Ever wondered why XYZ-Axis are these specific colors? These are the colors where the normals are stored. The normals for the x axis is stored in the red channel, the normals for the y-axis in the green channel and the z-axis in the blue channel. I often draw normal maps for 2D sprites and it blew my mind as soon as i recognized this. It explained, why different engines handle stuff differently and why directions change based on the based hardware-implementation(DirectX/OpenGL/Vulkan) of the rendering engine.
@@ramirosandoval781 Every color is a channel of a n-byte sized color pallertte. 24 bit channels mean you have 3 channels out of 8 bit, which means 8 bit of precision for every channel. A channel is one range of color between 0 and 256 in a 24 or 32 bit color space(while 32 means you have some explicit alpha channel) 32 bit color space means you have a 8 bit value between 0 amd 256 fpr every channel - for every value if red, green and blue plus some alpha channel(8x4=32 bits)
More incredible stuff. Your full-blown tutorials like this are some of the most valuable content on UA-cam, you are an asset to the game dev community!
Great video! Wanted to use model in gamejam project but I didn't manage to make it on time. Regarding IK bones: When you mentioned that you cannot uncheck "Deform" to multiple bones - you can do it. And you can change other options for multiple objects as well(in most cases). What to do: Before applying option/change hold left Alt key. This will tell Blender to apply changes to objects you have selected.
I've always found 3d modeling to be very intimidating and you have took it off the pedestal for me. I don't know how many times I've come back to this videos for help. Your attitude and demeanor are very warm and welcoming. I rarely leave comments but I wanted to say thank you for this channel!
The best Low Poly tutorial on the web, the one you have done in the past was very useful for me and this one is even more comprehensive. You have a gift for teaching, too. Thanks again!!!
I learned some really valuable tips from just the first 10 minutes of this. I’m now making great looking models and adding more detail with ease! This is easily the easiest to follow and most informative blender tutorial out there. 10/10!
Another awesome resource, thank you! Tiny tip: Selecting all bones and then running Armature > Names > Auto-Name Left/Right will suffix bone names with .L and .R according to their position. (Can be used before or after symmetrise). It might save you a couple of seconds in your 10-minute challenges!
I was looking for this exact workflow, I just started my game dev journey 2 months ago, and its so overwhelming for me, i just wanna learn everything about game dev in 1 hour hahahahhaa yeah yeah i know slow and steady wins the race, but thanks so much Sir for uploading this course, and please keep posting these kind of courses, something like beginners to advance type of stuff.
"... Thank you for watching " No ! Thank "YOU" for putting effort in making this mini course modeling and rigging. If you used to work in 3Dmax the bones and rigging in Blender is awful. Switching between all the different menus and tabs. This one is saved to my HOT list so I can check it when ever I need to.. 🥰👍
I knew a little about all of these concepts but this video (with amazing time-stamps) brought it all together! Thank you so much! I bookmarked this page as "Low-Poly Master Class".
@@Imphenzia I have some ideas 1. How to turm a 2d character or item to 3d in blender 2. Slow tutorials instead of the fast paced videos I want to learn how to make low poly cars dragons and many kinds of animals Im happy your back to posting!
Awesome. I hadn't appreciated the ability to Rig and Animate a template Character, before cloning. The confidence that new characters, with new vertices , would still animate reasonably well. (With a bit of refined paint editing) I was always worried that significant new edits, new vertices, would not be rigged/weighted to the animations to carry through. So Extrude and Loop cuts copy the vertex data, but when you move them, surely the vertex weights are impacted not necessarily correct. Your Hidden mode, when Weight painting is a very useful tip. I am not so proficient on weight painting. .
Extruded vertices will copy the weight, yes, so if you move them too far you will have to tweak. Loop cuts and knife cuts interpolate between the vertices based on distance.
my body is ready, your hard work came at the best time! I loved your first video but it was a bit old, really happy to follow this and learn from you again!
yesssss. thanks a lot for this tutorial. haven't watched it yet but cant wait to watch it a few times. as a programmer we need these kinds of tutorials :')
For anyone stuck on the edge part of the intro (sliding the edge of the torso to make the triangular hip shape) - if your model seems to be altering the entire shape whilst you drag, you may have Proportional Editing turned up. Once you drag, a tiny 'Move' window will pop up. On this, make sure your 'Proportional Size' is at minimum. Blender beginner here, only managed to figure this out by chance. Hopefully it helps someone else!
