from you being in the dungeon with them. If you get swift sneak enchantments on leggings and use a potion of swiftness before the run, you can use toggle sneak and move just as quick as someone who is just walking normally. But because you're sneaking with swift sneak, you don't set off the skulk sensors.
Walking isn't fast enough. Ravagers. Then there's invisibility as well and it's just.. it's not happening
The absolute best that could be possible at all would just be following in spectator, calling out loot and mobs - The more 'safeguards' the less adaptability there is, and there is very very very little adaptability in the system
Unless he turned off clank entirely and just set a flat timer on adding some you just can't have another person in the crypt - You can't make it go off stumbles because adding more in would screw very very hard with their deck (especially as it gets bigger), you can't make a flat time on max heartrate because it would make clank blocks worthless - the system cannot be regeared easily, if at all, without either making it stupidly broken in their favour even more so than the purchase, or against them giving them max heart rate, spawning vex's and the most key point of shutting off all their loot
1.8x Clank counter? Disabled vex's and the loot shutoff? Especially as it's Etho he would abuse whatever leniency you give him - It just can't be done
Freecam with repositioning for each level or nothing at all, there's no inbetween
@@PJOZeus swift sneak can go up to level 5 if added through commands I believe? Which would be 100% of the normal walking speed. For the sake of the dungeon I don't see it being an issue to have X give tango a single legging piece for decked out. Combine this with a potion of swiftness and the toggled sneak speed would be the same as a player sprinting.
The lackey is already an option which tango has talked about a few times not knowing what the best way to go is with it. I mean, it definitely should be him going in, that just makes them most sense, and at least this way he doesn't risk the clank. If he does just go with swift sneak 3 and potion of swiftness he can just spring whenever he has to and only when he has to so he can minimize the clank gained by him.
And if he does go with just calling out the different treasures and ravages then that's fine, it's his game after all, but would definitely be most interesting to have him go into the dungeon with them.
Two hours of etho content OMG,THX TANGO
I was beginning to think that the Hypno 5 extra shards was wayy too unfair of an advantage so early on… but then Etho worked out how to get infinite shards and I’m not so worried about that anymore.
Agreed. Other players are so limited, I'd be bummed if I ran out of runs and everyone else got extras lol
@@cryptonic799 tango had to keep his word but maybe it didn’t have to be all at once upfront.
Wait how did he get infinite shards?
@@caseywellington4761 not really infinite but he figured out the game enough to get about 6 or 7 crowns per run according to his own average estimate, so most at worse he gets an extra run every second run, 8 crowns = Shard.
@@caseywellington4761 He worked out that if you average 8 crowns a run you can run forever. He didn’t get infinite shards, he just worked out how but also he seems to be getting close already.
Tango just zooming in to the treasures Etho missed 😂
Tango, the thing about the vex/evokers is that they're a lot like Hazard as they multiply the danger of the ravagers; instead of blocking off alternative passageways the only way to get by vex/evokers is to sprint past. A ravager on their own is no issue to most players right now, they've gained the skill of relocating them. However, if a player is being forced to sprint past an evoker, one poorly placed ravager is a death sentence.
For sure, I think he would just have preferred them to be a death sentence all on their own, rather than being merely an increased hazard.
NGL i could watch tango and etho talk about decked out for days
I hope this game is somehow embodied as it's own server or something. It's genuinely awesome and great work!
I think a copy/paste is justified after all this work in survival... absolutely crazy.
I think it genuinely might be large slimes spawning that are killing wardens. They would be spawning the whole time people are running the dungeon since there are very few nearby spawnable spots left. If you spawnproof against the large ones it should be sufficient.
Wardens have 500 health. Even for a week of being continually loaded, there shouldn't be enough slimes to kill them. Especially since they will always agro first and hit them to baby stage in a few hits when they can't do damage anymore.
not just the dungeon, when tango is in there too.
Did you see how long docs single warden lasted in his perimeter just killing slimes all day?
Was gonna say this, definitely not the case
@@shalakabooyaka1480
A team based dlc, with a red key and a blue key, with different objectives could be really cool
This just keeps getting better and better! Tango. You are. BRILLIANT 👏🏼👏🏼
Dude I love how well DO 2 is working out, you did such an incredible job.
22:23 Etho Level 1
39:00 Etho Level 2
48:15 Etho Level 1
1:06:00 Tango dies while Etho plays
1:35:50 Etho Level 1
I did NOT expect him to die IN THE DUNGEON when Etho's playing though damn
The vibes in this stream: IMMACULATE
they're so good together
etho's room made me so happy man
9:20 With the clank thing I would say add more skeles (Edit: It was a stray not a skele. Thank you Sarah). Hypno was shocked when he heard an arrow, skeletons are more accurate and have more range than Vex, and when a player is hit by an arrow it will bump them and trip them up to make it easier for the Vex and the Ravagers to hit them.
