@@byetodd Uh, on that, I put a project link for the network, but it is incomplete, but it is easy to understand and explain about it. I just want you to make it work and explain it because it is the easiest possible project.
@@byetodd +You explain this and I will take over the promotion and publishing of the video and help the people and the translations to reach everyone to help them
Wow what a video. Your way of going about setting up the phases is way more clean and efficient than mine! Do you think this can be easily converted to work in a single player context?
Yes we coded this so that the player, deck, card, and prize card objects can be used in both single and multiplayer. The only difference between the two would be that for a single player game, you would need to create a new object that operates using AI. When you load a game you would load the AI object instead of obj_opponent. Something i hope to do on this channel.
@@byetodd That sounds fantastic! I'm really excited to see that video and can't wait! Another reason Im excited for more videos in this series is that I just found out that the pokemon trading card game for gameboy had a sequel that was only released in japan. I'm playing through it right now and I'm having so much fun which hypes me up for working on the card game tutorials XD
The project I worked on for the network do you can make the customer appear in the other client's room only
I do not understand what you are saying.
@@byetodd Uh, on that, I put a project link for the network, but it is incomplete, but it is easy to understand and explain about it. I just want you to make it work and explain it because it is the easiest possible project.
In a healthy sense I want you to make client appear in the other client's rooms
@@byetodd +You explain this and I will take over the promotion and publishing of the video and help the people and the translations to reach everyone to help them
@@byetodd please
The problem will solve for more than one person
If you repair that project
The project works.
It would be a great job if you fixed it and provided an explanation :]_
To what?
Wow what a video. Your way of going about setting up the phases is way more clean and efficient than mine! Do you think this can be easily converted to work in a single player context?
Yes we coded this so that the player, deck, card, and prize card objects can be used in both single and multiplayer. The only difference between the two would be that for a single player game, you would need to create a new object that operates using AI. When you load a game you would load the AI object instead of obj_opponent. Something i hope to do on this channel.
@@byetodd That sounds fantastic! I'm really excited to see that video and can't wait! Another reason Im excited for more videos in this series is that I just found out that the pokemon trading card game for gameboy had a sequel that was only released in japan. I'm playing through it right now and I'm having so much fun which hypes me up for working on the card game tutorials XD
@@tsukasa67 I love that game.