Tom Clancy's Contribution to Gaming
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- Опубліковано 9 жов 2013
- George remembers and reviews the legacy left by Tom Clancy, particularly his impact on video gaming. These musings are set to an assortment of patriotic Marine Band marches, just like how he would've wanted it: / usmarineband
The original Rainbow Six can be purchased on GOG here: www.gog.com/game/tom_clancys_r...
While the original Splinter Cell can be found on Steam: store.steampowered.com/app/13560/
This video can also be found at www.superbunnyhop.com - Ігри
For anyone wondering real night vision does not have those lights for enemies to see ...that is purely 100 percent for the player's benefit so we can tell where we are in the dark...the enemies don't see it because they are not actually there.
+guitarman0365 I'd imagine that it's rather to make Sam look cool. It's more of a design decision than a game mechanical decision.
+guitarman0365 Isn't that infrared light?
from what I've seen, light intensifying lenses are pretty shiny, but only in the sense that it reflects light.
+MyAccountNameSucks No, nightvision goggles work by picking up infrared light and amplifying it, with for example image intensifier tubes or Gallium Arsenide photocathodes. They do not emit any light themselves. Some night vision systems do you offer an IR illuminator that can be turned on, but that can be thought of like a flashlight for nightvision goggles. Also, the actual visible light of IR sources if a very faint red to purple like color. For example, you can grab a remote, go to a dark room and look at the end when you press a button. You will see a very faint purplish colour.
Also, thermal imaging like FLIR work with a solid state sensor, an array of for example vanadium oxide sensors. They do not emit light either. Although they have to have a specific type of lens over the top to block normal light (such as sodium chloride (which has obvious disadvantages in moist enviroments), saphire or most commonly gallium). So they do have a very particular look.
tHaH4x0r "it's shiny, but only in the sense that it reflects light"
In other words, external light sources get reflected on the lens, and that reflection is pretty visible. Say you're 20 m from a lamp post, the light from the post will be visible in the lenses.
Ding isn't allowed to die in my games.
Everyone else is expendable.
I would like to give you a high five so much for this. :D
Sam Fisher's Green lights are not visible at all. if you place Sam in front of a mirror, the lights wont shine in the reflection.
Domingo " Dinky The Ding Man Goes in first" Chavez
Ding + Santiago Arvanasca OP af
I'd love to see a Super Bunnyhop video dedicated to Tolkein and his influence on the gaming industry.
+Gasai Yuno
Magic, Gods, and the not exactly Human species, but not alien or scientific.
+Gasai Yuno It'd be an interesting episode, but I doubt George will find much Tolkien influence in games. Most games only borrow the skin of Tolkien's work without understanding what Tolkien tried to accomplish.
Or Fritz Lieber's "Fafhrd and the Gray Mouser", via Dungeons & Dragons
dont give George more rabbit holes to go down to
I was raised by my brothers on rainbow six. When you showed the intro to the rainbow six original it brought me straight back to my childhood. I think hardcore gamers need to get over the fact that games have lost what we thought made them special to appeal to a more general audience. It happened to every genre ..counterstrike dod quake turned into halo and cod ... everquest age of conan and ultima turned to a plethora of wow clones...and don't even get me started on rpg's
"post-halo world" that's an interesting way to put it
George, will we ever see you do an episode on your thoughts on the halo series and how its gameplay/mechanics influenced future of the genre (for better or for worse) ?
I second this notion, it would be very interesting to see such a video (or series of videos?) on the Halo series, besides the obvious jokes on how it made games easier and the like.
It did influence, if not changed, the FPS market and the game industry around it. It would be interesting to get a retrospective on it.
The most important thing to take away from Clancy-esque realism (as far as videogames go) should be challenge. Just like anything truly exciting in life, videogames are fun because they challenge us; the possibility of failure - even if it is just a game - makes it exhilarating. Sure, the orginial R6 was hard as balls specifically because of how realistic it was, but that level of planning, strategy, and tactics brought the actual gameplay to a whole new level unseen at the time. As far as "realism" goes in regard to the incorporation of technical accuracy in things like guns, tactics, etc: it's just icing on the cake that shows an appreciation for what the content draws from, which just makes it cooler for people who are into those things.