Or the strays Tango considered a while back. Getting hit by one of the stray's slow arrows would be terrifying at max clank.
Oof yeah, that's what I meant. The stray is what surprised Hypno not a skele.
The ravagers would kill them because they would get hit by a stray arrow
@@jausaramvilsu That's the point. It would make speed cards like Loot and Scoot more valuable. The whole point of Clank is that you want to block it so you can stay in the dungeon longer. If max clank isn't a considerable threat clank block cards lose their value entirely. Hypno spent 15-20 minutes in Level 3 after being at max clank before he even got there.
If a player who still has a really early game deck can spend 15+ minutes in Level 3 at max clank then clank isn't enough of a threat and you will see more strats like Etho's where people start treasure camping which at Level 2 and 3 could result in players getting stacks of crowns in a single run. And if top players are getting tons of crowns per run the price of shards will have to go up making it impossible for other players to buy extra shards.
It never gets old, Tango trying to subtly tell Etho he is wearing Armour and Etho completely missing the hints 😂
1:55:15 the way he left perfectly synced with the lightning
Idea for decked out merch:
The decked out periodic table. Instead of real life elements it has “elements” of decked out.
Example elements:
-all the artifacts (their frost ember values could be their atomic numbers)
-coins
-crowns
-frost embers
-all the key types
-repair kits
-victory tombs
-frozen shards
-the 4 basic cards
-flaming bats (required?)
-the head of the dungeon master
-legendary cards
-crown shop cards
Not sure about copyright on these ones:
-a map
-a compass
-redstone
-ravager
-warden
-noteblock
Etho : runs
Tango : watching it ALIVE
dungeon: and I took that personally
Etho stream and decked out 2 got me to sub. Amazing job, I hope this inspires a new wave of Minecraft dungeon adventures
I think it might be a cool idea to add a "key shop" in level one. Basically, if someone runs long enough to collect, maybe 5-6 coins and haven't gotten a key, they can spend the coins to get a key.
Add a double compass artifact in the crown shop. That would be great.
I was just about to put in “double run” as an option in shop, glad I checked the comments
Didn't he do something like this in DO1? Or was it an idea that never happened?
Always exciting to see Etho play
1:23:00 - (Discussing top players powering through the game and getting substantially more powerful cards, and how to keep lower-tier players from feeling like they have no chance to compete with them)
Maybe lower the prices on mid-tier cards as the top players move on to top-tier cards? Maybe scale back the difficulty of levels 1 and 2 as top players start moving to level 3? (Lore being that the continued incursions into the dungeon have gradually made the higher levels safer)
Maybe victory tomes get more expensive when you play higher levels? Let's say for level 1 it's 10 frost embers per tome, but if you play level 3 it's 40. Then players going to level 3 aren't getting 5 or 6 victory tomes per run, they're more likely to have to give up a card purchase just to get *one* tome in a phase... They can still choose to play level 1 and pay 10 frost embers for a tome, and have an easier time of it... But then they're using one of their frost shards that could have been used for a level 3 run to just buy a victory tome at discount, and maybe not even getting enough embers to cover it. It might be a hard approach to balance properly but I like the idea of victory tome cost scaling up proportionally to the profit a player's likely getting, I think that could do a lot to prevent lower-level players from feeling shut out in the scoreboard competition. (It more or less decouples the victory tome competition from progress through the dungeon, because the cost of a tome is roughly one successful run's profit either way.)
Or maybe just explore other avenues for keeping people (and their audiences, of course) engaged? A lot of players aren't going to be competitive against Etho and Hypno no matter what you do for them. Maybe you can lay out other kinds of challenges for them, things that are less about getting "the first" or "the most" or "the best" but still be rewarding in other ways?
Maybe you could also give one of those players the dungeon controls once in a while, let them slam doors in Etho's face for a while.
Etho and Tango chopping it up great vibes
The armor run was hilarious. I watched it from Etho's POV first and I was as lost as he was xDD
I love the name of his Elytra, Higgs Boson Disproof. So funny
THIS WAS FREAKING AMAZING!!!!!
thank you so much for everything
37:05 Can you arrange it for False and Keralis to run their 10 Phase 1 runs together? Falsie’s been on vacation too and I’m sure she wants to be on a fair playing ground too!
Edit: Commented too soon! 47:04 So pleased to hear this =D
I love Decked Out so much! This is so fun to watch!
Can we get a "Chatting with Etho' stream also next week as he finishes up his runs? ❤
as someone who hasn't watched the progress videos behind the scenes, the way you made all these nooks and crannies for maintenance is amazing! you can seamlessly enter and ex it in the middle of someone's game, and that's so cool! you're like a theme park manager lol.
The chances of the dungeon master being killed during an Etho run are low, but never zero.
