Note: I cut couple minutes off from the end where I was just standing in the cellar with dave and waiting the meteor police to arrive. I also cut off all loading waiting times between screens for smoother longplay.
Thanks for sharing this. The game itself is an adventure game and it truly felt like one. I can honestly say i finished the game in at least 3 different ways with different crews. Back in the day there was no internet, so finding help was more tricky. Most of the things in the game i discovered myself.
I had this game as a kid in the 80s, and never made it through, always destroying the mansion. Today i feel like i finally played it all, and can completely obliterate the wonder i had of this game's ending in a good way!
Wow, 1:15, goose bumps! This does not work in NTSC version. No idea why people prefer NTSC, although this PAL version is so extremely rougher and therefore much more intensive!
My C64 floppy disk was somehow corrupted, I couldn't get in the music room without crashing the game. I think, I still could finish the game with Dave, Bernhard and Jeff. Good times.
Lol, I got the same exact corrupted file. You were probably playing the Cracked by Eaglesoft version and got a copy of a copy from back in the days. You probably are either from Holland or Germany 😊
Now this game is something special 🤓 And I believe it's common knowledge that you can also play it within a game, that game being The Day of the Tentacle
What is going on? I tried to play this game and i have but so far the C64 Version seems to have the best sound and music in the Intro. I have used a Dos Version, which looks like the C64 Version, but the music and sound is a joke compared to the C64 version.
The Commodore SID was designed by an engineer that had music as a hobby. Although not entirely pleased with the result, it worked. What's better is Chris Grigg also designed the sound programs for Lucasfilm until Epyx hired him away shortly after this game was released (Lucasfilm used the same sound program for Zak McKracken).
Note: I cut couple minutes off from the end where I was just standing in the cellar with dave and waiting the meteor police to arrive. I also cut off all loading waiting times between screens for smoother longplay.
Thanks for sharing this.
The game itself is an adventure game and it truly felt like one.
I can honestly say i finished the game in at least 3 different ways with different crews.
Back in the day there was no internet, so finding help was more tricky. Most of the things in the game i discovered myself.
Excellent!! I'm glad you made this.
I had this game as a kid in the 80s, and never made it through, always destroying the mansion. Today i feel like i finally played it all, and can completely obliterate the wonder i had of this game's ending in a good way!
Reading an article in the Danish Nintendo magazine got me so much further in this game as a kid
Wow, 1:15, goose bumps! This does not work in NTSC version. No idea why people prefer NTSC, although this PAL version is so extremely rougher and therefore much more intensive!
My C64 floppy disk was somehow corrupted, I couldn't get in the music room without crashing the game. I think, I still could finish the game with Dave, Bernhard and Jeff. Good times.
Lol, I got the same exact corrupted file. You were probably playing the Cracked by Eaglesoft version and got a copy of a copy from back in the days. You probably are either from Holland or Germany 😊
Now this game is something special 🤓 And I believe it's common knowledge that you can also play it within a game, that game being The Day of the Tentacle
What is going on? I tried to play this game and i have but so far the C64 Version seems to have the best sound and music in the Intro.
I have used a Dos Version, which looks like the C64 Version, but the music and sound is a joke compared to the C64 version.
The Commodore SID was designed by an engineer that had music as a hobby. Although not entirely pleased with the result, it worked.
What's better is Chris Grigg also designed the sound programs for Lucasfilm until Epyx hired him away shortly after this game was released (Lucasfilm used the same sound program for Zak McKracken).