Thank you so much! Subscribed and liked. This contains literally everything I was searching for to make and use my own characters in Unity with Blender. I use Rigify and Rokoko to actually import mixamo animations for Unity instead of making my own. I'm not the best at creating good animations. Thanks!
I think this might be the video that finally helps me learn to use Blender. Been bored with my work and eager to try something new. Although I'm not so interested in making super chibi-fied characters like yours (I want more realistic proportions while still keeping things fast and low poly), I definitely love your work flow from what I've seen so far, and this video does a great job of introducing the Blender interface. I haven't watched the whole thing yet, only about 40 minutes, but I'm eager to start over and follow along as soon as I have time.
At 56:02 you move the pelvis joint down and the IKTarget bone stays in place and the foot rotates around it, but when i do that the IKTarget bone moves down with the whole armature, do you know whats happening and how to fix it
If you by accident navigate the youtube video itself using the numpad, when you meant to use it within blender. There is a chrome extension to disable youtube's navigation :) "Disable Numpad for UA-cam"
Fantastic stuff, so much crammed into 2 hours. Out of interest though, this is getting them into Unity - what about Unreal? Any chance of an extra chapter for bringing them into Unreal 😀
Thank you so much, love your videos sooo much. Do you perhaps any of your tiny characters as a blender file for download, as a good reference? That would be sooo cool. Thanks a bunch for all you videos! 🤗
How r yoou getting that deformation when animating? How? I dont see any loops that iw as told i needed. Also when i made a low poly character my deformation was all over the place
supr cool, love it. Do you have one of your low-poly characters as a Blender file for download? Would be dope, could learn so much from that as a beginner. love your videos, you are the best!
Not sure if it's a Blender update or something I've broken but pressing shift+LMB does not select bone in weight paint mode. Instead, you need to press alt+LMB.
01:02:44 - Select a bone in Weight Paint Mode in Blender 4.0.2 -> Shift + Ctrl + Left click.
Ever wondered why XYZ-Axis are these specific colors? These are the colors where the normals are stored. The normals for the x axis is stored in the red channel, the normals for the y-axis in the green channel and the z-axis in the blue channel. I often draw normal maps for 2D sprites and it blew my mind as soon as i recognized this. It explained, why different engines handle stuff differently and why directions change based on the based hardware-implementation(DirectX/OpenGL/Vulkan) of the rendering engine.
Oh, I did not think of that being the reason. Thanks for sharing!
I loved this info
interesting, thanks for the tip!
what do you mean by "channel"? what channels?
@@ramirosandoval781 Every color is a channel of a n-byte sized color pallertte. 24 bit channels mean you have 3 channels out of 8 bit, which means 8 bit of precision for every channel. A channel is one range of color between 0 and 256 in a 24 or 32 bit color space(while 32 means you have some explicit alpha channel) 32 bit color space means you have a 8 bit value between 0 amd 256 fpr every channel - for every value if red, green and blue plus some alpha channel(8x4=32 bits)
Amazing! You are a gift for the Blender community:)
Imphenzia's back strong! :)
More incredible stuff. Your full-blown tutorials like this are some of the most valuable content on UA-cam, you are an asset to the game dev community!
This course has single-handedly changed the course of my art! Thank you for posting!
You are welcome!! :)
U r my inspiration sir🙌
"it's a bit like a pidgeon, it moves it's head around to understand it's place in the world" Beautiful stuff..
Great video!
Wanted to use model in gamejam project but I didn't manage to make it on time.
Regarding IK bones:
When you mentioned that you cannot uncheck "Deform" to multiple bones - you can do it.
And you can change other options for multiple objects as well(in most cases).
What to do:
Before applying option/change hold left Alt key. This will tell Blender to apply changes to objects you have selected.
00:53:35 - Little tip here. You can select all bones and disable Deform toggle with one click by holding Alt key before mouse click.
What a great video, great to see all the pain getting animations into unity and managing this stuff isn't just my workflow
Your 10 minute videos are great, but the extended ones give some of us slower people a chance. Great video.
thank you imphenzia .. i did it & made my kidds loughs day night ..amazing learning here with you
For the IK -> Copy Rotation you can change Target to Local Space (Owner Orientation) instead of just Local Space. No need to invert X and Y. 🙂
I've always found 3d modeling to be very intimidating and you have took it off the pedestal for me. I don't know how many times I've come back to this videos for help. Your attitude and demeanor are very warm and welcoming. I rarely leave comments but I wanted to say thank you for this channel!
