@@TheIrishTurtle I know, its 5 months old. sue me, I am not an early adopter. my pic for my first rolled group is gonna be SCRUM, Lichenologist, and Driver. hopefully at least one will have the "outdoorsy" mod and save a bed. I know it will take a while to get all three and not have some terrible affliction involved, but I think it is worth the effort for a tight core group that will make a lot of behind the scenes effort go down. I know I can recruit or train the more common 5th skills so I will hobble along without chems or computers for a bit, but still worth it.
I have a good survivor with a Skill : Sleep Psychology (+2 Beds, +6 Morale), Trait : Can Sleep Anywhere (-1 Bed) and Community Skill : Outdoor Living (+2 Beds). Literally a "Living Luxury Barracks"
One of my characters is a cancer survivor, so I get +7 morale One person I invited in apparently was "a potato" so they annoyed my other peeps, and had -33% stamina and fighting. I did what needed to be done..
I've been awake since 10am yesterday morning playing State of Decay 2. It's now 7:40am the following day and I'm not able to sleep, so what do I do? Watch videos. Of the game I've been playing. But why am I making a comment about all of this? I suppose I'm just that sleep deprived. Oh yeah, I remember now! I initially read "Heavy Hitter" as "Heavy Hitler". Thanks SoD2 for reigniting these sleepless gaming habits I lost a few years ago. Jeez... I need sleep.
You are not alone. This game is so addictive. As soon as you finish something another issue/mission pops up. It's worse than Preston Garvey from Fallout 4 and his 'A settlement needs is under attack and needs your help' BS
I try to avoid traits that increase the rate in which skills are gained because at some point you will top out and it is no longer useful. I liked the find the gifts that keep on giving because if you just play the traits will go up
That's debatable though. Your average game will last 7 days unless you deliberately go for a long push and since you can only carry over 3 people (and maybe want 3 extra in case your primary colony gets wiped), that leaves 5-6 people who will only exist for a short period of time. And while I generally ignore current skill ranks and don't love the XP traits myself, it's definitely a valid argument. Likewise, I personally love having a self-sustaining base. Therefore, I like survivors with Recycling or hero bonuses that give +1 of some ressource. Realistically though, if they reach hero rank at day 2, that gives me +5 overall which is about a single rucksack. Compare that to something like a global XP-rate bonus that allows people to increase wits/cardio quicker so they save time and loot that one rucksack more quickly or higher standing rewards to get other hero bonuses online more quickly or just straight up morale and you see that long-term planning isn't really the most effective way to go about things except for a few very specific cases.
I sat for like an hour randomizing stats for a high stamina character and seen one with 160 stamina or something but I was in a clicking rhythm and accidentally clicked randomize on her so I just headbutted my table then proceeded to stare at the screen for like 10mins
I passed Lichenology doing the same thing about 6 or 7 times yesterday starting a new game... Took me 5 hours to finally land on her and NOT skip her accidentally again. She came with an extra trait Strong. 4 hours Into the game, I lose my computer master, and my master mechanic, Then my sniper I picked up... All before I could complete their legacies. Literally only staying on this save so I can get the next part of her legacy later on so I can restart without ever having to roll for so many hours again 😖. She has the skull sweater/mask on him for clothing as well lol
jacky BelgianGamer Ikr it took me ages to find a hoodie and mask character with the driving skill. Every character that had the driving skill just looked derpy asf so I just sat there spamming refresh for what felt like an eternity lol.
I have found myself working around a few characters with abilities that compliment each other. I came across a girl with the driving skill (100% fuel efficiency/-50%collision damage/-50%vehicle loudness) and I use her to tear threw plague hearts and infestations. If she dies I think I might throw my PC out the window
Took An Arrow To The Knee “I’m not as adventurous as I used to be, but I just keep going, -5 carry capacity(Lol, I tried making a good one, feel free to critique it :)
This was very insightful best trait I've seen so far in my playthrough is just keeps going +45 stamina -40% fatigue this character also has gunslinger marathon and discipline feels pretty op and better than a red talion member I have
I've been reading around about the SOD2 traits, and it seems the ones that have any "Affects Skills" attributes affects not just the fifth skill they could possibly have, but also the possible branching upgrades for the first four skills (Cardio, Wits, Fighting, Shooting). Like, the Heavy Hitter trait seems to lock your character into using blunt weapons upgrades to their Fighting skill, while Blade Collector locks your character into using blade weapons for their Fighting skill. I thought that was a nice step up from the previous traits system in SOD1, which was more random and not really tied to their skills much.
