Index 0:00 Intro - VIC-20 and RAM expander choices 2:30 Quick Start 5:07 A Towne - gameplay 11:30 Checking out the manual 16:30 About the game's author 18:00 Game creation hurdles 22:54 Game Introduction Sequence Links: Realms of Quest V: doublesidedgames.com Penultimate+ Cartridge: www.thefuturewas8bit.com/vic20-penultimate-plus.html Dorktronic on eBay: ebay.com/usr/dorktronic 32K RAM Expander: ebay.com/itm/333236919993
8-Bit Show And Tell thank you so much for posting this video and helping to get the word out. Our private interactions, where I was in the milking stage of starting dev work on this game helped me decide to give it a go. Years later, I am finally here, and the game is completed.
I'm glad to see a game for the VIC-20 that is not a shoot-em-up arcade. It seems the system is often overlooked for these type of games. Admittedly, I wish the play area were a bit larger with maybe some of the party info sacrificed for screen real-estate. The portraits look amazing. I would have never seen graphics on a VIC-20 like that in the 80s.
I thank you for your perspective and positive feedback. An RPG with a bigger play area would be interesting. Yes, the VIC-20 is certainly overlooked in terms of having RPG games.
Still amazing graphics for the Vic-20, really. I'm extremely impressed. I found an old printout of my adventure/rpg game for the UNEXPANDED Vic-20 from 1981. This video and game is inspiring me to possibly finish and release that game. It has a HUGE world, especially considering that it ran in 3.5K. lol
@@LivingInAVan How the hell do you program anything in 3.5k? I used to own a vic-20 and all my programs that were about to do anything useful used to give the dreaded out of memory error. I tried making a text adventure and that was my last effort before I gave up.
@@shanilmisra "how do you..." Memory swaps. Lots of disk access. And even then it helps to use ML and every trick in the book including tokenizing BASIC commands.
Man, THAT is dedication! To spend over 2 years developing a game for a system that went out of production more than 35 years ago and make it available for sale as a new game? Wow! The last few years of new hardware and software being developed for old systems really and truly warms my heart. Some of them are actually VERY good!
256x256 RGBA icons are 256 kB *each*. Not to mention Windows icons typically contain multiple sizes, like 16x16, 32x32, 64x64, 96x96, 256x256, etc. All in a single file...
The VIC-20 really is a cool little computer. It also strangely seems to be a lot more reliable than the C64. I have two Vic-20s that work perfectly fine. I bought them online, and all I had to do was clean them up a little. But I haven't had any luck finding a working C64. They all have problems with bad chips.
Making an adventure game is a major project! I have made many small scale games on the Vic-20 and C64 many years ago and I was working on a massive fantasy game that I never finished. I completed the entire world map which is massive and some of the gameplay options like traveling around, transportation, traps, teleports, terrain differences, inside villages, etc... I made a 500 + level 4 double sided disc game that I named Mission D.C.B.T.L. which stands for Dead Come Back To Life back in the early 1990's for the C64. I had a software company that wanted to publish it only if I could get it to fit on only 2 discs. But for me to do that I would have to rewrite the entire game and that was not an option, so the game was never published. I published a program named Database Calendar back in 1988 that featured cool graphics but Free Spirit software company was a small software company and had limited marketing ability so it didn't make alot of sales. I wanted to be a computer programmer and software designer, but never got an opportunity to live my dream and ended up working for Walmart for 25 years. I see that there are many others that learned programming and made software for the Vic-20 and C64 many years ago, I am not the only one that had this dream that was never fully realized.
I would love to see your game -- if you still have the disks, there are ways to transfer them so that they can be run in emulators and shared online. Even better--you can submit it to modern retro publishers like Double Sided Games and Pystronik (and others too).
Thanks for taking the time to provide a demo and overview of Realms of Quest V. I've following its development by Ghislain on Twitter for some time. This is quite the accomplishment for a VIC-20 game. I still haven't pulled the trigger on a Penultimate+, but now that it includes a VIC-20 Dead Test util I might commit my hard-earned money. Great work, Robin.