This is why a lot of people are increasingly disappointed with later entries with Tom Clancy's name on it (don't get me fucking started about bullet sponge simulator...oops I mean The Division). That level of detail present in Clancy realism not only presented a specific challenge pertinent to gameplay, it also crafted a very specific tone for the overall experience. For example: compare the original Ghost Recon to Ghost Recon Wildlands. The original was *much more* attuned to the "serious shit" SBH described in this video; au contraire, the only thing coming close to Clancy realism in Wildlands is the weapon customization and the enemies dying in a few shots. Another example would be the original Rainbow Six versus R6 Siege; the former is probably one of the most tactically-oriented shooters *of all time*, the latter feels like a wanna-be Counter Strike.
I'm not gonna rag on Ubisoft as a whole, but they've *REALLY* disrespected Tom Clancy's name in the past few years. They've deviated from a very specific methodology that established the identity of the Tom Clancy brand, and made it something it's not supposed to be. *At all.*
Ubisoft completely fucked Clancy's reputation, he should have never allowed them to use his name.
Lol like he got a legendary reputation in the first place. He sell his name for money, never forget that
+Fleece “B00ty Warrior” Johnson Ubisoft ruins everything they possibly can.
+alphadogg64 No, they just make dumbed down, repetitive, unchallenging mainstream games for mainstream idiots like you who will chew it up whether or not its creative or not.
Hacı Sakallılar I'm an idiot for enjoying games that you don't like? Ok then hipster kiddy
Hacı Sakallılar Go play The Crew, tell me that isn't challenging in parts.
It's actually not QUITE realistic that a single bullet = one kill, especially if the enemy is wearing armor. Mind you, it's more close to the truth than the bullet sponges we see in most games, but it's not quite accurate. It's more that the bullet creates a very large wound, and the target bleeds out after a while if they don't receive medical attention (but will likely still often face permanent injury). How much time they have and what the long-term results depends on multiple factors such as the type of ammunition, armor, and the person being shot.
It's also possible that, after mortally wounding a target, they'll still be able to attack and kill you, and may not even realize that you've just shot them 3 times earlier.
Infromative. Now, if you will, try tsystemizing all of that into an action game. You can't, not if you want your game to be an action game. 1 shot=1 kill is the closest thing to realism we can afford.
Elegant Cat It actually wouldn't be too hard. Just have a "bleed-out" mechanic, like an inverted health-regen.
It is a concious attempt at realism not reality itself.
***** True, if you wanted to be 100% realistic. However, if you just did reverse health-regen, that would be a step up.
Kevlar can't stop most bullets. It softens the blow for most guns, but pretty much anything larger then your standard hand-gun can still pierce it and kill the wearer (at close enough range, at long distances body armour is better because the bullet slows down due to air resistance and has less force.).
If I fired an AK-47 at you, and you were wearing body-armour you would die.
Sorry but you've been lied to, Doctor Brown would have been killed at the end of back to the future even if he was wearing body armour.
And in the Rainbow Six series you can survive a gun wound to the body, just you normally die.
I still play the original ghost recon :D
'Splinter Cell - Chaos Theory' is one of the greatest game ov all tid!=(
Grand Nagus Zek Today it's pretty much the only good Splinter Cell.
Double Agent is better.
@@GuyOnAChair Pandora Tomorrow was also great. That's about it, though.
I'm kind of surprised that he didn't cite Socom: U.S Navy Seals after I watched the video and I started to think about it a little more. Because, Socom followed that Tom Clancy formula the original games had.
+BigBox GG Yeah, but it's irrelevant mostly because it's not a tom clancy game.
TheKarui Still deserves a mention, the first two entries are among the finest examples of a tactical shooter.