Love from India
I am beginner.it's very important session for me.
Great learning
I started learning 3d game dev with unreal and want to make my own assets, I am glad I found this channel,
Great tutorial. Awesome assets. 00:36:23 Very cuestionable top indeed 😄
This is amazing! I'm super new to Blender but I followed and made something, thanks 😀
The best Low Poly tutorial on the web, the one you have done in the past was very useful for me and this one is even more comprehensive. You have a gift for teaching, too. Thanks again!!!
I learned some really valuable tips from just the first 10 minutes of this. I’m now making great looking models and adding more detail with ease! This is easily the easiest to follow and most informative blender tutorial out there. 10/10!
Another awesome resource, thank you! Tiny tip: Selecting all bones and then running Armature > Names > Auto-Name Left/Right will suffix bone names with .L and .R according to their position. (Can be used before or after symmetrise). It might save you a couple of seconds in your 10-minute challenges!
I will follow this tutorial to make my own low poly characters and use them for my YT channel about health. Thank you so much!
I was looking for this exact workflow, I just started my game dev journey 2 months ago, and its so overwhelming for me, i just wanna learn everything about game dev in 1 hour hahahahhaa yeah yeah i know slow and steady wins the race, but thanks so much Sir for uploading this course, and please keep posting these kind of courses, something like beginners to advance type of stuff.
"... Thank you for watching "
No !
Thank "YOU" for putting effort in making this mini course modeling and rigging. If you used to work in 3Dmax the bones and rigging in Blender is awful. Switching between all the different menus and tabs. This one is saved to my HOT list so I can check it when ever I need to.. 🥰👍
This is a great video! Even though I have a lot of experience in blender, I appreciate the detail you go into for new blender users. Very sweet!
Glad it was helpful!
Great stuff, going to try to make some stuff. The whole a-z step by step is awesome 😊
Thanks! Good luck! I know it is a lengthy video, but I thought it's easier than a series - all in 1 place and time-stamped for quicker navigation.
@@Imphenzia yup, much appreciated :)
Can't wait to follow along. Thanks sooooooooo so much . A true gift
Thanks Imphenzia for this awesome video and also patreon of the channel for supporting him. 😀🙌🏻
This Video is a gift. Like.. wow 😅 An honest thank you man
You're welcome, glad you like it! Will try to make more :)
I knew a little about all of these concepts but this video (with amazing time-stamps) brought it all together! Thank you so much! I bookmarked this page as "Low-Poly Master Class".
best teacher of 3d and blender
from Nepal
I also find very useful the video summary with meticulous subdivision, thank you a lot Imphenzia!
You're a huge inspiration for my 3D Animation Study Career. I owe you a big one! you are such a gift to 3D Modeling
I've gotten a bunch of low poly asset packs for making games, I wonder how many of them learned from Imphenzia. I wouldn't be surprised.
One of teh best tutorials on net. This is AMAZING!!!
Best Blender tutorial out there! Excellent job!
Truly appretiate this this will be life changing for my game development
That's awesome to hear. What do you need more for your game in terms of 3D stuff? Maybe I can use that as inspiration :)
@@Imphenzia I have some ideas
1. How to turm a 2d character or item to 3d in blender
2. Slow tutorials instead of the fast paced videos I want to learn how to make low poly cars dragons and many kinds of animals
Im happy your back to posting!
This is amazing. So long but comprehensive. Thank you!
Thanks Stefan for this very valuable sharing which speed-up the ramp-up!
WOOOW I can't believe a 2 hour course!! You're the best! Thankyou!
YAAAAAAAY FINALLY!!! Thank you so much
Thank you for your videos! Your tutorials are treasures on youtube.
Awesome. I hadn't appreciated the ability to Rig and Animate a template Character, before cloning. The confidence that new characters, with new vertices , would still animate reasonably well. (With a bit of refined paint editing) I was always worried that significant new edits, new vertices, would not be rigged/weighted to the animations to carry through. So Extrude and Loop cuts copy the vertex data, but when you move them, surely the vertex weights are impacted not necessarily correct. Your Hidden mode, when Weight painting is a very useful tip. I am not so proficient on weight painting. .
Extruded vertices will copy the weight, yes, so if you move them too far you will have to tweak. Loop cuts and knife cuts interpolate between the vertices based on distance.