Ah the memories--very fun times in the early 80's. I learned to program on my Vic-20--learned to write tight code to fit in the 3.5k of usable memory in basic. Forgot all of my good techniques when I got my 16k expander.
This is superb because ignoring nostalgia there's something about these older systems that adds to the enjoyment of a game. It's also a superb exercise in superior programming because as anyone looking at this knows, it's a lot harder to pack a game into code this small than the current run of lazy phone app style games that come out these days. This is a work of art and I think it's going to open up a new style of gaming that's sadly over looked. Before anyone scoffs just look at minecraft. The graphics in that are intentionally simpler and that's what an older computer system can provide in droves. Essentially it's more computer like, not just a moving pictures movie like most first person perspective games this days. This game reminds me a lot of Ultima but wow, those graphics are simply stunning for the Vic 20, some of the best I've ever seen. Well done and many thanks for sharing this great review.
I've been playing this, it's quite good and being on the VIC-20 is really impressive. I have several Commodores, but don't have a VIC-20 for real, so the fact that Retro made an easy way to do expansions on the VIC-20 side of "The64" is really nice. Now if we can get them to add REU support on the 64 emulator, that would be an excellent development platform for folks that don't have real hardware.
Doublesidedgames has already run out of physical stock of the game and so far will be only selling the digital download on launch day (1st July), unless 'WE' can show Doublesidedgames that there is sufficient demand to produce and sell another 50+ units of the excellent quality boxed floppy disk sets. So go to DOUBLESIDEDGAMES.COM webside and show your demand for the Physical product, so that we all can then have a physical copy of this excellent game!
Wow, a fantastic looking game! I love classic style RPGs and to see a game like this on a Vic-20 is very impressive and amazing to me. I may need to get this game, though as I no longer own a real Vic-20 computer, I'd need to play it via an emulator like VICE. I enjoyed watching your wonderful review of this game. Cheers!
What is this Mini-Game Competion please? I've done some googling but mostly it's old links! But it sounds like fun! Can you explain more, or perhaps even consider a video about it? Thank you very much for this video, I don't think I'll ever cease to be amazed at how these old machines can perform some modern tricks!
Yes, Sword of Fargoal is a great game. It was likely more directly inspired by the original mainframe Rogue, as it seems the original Hack was released at right about the same time at SoF, and Nethack didn't come along until some years later.
Yes, while the first 8 colours of the VIC-20 and C64 are almost the same, the second group of 8 are very different, essentially extra oranges and then lighter versions of the existing colours. Notably, no greys at all!
The 2-prong VIC-20 power supplies apparently range from 9VAC - 11VAC, ~3 amps, and as long as you can find or hack together an appropriate connector, would be pretty easy to make from an existing common supply. Otherwise I don't know of any good sources for VIC-20 specific supplies, besides watching eBay, and whatever local online markets you have (Craigslist etc.). A bit of info about the different units here: sleepingelephant.com/denial/wiki/index.php?title=Power_Supplies
8-Bit Show And Tell , thank you for your reply. I found one on Mercari and plan to contact the seller. I bought a Atari 800 XL from my local retro game store, it did come with a power supply and works great. I couldn’t pass up the Vic 20 because it is in box with matching serial number.
"Long live the supreme uncomparable lady Rivaria" "And the leader will come to you" At least that's what Google Translate attempts to say. Anyone remember Terry Pratchett? Quia Ego Sic Dico - "Because I Say So"
very cool to see such a complete RPG for the Vic20 brand new in 2019! Wish I kept my Vic20 for more than 2 months before buying my C64...then again not really back then ;-)
Back in March 1984 I went into the Target store, intending to buy a VIC-20 because it was cheap, but my parents saw the C-64 wasn't much more money then, and suggested I get it instead. They were so right! The C-64 had years ahead of it. I love the VIC-20 lots now too, but at the time, it would have been a big mistake to buy it.