BigBox GG Yeah maybe in another video. I played the hell out of the first one on PS2
TheKarui THis video is perfect for a Socom mention. Far more relatable than run & gun shooters like Battlefield.
I love those games. I still have a few
soup sandwich
Yumm
Eddie Jay poop corn
He's an idiot
Ikr?
The real Tom Clancy was the friends we made along the way
I feel the same it's good to just sit back and watch a well thought out video about a certain topic which is thought provoking better than seeing those endless minecraft lets plays all the time.
I gotta say thank you so much for your rainbow vids, I had stopped playing games basically altogether and given up on modern games or have gotten completely frustrated with them and this has really helped me see that their are older games I gotta go back and play!!
As a fan of the original rainbow six and the tactical realsim genre overall, I thought you were spot on. It would have been great to see where Red Storm could have taken that title staying true to what it was. At least we have games like Arma now that deliver realism.
Super Bunnyhop, you are so great. I wish there were some recent Tom Clancy games as great as you.
Every now and then you release these great gems. Great video!
I'm replaying through the 1st one tonight, and I gotta say that once you get used to it, it still holds up. AI looks way worse than it did in 98, but the variety and customization of gameplay makes up for it. It's been years upon years, but I remember enjoying the first the best and it looks like that's still the case. Looking forward to doing Rogue Spear next...
The first trilogy of Splinter Cell games were the best. After that.. it was really weak.
DavehCZ blacklist was almost perfect :P except the fact it was to fast.
ProtMan96 Yes I put that game after Chaos Theory but it was not bad. :) Stealth was a valid option there.
DavehCZ
truth is that there were to many lvls that you could move upon or down under the foots of guards what make is kinda to easy for me. But after all I love blacklist with all of my heart and it was a great game, even multiplayer was great :D but has a few problems. If they keep going that direction this franchise might become even better :D I like to move around in this game it feels so light and its pure pleasure for fingers. So they finally found a good basis for the game, but wont make any of those for years just because it solds bad. Its quite a complicated problem right now :p
+DavehCZ You're crazy, Blacklist is the best one to date.
+DavehCZ I really liked double agent and conviction just for becoming more fluid and having sweet ass knockout moves versus just grab and hold.
Red Storm Rising on the Amiga blew our minds back in the late 80s. It's still a blast to play, but it's very hardcore.
Love your channel - thanks for the continued thoughtful work.
i've read tom clancy books (the jack ryan series) before i played splinter cell. can confirm it has the same feeling.
yeah, Jack Ryan can feel like a super hero sometimes ^^
I remember when I was a kid (anywhere from 7-10) my dad had this game and I could kind of play it with enough trial and error, but I didn't really grasp it. Thanks to that link I got it again and I'm eager to replay a game that so consistently enthralled me.
This is great. Tom Clancy games introduced me to Tom Clancy the writer which broadened my horizons at a very young age. Even today I always look at things, at least partially, through the lens of a world depicted in Mr. Clancy's books, where yes, peace is a good idea, but often peace must be won with war, and a guy somewhere with a silencer operating beyond the law.
That’s all fine and good, but maybe the question of why those people you’re going to war with are attacking you should be asked instead. Are terrorist attacks happening because we’re getting involved in affairs that aren’t ours? (Middle-East) Is it practical to spend billions on the largest army in the world while thousands of the USA’s people aren’t getting the healthcare, education and livable income they need?
It’s a topic that should be explored further but it doesn’t mean games like these shouldn’t exist (I personally love Halo, Mass Effect and a whole bunch of Sci-fi action games).
Why do you say it's "kinda sad that games owe so much to people that aren't professional game makers"? I think we're going to find more fresh looks and new ideas from sources outside the medium rather than continually regurgitating or fine-tuning things within. In your Doom video you state how much that game benefited from being a by-product of 90's culture that really set its identity that is recognized today. I think I would much rather see inspirations taken from other books, movies, or any non-gaming media than seeing stuff from the last game that sold well over and over.