So yeah, with that in mind, I'd probably look for someone with any of: Indefatigable, Blade Collector, Lichenology, Fishing, Can Sleep Anywhere, Expert Traveler, and/or Backpacking
I've seen two amazing traits on someone else's video: *Unbreakable* (-100% Injury Chance, meaning they can't ever be injured, plus a sizable boost to Max Health) and *Indefatigable* (-50% Fatigue Severity and a sizable boost to Max Stamina). Getting just one of those traits on a Survivor would make them amazingly useful, but if you somehow got lucky enough to wind up with both of them on one Survivor, that Survivor would be unbelievably good. They'd never have to worry about an injury (meaning they can attack Plague Hearts at melee range with less risk, or could jump off of observation points and never suffer a broken leg....and they would likely have more than enough health to survive the fall as well), and they would take much longer to get tired, and wouldn't be as affected by fatigue as your other Survivors.
It would be nice if there was a Google Doc or something detailing the perks each trait does from best to worst. There's a lot of similar traits that are a step up or step down from each other, and the sites that list the traits do so alphabetically, making it hard to tell what is the best version of each trait. So, if they could all be grouped based on what they do instead of by alphabet, it would make sense for someone who doesn't want to remember names but can see the effects.
Have one that uses less food to prepare feasts. Which came in handy once. Mad people were pissed off and fighting each other. My leader was about to fucking leave. All I had to do was clean the latrine and prep a feast. Bam shit was smooth sailing.
Been searching/picking survivors with 2 major traits. Takes time, but i just rolled a survivor with unbreakable and incredible immune system. I also got high pain threshold and eats like a bird, high lung capacity and can sleep anywhere. They don't have a 5th skill so i can teach them anything I want. It does take a while though.
. good lichenologist is one one bed for 2 character effects, and 2 med outposts you dont need. early game she replaces a gardener and a doctor [in basic ways] and late game the +2 meds are still saving you space. mine is covering all the meds I need in a day for 6 people.
The description for Heavy Hitter sounds like me. I'm never theone to start shit, or the first person to swing, but I am the last.I Some nifty traits, haven't seen several of these. Kleptomaniac security guard, heh. Seen Daredevil once though.
Out of curiosity, would you be willing to make a video about all of the leader effects (So Builder, Warlord, Trader & Sheriff)? I would like to know how they affect the early game and also the late game. Good video btw
i only keep usefull members that give + in resources/beds. Skill books are easy to find so you can just dump a Skill you need on basically anyone without 5th slot
That's definitely the best for starting out. I went with two People Skills and 1 Lycenologist and holy wow... It made Enclave missions so much less of a pain in the ass.
Lichenology is great but now that I am on my 3rd legacy I find. If you have a character with maxed out herbalism you get more meds from a upgraded hydroponics then you get from this but its good in the early game though or on your first legacy or two.
Unbreakable = +45 max hp and -100% injury severity, basically a better Immortal or Daredevil. Also Lichenology is the second best after that , you either go plants for food or herbs for meds.
Hey man I love the video . And I have a question for you . Can you do a video on the best base in your opinion in each territory. And can you do the best territory for long term .
You forgot the trait where you can sprint for free when you're lightweight. Shits so useful in a lot of situations when youre running away from 10 to 15 zs
Now let’s see if I can come across those traits when switching through random survivors for hours as I’m trying to find the best traits all in one. 80% battery life, 20% playtime
My very first two characters I ever had I still remember, I chose the siblings and thought they were so cool until now I realize the brother is a slum mechanic and the sister is arrogant 😂 so yea
There is 1200 traits in the game, idk how many characters there are but i believe I found that info on state of decay 2 companies website or maybe it was a fan site i don't know correct if I'm wrong.
I rolled a guy with immortal, played zombie games and I think it was called good lung capacity? He had 5 stars in every category and had Lichenology as his 5th skill. He got glitched killed by a Juggernaut :(
imagine if you had a character with never been sick and then maxed out pathology (under medicine) which also gives you +100 resistance... that would be 200 resistance to blood plague...
I had someone say that traits weren’t important as much as skills as long as the traits do not negatively impact the morale. I said why would they implement this feature in the game and have you roll them without it being important? Can anyone elaborate more on this topic and shed light if certain traits are deemed more important than skills like gardening, chemistry, medicine, etc?