8-Bit Show And Tell for sure! I got my Vic20 as a birthday present and immediately knew all my friends had 64’s so convinced my parents that I would sell my Vic20 and used my hard earned money from delivering The Star, Sun and Globe & Mail to make up the difference to buy my C64 and as they say the rest is history lol
@@f1lupo Haha, I was a paperboy up here in Thunder Bay too, but we just had the one paper. It never occurred to me that around Toronto you could carry for multiple papers!
8-Bit Show And Tell yup my paper routes also that paid for my very very expensive FSD-1 disk drive which was basically a 1541 clone which I bought from the world of Commodore back in 85 :-)
You say you can use Fd-2000 with a Vic20, but I had an FD-2000 and tried using it with a Vic20 and the vic refused to acknowledge it's existance, it just kept saying "Device not found". I notice you have JiffyDos in your Vic, maybe it only works with that and not on a stock vic20?
Pretty sure I've used the FD-2000 on a VIC-20 without JiffyDOS, and I've also used it on my Plus/4 which definitely doesn't have JiffyDOS. Was the FD-2000 set to device 8, or was it on some unusual number? It can go all the way up to 15 I think.
Billybob you only have to buy the game to play it to the end. The only DLC content is the data on floppy disks that gets loaded into the humble VIC-20’s when you access the various parts of the game world!
12:53 and 15:18, page 26 of the manual, bottom row, left square, it's a character from "age of empires: african kingdom", cropped and mirrored... the others are probably also copied from the internet...
well.. so? Doesn't take away from the awesome technical achievement & game it is, seriously hope nobody would sue one lone french coder making a 35-years late vic20 RPG over that :/
@@8_Bit Class system is very nice. Game is obviously inspired by Oubliette 1977 PLATO system multiplayer crpg. This game was a main inspiration or source for Wizardry and other games. Thats btw. reason why characters are called "players" for example. In original version each player created and played for one character. There is a modern version of Oubliette for iphone and android but its not a same as original.
Fair enough, I think it's sold out now anyway. I know that custom boxes are surprisingly expensive to make in small quantities, along with the cloth map, coin, printed manual, etc. Modern games have dropped all these extras, and ship in a cheap-to-make plastic shell with all the benefits of mass-production.
You have to wonder about the 6 people who don't like the video. It seems like the crossover between those who know this channel exists and those unlikely to enjoy the content would be pretty low. In reality it's probably people who googled, "Biggest selling Vic-20 game ever."
Yeah, I always seem to get one or two dislikes for every thousand views. Does that mean they don't like the game? They don't like what I say? They don't like my hands? I have no idea :)
That is because Realms of Quest V is pure tripe. It’s a blatant ripoff of Ultima and Wizardry. It needs 32K memory expansion, which disqualifies it as a true VIC-20 game. The programmer’s skills are weak and he is a scum-bag. The entire quest consists of a contrived scavenger hunt. And what’s with these game mechanics regarding aging, level draining and items that can be destroyed by oozes and slimes? The designer seems like he is a cruel and autistic rules munchkin who wants to torture his fans. The idiot imposed aging on the game while the townspeople seem to not age at all? That’s a gaping plot hole. But kidding aside, I actually don’t mind criticisms.
When you only have 160×160 pixels (which is less than even one icon for an app on your phone) and 32kb of memory, you have no choice if you want all that info on-screen; to me it's a miracle this game even exists.
Index
0:00 Intro - VIC-20 and RAM expander choices
2:30 Quick Start
5:07 A Towne - gameplay
11:30 Checking out the manual
16:30 About the game's author
18:00 Game creation hurdles
22:54 Game Introduction Sequence
Links:
Realms of Quest V: doublesidedgames.com
Penultimate+ Cartridge: www.thefuturewas8bit.com/vic20-penultimate-plus.html
Dorktronic on eBay: ebay.com/usr/dorktronic
32K RAM Expander: ebay.com/itm/333236919993
8-Bit Show And Tell thank you so much for posting this video and helping to get the word out. Our private interactions, where I was in the milking stage of starting dev work on this game helped me decide to give it a go. Years later, I am finally here, and the game is completed.
