@Spilo2 Thank you again for a tremendously helpful session. Not only did I see an immediate difference on Tracer, I later took your advice to heart when I streamed some Sombra practice, and there was no mistaking the difference. Going to keep at it through next session and beyond. You're a good man, Coach! 🤘
I'm still watching but the best way I've found for approaching counters and be more happy to see them mindset wise is to look at it as hey this is a good challenge and chance for me to grow/learn. It obviously doesn't solve it completely but it's helpful.
@@shuffluffugus3736 You honor me! Timing has always, ALWAYS been the biggest albatross around my neck, but forcing myself to treat the point like a clock and wind myself tightly around it has benefitted my timing, my survivability, my value and I'd even say my mechanics. I deeply appreciate the encouragement, love this community.
@@solmas2111Preach. That's about the mindset I shoot for - the more I scrap, the more the nerves die and I just start seeing another 20% I can improve my team's chances.
I love your content, i know it’s uncommon to get multiple sessions but I think it would be super nice to have a way to easily access the other coachings to see the progression.
Using Recall is something that you have to absolutely get the feeling for! The higher you go the more experience you will get! It's very difficult to decide!
I was wondering why their aim looked smooth but slower? Finally realized they were on console. I switched from console to pc in ow1 and my aim still looks like I'm being electrocuted sometimes, not sure if it will ever smooth out. I work on it quite a bit. Learning to mouse aim isn't that easy. It's tough getting a sense that you can control yet still turn fast on. I trend toward higher senses. I used to use the highest sense on console. If I didn't I felt like I couldn't move. Learning movement on keyboard has actually been hard. But my hands don't hurt like they used to with a controller. I don't type well either. 50 now so I didn't grow up with it.
I could maybe answer that. On Tracer, because of my mechanics, I run a bit of a weird sens. I've tried tweaking it a few times off and on, but this tends to give me the most accurate blinks.... H 100 V 10 AAS 95 (I'm gradually working it down) AAW 100 Legacy AA On AA Ease In 100 Smoothing 50 Aim Ease In 0 Linear Ramp No Dead Zone PS5 Oh, and I'm still getting used to the extenders I just added to me sticks, though I have to admit, they're genuinely helping on my dive heroes in particular. Hope that.... helps? Clears anything up? 😊
@@canvascontent4383 it might just be you being on console. As I always find watching console/controller feel slow/weird. Compared to watching mouse aim.
@@solmas2111 Y'know what? Fair, and entirely understandable. 😊 I do think finally adding adjustable dead zones brought us console plebians about as close to MnK responsiveness and fluidity as we're probably ever going to get, but zero delusions we'll ever be 1:1 equal.
@@habdlekarbier Completely! I tried a lot of combinations all over the spectrum, and I wouldn't necessarily "recommend" this one offhand to anybody, but I found it best meshes with the way I move by helping maintain my crosshair placement and re-acquire targets quickly while dueling. Trust me, tons of trial-and-error, and it *usually* still allows pretty solid tracking when I do have to aim up or down on a target. To this day, Tracer's settings are just about the only ones I won't touch except gradually weening off high aim assist. Muscle memory gonna muscle memory.
@Spilo2 Thank you again for a tremendously helpful session. Not only did I see an immediate difference on Tracer, I later took your advice to heart when I streamed some Sombra practice, and there was no mistaking the difference. Going to keep at it through next session and beyond. You're a good man, Coach! 🤘
Looking good here! Honestly have seen Plats and Diamonds struggle taking good angles and you're doing this pretty naturally. Keep up the good work!
I'm still watching but the best way I've found for approaching counters and be more happy to see them mindset wise is to look at it as hey this is a good challenge and chance for me to grow/learn. It obviously doesn't solve it completely but it's helpful.
@@shuffluffugus3736 You honor me! Timing has always, ALWAYS been the biggest albatross around my neck, but forcing myself to treat the point like a clock and wind myself tightly around it has benefitted my timing, my survivability, my value and I'd even say my mechanics. I deeply appreciate the encouragement, love this community.
@@solmas2111Preach. That's about the mindset I shoot for - the more I scrap, the more the nerves die and I just start seeing another 20% I can improve my team's chances.
Video is a bit laggy, sorry about that!
I love your content, i know it’s uncommon to get multiple sessions but I think it would be super nice to have a way to easily access the other coachings to see the progression.
Using Recall is something that you have to absolutely get the feeling for! The higher you go the more experience you will get!
It's very difficult to decide!
I have had a few positive experiences against Moira to stand still and shoot at her. It is contra-intuitive for me, But has worked a few times
I was wondering why their aim looked smooth but slower? Finally realized they were on console.
I switched from console to pc in ow1 and my aim still looks like I'm being electrocuted sometimes, not sure if it will ever smooth out. I work on it quite a bit.
Learning to mouse aim isn't that easy. It's tough getting a sense that you can control yet still turn fast on. I trend toward higher senses. I used to use the highest sense on console. If I didn't I felt like I couldn't move.
Learning movement on keyboard has actually been hard. But my hands don't hurt like they used to with a controller.
I don't type well either. 50 now so I didn't grow up with it.
Try a lower DPI or sensitivity if your aim is often shaky
am i tripping or does their sens look too slow? wonder what theyre running
I could maybe answer that.
On Tracer, because of my mechanics, I run a bit of a weird sens. I've tried tweaking it a few times off and on, but this tends to give me the most accurate blinks....
H 100
V 10
AAS 95 (I'm gradually working it down)
AAW 100
Legacy AA On
AA Ease In 100
Smoothing 50
Aim Ease In 0
Linear Ramp
No Dead Zone
PS5
Oh, and I'm still getting used to the extenders I just added to me sticks, though I have to admit, they're genuinely helping on my dive heroes in particular.
Hope that.... helps? Clears anything up? 😊
@@canvascontent4383 it might just be you being on console. As I always find watching console/controller feel slow/weird. Compared to watching mouse aim.
@@solmas2111 Y'know what? Fair, and entirely understandable. 😊 I do think finally adding adjustable dead zones brought us console plebians about as close to MnK responsiveness and fluidity as we're probably ever going to get, but zero delusions we'll ever be 1:1 equal.
@@canvascontent4383 vertical sens on 10??? u can't be fr
@@habdlekarbier Completely! I tried a lot of combinations all over the spectrum, and I wouldn't necessarily "recommend" this one offhand to anybody, but I found it best meshes with the way I move by helping maintain my crosshair placement and re-acquire targets quickly while dueling. Trust me, tons of trial-and-error, and it *usually* still allows pretty solid tracking when I do have to aim up or down on a target.
To this day, Tracer's settings are just about the only ones I won't touch except gradually weening off high aim assist. Muscle memory gonna muscle memory.