One time I was scrolling through characters and I found a foam dart champian he had good shooting and good cardio do you think this was a Nerf gun style Easter egg?
Cr8ze NinjA police car for saving people Incase they give rucksacks for rewards. Passenger van/ utility van for supply runs. Military truck cuz it looks dope as hell without having to upgrade
Some other Traits: Ascetic -50% Food Consumption Determent +20ST +20HP, not easily frustrated Hopeful +6 Morale (Base Wide) Sleeps on the Ground -1Beds Used, Morale Bonus from Outdoor Beds Keeps Hidden Pouches + 1 Max Consumable Stack, + 10 Light Carrying Capacity, + 10 Max Carrying Capacity Also you'll want Hero Boni like: Outdoor Living +2 Beds Used Tough Negotiation +30% Influence gained (Base Wide) Meal Plan -25% Food Consumption (Base Wide) High Expectations +33% Global Speed Analytical Methods +50% Experience gained The Hero Bonus is based off of one of the traits, just like the fifth skill, or your T2 Skills (indicated by "Affects Skills"). For other traits go to reddit and search for the traits list, it's incomplete but better than nothing. Also however is into editing the hexfile, you can split the Hero Bonus or fifth skill from the traits, same probably goes for the T2 Skills as well.
Damn I need eats like a bird. My fuckin base consumes so much food. Every couple of days I need to switch 2 outposts from ammo to food, fill up my food store, swap back to ammo.
i know this video is like 2yrs old, but playing state of decay i realized you can’t see trait buffs like they just say “affects skills” i wish they would explain what they affect instead of having to google a whole list whenever i see something new lol.
Is it normal that my first community was deleted after I finished my first legacy? After choosing 3 survivors I liked from my last I started a new a community, I assumed that I could still access my first community just without the 3 I chose for the next one.
Once you finish a full legacy the community 'moves on' you then can load up a new community and bring people from finished legacies (just 3) to new games, you can also load up you community guys with gear and supplies before finishing your last legacy mission and they will spawn wih them in the next playthrough you bring them to.
And how did you get that guy in a black hoodie with skeleton designs? I’ve been searching for him for hours when trying to create a community. I get different characters in different colored hoodies but not the guy with the skeleton designs.
It's complete randomness there doesn't appear to be any kind of method to get him. Have you finished one of the leader playthroughs? That might be a requirement (no idea)
It would be cool if they added a feature where you can choose what type of clothing style you want your character to wear but the traits, name and skills are random. I think I’m gonna have to buy a wired controller because searching for one specific character I want for hours is just a thing I don’t like to see in a game, kinda. Or at least if we land on a specific character. For an example. If I landed on a hooded character with a mask, I should be able to press a button where it gives me different colors/designs of the hooded character. Not saying just ANY type of color/design. I mean as long as it exist in the game, it can be available to pick. Hopefully you know what I mean
I've got the asshole ty who pisses everyone off. But he sleeps on the floor. So I've kept him around for a while. Also I think hes my computer's guy so I'm stuck with him unless I want him to go out in a blaze of glory.
It's not 100% plague resistance its +100. I had it on a character and started getting fever after my first hit off a plague zombie. Dont know if it's broken but it didnt do anything for my guy
The Irish Turtle do I have to play through first or just start a new community? I didn’t get this option when I first started it was only 4 groups of 2 to choose from
Immortal, unbreakable, daredevil and traits like those looks and sounds awesome on paper but they are actually kinda useless in gameplay. They are probably good if you really suck and you lose character every hour
Zhao Zhang true but they arent useless, i use my buff dude to take hits while i sacavenge si i dont get interupted, but yeah if u die a lot its also usefull
A fresh newb character can take more than a dozen hit or half a dozen bite before he is actually killed. Average player using a gun will never get hit. Like I said, if you really need those traits, you just plain sucks at this game, period
yet you list no better traits. your argument is u suck if you get a trait. that could be said about any trait. plus stamina, well u suck if u run out of stamina. less eating, well u suck if u use alot of food.
Fisher and that +2 med guy are better than extra health every time but extra health is not a skill its a bonus so u can have both and im gonna choose that over a guy with less
Hey guys anybody know decent locations to look for circuitry? I know a lot of it is random, but I believe places with engines to search have a higher chance
InvenedGruntGaming I built a rain collector in my base then used that character with utilities skill to distribute water every time it was made available.
yeah dude it happened to me too when I set the base in the police department. A survivor kept triggering the fast car side mission and cop cars kept spawning next to a COFFEE shop near by.
