Cinnamon Bread 1 1/8 cups water 3 1/3 cups of flour 1 tbsp gluten 3 tbsp brown sugar 1 tsp salt 4 tbsp butter 1 tbsp ground cinnamon 1 ripe banana, cut into chunks 1 package of active dry yeast Throw all of these into your bread machine before you go to bed. Select the large loaf option if you have it, and set the timer for tomorrow’s breakfast. This bread is delicious by itself, or with butter, or turned into french toast. BTW, the gluten and banana are optional, but add them if you have them. The gluten will make the bread rise higher and more evenly, and the banana makes the bread softer and sweeter. Surprisingly, the banana adds little or no taste. I think the yeast must eat the tasty parts.
Years ago I was working at an architecture firm with about 20 people, and one Friday I brought in a cake that I had made as a baking experiment and shared it with anyone who wanted some. And someone who enjoyed it offered to bring one in the next week, and so Cake Friday was born. After a few months of that, we decided we'd do pancakes for one Friday instead of regular cakes, and during that someone suggested we rename it "Carbs Friday" and so we did, and that significantly expanded the range of foods that could be included. But either way it was a good time and pulled together a bunch of people who generally didn't interact much despite working in the same office.
Exactly. I despise that family nonsense - those sorts of companies function as a cult. A company should be a refined machine - if someone is able to do well at their job, they should be allowed to be whoever they are, not fit into some pseudo-family.
Food is indeed a great morale boost. There is a reason why I think table top roleplaying evenings should also start with a meal with all the players getting slowly to fade out their daily life and get into the spirit of experiencing something awesome with friends.
I've had so many bad leaders across different jobs. It sounds like Tim would be one of the best. These morale builders are great ways to engage people since he's reaching out to people and doing things without forcing anything on them.
I think snack breaks and lunches are good for this. At my employers we've had "team days" where you work until noon, then have lunch, do some activity, have dinner, then bar afterwards -- and it's just too much and I have to escape at some point. When my boss asked me why I always leave the team days early, I said that I don't want to work overtime. He didn't understand, because he's not an introvert.
Terrific video, with some excellent insights in how to encourage de-stressing and relaxed communication through informal exchanges. Staff dinners after a hard night at the Japanese restaurant I worked as my first job are some of my fondest work memories ever, even though it was hectic and poorly paid. It was in that moment, sharing a beer with workmates around the Teppanyaki while the scary-ass chef now cooks your dinner for you, you feel part a sort of family.
Hi Tim , Introducing the GURPS sessions , we may not say like directly but as indirectly is GURPS somehow helped on creating Fallout on some sort of different way . Like not like in concrete shape maybe but as like some referencing point of view . Thanks again for sharing your memories with those morale improvement things . P.S : Recently i found out that , while creating Talking Heads in Fallout , you actually generate 3D animations of those heads then converted into 2D and implement into game itself in that version. What was the decision for converting into 2D. (I love this current 2D version also) ( Btw the video i watched is you introducing GURPS Fallout Project and it gave me emotions like even tears flowed from my eyes while i watching it )
Thanks for the content! Could you go over the process of balancing new features as they’re added to the game? How do you make sure new weapons or spells aren’t overpowered but the player is still able to get enough new content to stay entertained? How do you know how many hits an enemy should take to kill, etc?
One morale building thing i have great experience with, is the "mandatory" coffee break! It caught a lot of Flak during the latest "efficiency" wave, but meeting up for coffee and a talk at 09:15, after emails have been read and days have been planned takes care of a butload of coordinating and often people will talk about stuff they are excited about or frustrated about, get some feedback and be ready to get going... Also a great place for the boss to feel the mood and set the stage for... Whatever is going on...
What a beautiful video. How you guessed the plot of Chinese films or became regulars at a pizza place. Humorous, heartwarming, and ordinary yet special.