CleaveTheDragon Try Quarentine or Verdun or Savage then
+CleaveTheDragon Yeah kinda a contradiction given how much he talks about games that are influenced by many external factors and non game makers. Sometimes I think George says stuff that sounds interesting and will make people think without thinking through the statement himself.
@@Tamacat388
Well, he is a filthy, degenerate lefty, by his own admission and snide remarks to Tom Clancy's far superior and more grounded politics.
This video reminds me of all my limited experience with Clancy games and it's made me interested in looking at them again. I remember when Chaos Theory came out and some magazines considered it a 'cold, hard, serious' alternative to Snake Eater (which was, itself, influenced a fair bit by SC and Pandora Tomorrow). Years ago I played a demo of a PSP Rainbow Six which I now actually want to buy for that strategic aspect...now compare that to how easy it is to play Vegas in co-op as a basic FPS.
Lol Soup Sandwich sounds amazing. I love your videos man. Seriously
A big part of my childhood was the original Rainbow Six. Thanks for putting this up.
I miss Tom Clancy's EndWar...
Great stuff as usual
I love splinter cell blaclist and i still play it til this day but remember going to a friends house playing splinter cell on PlayStation in my early teens but never finished the game so splinter cell blaclist was my first to play through and beat and i keep the game in my favorites box in my room.
You really make some good video's. Keep up the good work!
Rip tom
From the ones that I played Vegas 2 had a story that looks written for a 5 years old kid, its just a buch of nosense.
Even with that the game was marvelous.
The lights are actually not visible to enemies because technically their not there. They are there for the player to let them know where the character is in the dark.... then again the issue of not seeing your character in the dark could be fixed by just switching to night vision mode.
Edgar Ortiz /_-
Great video!
Very informative, great video.
I don't think you need Tom Clancy to make Half-Life seem like a psychedelic fantasy.
Its 2017 and im just finding out he died.
I used to play Rainbow Six 3 with my friends on lan, the co-op was really fun because of how hard the game was. We made our own plans on how to clear different levels and that is something I really miss when it comes to modern fps. Yeah, we probably had to give the same mission 30 attempts but it felt so good when we finally nailed it.
the old Rainbow Six games were the best...
I loved the first Rainbow Six game.
I remember the first 100 pages being a repeat of the first chapter in Patriot Games.
Holy shit, I just realised how much the Sum Of All Fears videogame shares with the first Rainbow Six games and Ghost Recon games.
They scratch my itch when they actually depict something that looks like military action and not some wishy-washy sci-fi cyberpunk hybrid. Give me Arma over CoD any day of the week.
Great vid! ❤️❤️
I finished my first Tom Clancy game like two weeks back, having never touched any of the other ones. Friend gave me a free copy of Black List which came with Conviction, which was sort of ok and got me using uplay I guess? So right after I finished I looked up other stuff with his name on it being more receptive to using uplay, left the tab open and refreshed it later to find he'd died. Spooky. Also this video is a really tasteful and mature tribute, I never realized how much impact he'd had.
Great video
Ubisoft is just another Cog in the Triple A Industry.
Tom Clancy's name was just another stick to reach money faster for them...
You used the Soviet Unions's anthem as background music while criticising Clancy for his Cold War aesthetics. Chapeau!
Maybe it's because the subject of the video was Tom Clancy, but I swear I could hear a southern accent in some parts of this video.
Great video though, taking the perspective of someone outside of games and their impact on it is exactly the kind of neat insight I've come to expect of Bunnyhop. Keep up the good work.
I would probably argue that Robert A. Heinlein is one of the most influential authors in gaming, seeing as James Cameron's Aliens was very heavily inspired by it, and of course, Aliens has been a point of reference for countless games.
Man, Rogue Spear was such a good game. I credit it with instilling in me a lifelong unhealthy obsession with military-grade firearms.