Someone made this spreadsheet docs.google.com/spreadsheets/d/1NXtV3JHHKExDMIZxxYpwI-gJugFnZEWg28CohXsi8os/htmlview#
That was the exact list I was trying to find!
@@TheIrishTurtle I know, its 5 months old. sue me, I am not an early adopter. my pic for my first rolled group is gonna be SCRUM, Lichenologist, and Driver. hopefully at least one will have the "outdoorsy" mod and save a bed. I know it will take a while to get all three and not have some terrible affliction involved, but I think it is worth the effort for a tight core group that will make a lot of behind the scenes effort go down. I know I can recruit or train the more common 5th skills so I will hobble along without chems or computers for a bit, but still worth it.
I have a good survivor with a Skill : Sleep Psychology (+2 Beds, +6 Morale), Trait : Can Sleep Anywhere (-1 Bed) and Community Skill : Outdoor Living (+2 Beds). Literally a "Living Luxury Barracks"
Damn
One of my characters is a cancer survivor, so I get +7 morale
One person I invited in apparently was "a potato" so they annoyed my other peeps, and had -33% stamina and fighting.
I did what needed to be done..
you fed him to a juggernaut right?
you let him get turn into pieces by a hungry feral?
Cannibalism
Let me guess...... They stole your sweetroll?
You suffocated them to a bloater?
Being unable to see what the traits do in the character selection screen is BS.
In a game so focused on loot, you'd think they'd give you the option to change clothes.
👍
Would love that half the time I chose characters based on their clothes and looks
IVE GOT SOME NEWS FOR YOU
If only u knew
Hey im from the future, there are now cosmetics clothing in the game just lettimg you know
I've been awake since 10am yesterday morning playing State of Decay 2. It's now 7:40am the following day and I'm not able to sleep, so what do I do? Watch videos. Of the game I've been playing.
But why am I making a comment about all of this? I suppose I'm just that sleep deprived. Oh yeah, I remember now! I initially read "Heavy Hitter" as "Heavy Hitler".
Thanks SoD2 for reigniting these sleepless gaming habits I lost a few years ago.
Jeez... I need sleep.
You are not alone. This game is so addictive. As soon as you finish something another issue/mission pops up. It's worse than Preston Garvey from Fallout 4 and his 'A settlement needs is under attack and needs your help' BS
Never before did I think I could relate to a person this much
I try to avoid traits that increase the rate in which skills are gained because at some point you will top out and it is no longer useful. I liked the find the gifts that keep on giving because if you just play the traits will go up
That's debatable though. Your average game will last 7 days unless you deliberately go for a long push and since you can only carry over 3 people (and maybe want 3 extra in case your primary colony gets wiped), that leaves 5-6 people who will only exist for a short period of time. And while I generally ignore current skill ranks and don't love the XP traits myself, it's definitely a valid argument.
Likewise, I personally love having a self-sustaining base. Therefore, I like survivors with Recycling or hero bonuses that give +1 of some ressource. Realistically though, if they reach hero rank at day 2, that gives me +5 overall which is about a single rucksack. Compare that to something like a global XP-rate bonus that allows people to increase wits/cardio quicker so they save time and loot that one rucksack more quickly or higher standing rewards to get other hero bonuses online more quickly or just straight up morale and you see that long-term planning isn't really the most effective way to go about things except for a few very specific cases.
I have one character who can sleep anywhere and his hero ability is that he provides 2 free beds
the bed hero lol
He is the bed
Yeah, I have one of those and then another in the same group with a hero trait that also provides 2 beds, so 5 beds for free!
He just sleeps with bitches laying on him lol
I had an army guy like that and he was exceptionally useful in every mode i used him in.
I sat for like an hour randomizing stats for a high stamina character and seen one with 160 stamina or something but I was in a clicking rhythm and accidentally clicked randomize on her so I just headbutted my table then proceeded to stare at the screen for like 10mins
Aria T'loak fan ahh, that sucks!