This video deserves a billion views ❤❤
my body is ready, your hard work came at the best time! I loved your first video but it was a bit old, really happy to follow this and learn from you again!
yesssss. thanks a lot for this tutorial. haven't watched it yet but cant wait to watch it a few times. as a programmer we need these kinds of tutorials :')
Fantastic! Will probably return to this video a million times through my dev process
You are my inspiration sir 🙌
You are amazing. This is such a great tutorial!
Dude, you are breathtaking!
Thank you! 👍 Your amazing tutorials help me a lot!
This is pure gold! Thank you!
Esectacular!, thanks again. You're the best. Greetings from Bogotá, Colombia!
you are the best in Low Poly.
thank you
For anyone stuck on the edge part of the intro (sliding the edge of the torso to make the triangular hip shape) - if your model seems to be altering the entire shape whilst you drag, you may have Proportional Editing turned up.
Once you drag, a tiny 'Move' window will pop up. On this, make sure your 'Proportional Size' is at minimum.
Blender beginner here, only managed to figure this out by chance. Hopefully it helps someone else!
This was so impactful. Thank you for your work. Joining your patreon now
thx so much, this was a gem!
Thank you so much! Subscribed and liked. This contains literally everything I was searching for to make and use my own characters in Unity with Blender.
I use Rigify and Rokoko to actually import mixamo animations for Unity instead of making my own. I'm not the best at creating good animations. Thanks!
it's a fantastic video with lots of useful ideas and directions. Great job and thank you very much.
Amazing, it is like pixel art but in 3d world.
This tutorial is also amazing. Tnx you!
Maestro 🤩
I think this might be the video that finally helps me learn to use Blender. Been bored with my work and eager to try something new. Although I'm not so interested in making super chibi-fied characters like yours (I want more realistic proportions while still keeping things fast and low poly), I definitely love your work flow from what I've seen so far, and this video does a great job of introducing the Blender interface. I haven't watched the whole thing yet, only about 40 minutes, but I'm eager to start over and follow along as soon as I have time.
Thanks for all your hard work. I can incorporate low poly with my voxel characters.
This video is exactly what I was looking for!
Fantastic video! I really like the speed you are doing it here. It really matches my Blender level. Really well done!
You are just an amazing person. Thank you!
How do you get the pelvis to move the whole armature? Doesn't seem to work for me 😔
this video is beyond helpful thanks imp
At 56:02 you move the pelvis joint down and the IKTarget bone stays in place and the foot rotates around it, but when i do that the IKTarget bone moves down with the whole armature, do you know whats happening and how to fix it
Superb, how have I missed this!?
If you by accident navigate the youtube video itself using the numpad, when you meant to use it within blender. There is a chrome extension to disable youtube's navigation :) "Disable Numpad for UA-cam"
Wow, this amazing learn, thanks for your course sir
So glad to see more videos from you. thanks a lot
Love your channel! Thanks for sharing your knowledge!
Amazing tutorial, thank you very much!
Thank you, needed this!
Imphenzia is my secret sensei
Fantastic stuff, so much crammed into 2 hours. Out of interest though, this is getting them into Unity - what about Unreal? Any chance of an extra chapter for bringing them into Unreal 😀
Thank you. You make things.
this seems too good to be real, let's dive into it!
I wont ever take a anatomy course from you but this was great lmao
Many thanks for a great course! You have an incredibly helpful channel! Thank you for your work!
Вот видео, которое я ждал
Thanks for everything. We love you
ty for all your fantastic work!
That was so great. Thanks man
Big inprestion really nice content i love you are 10 minute modeling challange video's 🤩🥰😍
You are a wonderful person!!
It's amazing! thank you very much!
Thank you so much, love your videos sooo much. Do you perhaps any of your tiny characters as a blender file for download, as a good reference? That would be sooo cool. Thanks a bunch for all you videos! 🤗
You're amazing! Thank you!
Awesome tutorial!!! ♥
Thanks so much for this!
Thank you so much for this content
How r yoou getting that deformation when animating? How? I dont see any loops that iw as told i needed. Also when i made a low poly character my deformation was all over the place
supr cool, love it. Do you have one of your low-poly characters as a Blender file for download? Would be dope, could learn so much from that as a beginner. love your videos, you are the best!
Love from India ❤
amazing tutorial. thx u very much
Not sure if it's a Blender update or something I've broken but pressing shift+LMB does not select bone in weight paint mode. Instead, you need to press alt+LMB.
Master Class!!! muchas gracias.