I want to see a remake of the original Rainbow Six games. I loved them when I was younger, they were so much fun.
i was watching this and i was tryna figure out if i had my itunes open and it was playing one of my us marine band playlists... but like yooo semper fidelis and stuff !!! neato bgm
I think Tom Clancy was a great book writhe rand game maker so they put his name as an honor in the covers to remember him but that's how it feels to me his games will be my all time favorite
A tear came to my eye the second I heard stars and stripes forever, Sousa is an enemy of mine.
i thought the plots for clancys materials were really believable.
Great overview.
The older Rainbow Six games really took a lot of forethought to get through, and that was really compelling to me at the time. The new ones are fun as well, and they've added some interesting mechanics to a tried and tired FPS format while keeping it "modern" feeling.
Honestly, I don't even think the new Ghost Recon games are even that bad. Future Warrior was surprisingly cool to me, and it definitely presents the most technical gun customization mode. However, GR 2 really stands out to me as far as multiplayer is concerned.
I loved the Rainbow 6 novel and the game was great
Thank you for video
I was brought into modern gaming back then my first console was the xbox 360 and my first game COD:MW loved it back then but as the years went on i started to realize that developers no cared about the quality of the game just the profit it can make, retro gaming is looking much more appealing the gameplay is miles better than the crap we get today.
Just brought the first rainbow six on PSN it was such a wonderful experience a game which actually involves tactics.
One day, im going to make soup sandwiches real, just you wait
I will miss you Tom
Thanks Karel! I'll try my darndest :)
I've been a fan for a while now, but the use of Parasite Eve footage has turned me into a SuperBunnyhop-Super-Fan!
And yes, despite all the work you put into video I was always that easy to please.
great vid, always lovely to see quality content :D
You can also say that tom clancy created everything that today is considered cliche. He was revolutionary.
The most realistic stealth is hitman
Jeffrey Romeo when you throw a rock and the soldier look at the rock asking " *is anyone there?* " What the fuck you want to say about it " *no there isnt anyone chill man* "
Except for some of the disguises.
A large, ominous, stoic bald man with a bar code on the back of his head in a perfectly tailored suit is the WORST person to try and blend in. Hitman is a comedic take on stealth-action games. That's why there's so many dumb disguises and ways to kill people. Great games, though.
Damn Ghost Recon was so tuff that child me couldn't complete ANY mission
thank you
when did anyone ever say that half-life was realistic?
+Kip Higginson probbaly referring to the physics, they were cutting edge at the time
Grand Nagus Zek No your thinking of Half-Life 3.
The original Half-Life wasn't anything special in terms of physics, people would say back then that it was "realistic" because of the sense of immersion it provided when compared to the likes of Quake 2
I hate the new thing with youtube that supposed to put what game that's being played in the description. He uses like 5 seconds of The Division and google is trying to sell me that the the "game this video was showing" was the Division.
now it's ghost recon wildlands, a game that didnt even appear in the video, and hasnt been released yet :VVVVV
God damnit.. I miss games like the original Rainbow Six and Ghost Recon so much..
That blood hit, with the sound and that little halo ring sprite... a bloody soak of a wound in texture detail that wouldn't equal the bytes of a single mip detail in a modern game... Ghost Recon had better blood effects than most modern AAA games... even, sometimes especially compared to the ones that try.
I wish someone would try something like that, even for lulz in a mod one day... I can't say I've seen something that worked so well and was technically so simple.
I like to blame FarCry for my obsession with writing names in corpses... mostly cause you had an in game option that dictated the number maxing out at 1000(1), But I'm pretty sure it was GR that started the itch for viable overkill...
It still blows my mind that games in all the visual fidelity of modern day... still treat these sorts of things like optimization cutbacks lol. Makes it even worse in a game like Elden Ring where you have these massive sprays of blood on a hyperdetailed monster, with bloody spears and piercings and... yhea your just throwin red paint on the ground... you didn't hit him, you got it on the ground though... see... no visible mark for the 400 slashes you just did.