I did the same while trying to roll a medic with an ear hoodie
I passed Lichenology doing the same thing about 6 or 7 times yesterday starting a new game... Took me 5 hours to finally land on her and NOT skip her accidentally again. She came with an extra trait Strong. 4 hours Into the game, I lose my computer master, and my master mechanic, Then my sniper I picked up... All before I could complete their legacies. Literally only staying on this save so I can get the next part of her legacy later on so I can restart without ever having to roll for so many hours again 😖. She has the skull sweater/mask on him for clothing as well lol
i really wish that there was character customazation i had to look a couple of hours to find a character with a hoodie with mechanic skill
jacky BelgianGamer same haha took me ages !
jacky BelgianGamer that's the point. Ppl always wanna find the easy way out of something. Go put in some work!! Lazy boy
me lazy i already played the game out 8 times with different characters
plus they have to fix there bugs i found alot of em
jacky BelgianGamer Ikr it took me ages to find a hoodie and mask character with the driving skill. Every character that had the driving skill just looked derpy asf so I just sat there spamming refresh for what felt like an eternity lol.
Just wanted to say thanks for the video man. Well done 👍. The best traits I think I have is my Leader. He has Immortal and Special Forces.
JJ Wulf how did you get the special forces trait? What does it do?
It reduces stamina cost quite a bit and raises ether fighting or shooting a lot faster.
It was a random character asking for help while I was scavenging.
I know don't judge a book by its cover but it would be cool if the character actually looks like someone who was in the special forces.
Unbreakable is immortal on crack. You have 100% injury resistance.
Best and worst character:
Immortal
Blood Plague Survivor
Hero Complex
Fell of A 2 Story Building
Bad Back
Shady Mechanic
There’s an upgrade of immortal called unbreakable, where they get 100% less injury effect, as well as 45 bonus hp.
I have found myself working around a few characters with abilities that compliment each other. I came across a girl with the driving skill (100% fuel efficiency/-50%collision damage/-50%vehicle loudness) and I use her to tear threw plague hearts and infestations. If she dies I think I might throw my PC out the window
there should be an 'arrow to the knee' negative trait :)
But they got more experience rate because they used to be an adventure like you lol
Took An Arrow To The Knee “I’m not as adventurous as I used to be, but I just keep going, -5 carry capacity(Lol, I tried making a good one, feel free to critique it :)
We need it now more than ever since Microsoft purchased Bethesda. 🤡
This was very insightful best trait I've seen so far in my playthrough is just keeps going +45 stamina -40% fatigue this character also has gunslinger marathon and discipline feels pretty op and better than a red talion member I have
I've been reading around about the SOD2 traits, and it seems the ones that have any "Affects Skills" attributes affects not just the fifth skill they could possibly have, but also the possible branching upgrades for the first four skills (Cardio, Wits, Fighting, Shooting). Like, the Heavy Hitter trait seems to lock your character into using blunt weapons upgrades to their Fighting skill, while Blade Collector locks your character into using blade weapons for their Fighting skill. I thought that was a nice step up from the previous traits system in SOD1, which was more random and not really tied to their skills much.
So yeah, with that in mind, I'd probably look for someone with any of: Indefatigable, Blade Collector, Lichenology, Fishing, Can Sleep Anywhere, Expert Traveler, and/or Backpacking
They do affect all skills
I've seen two amazing traits on someone else's video: *Unbreakable* (-100% Injury Chance, meaning they can't ever be injured, plus a sizable boost to Max Health) and *Indefatigable* (-50% Fatigue Severity and a sizable boost to Max Stamina). Getting just one of those traits on a Survivor would make them amazingly useful, but if you somehow got lucky enough to wind up with both of them on one Survivor, that Survivor would be unbelievably good. They'd never have to worry about an injury (meaning they can attack Plague Hearts at melee range with less risk, or could jump off of observation points and never suffer a broken leg....and they would likely have more than enough health to survive the fall as well), and they would take much longer to get tired, and wouldn't be as affected by fatigue as your other Survivors.
It would be nice if there was a Google Doc or something detailing the perks each trait does from best to worst. There's a lot of similar traits that are a step up or step down from each other, and the sites that list the traits do so alphabetically, making it hard to tell what is the best version of each trait. So, if they could all be grouped based on what they do instead of by alphabet, it would make sense for someone who doesn't want to remember names but can see the effects.
I totally got a "Can Sleep Anywhere" with -1 bed used that had a hero bonus that adds 2 beds to the community. She's amazing and I love her.
Eno do you know what the +2 beds trait is called?
I had a guy’s trait as ‘lives of pasta’ and had -75 food consumed per day
That’s amazing lmao
Huh, must be my doppelgänger
Have one that uses less food to prepare feasts. Which came in handy once. Mad people were pissed off and fighting each other. My leader was about to fucking leave. All I had to do was clean the latrine and prep a feast. Bam shit was smooth sailing.