In some videos (not this one) you mention adaptation your games to different cultures and languages. I didn't find a video on this topic on your channel, so let me ask my questions here: 1) What game development aspects are affected by localisation except for language? 2) We can see that different games are popular in different parts of the world. Does game design play role in this? Do different game mechanics work better for different cultures? 3) Did you ever abandon an idea (a quest line, a mechanic, etc) because it might not work for wider audience (without publisher interference)? 4) What countries (outside of U.S. and Canada) impressed you by the size of the fanbase that follows your games? Thanks in advance! (Recent follower, enjoy your videos very much)
Hopfully, someone who has members status can ask Tim to made a video on giving a deep dive on GURPS that was originally in Fallout. What skills, advantages, disadvantages and other game mechanics where implemented, how they worked and how they differ from pen and paper version.
Interesting fun police question on Carbine studios. I work in the newspaper industry as a graphic designer and I worked for a small community paper that got merged with a larger regional paper. When they merged us we were restricted in being locked on a floor and were not allowed to interacted with the larger paper's staff. The reason for this is because they didn't want union employess talking to non-union empolyees at the time I didn't know the reason but I thought it was stupid how someone can say you can't talk to these people even though you walk in together. Have you ever worked at a place with a collective bargaining agreement and if so how did that effect the work environment?
In my country we have a strong culture of lunching together outside so when some coworkers from another country come to visit the office, we always go to nice places to have that human interaction specially because of the common distance we have with the remote work.
I have a question - If someone buys Troika games digitaly today, who gets the money, and how it is split ? Obviously store ( like steam or GoG ) have their cut, but what's happening to the rest ? Do you personaly get anything ?
The publishers get the money...or whoever took them over. I am pretty sure that Troika (and hence Leonard, Jason, and I) are owed money on at least one of Troika's games, but the contract requires us to hire professional accountants to audit the publisher, and that cost might outweigh what we are owed (and certainly take a big chunk of it). It's almost as if that's why that clause is there...
People who arent in game design might now understand how little team members at all levels will simply NOT talk to one another. Its not a new problem. Coporate culture can keep the creative intoverts in their own little cages. Tim simply holding the chocolate and DnD meetings got people together who likely never would without force! Think of your boss forcing a meeting between departments to cross train or cooperate. Now imagine it over Teams or something. Wouldnt be close to sharing your cool ideas over lunch, a little snack, or while playing a GAME as a GAME designer. Although it might not work the same in a 200+ person company, it still could help those who dare to show up and engage.
Because the other people compete against your ideas. I think the big issue at carbine was no one was completely in charge or at least not exercising the authority. They just let people fight it out and see who wins.
Beatings will continue until morale improves 😂 (JK, obviously. It's silly, but I always remember this phrase when I hear morale) Btw, GURPS is the best TTRPG system IMO.
Unexpected money, maybe. But unexpected time? That is not always a morale boost. "Hey everyone, I know we've been working hard to hit the deadline...but we have another two weeks to work on it!" - "But my vacation starts next week" - "I am supposed to move to the other project" - "But we just finished removing a feature because there was no time"
Ahhh, a video I really need to learn from. I'm awful at this. For me, development is fulfilling in itself... but it's obviously not the same for everyone else I have worked with. Motivation besides pay...
In my 20-year career, most "morale events" have been physical games: axe-throwing, bowling, go-karting, etc. I don't really enjoy these physical games. I'd much prefer to watch a movie together, or chat with my coworkers over a beer. Sadly, I'm in the minority.
Morale is incredibly important to a group's ability to do projects together. It's a manager's (and higher ups) job to maintain and boost morale. Sadly, most don't do this or understand this. Look at failed studios vs successful ones: Red 5 failed because of the perpetual loss of morale. Larian succeeded because Sven kept boosting morale with his silly shows and stuff. A little fun and light heartedness goes a far, far way.
I also had a manager/director who tried to control who talked to who, what people knew, etc. It's a miserable experience and I have never seen a more badly ran place. Massive turnovers on a high end engineering job. Don't be the fun police, people! Haha.
WHAT WHAT WHAT. You couldn't talk to other departments at carbine?? That unironicly sounds like sabotage. What was the thought process behind that decision?
I'm curious your thoughts on how those things might work in today's more hybrid working model, with many people working from home, as now you've created a bunch of reasons to make those who have to work remotely further isolated as they can't participate in the fun. Not an easy solution as can't just send a dog out to people's houses!
