Bro i am not gonna lie you are the best one in explaining roblox studio - clear sound (and theres no music dont ever add music) - pretty good explanation way - at least you know what are you doing in most videos they are testing in the video lol Thanj you so much
You are such a great UA-camr, and your tutorials are so awesome. They are very clear, you know what you're doing, and you give really good examples. I've watched so many of your tutorials that I predicted what example you were going to use! Even before you give us a code example, you explain each method so well that I can already do half of it. Keep up the amazing work, man.
I did never think that a .Touched event still fires in a for i, v in pairs() loop :0 Thx a lot, this is gonna be pretty good for a tree breaking system. I though I'd have to insert a script into every single tree on my map lol
Just a question, how do I store the RBXScriptConnection in the part so I can disconnect a function (like the killing function) when the "KillBrick" tag is removed? I'm trying to create a system that dynamically changes objects only depending on the tags. Thanks
Hi @BrawlDev I'm lost, I've added the tag to the newPart as you showed but the tag isn't applying the KillBrick function to that part. What am i doing wrong? Is the newPart supposed to kill the player or is it just adding a tag. Cuz when i load in the tag will add after 5 seconds but it doesn't kill my player.
Hi, once the get tagged function runs, it does not run again. You need to run the function inside a spawn() environment with a while task.wait loop. And then it will update for new parts tagged.
u should delete that example from the video. my brain got confused so hard. otherwise keep it up bro. that is amazing u made me love scripting so much and make it simple
You have to add a connect function Example: CollectionService:GetInstanceAddedSignal(“Killbricks”):Connect(function() print(“Kill brick has been added to the collection”) End)
Bro i am not gonna lie you are the best one in explaining roblox studio
- clear sound (and theres no music dont ever add music)
- pretty good explanation way
- at least you know what are you doing in most videos they are testing in the video lol
Thanj you so much
Fr
fr
BRO I REALLY NEEDED THIS I WAS THINKING ABT GIVING UP MY PROJECT BUT THEN YOU CAME AND SAVED IT TY TY TYT TY
keep going bro
I love this, it helps optimize your game alot!
You are such a great UA-camr, and your tutorials are so awesome. They are very clear, you know what you're doing, and you give really good examples. I've watched so many of your tutorials that I predicted what example you were going to use! Even before you give us a code example, you explain each method so well that I can already do half of it. Keep up the amazing work, man.
Ngl bro is better than The Dev King
@@Yaboy8r1 FRRR
Prior to this video, I didn't even know this was a thing! Great video yet again!
I needed this, thank you so much!
Thx a lot bro, thanks a LOT !
I did never think that a .Touched event still fires in a for i, v in pairs() loop :0 Thx a lot, this is gonna be pretty good for a tree breaking system. I though I'd have to insert a script into every single tree on my map lol
I didn't even know this existed. Combined with coroutines, this is *VERY VERY VERY* helpful! THANK YOU!!!
i can also tag people on instagram
love ur vids ! Would be epic if u make a vid about Value :3
tldr: Collection service can be used to make sorting objects and compacting scripts. Please don’t duplicate scripts cuz it’s just not optimised!!
THIS WAS THE MOST USEFUL THING I HAVE EVER LEARNT SO FARRR TYSMM😍
goldmine of a vid
i dont see why i would need this
It's for organization and really optimized.
It is more professional and easy
Thanks a lot!
Just a question, how do I store the RBXScriptConnection in the part so I can disconnect a function (like the killing function) when the "KillBrick" tag is removed? I'm trying to create a system that dynamically changes objects only depending on the tags. Thanks
Isn’t this the same as just creating a table and inserting all the parts then using a for loop to iterate through using the killpart code?
thank you very much!
Hi @BrawlDev I'm lost, I've added the tag to the newPart as you showed but the tag isn't applying the KillBrick function to that part. What am i doing wrong? Is the newPart supposed to kill the player or is it just adding a tag. Cuz when i load in the tag will add after 5 seconds but it doesn't kill my player.
That only add tag to the newPart. You need to run the loop with GetTagged() again
Hi, once the get tagged function runs, it does not run again. You need to run the function inside a spawn() environment with a while task.wait loop. And then it will update for new parts tagged.
Bro the goat 🐐
quick question. I added newpart into the collection, but it does not seem to be functioning as a killbrick? it doesn't kill me when touched
what's the story behind the roblox game card you're holding in almost every video?
u should delete that example from the video. my brain got confused so hard. otherwise keep it up bro. that is amazing u made me love scripting so much and make it simple
Can you make a tutorial about raycasting?
i also thinks that you can store them in a table and then run them all
GetTagged is pretty much like a threat or an insult 💀💀
get tagged man
@@wisegamer6354
same to you dude.
GET TAGGED
Algorithm
How did you customize your roblox studio icons? They look so vibrant!
It's a custom icon set called "Vanilla 3" by dphfox. You can look it up and follow the tutorial to install it! The default icons are not it for me lol
@BrawlDevRBLX update. I think the feature vanilla 3 depends upon was rolled back.
What is the best type of game to make for my first game ?
Tycoon
W
My CollectionService:GetInstanceAddedSignal event not firing when new tag added.
You have to add a connect function
Example: CollectionService:GetInstanceAddedSignal(“Killbricks”):Connect(function()
print(“Kill brick has been added to the collection”)
End)
@@UsTube. many thanks!
wait does it work with cframe and make then do it at the same time?
ok it doesnt work...
first