Been searching/picking survivors with 2 major traits. Takes time, but i just rolled a survivor with unbreakable and incredible immune system. I also got high pain threshold and eats like a bird, high lung capacity and can sleep anywhere. They don't have a 5th skill so i can teach them anything I want. It does take a while though.
. good lichenologist is one one bed for 2 character effects, and 2 med outposts you dont need. early game she replaces a gardener and a doctor [in basic ways] and late game the +2 meds are still saving you space. mine is covering all the meds I need in a day for 6 people.
For the trait that doesn’t require a bed, there’s another similar one called nomad where they “can’t sleep in the same place twice”
Another great one is "Has rough hands" which on my character offers +20 to both max Health and Stamina.
Yeah I had a maxed container fort and didn't need to build beds. That skill is dope.
Heavy hitter also ensures POWERHOUSE a skill I love. Dropkix for days
That female character at the beginning looks like Sweet Dee from Its Always Sunny
I want to see parkour enthusiast return, that chick with the blue hoodie was beast in the first game.
The description for Heavy Hitter sounds like me. I'm never theone to start shit, or the first person to swing, but I am the last.I
Some nifty traits, haven't seen several of these. Kleptomaniac security guard, heh. Seen Daredevil once though.
Out of curiosity, would you be willing to make a video about all of the leader effects (So Builder, Warlord, Trader & Sheriff)? I would like to know how they affect the early game and also the late game. Good video btw
i only keep usefull members that give + in resources/beds. Skill books are easy to find so you can just dump a Skill you need on basically anyone without 5th slot
Please make a video of "Best 3 characters to start a new game with" .. can base it off of synergy, etc.
Caveman my favorite are
fisher-2 food a day
Lichenologist-2 med a day
Driver-%100 driving efficient
%50 driving quieter
%50 damage reduction to car
That's definitely the best for starting out. I went with two People Skills and 1 Lycenologist and holy wow... It made Enclave missions so much less of a pain in the ass.
Really need to start paying attention to the damn traits
You are later than other people but your vid is much better
Lichenology is great but now that I am on my 3rd legacy I find. If you have a character with maxed out herbalism you get more meds from a upgraded hydroponics then you get from this but its good in the early game though or on your first legacy or two.
There is a trait called 'Slept in a tree'. I'm not sure but that could also be -1 a day or something similar.
Erin Gobraugh and thanks for the great vid and info!
Unbreakable = +45 max hp and -100% injury severity, basically a better Immortal or Daredevil. Also Lichenology is the second best after that , you either go plants for food or herbs for meds.
I have Lichenology 5th skill and unbreakable, my hero bonus is +1 ammo per day though.
Hey man I love the video . And I have a question for you . Can you do a video on the best base in your opinion in each territory. And can you do the best territory for long term .
So Irish. What is more important while rolling new survivors traits or skills.
Unbreakable gives +45 Max Heath and -100% Injury Chance
I came across a trait called “indefatigable” which had a huge boost to health and stamina (like 160 for both)
7:39 MICAH??? *RD2 Flashback*
You damn rat
You forgot the trait where you can sprint for free when you're lightweight. Shits so useful in a lot of situations when youre running away from 10 to 15 zs
Blood Plague Survivor is the trait to have. it actually gives 100% immunity to the blood plague
Now let’s see if I can come across those traits when switching through random survivors for hours as I’m trying to find the best traits all in one. 80% battery life, 20% playtime
Damn, Good Posture + Expert Traveler, with Backpacking and Discipline, you're carrying MASSIVE weapons and gear with no penalty...
Sounds real solid tbh
My very first two characters I ever had I still remember, I chose the siblings and thought they were so cool until now I realize the brother is a slum mechanic and the sister is arrogant 😂 so yea
Do characters just have better outfits on pc or something? Never find anyone who looks like these characters with their face covered or camo clothing
There is 1200 traits in the game, idk how many characters there are but i believe I found that info on state of decay 2 companies website or maybe it was a fan site i don't know correct if I'm wrong.
I rolled a guy with immortal, played zombie games and I think it was called good lung capacity? He had 5 stars in every category and had Lichenology as his 5th skill. He got glitched killed by a Juggernaut :(
imagine if you had a character with never been sick and then maxed out pathology (under medicine) which also gives you +100 resistance... that would be 200 resistance to blood plague...