I'm glad to see a game for the VIC-20 that is not a shoot-em-up arcade. It seems the system is often overlooked for these type of games. Admittedly, I wish the play area were a bit larger with maybe some of the party info sacrificed for screen real-estate. The portraits look amazing. I would have never seen graphics on a VIC-20 like that in the 80s.
I thank you for your perspective and positive feedback. An RPG with a bigger play area would be interesting. Yes, the VIC-20 is certainly overlooked in terms of having RPG games.
Still amazing graphics for the Vic-20, really. I'm extremely impressed. I found an old printout of my adventure/rpg game for the UNEXPANDED Vic-20 from 1981. This video and game is inspiring me to possibly finish and release that game. It has a HUGE world, especially considering that it ran in 3.5K. lol
@@LivingInAVan How the hell do you program anything in 3.5k? I used to own a vic-20 and all my programs that were about to do anything useful used to give the dreaded out of memory error. I tried making a text adventure and that was my last effort before I gave up.
@@shanilmisra "how do you..." Memory swaps. Lots of disk access. And even then it helps to use ML and every trick in the book including tokenizing BASIC commands.
Man, THAT is dedication! To spend over 2 years developing a game for a system that went out of production more than 35 years ago and make it available for sale as a new game? Wow!
The last few years of new hardware and software being developed for old systems really and truly warms my heart. Some of them are actually VERY good!
JustWasted3HoursHere One would have to be a madman to make such a game of monumental proportions for such an old system...
I am that madman.
@@hitfan2000 You crazy kook! How can you code while wearing a straightjacket? ;) Nice job, Ghislain!
You did an AMAZING job, @Ghislain de blois . I'm extremely impressed!
32 kilobyte! A monstrous achievement! This game runs within the space a few desktop icons in Windows occupy 😎
256x256 RGBA icons are 256 kB *each*. Not to mention Windows icons typically contain multiple sizes, like 16x16, 32x32, 64x64, 96x96, 256x256, etc. All in a single file...
@@az09letters92 Super Mario Land 2's ROM has a size of 512kB.... and i'm pretty sure graphics are a big part of that, and levels.
Just wonderfull.. Im a dreamcast homebrew coder.. I ported ULTIMA4 to dreamcast back in 2003 .. this remind's me of it alot..
This looks worth buying a Vic-20 for.
The VIC-20 really is a cool little computer. It also strangely seems to be a lot more reliable than the C64. I have two Vic-20s that work perfectly fine. I bought them online, and all I had to do was clean them up a little. But I haven't had any luck finding a working C64. They all have problems with bad chips.
Making an adventure game is a major project! I have made many small scale games on the Vic-20 and C64 many years ago and I was working on a massive fantasy game that I never finished. I completed the entire world map which is massive and some of the gameplay options like traveling around, transportation, traps, teleports, terrain differences, inside villages, etc... I made a 500 + level 4 double sided disc game that I named Mission D.C.B.T.L. which stands for Dead Come Back To Life back in the early 1990's for the C64. I had a software company that wanted to publish it only if I could get it to fit on only 2 discs. But for me to do that I would have to rewrite the entire game and that was not an option, so the game was never published. I published a program named Database Calendar back in 1988 that featured cool graphics but Free Spirit software company was a small software company and had limited marketing ability so it didn't make alot of sales. I wanted to be a computer programmer and software designer, but never got an opportunity to live my dream and ended up working for Walmart for 25 years. I see that there are many others that learned programming and made software for the Vic-20 and C64 many years ago, I am not the only one that had this dream that was never fully realized.
I would love to see your game -- if you still have the disks, there are ways to transfer them so that they can be run in emulators and shared online. Even better--you can submit it to modern retro publishers like Double Sided Games and Pystronik (and others too).
Really cool to see this walkthrough of such and awesome game - congrats Ghislain! And, thanks for the shout out in the manual’s acknowledgements.
Cool, our names are next to each other! Thanks for watching, and for helping cheer Ghislain on!
8-Bit Show And Tell my pleasure!