There are many pros and cons to remote work. I find a lot of people gloss over the cons, but simple, face-to-face, unscripted meetings are one of the things I miss the most.
@@CainOnGames In my current gig, we have optional virtual Happy Hours. Most people don't show up, but some regulars always join (me included). It's not the same as irl but still nice.
It takes some creative thought and planning but it can be done. My brother had a virtual teambuilding event (across 2 different office locations). Both locations received a box of various hot peppers, paper towels, snacks and drinks to cool down the burn. Then each location took turns eating peppers while on video conference, smack talk, challenging each other, etc. They "suffered as a team" and had a good time.
I was thinking about the same thing when watching the video. I guess it takes a lot more intentionality and thought process from management to create opportunities for coworkers to have these interactions that would happen a lot more naturally in an office. Personally though, even if I miss some of these perks of being in an office with others, after working remote for more than 10 years I still prefer it to working at an office.
Alternatively, you could always institute a mandatory Morale Improvement Program which consists of attaching semi-symbiotic parasites to employees which cause intense feelings of bliss and happiness. And only minor side effects such as disregard for the employee's own safety and an overriding desire to protect the parasite at all costs. Happy workers mean happy customers! Happy customers are repeat customers! Woah, woah, woooooooooooooooah... it's Rizzo's!
Thanks for the video! Were fur allergies not discussed in the 90s, or were prospective employees asked if they had allergies? Did it work out since it was a small team? I'm curious about the logistics of office dogs
I suppose the followup question would be: How do you think today's age of remote work (or hybrid) affects game dev, given that most of what you talked about here are in-person office based examples?
Hi Tim. Can you do a video on delays in the games industry? There’s a lot of press about how delays affect consumers, but from your experience, what is the full effect on development, production, morale, budget, etc.?
That is a broad question. Do you have specific questions that are NOT covered in my crunch videos or my time estimation video? ua-cam.com/video/gMiQ9_MzM6Q/v-deo.html ua-cam.com/video/QJHpuJxMqiA/v-deo.html ua-cam.com/video/eXJkecLBhOE/v-deo.html
@@CainOnGames I guess I’m mostly asking about the process of analyzing and making the decision to delay a game. When delaying a game, it’s not just saying, “the game’s done when it’s done.” The decision affects money, jobs, potentially schedules for other games at the studio, and contracts.
@@Bee892 Now I understand. I have never made the decision to delay a game. The factors that go into deciding whether it's worth it and how much it will cost has always been done by people above my pay grade and usually on the publisher side.
@@CainOnGames That makes sense. Thanks for your reply! I wasn’t sure if in a producer or director role you ever had to be in charge of those decisions. Excited for tomorrow’s video!
ua-cam.com/video/7J3ZTxUjOmc/v-deo.htmlsi=utNqG76c7gyUcVW3 XD in order to keep moral up she would have to make coffee! You do seem like a fun caring boss that would be understanding all the good traits so many bosses don’t have that really cuts back on moral
Hearing Tim say "Super Nintendo" is unnerving but in a good way. On another note, I'd love to hear your opinion on JRPGs. I know ol' Todd Howard isn't the biggest fan, so I'd be curious another CRPG veteran has to say on the matter, unless you've already commented on that topic, by which I apologize for asking a question you've already answered.
Do you happen to have that cinnamon bread recipe 👀
Cinnamon Bread
1 1/8 cups water
3 1/3 cups of flour
1 tbsp gluten
3 tbsp brown sugar
1 tsp salt
4 tbsp butter
1 tbsp ground cinnamon
1 ripe banana, cut into chunks
1 package of active dry yeast
Throw all of these into your bread machine before you go to bed. Select the large loaf option if you have it, and
set the timer for tomorrow’s breakfast. This bread is delicious by itself, or with butter, or turned into french toast.
BTW, the gluten and banana are optional, but add them if you have them. The gluten will make the bread rise higher
and more evenly, and the banana makes the bread softer and sweeter. Surprisingly, the banana adds little or no taste. I
think the yeast must eat the tasty parts.