I had someone say that traits weren’t important as much as skills as long as the traits do not negatively impact the morale. I said why would they implement this feature in the game and have you roll them without it being important? Can anyone elaborate more on this topic and shed light if certain traits are deemed more important than skills like gardening, chemistry, medicine, etc?
If you have a Waste Resource or Morale drawback, I’m rubbing BBQ sauce in your hair and having you dive into a horde.
Ascetic is also a -50% food consumed per day
I didn’t know traits affected your characters... I just chose the coolest ones. Thanks for the new info
Thanks for putting in the time dude
According to one of the undead labs videos they said they have around 1400 different traits tho a lot are different name same effect type traits
Also there is a standing skill which gives 2 free beds and once i got a guy that gave 3 beds
If you are willing to wade through RNG, dont get immortal, get unbreakable. Unbreakable is immortal but -100% injury severity.
One time I was scrolling through characters and I found a foam dart champian he had good shooting and good cardio do you think this was a Nerf gun style Easter egg?
You should do best vehicle👀
Cr8ze NinjA police car for saving people Incase they give rucksacks for rewards. Passenger van/ utility van for supply runs. Military truck cuz it looks dope as hell without having to upgrade
Cant Sleep Alone is a -1 bed used to. Caus he/she always sleep together with someone else
Ronnie Bots Did you give em a girlfriend? 😏
I found character who lets other three people sleep on the floor, the judge
Some other Traits:
Ascetic -50% Food Consumption
Determent +20ST +20HP, not easily frustrated
Hopeful +6 Morale (Base Wide)
Sleeps on the Ground -1Beds Used, Morale Bonus from Outdoor Beds
Keeps Hidden Pouches + 1 Max Consumable Stack, + 10 Light Carrying Capacity, + 10 Max Carrying Capacity
Also you'll want Hero Boni like:
Outdoor Living +2 Beds Used
Tough Negotiation +30% Influence gained (Base Wide)
Meal Plan -25% Food Consumption (Base Wide)
High Expectations +33% Global Speed
Analytical Methods +50% Experience gained
The Hero Bonus is based off of one of the traits, just like the fifth skill, or your T2 Skills (indicated by "Affects Skills").
For other traits go to reddit and search for the traits list, it's incomplete but better than nothing.
Also however is into editing the hexfile, you can split the Hero Bonus or fifth skill from the traits, same probably goes for the T2 Skills as well.
how do you get Hero Boni?
rafaela martinez Gather Standing with your Survivor to reach Citizen and after that Hero accompanied by the Bonus
I found a pistol called "sleeper cell pkk" it has single fire and burst it has a scope and silencer, possible splinter cell reference?
one day i got a survivor with unbreakable and just keep going, 45+ hp and -100% trauma, 45+ stamina and -40% fatigue
Nomadic sleeper is like can sleep anywhere.
I rolled a nudist, a voyeur and a guy with no boundaries- let’s just say the cohesion was sort of missing
I found plus 2 beds , 50% more influence gain, and bonus meds.
Phillip Marquez what's it called
Damn I need eats like a bird. My fuckin base consumes so much food. Every couple of days I need to switch 2 outposts from ammo to food, fill up my food store, swap back to ammo.
Anybody else get "a little forgetful". Maxes out a 3 wits
I play on box. When you say roll you mean re-roll, I assume. How do you re-roll your characters?
When you create a new community with skipping the tutorial, you can refresh the survivors and get random ones with different skills and traits
i know this video is like 2yrs old, but playing state of decay i realized you can’t see trait buffs like they just say “affects skills” i wish they would explain what they affect instead of having to google a whole list whenever i see something new lol.
Agreed
Unbreakable is 100% Injury proof and 45-70 more HP
Is it normal that my first community was deleted after I finished my first legacy? After choosing 3 survivors I liked from my last I started a new a community, I assumed that I could still access my first community just without the 3 I chose for the next one.
Once you finish a full legacy the community 'moves on' you then can load up a new community and bring people from finished legacies (just 3) to new games, you can also load up you community guys with gear and supplies before finishing your last legacy mission and they will spawn wih them in the next playthrough you bring them to.
And how did you get that guy in a black hoodie with skeleton designs? I’ve been searching for him for hours when trying to create a community. I get different characters in different colored hoodies but not the guy with the skeleton designs.