Thanks for taking the time to provide a demo and overview of Realms of Quest V. I've following its development by Ghislain on Twitter for some time. This is quite the accomplishment for a VIC-20 game. I still haven't pulled the trigger on a Penultimate+, but now that it includes a VIC-20 Dead Test util I might commit my hard-earned money. Great work, Robin.
Wow, the portraits look incredible for a Vic-20! I didn't even think it would be possible for it to display graphics like that! I want this game now.
Ah the memories--very fun times in the early 80's. I learned to program on my Vic-20--learned to write tight code to fit in the 3.5k of usable memory in basic. Forgot all of my good techniques when I got my 16k expander.
You have the best information on 8-bit , by far.
Love the videos, keep it up 👍
Thanks, never would have heard of this otherwise.
Doublesided Games are NOW taking their 2nd and Final pre-orders for the Boxed Floppy Disk version of this Gane. Get in quick before it's gone.
This is superb because ignoring nostalgia there's something about these older systems that adds to the enjoyment of a game. It's also a superb exercise in superior programming because as anyone looking at this knows, it's a lot harder to pack a game into code this small than the current run of lazy phone app style games that come out these days. This is a work of art and I think it's going to open up a new style of gaming that's sadly over looked. Before anyone scoffs just look at minecraft. The graphics in that are intentionally simpler and that's what an older computer system can provide in droves. Essentially it's more computer like, not just a moving pictures movie like most first person perspective games this days. This game reminds me a lot of Ultima but wow, those graphics are simply stunning for the Vic 20, some of the best I've ever seen. Well done and many thanks for sharing this great review.
I've been playing this, it's quite good and being on the VIC-20 is really impressive. I have several Commodores, but don't have a VIC-20 for real, so the fact that Retro made an easy way to do expansions on the VIC-20 side of "The64" is really nice. Now if we can get them to add REU support on the 64 emulator, that would be an excellent development platform for folks that don't have real hardware.
Thank you for showing me this game. I bought it in a heartbeat
Incredible dedication and programming ability.
This looks actually more playable than C64's Ultimas. This plays more like a console version, no typing full words anymore when you talk to NPCs.
Hats off respect for that game developer. ✌🏼👏🏻 Nice review too.
Doublesidedgames has already run out of physical stock of the game and so far will be only selling the digital download on launch day (1st July), unless 'WE' can show Doublesidedgames that there is sufficient demand to produce and sell another 50+ units of the excellent quality boxed floppy disk sets. So go to DOUBLESIDEDGAMES.COM webside and show your demand for the Physical product, so that we all can then have a physical copy of this excellent game!
Very nice effort, looks Ultima 3-ish. I'm amazed people are still writing software for these machines decades later.
6:01 How in the world does he get graphics like that from the VIC-20?!?!????
amazing for the humble vic 20 the graphics in some respects better than a zx spectrum due to using the 4 colour character mode for graphics
So cool reminds me of my younger years. I remember playing text games on my Vic 20.
Encroyable! Good stuff Ghislain!
This is STAGGERING. How could he get such graphics on a vic 20 ffs
Wow, this is amazing. It looks more like a Sega Master System game than a VIC-20 game
I love that the Music in Minima is that Monty Python Song, Robin the Brave :D
The speaking Hand is here again! ;-) I love it, Keep on the good work!
I miss my Vic20. Perhaps one day someone will make a mini of it as well.
The full-size TheC64 that's being released next month (at least in some markets) is going to have a VIC-20 mode!
Wow, a fantastic looking game! I love classic style RPGs and to see a game like this on a Vic-20 is very impressive and amazing to me. I may need to get this game, though as I no longer own a real Vic-20 computer, I'd need to play it via an emulator like VICE. I enjoyed watching your wonderful review of this game. Cheers!
An incredible achievement!
Lots of poking and peeking with BASIC. I wrote a little game when the VIC 20's first came out. Used a little cassette recorder to save the program.
How about that, that Jason guy has some okay ideas!
Great video! Always a treat
What is this Mini-Game Competion please? I've done some googling but mostly it's old links!
But it sounds like fun! Can you explain more, or perhaps even consider a video about it?