And yet in 2001 on a game that ran on 16 to 32 megs of vram (if a baller lol)... yhea... riddle that boy with holes... it's sub-sectioned out, so you can't write any names or anything.. but it sure do look like he got shot a bunch don't it?
I really don't understand why Chromatic aberration... a thing as a camera operator is near akin to biblical satan, seems to get more love and effort in the zietgiest of modern videogame visual standards than model decals lol... Add to that one, how much effort they put into the holes that go into the walls... or well used to anyhow.. still more effort though even at the low bar of modern destruction regardless.
(1) Ohhh... the irony that Crytek would scour the internet for any mods that would manipulate the bodies post death in Crysis before patching it out of the engine permanently... claiming a German government rule... cept... they made FarCry... that game that had the in menu option for the amount of holes you could put in a corpse lol... if only that were the most baffling thing they would do regarding that series, rather more a sign to come it seemed... sigh...
I'm also not on board with soup sandwiches, but what's your opinion on Neo-Kobe Pizza?
I love me some Rainbow Six, but never played 'em co-op online. Maybe someone nowadays would be willing to have load 'em up with me and play some co-op...
RIP Tom Clancy. The brand have gone down hill after Rainbow six: Black Arrow (best MP game I've ever played). It's sad that this style of games are not made anymore or have change the way you point out. Great video!
remember kids. The industry is using Tom Clancy corpus to sell you boring shooters.
more frequent incite-full videos!
Now I'm going to go watch all the TC movies.
lol the music in the background
man i miss the original ghost recon that game was so brutal yet so fun
Hey Bunny, I just want to say awesome video. I grew up around Tom Clancy and Command and Conquer, though I had never played some of the first original games that were made before they were acquired by Ubisoft. With games like The Division and Rainbow Six Patriots coming out, do you think we'll ever see the return of tactical FPS?
That's great to know :D
I've noticed that all the smaller channels, like you, actually make videos because you want to and not because you have a big audience demanding you to keep on feeding them. All the big youtubers now just keep doing the same types of videos over and over again because they feel the need to make videos for their fans. Look at you talking about someone I didn't even know existed and yet I enjoyed this more than AVGN making a top 10 full of games he's already reviewed. Keep up the good work.
Thanks for the reply BH.
I love you.
i love ghost recon and ghost recon island thunder on original xbox
clancy+alien+hobbit=all modern games)
It's so cute when he pretends that he reads.
I still remember, and LOVE TC's Rainbow Six, the Rouge Spear: Black Thorn of course! Raw, Brutal and unfair ... those 3 aspects can be applied to both the player and the bots themselves. I still remember when my friends would boast their FPS skills in CS 1.6 by winning over "expert" bots. Cue in the Rainbow Six tactical superiority attitude :P
Good piece. EA's SEAL TEAM was first, but Clancy popularized the genre. Surprised you haven't said anything about Operation Flashpoint: Cold War Crisis, OFP: Red Hammer, or OFP: Resistance. OFP: CWC was out in 2001 and played a hell of a lot better than GR's single-enemy-at-a-time-standing-ramrod-straight firefights. It preceded BF1942 by months, but the latter did better because of better freedom of movement, mid-game joining and better net code.
All hail Tom Clancy!!!
I could see it happening during that game. I still liked it, but not as much as the previous 3, and never picked the series afterwards :(
R.I.P tom clancy :((
I think that games have more in common with books than with films. A movie is set in stone, almost every viewer sees things the same way but while reading a book or playing a game you can decide your own pace and style.
Imagine if Gone Home was a film. The intro would have been very slow and boring for everyone but while playing it people have their own experience.
1:00 Parasite Eve......ahh, memories
the next ghost recon is about fighting a drug lord
well i'd rather assasinate the local drug emperor than fight space terrorist
Putincommie Hah
I don't know, man, I've had some pretty realistic soup sandwiches in my day.