You did a great job with Decked Out, Tango. Love It!🥰
1:04:05 An idea to prevent infinite runs in future phases (and make other shop items more appealing):
Introduce Frost Essences. When you end a run you have a chance to get an essence. In the crown shop you can buy Frozen Shards for 1 Frost Essence and X crowns instead. Then it's tweakable and you can make other sources to essence or whatever you think of. Loving this game too much, Tango! I'm so inspired by your game design ideas.
He's eventually going to up the cost of shards in the crown shop. They aren't going to stay 8 crowns when Hermits start exiting runs with enough crowns to buy 5 shards.
@@liamengram6326Sure, but Etho is always going to shoot for infinite shards and even if Tango increases prices to prevent that, it'll be too expensive for other hermits to buy shards - as Tango talked about multiple times in this vod. So I don't think raising prices is a good solution. With an idea like I proposed, it literally won't be possible to ever get an infinite key streak, no matter how great your treasure is. But I know it's a pretty big change, so people like Etho, who's banked on the treasure-to-infinite-keys strategy, is not going to be too happy with it. But it's still early days, and I think it'd be wise to bite the bullet and do something like this, to prevent it from ever getting out of hand.
Too many currencys already
Let me clarify my reasoning if it's not obvious:
Let's say you did 10 runs. Let's say the essence rate is 70%, so you got around 7 frost essences, and you got 150 crowns, because you're Etho. Thus you'd get 7 new shards. Then if you repeat the process for 7 more runs you'd get 5 more. Then 3 more. Then 2 more. Then 1 more. Then perhaps a few more. But eventually you'd be at 30 runs instead of 10 - but still far away from infinite. And if you instead tweaked the essence rate to be 50% it'd only be like 19 runs instead of 10.
Let's say you're an average player. You got 7 frost essences, and you have like 15 crowns in phase 2. You'd still be compelled to buy a shard, and now you have something valuable to trade with others too. And even if the essences are traded, they'd still eventually run dry because they're tied to runs.
Although, I'm sure Tango can come up with a better and/or simpler idea, being the awesome experienced game designer that he is. I just wanted to kindly remind him that there's ways to prevent infinite keys - which Tango hates and is actively trying to prevent - because it'll obviously be game-breaking - and it's already hard enough to prevent a huge gap over time between those with lowest success rate and those with the highest.
@@cvilla1944 I agree, but I still think it's a really important problem to solve - and without a mechanic to literally prevent infinite shard loops, the gap will be even bigger between the hermits. So I think something has to be done. Do you think increasing prices will be enough?
I've deliberately not watched you build decked out 2 so I could experience it with the hermits but I'm so desperate to see behind the scenes for how you made everything work! Well done sir - this is incredible and so are you!
Tango, honestly the drop rates same about right, this maybe the best pre release game drop I’ve ever seen. The only thing which you’ve already changed is berry bushes. Great job all in vanilla which is insane!!
My hubby and I have watched Hermitcraft religiously since Season 7! We've been having a great time watching all the hermits run Decked Out 2.. We vote for Etho as the winner with Hypno right on his heels. GREAT CONTENT TANGO- WE LOVE YOU!
He should add an ethereal card that adds a second compass for 2 artifacts but at highish price... could be cool
OMG! Etho’s room is adorable!!! I love it so much!
Tango can put an armor stand system at the entrance to the dungeon so players could send their armor upstairs to wait for them when they return...
Totally random thought, but how well would Allays work in decked out. Like if you did a special event in the dungeon or got a legendary card, you get a little Allay who follows you around and can pick up coins
Really neat idea, maybe you could bring one into the dungeon with you if bought with crowns?
The idea is very cool. It makes me think of Spyro's companion Sparx that picks up nearby gems. But I think there I think there is a risk that it'd pick up items from outside the dungeon - which would obviously be very unfair. And I'm not sure how you would stop it from following you in an automatic way. Perhaps you need to return it to its station for the exit doors to open up or something? Moreover, I've found they often get stuck and it'd be a pain for players to manage it through the dungeon, I think.
@@mymanager3662 Some kind of Permanent Ethereal card sounds balanced. I think the only problems are that A:Allay AI sucks and it would get stuck and lost at the very first turn you sprint around. B:Collecting them after a failed run or even a successful run is near impossible . C: Noteblocks are everywhere in the game and would easily pull the allay away from the player.
So overall, kinda cool on paper, never would work in reality.
Not sure if it would work in practice but it's a really cool idea!
people suggesting to nerf Etho, why? he isnt doing anything wrong, he isnt doing anything that anyone else cannot do. and honestly if you took away his ability to try to figure out ways to get ahead what is even the point of playing for him.
I’m totally in awe of the level design and the incredible redstone detail required. This is just an incredible piece of work, Tango, you’re a maniac!