@@CainOnGamesnot the guy who asked for it but thank you so much
@@CainOnGames Thanks so much, I can taste it already
So, morale building is human beings doing human things together
Funny how corporations don't get that.
And dogs!
Exactly, being treated like a human instead of just another cog in the machine.
No, corporate has mandated mandatory fun day. Have fun or else.
And that is hard 😢
Years ago I was working at an architecture firm with about 20 people, and one Friday I brought in a cake that I had made as a baking experiment and shared it with anyone who wanted some. And someone who enjoyed it offered to bring one in the next week, and so Cake Friday was born. After a few months of that, we decided we'd do pancakes for one Friday instead of regular cakes, and during that someone suggested we rename it "Carbs Friday" and so we did, and that significantly expanded the range of foods that could be included. But either way it was a good time and pulled together a bunch of people who generally didn't interact much despite working in the same office.
You see? That's how it's done. Now it's all "Come to te office! Let's bond. We're not a team, we're a family!" ... blech
Any job that does the family angle are looking to exploit you. Who needs bonuses or raises when we're family. Now do these other tasks.
Exactly. I despise that family nonsense - those sorts of companies function as a cult. A company should be a refined machine - if someone is able to do well at their job, they should be allowed to be whoever they are, not fit into some pseudo-family.
As a french guy, I feel like that nice food is a kinda good cheat code for morale
Thank you so much Tim! this is exactly what i was hoping for in your advice. :) i really appreciate you taking the time to answer :)
Food is indeed a great morale boost. There is a reason why I think table top roleplaying evenings should also start with a meal with all the players getting slowly to fade out their daily life and get into the spirit of experiencing something awesome with friends.
"Play Super Nintendo Games and DnD or Gurps" ... That sounds like the most amazing time ever.
GURPS ftw!
Moral of the story : pet dogs and eat chocolate
Ahh. Pet dogs eat chocolate. I see. I'll have to do that.
Tim is the person who brings in chocolate and cinnamon bread. Ok in my book.
I have started trying different chocolate b/c of Tim.
I've had so many bad leaders across different jobs. It sounds like Tim would be one of the best. These morale builders are great ways to engage people since he's reaching out to people and doing things without forcing anything on them.
I love that this video extends past the bounds of game development as well
how to make people come to work at earlier hours? with a loaf of freshly baked cinnamon bread.
I think snack breaks and lunches are good for this. At my employers we've had "team days" where you work until noon, then have lunch, do some activity, have dinner, then bar afterwards -- and it's just too much and I have to escape at some point. When my boss asked me why I always leave the team days early, I said that I don't want to work overtime. He didn't understand, because he's not an introvert.
Terrific video, with some excellent insights in how to encourage de-stressing and relaxed communication through informal exchanges. Staff dinners after a hard night at the Japanese restaurant I worked as my first job are some of my fondest work memories ever, even though it was hectic and poorly paid. It was in that moment, sharing a beer with workmates around the Teppanyaki while the scary-ass chef now cooks your dinner for you, you feel part a sort of family.
Hi Tim ,
Introducing the GURPS sessions , we may not say like directly but as indirectly is GURPS somehow helped on creating Fallout on some sort of different way . Like not like in concrete shape maybe but as like some referencing point of view .
Thanks again for sharing your memories with those morale improvement things .
P.S : Recently i found out that , while creating Talking Heads in Fallout , you actually generate 3D animations of those heads then converted into 2D and implement into game itself in that version. What was the decision for converting into 2D. (I love this current 2D version also) ( Btw the video i watched is you introducing GURPS Fallout Project and it gave me emotions like even tears flowed from my eyes while i watching it )
A lot of Fallout’s art was 3D and converted into 2D for storage and use. It saved lots of space, and the game could only render 2D anyway.
Mr. Cain, I love Fallout 1 and 2 so much. Thanks for inspiring and entertaining us with your ingenious work
Thanks for the content! Could you go over the process of balancing new features as they’re added to the game? How do you make sure new weapons or spells aren’t overpowered but the player is still able to get enough new content to stay entertained? How do you know how many hits an enemy should take to kill, etc?
Thank you! And I thought I had a feature balancing video but it looks like I don't. I will add it to the list!