It's complete randomness there doesn't appear to be any kind of method to get him. Have you finished one of the leader playthroughs? That might be a requirement (no idea)
It would be cool if they added a feature where you can choose what type of clothing style you want your character to wear but the traits, name and skills are random. I think I’m gonna have to buy a wired controller because searching for one specific character I want for hours is just a thing I don’t like to see in a game, kinda. Or at least if we land on a specific character. For an example.
If I landed on a hooded character with a mask, I should be able to press a button where it gives me different colors/designs of the hooded character. Not saying just ANY type of color/design. I mean as long as it exist in the game, it can be available to pick. Hopefully you know what I mean
Because do you know how crazy it is for me to land on a hooded character with a mask and It isn't the type I want? Lmao
So I’ve counted 7 characters in a hoodie with a mask. I’ve counted the skeleton one as the 7th one. Yet I can’t even obtain him. Lmao
There's a girl and a guy one but the chances of getting godlike traits on them may be low.
There's also blood plague survivor that makes it so you can't get blood plague
Just keeps going is the best trait
I've got the asshole ty who pisses everyone off. But he sleeps on the floor. So I've kept him around for a while. Also I think hes my computer's guy so I'm stuck with him unless I want him to go out in a blaze of glory.
I re-rolled for a hour and still not got immortal trait, starting to feel like it’s a urban legend 😂
I have a character who is having soundproofing and hero bonus is -3 threat
Zomvie game dude in there lookin like Agent Mulder
It's not 100% plague resistance its +100. I had it on a character and started getting fever after my first hit off a plague zombie. Dont know if it's broken but it didnt do anything for my guy
does the trait works only for that character or spread on all character?
How do you scroll through characters? Do you have to finish the game first?
Start a new community, you can have 3 at once, and keep refreshing characters
The Irish Turtle is that only on pc, or can you do that on Xbox one too?
both
The Irish Turtle do I have to play through first or just start a new community? I didn’t get this option when I first started it was only 4 groups of 2 to choose from
When on the home screen manage communities and you can make 2 more communities with random characters just skip the tutorial.
Immortal, unbreakable, daredevil and traits like those looks and sounds awesome on paper but they are actually kinda useless in gameplay. They are probably good if you really suck and you lose character every hour
Zhao Zhang true but they arent useless, i use my buff dude to take hits while i sacavenge si i dont get interupted, but yeah if u die a lot its also usefull
lol so what traits are better if you're so good. ohh great player what skills u have to never get hit and not need bonus health.
A fresh newb character can take more than a dozen hit or half a dozen bite before he is actually killed. Average player using a gun will never get hit. Like I said, if you really need those traits, you just plain sucks at this game, period
yet you list no better traits. your argument is u suck if you get a trait. that could be said about any trait. plus stamina, well u suck if u run out of stamina. less eating, well u suck if u use alot of food.
Fisher and that +2 med guy are better than extra health every time but extra health is not a skill its a bonus so u can have both and im gonna choose that over a guy with less
First, good video btw.
Hey guys anybody know decent locations to look for circuitry? I know a lot of it is random, but I believe places with engines to search have a higher chance
The big grey metal boxes on the roadside contain electronics, also the power stations.
What's the +2 beds trait called??
Its a Hero bonus that derives from Can Sleep Anywhere. - 1 bed used
The Hero Bonus is called Outdoor Living. +2 Beds
How do you upgrade the utilities perk?
InvenedGruntGaming
I built a rain collector in my base then used that character with utilities skill to distribute water every time it was made available.
Matt Pallanes found books thnx though
I subbed
I wish thay had it so you could chose traits
Apparently there is 1335 traits😱
shares good isn't that good you want fishing and sleeps anywhere doesn't use a bad and produces 2 good everyday
WHAT IS KNOWLEDGE OF THE ARTS!
Is there a cop trait?
The Police Capt I believe so, I think I saw one on an NPC I was trading with
good to hear but what skill is it? I thought it only shows their skills not their traits. Any police outfits? Survivors with riot gear?
Not that I've seen, some have body armour and bullet proof vests but that's it.
Love your videos, man. Really organized and informative.
yeah dude it happened to me too when I set the base in the police department. A survivor kept triggering the fast car side mission and cop cars kept spawning next to a COFFEE shop near by.
Great video, very helpful. My only criticism is, and I’m sorry I’m like this lol, you say “generally speaking” a lot
Yea I've done it for ages, I'm throwing it onto onto a t-shirt eventually. XD