Thank you very much for this video, I don't think I'll ever cease to be amazed at how these old machines can perform some modern tricks!
This looks phenomenal for a system with no graphics and 32k!
Sword of Fargoal was my favorite VIC 20 game. Was a nethack clone mostly, but very entertaining.
Yes, Sword of Fargoal is a great game. It was likely more directly inspired by the original mainframe Rogue, as it seems the original Hack was released at right about the same time at SoF, and Nethack didn't come along until some years later.
Spectacular!
That image in the game you are playing looks like David Bowie.
Definitely easier if 1 person just does artwork & 1 person just programs it. Definitely remember prizing games because they were bigger.
More more more RPGs for the Vic20 and C64!
Is it possible to run this on TheC64?
Yes, I quickly demonstrate it in my 2nd video about TheC64 (full-size) around 27-28 minutes in: ua-cam.com/video/88cJVoESSps/v-deo.html
I approve of the name of the land of Rivaria!
Vic-20 seems to have a different color palette than the C64
Yes, while the first 8 colours of the VIC-20 and C64 are almost the same, the second group of 8 are very different, essentially extra oranges and then lighter versions of the existing colours. Notably, no greys at all!
colour me impressed that you nailed oubliette , superb game
Hey, I picked up a Vic 20 over the weekend and need the PSU for it. It is the square two prong type. Any help with were to get one from?
The 2-prong VIC-20 power supplies apparently range from 9VAC - 11VAC, ~3 amps, and as long as you can find or hack together an appropriate connector, would be pretty easy to make from an existing common supply. Otherwise I don't know of any good sources for VIC-20 specific supplies, besides watching eBay, and whatever local online markets you have (Craigslist etc.). A bit of info about the different units here: sleepingelephant.com/denial/wiki/index.php?title=Power_Supplies
8-Bit Show And Tell , thank you for your reply. I found one on Mercari and plan to contact the seller. I bought a Atari 800 XL from my local retro game store, it did come with a power supply and works great. I couldn’t pass up the Vic 20 because it is in box with matching serial number.
MAN! This so reminds me of ULTIMA II
I preordered mine the same day it was available even though I'm not really that into CRPG's.
I see you showed your FD-2000 but not your dual FD. ;)
I didn’t want to distract people TOO much!
"Long live the supreme uncomparable lady Rivaria"
"And the leader will come to you"
At least that's what Google Translate attempts to say. Anyone remember Terry Pratchett?
Quia Ego Sic Dico - "Because I Say So"
very cool to see such a complete RPG for the Vic20 brand new in 2019! Wish I kept my Vic20 for more than 2 months before buying my C64...then again not really back then ;-)
Back in March 1984 I went into the Target store, intending to buy a VIC-20 because it was cheap, but my parents saw the C-64 wasn't much more money then, and suggested I get it instead. They were so right! The C-64 had years ahead of it. I love the VIC-20 lots now too, but at the time, it would have been a big mistake to buy it.
8-Bit Show And Tell for sure! I got my Vic20 as a birthday present and immediately knew all my friends had 64’s so convinced my parents that I would sell my Vic20 and used my hard earned money from delivering The Star, Sun and Globe & Mail to make up the difference to buy my C64 and as they say the rest is history lol
@@f1lupo Haha, I was a paperboy up here in Thunder Bay too, but we just had the one paper. It never occurred to me that around Toronto you could carry for multiple papers!
8-Bit Show And Tell yup my paper routes also that paid for my very very expensive FSD-1 disk drive which was basically a 1541 clone which I bought from the world of Commodore back in 85 :-)
absolutely incredible.
You say you can use Fd-2000 with a Vic20, but I had an FD-2000 and tried using it with a Vic20 and the vic refused to acknowledge it's existance, it just kept saying "Device not found".
I notice you have JiffyDos in your Vic, maybe it only works with that and not on a stock vic20?
Pretty sure I've used the FD-2000 on a VIC-20 without JiffyDOS, and I've also used it on my Plus/4 which definitely doesn't have JiffyDOS. Was the FD-2000 set to device 8, or was it on some unusual number? It can go all the way up to 15 I think.