One morale building thing i have great experience with, is the "mandatory" coffee break! It caught a lot of Flak during the latest "efficiency" wave, but meeting up for coffee and a talk at 09:15, after emails have been read and days have been planned takes care of a butload of coordinating and often people will talk about stuff they are excited about or frustrated about, get some feedback and be ready to get going... Also a great place for the boss to feel the mood and set the stage for... Whatever is going on...
What a beautiful video. How you guessed the plot of Chinese films or became regulars at a pizza place. Humorous, heartwarming, and ordinary yet special.
I love your videos. Even though I do not work in the games industry I can learn many things from your years of wisdom.
Man, even hearing the word dog pumped me up
Not even maybe- EVERY example here is 1000x better than most companies that live by the motto "beatings will continue until morale improves" 😂
Well, I left out the part where I attack team members to improve morale.
ua-cam.com/users/shortsKOgy8dXN60o
In some videos (not this one) you mention adaptation your games to different cultures and languages. I didn't find a video on this topic on your channel, so let me ask my questions here:
1) What game development aspects are affected by localisation except for language?
2) We can see that different games are popular in different parts of the world. Does game design play role in this? Do different game mechanics work better for different cultures?
3) Did you ever abandon an idea (a quest line, a mechanic, etc) because it might not work for wider audience (without publisher interference)?
4) What countries (outside of U.S. and Canada) impressed you by the size of the fanbase that follows your games?
Thanks in advance!
(Recent follower, enjoy your videos very much)
Welcome to the channel. Those are great questions, and I could have sworn I’d done a localization video, but I haven’t. I’ll add them to the list!
@@CainOnGamesthank you very much!
Hopfully, someone who has members status can ask Tim to made a video on giving a deep dive on GURPS that was originally in Fallout. What skills, advantages, disadvantages and other game mechanics where implemented, how they worked and how they differ from pen and paper version.
You can ask too. I take questions from everyone!
@@CainOnGames Then I humbly ask, too, Tim. Thanks for listening.
@@player1_fanatic yay GURPS! We still need a GURPS CRPG.
There's cinnamon bread in the South Park Lounge sounds like some type of code phrase...
In fact that's the code phrase used by the Russian spy in the cold war era spy novel The Fourth Protocol.
What, no mandatory fun?
I feel like there's been studies done on the benefits of office pets.
I really envy the people that have gotten to work under Tim Cain over the years.
Interesting fun police question on Carbine studios. I work in the newspaper industry as a graphic designer and I worked for a small community paper that got merged with a larger regional paper. When they merged us we were restricted in being locked on a floor and were not allowed to interacted with the larger paper's staff. The reason for this is because they didn't want union employess talking to non-union empolyees at the time I didn't know the reason but I thought it was stupid how someone can say you can't talk to these people even though you walk in together. Have you ever worked at a place with a collective bargaining agreement and if so how did that effect the work environment?
In my country we have a strong culture of lunching together outside so when some coworkers from another country come to visit the office, we always go to nice places to have that human interaction specially because of the common distance we have with the remote work.
Dogs and chocolate, excellent combination as long as you don´t mix them.
I would definitely be on the floor, petting the dog. Or bringing my dog so she could help me "solve problems."
Okay that's the best game dev lesson ever🎉
I think about the chocolate eating meetings constantly since that first video. Would love a chance to see it in action someday
I have a question - If someone buys Troika games digitaly today, who gets the money, and how it is split ? Obviously store ( like steam or GoG ) have their cut, but what's happening to the rest ? Do you personaly get anything ?
The publishers get the money...or whoever took them over. I am pretty sure that Troika (and hence Leonard, Jason, and I) are owed money on at least one of Troika's games, but the contract requires us to hire professional accountants to audit the publisher, and that cost might outweigh what we are owed (and certainly take a big chunk of it). It's almost as if that's why that clause is there...
People who arent in game design might now understand how little team members at all levels will simply NOT talk to one another. Its not a new problem. Coporate culture can keep the creative intoverts in their own little cages. Tim simply holding the chocolate and DnD meetings got people together who likely never would without force! Think of your boss forcing a meeting between departments to cross train or cooperate. Now imagine it over Teams or something. Wouldnt be close to sharing your cool ideas over lunch, a little snack, or while playing a GAME as a GAME designer.
