Thanks for the video and this is actually basic knowledge how to find true and false statements in memory but how do we do that in games when there is no command for that or any console. My guess is we would have to manipulate the camera but lemme know what you think about this. And now here my suggestion. How to do No Clip. I can do these in games when you got the player position and then just look at what reads the address and with luck there are some instructions for collision but not all games have that. Some games doesnt even show anything related to collision. And thanks again for all your effort in these videos, they're really helpful. Too bad I'm only using C++ but sometimes when I read something in C or C# I dont even notice it 😅
Thanks for the comment bro, I have a noclip tutorial on the channel 😄 but yeah that tutorial pretty much does the things you say. It finds related instructions to the position, disable collision if found and replace coordinates according to view angles and key binds. It would be interesting to investigate a game that doesn't have that instant relation tho!
@@SwedishTwat I found 2 asset lists, one on the spill offset and one on my own. The asset list I found looks like a normal asset list, but the pawns in it change places, although a pawn should have one observer, sometimes a pawn can have two observers. The asset list inside the emptied offset is a system called the gamenetity system. I don't know how to get the assets from the structure. I'm writing with translation, sorry for my mistakes.
Can we get a tutorial for how to make spin bot or silent aim?
Perhaps
best CE tutorials ever
w swedz tutorial as always
10k soon 🔥
yee
can you update glow? the flDetectedEnemySensor offset is not in the game anymore. Please fix
no 😊
@@SwedishTwat aight, thanks for replying at least
@@SwedishTwat HAHAHAH 🤣
Thanks for the video and this is actually basic knowledge how to find true and false statements in memory but how do we do that in games when there is no command for that or any console. My guess is we would have to manipulate the camera but lemme know what you think about this. And now here my suggestion. How to do No Clip. I can do these in games when you got the player position and then just look at what reads the address and with luck there are some instructions for collision but not all games have that. Some games doesnt even show anything related to collision. And thanks again for all your effort in these videos, they're really helpful. Too bad I'm only using C++ but sometimes when I read something in C or C# I dont even notice it 😅
Thanks for the comment bro, I have a noclip tutorial on the channel 😄 but yeah that tutorial pretty much does the things you say. It finds related instructions to the position, disable collision if found and replace coordinates according to view angles and key binds. It would be interesting to investigate a game that doesn't have that instant relation tho!
How do I export my code from visual studios to an exe or for other people to use?
learn.microsoft.com/en-us/dotnet/core/tutorials/publishing-with-visual-studio?pivots=dotnet-8-0
Great tutorials! But what about a game without a console, featuring only a first-person view?
perhaps camera hack tut? Definitely a good video idea!
Thx to you videos, will you have video about silent aim?
It would be fun to make that, so maybe
I'm having trouble getting the entity list. Can someone help?
maybe
@@SwedishTwat I found 2 asset lists, one on the spill offset and one on my own. The asset list I found looks like a normal asset list, but the pawns in it change places, although a pawn should have one observer, sometimes a pawn can have two observers. The asset list inside the emptied offset is a system called the gamenetity system. I don't know how to get the assets from the structure. I'm writing with translation, sorry for my mistakes.
im a bit late but nice vid
Emulator Games with imgui and swed64
Crazy good vid idea
Intro as always.....
Hello youtoob, watch this...
Uh uh ohh ummm...
The perfect formula
🥰🥰🥰😍😍😍😍❤❤❤❤❤❤
i love you
I love you too bro
pookie bear
go esp or gloves with chams tutor pls