Please make longplay Videos , i like to hear your Voice and how you Play and explain.
Looks fun, do they sell the rom with the book?
They are still producing these games like in atari
Cool game! Lots of love went into it. Is it on Steam? Is it P2W? What about future DLC?
Billybob you only have to buy the game to play it to the end. The only DLC content is the data on floppy disks that gets loaded into the humble VIC-20’s when you access the various parts of the game world!
@@hitfan2000 Thanks brother but I was trying to be funny. I failed...
Billybob I suspected that as well. Cheers :)
Well it could be bundled in a package with VICE and go on Steam... it's been done before for lesser games.
Hi any chance you can tell me where can I order from this game I would like to buy thank you very much for your help👍Daniel
Here you go: doublesidedgames.com/shop/commodore/commodore-vic-20/realms-of-quest-v/
Thanks a lot for this review, bought a game from the Doblesided.
nice playout
I’m in love.
12:53 and 15:18, page 26 of the manual, bottom row, left square, it's a character from "age of empires: african kingdom", cropped and mirrored... the others are probably also copied from the internet...
well.. so? Doesn't take away from the awesome technical achievement & game it is, seriously hope nobody would sue one lone french coder making a 35-years late vic20 RPG over that :/
Can you change classes in this game as in wizardry?
As far as I know, class can't be changed, and is only chosen once during character creation.
@@8_Bit Class system is very nice. Game is obviously inspired by Oubliette 1977 PLATO system multiplayer crpg. This game was a main inspiration or source for Wizardry and other games.
Thats btw. reason why characters are called "players" for example. In original version each player created and played for one character.
There is a modern version of Oubliette for iphone and android but its not a same as original.
This looks really impressive as a labor of love, kudos. But man that's expensive, I just can't justify it. Maybe for half price.
Fair enough, I think it's sold out now anyway. I know that custom boxes are surprisingly expensive to make in small quantities, along with the cloth map, coin, printed manual, etc. Modern games have dropped all these extras, and ship in a cheap-to-make plastic shell with all the benefits of mass-production.
@@8_Bit Yeah those are fair points, I understand, and I don't begrudge anyone who feels it's worthwhile.
Looks like fun :)
I would have loved that game.
You have to wonder about the 6 people who don't like the video. It seems like the crossover between those who know this channel exists and those unlikely to enjoy the content would be pretty low. In reality it's probably people who googled, "Biggest selling Vic-20 game ever."
Yeah, I always seem to get one or two dislikes for every thousand views. Does that mean they don't like the game? They don't like what I say? They don't like my hands? I have no idea :)
That is because Realms of Quest V is pure tripe. It’s a blatant ripoff of Ultima and Wizardry. It needs 32K memory expansion, which disqualifies it as a true VIC-20 game. The programmer’s skills are weak and he is a scum-bag. The entire quest consists of a contrived scavenger hunt. And what’s with these game mechanics regarding aging, level draining and items that can be destroyed by oozes and slimes? The designer seems like he is a cruel and autistic rules munchkin who wants to torture his fans.
The idiot imposed aging on the game while the townspeople seem to not age at all? That’s a gaping plot hole.
But kidding aside, I actually don’t mind criticisms.
@@hitfan2000 You're awesome, dude :) inspirational stuff!
(oh and @8-Bit Show And Tell: so are you!)
Maybe because you spoiled a positive video with a backhanded slight at another game by another developer on another machine. Seems very petty.
Scott Adams on steroids
These are real games.
It's a tour de force.
14:38 Lol the peasant class uses the communist symbol
lol... ELDAR? games workshop will be displeased....
its cool that someone made this game, but why give it such an ugly UI?
When you only have 160×160 pixels (which is less than even one icon for an app on your phone) and 32kb of memory, you have no choice if you want all that info on-screen; to me it's a miracle this game even exists.
@@interlace84 its more the color scheme than the pixel limit imo.
It seems they walked a mile just to make the most ugly and unreadable fonts one can imagine.
Fifth-teen comment