Although it might not work the same in a 200+ person company, it still could help those who dare to show up and engage.
Because the other people compete against your ideas. I think the big issue at carbine was no one was completely in charge or at least not exercising the authority. They just let people fight it out and see who wins.
Beatings will continue until morale improves 😂
(JK, obviously. It's silly, but I always remember this phrase when I hear morale)
Btw, GURPS is the best TTRPG system IMO.
Btw, I love your team building ideas. Indeed, the best way imo to build a team is to create opportunities for voluntary hangouts.
it's a classic line, sadly repeated (more or less) in every workplace I've been in
That exact quote popped into my brain the instant I read the video title.
Stres will continue until morale improves.
100% effective morale improvement advice: Unexpected Money or Time.
Unexpected money, maybe. But unexpected time? That is not always a morale boost.
"Hey everyone, I know we've been working hard to hit the deadline...but we have another two weeks to work on it!"
- "But my vacation starts next week"
- "I am supposed to move to the other project"
- "But we just finished removing a feature because there was no time"
TL;DW -- Every workplace should have dogs.
And baked goods and chocolate are a good human interaction starter.
There is a certain group of people that isn't going to like that...
Allergies
Ahhh, a video I really need to learn from. I'm awful at this. For me, development is fulfilling in itself... but it's obviously not the same for everyone else I have worked with.
Motivation besides pay...
So was it... TimBuilding? :D
Oh no…you went there! I love it!
4:19 - oh, how applicable this advice is in modern times.
This makes me so sad, it feels like my ability to cry broke.
In my 20-year career, most "morale events" have been physical games: axe-throwing, bowling, go-karting, etc. I don't really enjoy these physical games.
I'd much prefer to watch a movie together, or chat with my coworkers over a beer. Sadly, I'm in the minority.
Oh morale is low? The meetings and pizza parties will continue until morale improves >= (
:P
I'm hungry for cinnamon bread now
The recipe is in my response to the pinned comment.
@@CainOnGames thanks!
If I had worked with Tim, I would have gained so much weight 😂
I have lost 45 pounds since I switched to remote work.
Fun video with a bunch of good tips, thanks!
that's it, I'm bringing my dog to work
I’ve been on work team building workshops and the best team building happened afterwards around board games or a few drinks lol
One of the places I worked at had free beer at 4pm every Friday
You will be creating sequels until morale improves! No bonuses!
Morale is incredibly important to a group's ability to do projects together. It's a manager's (and higher ups) job to maintain and boost morale. Sadly, most don't do this or understand this.
Look at failed studios vs successful ones: Red 5 failed because of the perpetual loss of morale. Larian succeeded because Sven kept boosting morale with his silly shows and stuff.
A little fun and light heartedness goes a far, far way.
I also had a manager/director who tried to control who talked to who, what people knew, etc. It's a miserable experience and I have never seen a more badly ran place. Massive turnovers on a high end engineering job. Don't be the fun police, people! Haha.
WHAT WHAT WHAT. You couldn't talk to other departments at carbine?? That unironicly sounds like sabotage. What was the thought process behind that decision?
You can find a long answer here: Why I Left Carbine's WildStar
ua-cam.com/video/YMY5LUNdS-8/v-deo.html
I'm curious your thoughts on how those things might work in today's more hybrid working model, with many people working from home, as now you've created a bunch of reasons to make those who have to work remotely further isolated as they can't participate in the fun. Not an easy solution as can't just send a dog out to people's houses!
There are many pros and cons to remote work. I find a lot of people gloss over the cons, but simple, face-to-face, unscripted meetings are one of the things I miss the most.
@@CainOnGames In my current gig, we have optional virtual Happy Hours. Most people don't show up, but some regulars always join (me included). It's not the same as irl but still nice.
It takes some creative thought and planning but it can be done. My brother had a virtual teambuilding event (across 2 different office locations).
Both locations received a box of various hot peppers, paper towels, snacks and drinks to cool down the burn. Then each location took turns eating peppers while on video conference, smack talk, challenging each other, etc. They "suffered as a team" and had a good time.
I was thinking about the same thing when watching the video. I guess it takes a lot more intentionality and thought process from management to create opportunities for coworkers to have these interactions that would happen a lot more naturally in an office. Personally though, even if I miss some of these perks of being in an office with others, after working remote for more than 10 years I still prefer it to working at an office.
Sending this to my PM, thanks.
How couldd I have been so blind? A dog is essential for a gaming stuido.
Alternatively, you could always institute a mandatory Morale Improvement Program which consists of attaching semi-symbiotic parasites to employees which cause intense feelings of bliss and happiness. And only minor side effects such as disregard for the employee's own safety and an overriding desire to protect the parasite at all costs.
Happy workers mean happy customers! Happy customers are repeat customers!
Woah, woah, woooooooooooooooah... it's Rizzo's!
Thanks for the video! Were fur allergies not discussed in the 90s, or were prospective employees asked if they had allergies? Did it work out since it was a small team? I'm curious about the logistics of office dogs
Dogs are my favourite people!
its the little things.
Hey Tim, Do you have any advice on how to judge the quality of, and incorporate feedback on areas where you're not an expert?
If indie developer ask you if able to work project that you haven't worked before would you accept Timothy. ?
I suppose the followup question would be: How do you think today's age of remote work (or hybrid) affects game dev, given that most of what you talked about here are in-person office based examples?
Did you work on avowed?
Nope.
VR games, I have gone through your playlist and I don’t see any. I’m learning Unreal Engine so I can make my VR game and I’m in need of advise.
I’ve never made a VR game
Hi Tim, it's us, everyone.
Hi Tim. Can you do a video on delays in the games industry? There’s a lot of press about how delays affect consumers, but from your experience, what is the full effect on development, production, morale, budget, etc.?
That is a broad question. Do you have specific questions that are NOT covered in my crunch videos or my time estimation video?
ua-cam.com/video/gMiQ9_MzM6Q/v-deo.html
ua-cam.com/video/QJHpuJxMqiA/v-deo.html
ua-cam.com/video/eXJkecLBhOE/v-deo.html
@@CainOnGames I guess I’m mostly asking about the process of analyzing and making the decision to delay a game. When delaying a game, it’s not just saying, “the game’s done when it’s done.” The decision affects money, jobs, potentially schedules for other games at the studio, and contracts.
@@Bee892 Now I understand. I have never made the decision to delay a game. The factors that go into deciding whether it's worth it and how much it will cost has always been done by people above my pay grade and usually on the publisher side.
@@CainOnGames That makes sense. Thanks for your reply! I wasn’t sure if in a producer or director role you ever had to be in charge of those decisions. Excited for tomorrow’s video!
Whoa you weren't allowed to talk to artists? What kind of weirdo control freak would even make that kind of rule?
You can find a long answer here: Why I Left Carbine's WildStar
ua-cam.com/video/YMY5LUNdS-8/v-deo.html
wait why would a directior not want their team to communicate?
Veteran Game Developer Endorses Pet The Dog Initiative To Solve Industry Crisis
GURPS!!!!!
Wait, Robert is your husband, right? He bakes too?
You guys need to open a bakery, or start a baking channel.
Ha, I’ll suggest it!
Dog: Dog
ua-cam.com/video/7J3ZTxUjOmc/v-deo.htmlsi=utNqG76c7gyUcVW3 XD in order to keep moral up she would have to make coffee! You do seem like a fun caring boss that would be understanding all the good traits so many bosses don’t have that really cuts back on moral
Hi Tim.
You've mentioned quite a few times that you're Introverted. Have you mentioned what your MBTI was?
Without watching the video, I can name 1 thing. "pizza party"
Hearing Tim say "Super Nintendo" is unnerving but in a good way.
On another note, I'd love to hear your opinion on JRPGs. I know ol' Todd Howard isn't the biggest fan, so I'd be curious another CRPG veteran has to say on the matter, unless you've already commented on that topic, by which I apologize for asking a question you've already answered.